Difference between revisions of "The Spyder in the Cathedral"

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Hi folks,
= Synopsis =


I think josepharaoh99 is right that it's time we have a clear and detailed plot outline for us to work off. We can tweak it later, but we need something.
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:


I have revisited the plot that I briefly sketched out in December, and I've incorporated a whole bunch of ideas that other people have had:
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents.


* Leo's Spyder organisation and the virus that they're complicit in, and using the virus as an excuse to seize tuxemon in a power grab, and open source code/DNA being necessary to identify and cure the virus
= Main Story =
* rsg167's idea of fusion (and shivering, although I assigned it to the virus, not fusion)
[[File:New spyder map.png|thumbnail]]
* jobashi's "Cathedral and the Bazaar" split, tuxemon being "released" into the public domain, etc.
* ShadowApex's preference for the Bazaar being a physical place (sort of - it's an organisation that meets in physical places, which was a suggestion that came from Leo - as did at some points having to hunt around to find the Bazaar because they're semi-legal)
* ShadowApex's preference for the Cathedral to subtly display its force: in fact, most of the Cathedral's employees are benign, and they don't always follow their bosses' orders
* josepharaoh99's idea of being assisted in finding your first tuxemon, and then being bedevilled by people who insist on enforcing restrictions (your rivals)
* josepharaoh99's idea, elaborated on by tamashihoshi, of some tuxemon being owned by the Pillar and liberated by defeating them.
* benneti's idea of following the Nile.


The plot tries to learn from the plot of Pokemon Red, but it takes a few short-cuts - so the game should be shorter than Red. (Once we've done one game, we can always do more!)
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).


So far, I've ignored the whole question of whether the world of tuxemon is totally digital, or somewhat digital, or anything like that. If we did introduce that as a plot element, I suggest it be introduced and developed in similar ways and at similar times to how the fossil side-plot is in Red.
== Region Progression ==
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:


---
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]


Let me know what you folks think. I'm happy to explain my thinking, or to adjust things if people have other ideas. There's also room to add in other houses and secret places and so on, if people have ideas that wouldn't fit in to the plot.
* [[Paper Town]]
* [[Route 1]]
* [[Cotton Town]]
** [[Omnichannel HQ]]
** [[Dryad's Grove]]
* [[Route 2]]
* [[City Park]]
* [[Leather Town]]
** [[Side Route E]]
** [[Side Route B]]
** [[Side Route D]]
** [[Tuxemon Elite Academy]]
* [[Route 3]]
** [[Wayfarer Inn]]
* [[Route 4]]
* [[Flower City]]
** [[Nimrod HQ]]
** [[Side Route A]]
** [[Mansion]]
* [[Route 5]]
* [[Timber Town]]
** [[Dojo of the Elements]]
** [[Scoop HQ]]
* [[Tunnel B]]
* [[Route 6]]
* [[Candy Town]]
** [[Hospital]]
** [[Greenwash HQ]]
* [[Sea Route C]]
** [[Dragon's Cave]]


[[File:20160229 220423.jpg|thumbnail|My proposed map]]
== Travel ==
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:
* [[Candy Town]]
* [[Volcoli]] in [[Dryad's Grove]]
* [[Dragon's Cave]] in [[Sea Route C]]
* Wild encounters in [[Route 6]]


= Plot elements =
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:
== Loose Egyptian theme ==
* [[Paper Town]]
The designs of outfits, buildings and the landscape are loosely based on Ancient Egypt.  
* [[Leather Town]]
* [[Flower City]]
* [[Timber Town]]
* [[Candy Town]]


Most notably, the game (roughly) travels down a great river. Boats can be used to access previously visited cities.
== Cheat Codes ==
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).


== The Cathedral ==
= Plot =
The monolithic company, or set of companies, that runs everything. It's not evil, and its employees are rightly proud of what thye accomplish, but it is misguided and authoritarian.
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.


The Protagonist frequently runs into petty bureaucracy, anti-customer secrecy or the commercialisation of services.
== The Pillars’ Conspiracy ==
The five Pillars coordinate a multi‑stage scheme:


=== Cathedral Stores ===
* '''Scoop''' spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.
These combine:
* Shops
* Healing (for a price)
* Locked Tuxemon services, like leveling up and applying TMs/HMs


=== Pillars ===
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.
Each of the seven pillars is a different business, responsible for a different set of tuxemon, which it sells (in locked form).  


=== Names ===
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.
The seven businesses that make up the Cathedral:
* Omnichannel: Media, publishing and broadcasting
* Nimrod Armaments: Policing, security, armaments and military
* Greenwash: Genetic engineering, chemistry, etc.
* ?
* ?
* ?
* ?


=== The challenge ===
* '''Nimrod''' expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.
The Pillars' staff and managers offer prize money as a way of advertising the strength of the tuxemon that that particular Pillar sells.  


They won't give that deal to people with unlocked tuxemon, but instead they agree to a bet: if you win, they unlock their Pillar-speciality tuxemon for everyone! (They're that confident of victory).  
* '''Omnichannel''' controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.


Each Pillar has roughly one three-stage, one two-stage and one oddball speciality tuxemon.  
The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.


== Team Bazaar ==
Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.
A loose organisation of hackers, pirates and lovers of liberty who collaborate on shared projects and try to establish a commons. They meet wherever they can, including:
* Campsites
* Libraries and museums
* University campuses
* Cafes
* Pirate radio stations on boats
* People's houses
* Abandoned mansions
* Marketplaces
They offer friendly duels, and free healing to those contributing to the Tuxepedia project.


== Tuxepedia ==
== The Protagonist’s Journey ==
A project by Team Bazaar to create a shared, free, open repository of knowledge on tuxemon.
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:


== Fusion ==
* Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.
An experimental technology developed by the Cathedral, allowing you to combine two tuxemon in the same body. Spyder wants the tech for themselves, but they claim to be acting out of public concern.
* Omnichannel’s staged marketing and media manipulation become increasingly apparent.
* Shaft’s mining operations reveal secret fossil recovery efforts.
* Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.
* Nimrod’s influence reshapes public institutions, including the Museum of Natural History.
* Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.
* Environmental activists report illegal logging, intimidation, and suppression of journalists.


Not available at the start of the game.
In [[Cotton Town]], the protagonist meets [[Team Bazaar]]. They introduce the player to the open‑source [[Tuxepedia]], challenging the Pillars’ monopoly on knowledge.


== Spyder ==
== Uncovering Spyder ==
A secret faction within the Cathedral that wants to "monetise the world". They secretly set up and now command the Enforcers.  
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.


Not known about at the beginning of the game.
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.


=== Spyder Bite/The Virus ===
== Turning Point ==
A virus that infects tuxemon. The virus can be cured if the tuxemon's DNA is available, but Locked tuxemon have inaccessible DNA.
In [[Dragon’s Cave]], the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.


Spyder sets upa quarantined hospital to "cure" the virus - but actually they plan to seize any unlocked tuxemon and use them as part of their power grab.
== Final Confrontation ==
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.


== Locked tuxemon ==
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.
Tuxemon bred, raised or distributed through the Cathedral's channels are "locked", which means their DNA is restricted using DNA Rights Management (DRM). For example, levelling can only occur at a Cathedral Store.  


It's not illegal to own unlocked tuxemon, but the Cathedral does make it difficult to use them.  
== Themes ==
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.


Also, now the Cathedral is designing its own tuxemon, which will only be available in licensed form.
= Timeline =


== Rivals ==
== Origins ==
Your rivals are bratty, privileged kids who only see the benefits of the Cathedral. They're convinced of their rightness.
* The Universe was shaped by—or gave rise to—the thirteen elements.
* Life appeared: plants, tuxemon, and eventually humans.
* Tuxemon naturally battle each other to grow stronger through elemental competition.
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.


However, as they explore more - and as your unlocked tuxemon beat their locked ones - they mellow. They start using the Tuxepedia and complaining about the Cathedral. Then their tuxemon contract Spyder Bite, and they come to you for help.  
== Ancient Times (about 5,000 years ago) ==
* The first known human civilizations emerged.
* Early humans began interacting with tuxemon, mostly those found in nature.


In the final battle against the Spyder executives, your rivals fight alongside you.  
== Early Engineering (about 1,500–1,250 years ago) ==
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.


== Phone ==
== Collapse (about 1,000 years ago) ==
Your phone doubles as the game's menu, so as you add apps your options expand.  
* Human interference disrupted the world’s balance.
* Wars and ecological disasters broke out, destroying cities and farmland.
* Civilization collapsed as tuxemon warfare spiraled out of control.


Some apps only work where there's WiFi - i.e., cities and some towns, and on occasion other locations. The BANK APP and the TUXEMON STORAGE APP are two key apps that use WiFi.  
== Recovery (about 500 years ago) ==
* The environment slowly stabilized and adapted.
* Human-made tuxemon became part of nature.
* Human societies began rebuilding, but most records of the past were lost.


= Trainers =
== Rebirth (about 150 years ago) ==
Unless otherwise specified, a TRAINER's tuxemon knows whichever are the four most recent moves it gained access to.  
* Industrial technology was rediscovered.
* Tuxemon biology was studied again, and new societies emerged.
* A group called the Cathedral became a community-oriented governing force with local Enforcers.


Where a Pillar has a speciality TM, all eligible tuxemon in the Pillar know the move from that TM.  
== Boom Times (30–50 years ago) ==
* The region experienced strong economic growth.
* Five major companies—called the Pillars—gained influence.
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.


A trainer gives money equal to: $7.5 * the level of their highest tuxemon + $5 * the level of their second highest tuxemon + $2.50 * the levels of all their other tuxemon put together.  
== Corporate Era (the last 25 years) ==
* The Pillars took over most of the region’s industries.
* The Cathedral began partnering with corporations and allowing them onto its board.
* Enforcers became less community-based and more corporatized.
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.


Named trainers, like your RIVALS, PILLAR LEADERS, etc., give that amount * 10.  
= Canon vs. Mystery Table =


= Types of place =
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the "Mystery" column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.
== Towns and cities ==
These have no trainer or random encounters. They have WiFi, so you can swap out your tuxemon and bank your cash.


== Buildings ==
{| class="wikitable"
These have trainers but no random encounters.  
! Topic
! What Is Canon
! What Remains a Mystery
|-
| '''The Pillars'''
| Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region.
| Long‑term goals beyond Spyder.
|-
| '''Spyder Virus'''
| Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations.
| Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.
|-
| '''Virus Escape'''
| Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape.
| Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.
|-
| '''Shaft Excavations'''
| Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan.
| How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.
|-
| '''Greenwash Fusion'''
| Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility.
| What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.
|-
| '''Nimrod Robotics'''
| Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon.
| Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.
|-
| '''Xeon'''
| Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use.
| Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.
|-
| '''Omnichannel'''
| Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt.
| How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.
|-
| '''Cathedral'''
| Enables corporate control through predatory medical debt and Enforcer authority.
| Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.
|-
| '''Enforcers'''
| Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars.
| Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.
|-
| '''Team Bazaar'''
| Grassroots resistance group promoting open information; introduces Tuxepedia.
| Origins of the group; how widespread their network is; whether they have deeper ties to past events.
|-
| '''Tuxepedia'''
| Open‑source encyclopedia that unlocks information as the player catches tuxemon.
| Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.
|-
| '''Environmental Damage'''
| Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation.
| Full ecological impact; whether the Pillars plan to exploit environmental collapse.
|-
| '''Drokoro'''
| Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots.
| Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.
|-
| '''Dragonriders'''
| Ancient order guarding the last dragon; retreat to Lion Mountain after events.
| Their full history; how they survived the collapse; what they know about ancient tuxemon.
|-
| '''Hospital Confiscations'''
| DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses.
| Who designed the scanners; whether they have other hidden functions.
|-
| '''Final Takeover Plan'''
| Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control.
| Whether there were additional phases; who masterminded the plan; contingency plans after failure.
|-
| '''Protagonist'''
| Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help.
| Whether the protagonist has any deeper ties to ancient tuxemon, lost traditions, or forgotten bloodlines.
|-
| '''Rival'''
| Initially believes Cathedral narrative; later joins protagonist after realizing the truth.
| Rival’s family ties to the Pillars; why they were so invested in the corporate story.
|-
| '''Aftermath'''
| Corporate restrictions collapse; region moves toward openness and freedom.
| How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.
|}


== Dungeons and Tunnels ==
= Monsters =
These have trainers and random encounters. Includes tunnels, haunted towers, abandoned mansions, etc.


== Forests and Routes ==
These have trainers. They have random encounters, but only in long grass.


= The Game =
{{#ask:[[TXMN Completed::Complete]] |limit=1000
== Introduction ==
|?Default64px
The opening sequence is a propaganda video from the CEO of the Cathedral. He explains (in a couple of sentences each):
|?SpyderCampaign
|sort=TXMN ID
|order=asc
}}


1. What tuxemon are
= Items =
2. What the Cathedral is
3. What the difference between locked and unlocked tuxemon is
4. What services Stores and Pillars offer


There is then a chance to set:


1. Your appearance (eight or so options, including a variety of genders and ethnicities)
{{#ask:[[Category:Item]] |limit=1000
2. Your name
|?MainSprite
3. The game's difficulty
|?SpyderCampaign
|order=asc
}}


== Paper Town ==
= Links =
'''Exits:''' Route 1 (intercepted by the Storekeeper if you try to leave before you have your starter), Riverboat Station (currently closed for repairs)
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]
* [[Omnichannel (plot)]]
* [[Game Bible]]


'''Features:''' Your rivals' house; your house; TXMN Daycare (under renovations); the Store (has bins out the back)
[[Category:Story]] [[Category:Plot]]
 
'''The Store:''' When you come here, either because you tried to leave by Route 1, or because you enter freely, the Shopkeeper takes you to the front. Your two Rivals are there as well, by rows and rows of tuxeballs.
 
Your two Rivals pick one each (you don't see which), and then you are invited to choose. However, before you can the Shopkeeper checks for your Cathedral Gold Subscription.
 
Oh, you don't have one? So sorry, these are a Gold Subscription exclusive.
 
As you go to leave, the Shop Assistant pulls you aside and explains that the reason the Shopkeeper's giving away tuxemon is that there's new stock coming in tomorrow - and if he doesn't get rid of the tuxemon, he'll just chuck them out.
 
"So go home and sleep, and by tomorrow I bet the leftover tuxemon are in the bins at the back of the shop!"
 
''After you rest at home,'' when you go to the back of the shop there's bins and the Shop Assistant from earlier. He offers your choice of tuxemon from the five starters (all level 5).
* (Bear Cub)
* Lambert
* (Fire Iguana)
* (Water Kingfisher)
* Rockitten
 
''After you choose one,'' your two Rivals come up behind you. One has the tuxemon resistant to your starter's type, and the other the tuxemon super effective against your starter's type (both at level 5).
 
They say you shouldn't steal, even out of the bins, and challenge you to a battle - "Our licensed tuxemon will beat your bin dregs any day!" (A 2-vs-2 battle, if possible).
 
Whoever wins, your Rivals say they're not going to report you to the authorities "this time", then leave.
 
The Shop Assistant says he's going to give the rest of the thrown-out tuxemon to other kids who can't afford their own.
 
''If you return another time,'' there's a POTION in the trash.
 
'''Home:''' Mum is an inventor, so the house is cluttered with devices and machines. You can rest here.
 
She gives you a POTION.
 
'''Rivals' Home:''' Before you get your starter, the Rivals are playing outside, blocking your access. The Rivals' dad is inside. If you already have your starter, the Rivals are gone. He says that they've "run off to try their luck at the first Pillar in Leather City".
 
"Oh, don't you know about the Pillars? Each one sells the tuxemon that it specialises in raising and training. They're so confident in the strength of their tuxemon that if you beat them you win a prize!"
 
'''Tuxemon Daycare:''' Closed for renovations at the moment.
 
''Later,'' it acts as a daycare centre, slowly leveling up the tuxemon that you assign it. (And breeding, if we have that option).
 
== Route 1 ==
Five or so patches of long grass.
 
'''Grass encounters:''' Cardiling (50%, levels 2-4); Aardorn (50%, levels 2-4)
 
== Cotton Town ==
'''Exits:''' Route 1; Route 2; River Boat Station (under repairs)
 
''Upon arrival,'' you are intercepted by a KNAVE who admires your starter and asks to see your receipt for it. "Just kidding! I see it's unlocked, unlicensed and unofficial. I have a project for you - meet me in the basement of the CAFE".
 
'''Cafe:''' ''The first time you try to enter,'' you are intercepted by your MUM who gives you a NU PHONE (a play on "GNU" and "new") she invented. "This way you can tell me how your adventures go! And look, it has the MAP APP installed already so you'll never be lost. It also has the BANK APP installed, so whenever you're in a city it will add any cash you picked up to your bank account! That way you won't lose it if you lose a fight to a TRAINER".
 
''The first time you enter the CAFE basement,'' there is a meeting of TEAM BAZAAR, a group of likeminded DRIFTERS, KNAVES, ROGUES and PIRATES who share information, tuxemon, healing, resources, etc., and meet wherever they can.
 
The KNAVE from earlier gives a presentation on TUXEPEDIA, a website where people can collaborate to compile information on tuxemon, but says sadly that not many people have contributed so far.
 
He explains that if you have a PHONE, you can install the TUXEPEDIA APP and contribute. Next time you check your phone, it's on there.
 
''Other times,'' anyone working on TUXEPEDIA gets free healing. There are also a signup sheet for friendly battles - you can choose from most trainers whom you've fought in the area, and the battle occurs immediately. (They level up with you).
 
'''Omnichannel (Pillar 7):''' A giant skyscraper, but it's closed for "renovations". First encounter with ENFORCERS if you enter the foyer, they intercept you and tell you to "butt out of it".
 
'''Store:''' ''The first time you enter,'' they are promoting Tuxeballs. They offer to teach you how to use them, and are offering a sampler pack of five.
 
''Selling:'' TUXEBALL ($200), POTION ($100), CURE POISON ($100), CURE PARALYSIS ($200)
 
== Route 2 ==
 
'''Exits:''' Cotton Town; City Park
 
''The first time you step on to Route 2,'' your RIVALS appear and challenge you to a battle. They have their two STARTERS (level 6) and a level 3 CARDILING.
 
'''Trade:''' One of the people on this route will trade your DOLLFIN for his DJINNBO.
 
'''Grass encounters:''' Cardiling (35%, levels 2-5); Aardorn (35%, levels 3-5); Vamporm (30%, levels 3-5)
 
== City Park ==
 
A branching map with dead ends and multiple paths, including several patches of grass, some of which must be past through to get to Leather City.
 
'''Exits:''' Route 2; Leather City
 
'''Grass encounters:''' (Sumolarvae) (25%, levels 3-5), Vamporm (25%, levels 3-5), (Sumococoon) (20%, levels 4-6), Dracune (20%, levels 4-6), Memnomnom (10%, levels 3-5)
 
'''Trainers:''' 
CATGIRL 1 (level 6 Memnomnom, level 7 Dandicub)
 
CATGIRL 2 (level 7 Dandicub, level 7 Memnomnom, level 7 Dandicub)
 
CATGIRL 3 (level 9 Dandicub)
 
'''Scattered items:''' TUXEBALL, TUXEBALL, POISON CURE, POTION, POTION
 
== Leather City ==
 
'''Exits:''' River Boat Station (under repairs); City Park; Route 3
 
'''Pillar:''' Shaft, the mining company.
 
[TRAINER] Shammer, Rhincus (both level 12)
 
[PILLAR BOSS] Magmaturtle (level 11); Grintot (level 15)
 
When the Pillar Boss is defeated, they give you the speciality TM and agree to unlock all Grintot and Magmaturtle.
 
''Speciality TM:'' ? 
''Speciality Tuxemon:'' Grintot ($400), Magmaturtle ($600)
 
'''Store:''' Sells TUXEBALLS, POTIONS and all CURE * items.
 
'''Cafe:''' Standard - free healing, friendly battles.
 
== Route 3 ==
 
'''Exits:''' Leather City; Abandoned Laboratory
 
''Upon entering,'' your MUM intercepts you and gives you a SKATEBOARD that lets you move twice as fast.
 
'''Trainers:''' 
FISHERMAN (6 x level 4 Nudiflot) - if you win, he gives you a ROD and complains about only catching Nudiflot in this area "but I've heard the fishing's good out near FLOWER CITY".
 
CATGIRL 4
 
CATGIRL 5
 
CATGIRL 6
 
[TRAINER]
 
[TRAINER]
 
[TRAINER]
 
[TRAINER]
 
[TRAINER]
 
'''Grass encounters:''' Cardiling (40%, levels 6-8); Toucanary (40%, levels 6-8), Foofle (20%, levels 5-9)
 
'''Fishing encounters:''' Nudiflot (100%, level 4)
 
== Abandoned Laboratory ==
 
'''Exits:''' Route 3; Route 4
 
Three floors.
 
'''Random encounters throughout:''' Bumbulous (5%, level 8); Eyenemy (55%, levels 6-10); Dandicub (15%, level 9); Shammer (25%, levels 7-9) - all are infected with SPYDER BITE, which means they "Shiver" instead of using a technique 1/4 of the time. When you go to the second floor, the levels (or level ranges) increase by 1, and by 2 when you go to the third floor.
 
'''Trainers:''' 
''Second floor:'' 
NURSE 1
 
NURSE 2
 
DOCTOR 1
 
DOCTOR 2
 
[TRAINER]
 
[TRAINER]
 
[TRAINER]
 
Dialogue with the NURSES and DOCTORS reveals that they had to quickly abandon the lab for unspecified reasons, but they have snuck in to find some of their stuff. They despair at how wild tuxemon have wandered in, and "been infected by ... well, I shouldn't say".
 
''Third floor:'' 
ENFORCER
 
ENFORCER
 
ENFORCER
 
ENFORCER
 
ENFORCER
 
The ENFORCERS also hint that something's happened, and they talk about "quarantine" and "centralised checking of DNA" and "the virus".
 
'''Scattered items:''' POTION x2; two TMs; BOOSTER TECH x2; several others
 
''Booster Tech:'' When given to a tuxemon, it evolves (if it evolves via Booster Tech). When given to Botbot, it evolves into the secondary form of your choice, but continues to hold the Booster Tech. When the Booster Tech is taken off it, it de-evolves. (So you can vary which evolution route it takes).
 
== Route 4 ==
'''Exits:''' Abandoned Laboratory; Flower City
 
'''Scattered items:''' A TM, a better TUXEBALL
 
'''Fishing encounters:''' Nudiflot (level 5, 50%), Axylightl (level 10, 25%), Dollfin (level 10, 25%)
 
'''Grass encounters:''' Hoarse (levels 6-12, 12%), Rhincus (levels 6-12, 13%), Aardorn (levels 8-12, 45%), Toucanary (levels 8-12, 30%)
 
== Flower City ==
 
''When you first enter,'' you are intercepted by your MUM, who says that the DAYCARE CENTRE in PAPER TOWN has reopened - but you can't get back there until the RIVER BOAT STATIONS reopen.
 
'''Exits:''' Route 4; Side Route A; Route 5 (through the back of the BROKEN-INTO HOUSE); River Boat Station (closed for repairs)
 
'''Pillar:''' Nimrod Armaments 
 
[TRAINER] Dollfin, (Sharkfin)(both level 16)
 
[TRAINER] Wolffsky (level 19)
 
[PILLAR BOSS] Boxorox (level 18); Hydrone(level 22)
 
When the Pillar Boss is defeated, they give you the speciality TM and agree to unlock all Hydrone and Boxorox.
 
''Speciality TM:'' ? 
''Speciality Tuxemon:'' Boxorox($800), Hydrone ($1,000)
 
'''Store:''' TUXEBALL, CURE *, one other
 
'''Trade:''' A TRAINER is offering their ABESNAKI for your (AXYLOTL'S EVOLUTION).
 
'''Broken-Into House:''' A distressed scientist is standing here. He was developing a cure for the VIRUS you first saw at the ABANDONED LABORATORY, but then "some armed bandits" broke in to his home and took it. He says they called themselves "SPYDER".
 
Through the back of the house is one of the SPYDER AGENTS. She lets slip that she has some knowledge of your character that only an ENFORCER would have.
 
SPYDER AGENT 
Two tuxemon, and gives you a TM if you defeat her
 
=== Side Route A ===
'''Exits:''' Flower City (east)
 
'''Trainers:''' 
RIVALS
 
[FIFTEEN OTHER TRAINERS]
 
'''Grass encounters:''' (Sumolarva) (25%, levels 8-10), (Sumococoon) (15%, levels 9-11), (Wooden Donkey) (25%, levels 12-14), Cardiling (20%, levels 12-13), Anoleaf (15%, levels 8-12)
 
'''Scattered items:''' Two TMs; several others
 
'''Abandoned Mansion:''' At the end of Side Route A, there's a mansion that TEAM BAZAAR is using (there's no TEAM BAZAAR presence in FLOWER CITY, so if the TRAINERS in this route wear you out, you'll have to pay for healing in FLOWER CITY from the PILLAR).
 
Complete a puzzle to win the trust of one of the TRAINERS here, who gives you a DOJO PASS.
 
They also install the RENAME TUXEMON APP on your phone, which does what you'd expect.
 
== Route 5 ==
 
'''Exits:''' Flower City (through the BROKEN-INTO HOUSE); Wood Town
 
'''Trainers:''' Several
 
'''Grass encounters:''' (Sumolarva) (25%, levels 8-10), (Sumococoon) (15%, levels 9-11), (Wooden Donkey) (25%, levels 12-14), Cardiling (20%, levels 12-13), Memnomnom (15%, levels 8-12)
 
== Wood Town ==
 
''When you arrive,'' you are intercepted by a person handing out fliers announcing that the RIVER BOAT STATIONS have been reopened - but only between here and PAPER TOWN - the river waters are still choppy further north.
 
'''Exits:''' River Boat Station, Route 5, Route 6
 
'''River Boat Stations:''' Use these to get to any CITY or TOWN you've visited so far. Obviously these are on the river, so every map needs to take into account the river. However, the river should only be accessible by the PROTAGONIST from certain towns once you get a SURFBOARD; these would represent WATER ROUTES. Everywhere else, the river bank should be blocked off and only the River Boat Station available.
 
'''Store:''' ???
 
'''Trades:''' Someone will trade your TOUCANARY for their GHOSTEETH
 
'''Pillar:''' ???
 
'''Cafe:''' TEAM BAZAAR is represented here as well. They install the CONTACTS APP on your PHONE, which keeps track of everyone you've met, for (a) fame checking, (b) rematches and (c) remembering who and where people with trades, challenges, offers, competitions, move tutoring, etc, were.
 
=== Dojo of the Five Elements ===
This is mostly a chance to battle lots of trainers, but it also teaches you the details of tuxemon battling - with diagrams of the different stats, how the types work, when to swap out moves, etc.
 
Players can ignore it, of course, but this is meant to give them a much deeper grounding than many people get playing PKMN - even if they play through the games many times.
 
'''Scattered items:''' Several
 
'''Trainers:''' 
15-20
 
RIVALS
 
== Route 6 ==
 
'''Trainers:''' Several
 
'''Grass encounters:''' Eyenemy (25%, levels 12-15), Shammer (20%, levels 12-15), Toucanary (levels 13-18, 30%), Cataspike (25%, levels 9-13)
 
'''Rest House:''' Just before entering the TUNNEL.
 
== Tunnel B ==
Or some other dungeon.
 
Many trainers. Some new tuxemon.
 
== Candy Town ==
 
''When you first arrive,'' an ENFORCER says that your tuxemon are infected with a VIRUS and he has to confiscate them. He leaves you at the CAFE, where you can pick up six more of your tuxemon - but they'll be your B-team!
 
'''Hospital:''' This is where thousands of tuxemon are being kept, in "quarantine". An automatic detector at the door identifies tuxemon and won't let anyone in with them. (So you can't enter at all).
 
'''Store:''' ???
 
'''Cafe:''' For TEAM BAZAAR. They also install the RETAME TUXEMON APP on your phone, which lets you change your tuxemons' moves to any that they're entitled to know.
 
== Route 7 ==
 
''When you first enter,'' your MUM intercepts you and gives you an XP SHARE (or equivalent).
 
'''Trainers''' 
Many
 
'''Grass encounters:''' Cardiling (35%, levels 18-20), Memnomnom (25%, levels 18-20), Eyenemy (20%, levels 18-20), Foxfire (20%, levels 18-20)
 
'''Protesters:''' Route 7 leads to Wool City and Bronze City, but ENFORCERS are blocking the path to Bronze City and WORKERS and SCIENTISTS are blocking the path to Wool City. The WORKERS will let you through; the ENFORCERS will not.
 
Dialogue with the WORKERS and SCIENTISTS explains that in the middle of a fire drill, GREENWASH (a PILLAR) management locked all staff out of GREENWASH HQ.
 
The striking workers think it's because GREENWASH staff had invented TUXEMON FUSION, and were going to release a paper on it.
 
Now they're worried that ENFORCERS have been called in to kill all the FUSIONS and shut down the program.
 
They'd love for you to enter, but because the front entrance is locked, you'll have to sneak through the back - where tuxemon experiments are running wild!
 
== Wool City ==
'''Store:''' ?
 
'''Cafe:''' For TEAM BAZAAR.
 
'''Other:''' ?
 
=== Greenwash HQ (Pillar, forest) ===
Must make your way through the greenhouses first, where experimental tuxemon are loose: 
'''Experiments include:''' Slichen, Ziggurat, Uneye
 
This is a multi-level forest with trainers and random encounters, and a healing location.
 
When you fight the big boss, the CEO of GREENWASH, she drops the FUSION REPORT. You upload it to TUXEPEDIA. Now any tuxemon with a 'PEDIA entry (i.e. any that you've captured) can be fused.
 
When you leave, the strike diffuses, because "We've gathered all the remaining lab tuxemon and either released them into the wild or taken them as pets. There's nothing that the ENFORCERS can do!"
 
=== Hospital ===
Now you can return to the HOSPITAL. Just fuse your tuxemon as you pass through the detector, and the machine won't detect them - because they're not any known breed!
 
This is a multi-level building, with many ENFORCERS and SPYDER AGENTS - the first direct proof of their collaboration, a healing location, scattered items and puzzles.
 
They drop hints about their true plan: when the VIRUS is cured, they will confiscate any unlocked tuxemon for being "unsafe", and use them to further their plans for world domination!
 
As you go along, you also recover your confiscated tuxemon. For each one, you can choose to place it in your team or store it. They have the VIRUS though.
 
You also find a trapped scientist, who says that the VIRUS is cureable - but only with access to the DNA. In other words, only unlocked tuxemon are cureable! He cures all yours.
 
= Later =
* A gym where you fight a number of trainers, and then the master, who fights you with SAMPSACK and SAMPSAGE and then lets you choose one
* Four legendary tuxemon, based on the animals of the four cardinal directions
* A terrifying and very powerful tuxemon that was created using the FUSION technology - but it stuck, so it rampaged and then hid
* A showdown in the final pillar, OMNICHANNEL, (equivalent to the INDIGO LEAGUE of PKMN) where it's revealled that the SPYDER is run by the bosses of the CATHEDRAL. You fight a number of two-on-two battles, with your RIVALS teaming up with you to back you up!
* Reward for "completing" TUXEPEDIA
 
= Tuxemon used so far =
Tuxemon fall into a few categories:
 
== Starters ==
Unlocked
 
* (Bear Cub)
* Lambert
* (Fire Iguana)
* Rockitten
* (Water Kingfisher)
 
== Available in the wild ==
Unlocked
 
=== In grass ===
* Cardiling
* Aardorn
* Vamporm + evos
* (Sumolarvae) + evos
* Memnomnom
* Toucanary
* Foofle
* Hoarse
* (Wooden Donkey)
* Rhincus
* Anoleaf
* Cataspike
* Foxfire
 
=== In dungeons/labs/underground ===
* Bumbuluous
* Eyenemy
* Dandilion
* Shammer
* Slichen
* Ziggurat
* Uneye
 
=== Water ===
* Nudiflot
* Axylightl
* Dollfin
 
== Available in trades/gifts ==
Unlocked
 
* Djinnbo (for Dollfin)
* Abesnaki (for (Axylightl Evolution))
* Ghosteeth (for Toucanary)
* Sampsage or Sampsack (prize)
 
== Available from Pillars ==
Locked, unless that Pillar is defeated
 
* Magmaturtle
* Grintot
* Boxorox
* Hydrone
 
== Legendaries ==
Unlocked
 
* None yet
 
== Battled, but not catchable (yet) ==
* Wolffsky

Latest revision as of 11:01, 26 May 2026

Synopsis[edit | edit source]

The Spyder in the Cathedral plot takes place in the Fondent region, which is dominated by five nominally separate corporations, called Pillars (see Cathedral). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:

Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents.

Main Story[edit | edit source]

New spyder map.png

The main story of The Spyder in the Cathedral follows the player’s journey through the Fondent region, traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see Plot for the narrative).

Region Progression[edit | edit source]

The protagonist begins in Paper Town and travels through the region in roughly this order:

Travel[edit | edit source]

Your Mom gives you a Surfboard that allows water travel. It is required to reach:

When you reach Timber Town, the Riverboat Stations open for all previously visited towns. The full list is:

Cheat Codes[edit | edit source]

If you name the player ApexPlayer, you begin the game with all starter tuxemon at level 100 (max evolution).

Plot[edit | edit source]

The Spyder in the Cathedral takes place in the Fondent region, a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.

The Pillars’ Conspiracy[edit | edit source]

The five Pillars coordinate a multi‑stage scheme:

  • Scoop spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.
  • Shaft excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.
  • Greenwash uses Fusion technology to combine revived dragons with Nimrod’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.
  • Nimrod expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.
  • Omnichannel controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.

The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.

Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.

The Protagonist’s Journey[edit | edit source]

The protagonist begins in Paper Town with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:

  • Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.
  • Omnichannel’s staged marketing and media manipulation become increasingly apparent.
  • Shaft’s mining operations reveal secret fossil recovery efforts.
  • Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.
  • Nimrod’s influence reshapes public institutions, including the Museum of Natural History.
  • Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.
  • Environmental activists report illegal logging, intimidation, and suppression of journalists.

In Cotton Town, the protagonist meets Team Bazaar. They introduce the player to the open‑source Tuxepedia, challenging the Pillars’ monopoly on knowledge.

Uncovering Spyder[edit | edit source]

In Candy Town, the protagonist infiltrates Greenwash HQ, obtains the Fusion Report, and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.

Using fusion to bypass DNA scanners, they infiltrate the Hospital, defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.

Turning Point[edit | edit source]

In Dragon’s Cave, the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.

Final Confrontation[edit | edit source]

Back in Cotton Town, the protagonist storms Omnichannel HQ. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.

With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.

Themes[edit | edit source]

The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.

Timeline[edit | edit source]

Origins[edit | edit source]

  • The Universe was shaped by—or gave rise to—the thirteen elements.
  • Life appeared: plants, tuxemon, and eventually humans.
  • Tuxemon naturally battle each other to grow stronger through elemental competition.
  • Humans, especially those drawn to Metal tuxemon, began building relationships with them.

Ancient Times (about 5,000 years ago)[edit | edit source]

  • The first known human civilizations emerged.
  • Early humans began interacting with tuxemon, mostly those found in nature.

Early Engineering (about 1,500–1,250 years ago)[edit | edit source]

  • Humans created the first tuxemon—possibly made from glass, pottery, or bronze.
  • Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.

Collapse (about 1,000 years ago)[edit | edit source]

  • Human interference disrupted the world’s balance.
  • Wars and ecological disasters broke out, destroying cities and farmland.
  • Civilization collapsed as tuxemon warfare spiraled out of control.

Recovery (about 500 years ago)[edit | edit source]

  • The environment slowly stabilized and adapted.
  • Human-made tuxemon became part of nature.
  • Human societies began rebuilding, but most records of the past were lost.

Rebirth (about 150 years ago)[edit | edit source]

  • Industrial technology was rediscovered.
  • Tuxemon biology was studied again, and new societies emerged.
  • A group called the Cathedral became a community-oriented governing force with local Enforcers.

Boom Times (30–50 years ago)[edit | edit source]

  • The region experienced strong economic growth.
  • Five major companies—called the Pillars—gained influence.
  • Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.
  • The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.

Corporate Era (the last 25 years)[edit | edit source]

  • The Pillars took over most of the region’s industries.
  • The Cathedral began partnering with corporations and allowing them onto its board.
  • Enforcers became less community-based and more corporatized.
  • Corporations pushed the idea that all tuxemon were man-made to justify monopolies.

Canon vs. Mystery Table[edit | edit source]

This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the "Mystery" column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.

Topic What Is Canon What Remains a Mystery
The Pillars Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region. Long‑term goals beyond Spyder.
Spyder Virus Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations. Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.
Virus Escape Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape. Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.
Shaft Excavations Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan. How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.
Greenwash Fusion Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility. What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.
Nimrod Robotics Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon. Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.
Xeon Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use. Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.
Omnichannel Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt. How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.
Cathedral Enables corporate control through predatory medical debt and Enforcer authority. Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.
Enforcers Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars. Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.
Team Bazaar Grassroots resistance group promoting open information; introduces Tuxepedia. Origins of the group; how widespread their network is; whether they have deeper ties to past events.
Tuxepedia Open‑source encyclopedia that unlocks information as the player catches tuxemon. Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.
Environmental Damage Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation. Full ecological impact; whether the Pillars plan to exploit environmental collapse.
Drokoro Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots. Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.
Dragonriders Ancient order guarding the last dragon; retreat to Lion Mountain after events. Their full history; how they survived the collapse; what they know about ancient tuxemon.
Hospital Confiscations DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses. Who designed the scanners; whether they have other hidden functions.
Final Takeover Plan Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control. Whether there were additional phases; who masterminded the plan; contingency plans after failure.
Protagonist Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help. Whether the protagonist has any deeper ties to ancient tuxemon, lost traditions, or forgotten bloodlines.
Rival Initially believes Cathedral narrative; later joins protagonist after realizing the truth. Rival’s family ties to the Pillars; why they were so invested in the corporate story.
Aftermath Corporate restrictions collapse; region moves toward openness and freedom. How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.

Monsters[edit | edit source]

 Default64pxSpyderCampaign
RockittenRockitten-front.pngStarting tuxemon for players. Used by a trainer in Route 3.
RockatRockat-front.pngEvolution of a starting monster. Found in the wild in Tunnel B. Used by trainers in Dojo, Omnichannel HQ, Route 3 and Tunnel B.
JemuarJemuar final.pngEvolution of a starting monster. Used by a trainer in Omnichannel HQ.
NutNut-front.pngStarting tuxemon for players. Found in the wild in Greenwash HQ.
BoltBolt-front.pngEvolution of a starting monster. Used by trainers in Route 7.
ArthroboltArthrobolt-front.pngEvolution of a starting monster. Used by a trainer in Dragon's Cave.
Tweesher7 by levaine-dabti6h.pngStarting tuxemon for players. Found in the wild in Sea Route C. Traded in Flower City.
Heronquak8 by levaine-dabti68.pngEvolution of a starting monster. Used by trainers in Route 7.
Eaglace9 by levaine-dabti61.pngEvolution of a starting monster. Used by trainers in Dojo and Dragon's Cave.
LambertLambert-front.pngStarting tuxemon for players. Found in the wild in Dryad's Grove.
LegkoLambert Evo Take II first attempt.pngEvolution of a starting monster.
MolochMoloch-front.pngEvolution of a starting monster.
AgniteAgnite by aviculor-da6gkxs.pngStarting tuxemon for players. Found in the wild in Dragon's Cave. Used by a trainer in Greenwash HQ.
Agnidon2 by levaine-dalaeg8.pngEvolution of a starting monster. Found in the wild in Dragon's Cave.
Agnigon3 by levaine-dalb6gr.pngEvolution of a starting monster. Used by a trainer in Sea Route C.
GrintotGrintot.pngStarting tuxemon for the Rival. Used by trainers on Route 3 and in Tunnel B. Traded in Flower City.
GrinflareGrinflare.pngEvolution of a starting monster. Used by trainers in Omnichannel HQ, Route 3, Route 6 and Walled Garden.
GrintrockGrintrock.pngEvolution of a starting monster. Used by trainers in Dojo, Omnichannel HQ, Route 6 and Walled Garden.
MemnomnomMemnomnom-front.pngStarting tuxemon for the Rival. Used by a trainer in Route 5.
Miaownolith5 by levaine-da7svx8.pngEvolution of a starting monster. Used by trainers in Dojo, Route 5 and Walled Garden.
PyraminxNemo01-front.pngEvolution of a starting monster. Used by a trainer in Walled Garden.
MauaiAgamemau2.pngN/A
DollfinDollfin-front-Hipp.pngStarting tuxemon for the Rival.
DelfecoIslfin2.png
BigfinBigfin front reduced.pngEvolution of a starting monster. Used by trainers in Dojo, Dragon's Cave, Side Route A, Sea Route C and Walled Garden. Fished with the Poseidon.
SharpfinSharpfin front 2.pngEvolution of a starting monster. Used by trainers in Nimrod HQ, Omnichannel HQ, Side Route A, Sea Route C and Walled Garden. Fished with the Neptune or Poseidon.
Budaye4 by levaine-dalforb.pngStarting tuxemon for the Rival. Used by trainers in Dojo, Mansion, Omnichannel HQ and Side Route A. Traded in Flower City.
BamboonBamboon-front.pngEvolution of a starting monster. Used by a trainer in Walled Garden.
Frondly5 by levaine-dam2fdf.pngEvolution of a starting monster. Used by a trainer in Omnichannel HQ and Walled Garden.
IgnibusMagmaturtle-front-alt.pngStarting tuxemon for the Rival. Used by trainers in Route 3, Route 6 and Tunnel B. Traded in Flower City. Fished with the Fishing Rod or Neptune.
EmbazookGunnerturtle front.pngEvolution of a starting monster. Used by trainers in Dojo, Dragon's Cave, Nimrod HQ, Scoop HQ and Walled Garden. Fished with the Neptune or Poseidon.
EruptibusVolcanoturtle-front.pngEvolution of a starting monster. Used by a trainer in Route 3 and Walled Garden.
CataspikeCataspike.pngCan be caught in Route 1, Route 2 and City Park. There is currently one Cataspike trainer: Connor in Route 3 whose Weavifly has just given birth and therefore he has has five Cataspike.
PuparmorPuparmor.pngFound in the wild in City Park. Used by trainers in Route 4 and Side Route B.
WeaviflyWeavifly.pngFound in the wild in Route 7. One trainer on Route 3 has a Weavifly.
VampormVamporm.pngFound in the wild on Route 5 and Side Route A. One trainer on Side Route A has a Vamporm.
DracuneDracune.pngFound in the wild on Route 5. Used by trainers in Side Route B.
FluttaflapFluttaflap-new.pngEvolves from Dracune. Used by trainers in Route 7 and Side Route B.
EloflyEloflyFront 64px.pngFound in the wild in Route 3 and Route 4. Elofly are used by trainers in Route 3, Wayfarer Inn, Mansion, Scoop HQ and Omnichannel HQ,
ElowindElowindFront 64px.pngUsed by trainers in Route 5 Scoop HQ and Omnichannel HQ.
ElostormElostorm Front 64px.pngUsed by a trainer in Omnichannel HQ, who teaches a course "Lead like Elostorm!"
AardornAardorn 1.pngFound in the wild in Route 1, Route 2 and Route 4. Trainers use Aardorn in Route 2, Route 3, City Park, Dojo of the Elements. Greenwash HQ has created an Aardorn/ant fusion called an Aardant.
AardartAardorn 64px.pngFound in the wild on Route 7. Used by trainers in Route 5 and Route 7.
SquabbitSquabbit.pngFound in the wild in City Park and Route 3. Trainers use Squabbit in Scoop HQ, Mansion, City Park, Wayfarer Inn, Nimrod HQ, Route 3, Side Route B and Omnichannel HQ. They seem to be particularly popular among Enforcers.
RabbitosaurRabbitosaur.pngUsed by trainers on Route 4 and in Omnichannel HQ.
EyenemyEyenemy-front.pngFound in the wild in City Park. Your Rival uses an Eyenemy, as does a trainer in Greenwash HQ.
EyesoreEyesore-front.pngYour rival uses an Eyesore, as does a trainer in Greenwash HQ.
PipisPipis.pngFound in the wild in Tunnel B. Used by a trainer in Hospital.
StrellaStrella.pngFound in the wild in Tunnel B. Used by trainers in Tunnel B, the Hospital and Omnichannel HQ.
NoctulaNoctula front.pngFound in the wild in Tunnel B. Used by trainers in Tunnel B and Route 6.
NoctaloNoctalo front.pngFound in the wild in Tunnel B. Used by trainers in Tunnel B and Dryad's Grove.
Nudiflot ♂1 by levaine-da6ftsr.pngFound in the wild in Sea Route C, Paper Town and City Park. Used by a trainer in Route 3, it gives the player a Fishing Rod. If the player ever runs out of tuxemon (because they are confiscated in Candy Town), they are given a male Nudiflot. Fished with the Fishing Rod or Neptune.
Nudikill3 by levaine-da6on7x.pngFound in the wild in Sea Route C. Used by a trainer in Sea Route C. Fished with the Neptune or Poseidon.
Nudiflot ♀Nudiflot take 2.pngFound in the wild in Sea Route C, Paper Town and City Park. Used by trainers in Route 3 and Sea Route C. Fished with the Fishing Rod or Neptune.
Nudimind2 by levaine-da6ftul.pngFound in the wild in Sea Route C. Used by trainers in Sea Route C and Dryad's Grove. Fished with the Neptune or Poseidon.
KatapillSumobug second prevolution - sang.pngFound in the wild in Route 4 and Side Route A. Used by trainers in Route 4 and Side Route A.
KatacoonSumococoon.pngEvolves from Katapill.
BugninSamuraibug-front-alt.pngEvolves from Katacoon.
SumchonSumobug front.pngUsed by a trainer in Dryad's Grove and Side Route B.
DynastorGladiatorbug-front.png
AnuFreemon 6.pngUsed by trainers in Hospital and Walled Garden.
CardilingCardiling fakemon sprite by spalding004-d5ky07l.pngFound in the wild in Citypark, Route 2 and Route 3. Used by trainers in Dojo, Route 2, Route 3 and Scoop HQ.
CardiwingCardiwing fakemon sprite by spalding004-d5ky0e ip.pngUsed by trainers in Dojo, Mansion, Omnichannel HQ, Route 4, Route 6, Side Route A and Scoop HQ.
CardinaleCardinale fakemon sprite by spalding004-d5ky0jw.pngUsed by a trainer in Hospital.
AnoleafAnoleaf.pngFound in the wild in Route 5 and Side Route A. Used by trainers in Route 7.
GectileGectile.pngFound in the wild in Route 5. Used by trainers in Mansion and Route 7.
VelocitileVelocitile.pngEvolves from Gectile. Used by trainers in Route 7.
FluoresfinFluoresfin fakemon by serpexnessie-dau5fof.pngFished with the Fishing Rod. Found in the wild in Paper Town and City Park.
IncandesfinIncandesfin fakemon by serpexnessie-dau5fs6.pngUsed by trainers in Sea Route C. Fished with the Neptune or Poseidon.
LightmareLightmare fakemon by serpexnessie-dau5g5k.pngUsed by a trainer in Dojo. Fished with the Poseidon.
CairfreyCairfrey.pngFound in the wild in Tunnel B and Mansion. Used by trainers in Scoop HQ and Wayfarer Inn.
PossessunPossessun.pngFound in the wild on Tunnel B. Used by trainers in Scoop HQ.
DandicubDandicub-front.pngFound in the wild on Route 6. Used by trainers in Route 7.
DandylionDandylion-front.pngFound in the wild on Route 6. Used by trainers in Dojo and Dryad's Grove.
EmbraEmbra.pngFound in the wild in Dragon's Cave. Used by a trainer in Dojo.
RuptionRuption.pngFound in the wild in Dragon's Cave. Used by trainers in Side Route B.
ShybulbShybulb.pngFound in the wild in Dryad's Grove, Route 3 and Side Route A. Used by trainers in Citypark, Greenwash HQ, Mansion, Route 4, Route 6 and Side Route A.
NarcileafNarcileaf.pngFound in the wild in Dryad's Grove. Used by trainers in Dryad's Grove, Greenwash HQ, Route 6, Side Route A and Walled Garden.
TikoalTikoal.pngTraded in Timber Town.
TikorchTikorch.pngUsed by trainers in Greenwash HQ.
HatchlingHatchling-tamashihoshi.pngUsed by trainers in Scoop HQ.
BirdlingBirdling-tamashihoshi.pngUsed by trainers in Route 6 and Scoop HQ.
BursaBursa.pngFound in the wild in Greenwash HQ. Used by trainers in Route 7.
FlambearFlambear.pngUsed by a trainers in Dojo.
TrapsnapTrapsnap.pngUsed by trainers in Dojo and Side Route A. Found in the wild on Route 4.
SapsnapSapsnap.pngFound in the wild in Dryad's Grove. Used by trainers in Dojo and Side Route A.
ForturtleForturtle-front.pngUsed by trainers in Dojo and Route 3.
ProphetoiseProphetoise-front.pngUsed by a trainer in Dojo.
PythwirePythwire fakemon by serpexnessie-dau8woj.pngFound in the wild in Datacenter. Used by a trainer in Route 3.
OuroboutletOuroboutlet fakemon by serpexnessie-davf8fy.pngFound in the wild in Datacenter. Used by trainers in Datacenter.
SockeserpSockeserp fakemon by serpexnessie-daulp7c.pngFound in the wild in Datacenter. Used by trainers in Datacenter.
KomodrawKomodraw fakemon by serpexnessie-dau02iq.pngUsed by trainers in Nimrod HQ.
GrimachinGrimachin.pngUsed by trainers in Dojo and Nimrod HQ.
TigrockTigrock-front.pngUsed by a trainer in Nimrod HQ and Walled Garden.
TumblewormTumbleWorm.pngUsed by trainers in Mansion, Route 4 and Side Route B.
TumblebeeTumbleBee.pngUsed by trainers in Side Route B and Side Route E.
SampsackSampsack.pngUsed by a trainer in Dojo and Walled Garden. The player can choose between receiving Sampsack and receiving Sampsage.
SampsageSampsage.pngUsed by a trainer in Dojo and Walled Garden. The player can choose between receiving Sampsack and receiving Sampsage.
AbesnakiAbesnaki-front2.pngUsed by trainers in Dojo and Scoop HQ.
AraigneeAraignee.pngUsed by a trainer in Dryad's Grove and Walled Garden.
AxolightlAxylightl-front.pngFound in the wild on Citypark and Route 2. Used by a trainer in Sea Route C.
CapitiCapiti front.pngFound in the wild in Route 6. Used by trainers in Dojo, Mansion and Route 5.
CapinyahMonky Front 64.pngN/A
CochiniCochini front 64.pngFound in the wild on Greenwash HQ and Scoop HQ. Used by trainers in Greenwash HQ, Omnichannel HQ and Scoop HQ.
ColeorusColeorus front.pngFound in the wild on Dryad's Grove. Used by trainers in Dragon's Cave and Greenwash HQ.
ConifrostConifrost.pngUsed by trainers in Side Route B.
CowpignonCowpignon front.pngUsed by a trainer in Route 4 and Walled Garden.
DjinnboDjinnbo-front.pngFound in the wild in the Mansion. Used by trainers in Dojo, Dragon's Cave, Side Route B and Mansion.
Dune PincherDune-pincher-front.pngUsed by trainers in Side Route E.
FoofleFoofle-front.pngFound in the wild in Route 5. Used by trainers in Greenwash HQ, Mansion and Tunnel.
GhosteethGhosteeth-front.pngUsed by trainers in Dragon's Cave, Mansion and Nimrod HQ.
HydroneHydrone-front.pngUsed by trainers in Dojo, Dragon's Cave, Route 6 and Wayfarer Inn.
LapinouLapinou.pngFound in the wild on Scoop HQ. Used by trainers in Mansion and Scoop HQ.
ManostingManosting.pngFound in the wild on Sea Route C. Used by a trainer in Sea Route C. Fished with the Poseidon.
MasknakeMasknake-tamashihoshi-light tail.pngUsed by trainers in Dojo, Dryad's Grove, Greenwash HQ and Tunnel B.
PigabytePigabyte-front.pngFound in the wild in the Mansion. Used by trainers in Greenwash HQ, Route 6 and Scoop HQ
PolyrockPolyrock front.pngFound in the wild in the Mansion. Used by a trainer in Mansion and Walled Garden.
PropellercatPropellercat-front.pngUsed by trainers in Greenwash HQ, Route 3, Route 6 and Scoop HQ. Traded in Candy Town.
SclairusSclairus front 64.pngFound in the wild on Greenwash HQ. Used by trainers in Greenwash HQ.
SludgehogSludgehog-front.pngFound in the wild in Scoop HQ. Used by trainers in Dojo and Omnichannel HQ.
SpighterSpighter.pngUsed by trainers in Route 2, Route 4, Route 5, Route 6, Scoop HQ and Walled Garden.
ToufigelToufigel front.pngFound in the wild in Tunnel B.
TourbidiTourbidi front.pngFound in the wild on Citypark and Dryad's Grove. Used by trainers in Dojo and Tunnel.
VolcoliVolcoli front.pngFound in the wild on Dryad's Grove. Used by a trainer in Dojo.
BotbotBotbot-front.pngUsed by a trainer in Wayfarer Inn. Offered in Wayfarer Inn.
AV8RBirdbot - josepharaoh99.pngUsed by trainers in Greenwash HQ, Mansion and Nimrod HQ.
PiCCFishbot-frot.pngUsed by trainers in Sea Route C, Scoop HQ and Wayfarer Inn. Fished with the Neptune or Poseidon.
MRmOswitchMonkeybot-front.pngUsed by trainers in Mansion, Scoop HQ and Wayfarer Inn.
K9Petbot front.gifUsed by trainers in Mansion and Route 4.
B-ver.1Beaverbot front.gifUsed by a trainer in Wayfarer Inn.
ZunnaZunna 1.pngUsed by trainers in Route 6, Scoop HQ and Tunnel. Traded in Candy Town.
VivipereV front.pngThe protagonist is given a Vivipere by the Shopkeeper in Flower City. Once it morphs, the protagonist can return to the shop to get a new Vivipere. This continues until all Vivipere morphs are found. Used by trainers in Dojo.
VivicinderVivicinde r front.pngUsed by a trainer in Dryad's Grove.
ViviphytaViviphyta front 64.pngUsed by trainers in Hospital, Dojo, Dryad's Grove, Route 4, Route 6 and Side Route A.
ViviteelViviteel front.pngUsed by trainers in Dryad's Grove, Mansion, Nimrod HQ and Route 6.
VivitransVivitrans front.pngUsed by a trainer in Dryad's Grove.
VivitronVivitron front.pngUsed by a trainer in Dryad's Grove.
VividactilVividactil front.pngEvolves from Vivipere. Used by trainers in Route 7.
VivisourceVivisource front.pngEvolves from Vivipere. Used by trainers in Route 7.
ChloragonChloragon.pngN/A
SapragonSapragon.pngUsed by a trainer in Dragon's Cave.
DragarborDragarbor-front alt.pngUsed by trainers in Dragon's Cave.
RhincusRhincus-front.pngUsed by a trainer in Side Route A. Traded in Candy Town.
ShammerShammer-front.pngUsed by a trainer in Side Route A. Traded in Candy Town.
DrokoroDrokoro 64x front.pngFound in the wild on Dragon's Cave.
YiinaangYiinaang.pngN/A
SnarlonSnarlon.pngN/A
ConileafConileaf-front.pngTraded in Flower City (one of the exchange student starting tuxemon).
FoxfireFoxfire-front.pngTraded in Flower City.
VulpyreVulpyre-front.png
PharfanPharfan front 64.pngUsed by a trainer in Greenwash HQ. Traded in Flower City.
NostrayRaynose.pngFound in the wild in Sea Route C. Used by a trainer in Sea Route C. Fished with the Fishing Rod.
ShnarkShnark.gifUsed by a trainer in Dojo. Fished with the Neptune or Poseidon.
ChillimpAd2cEaf.pngFound in the wild on Lion Mountain. Used by trainers in Route 7. Traded in Timber Town.
SnowrillaSnorilla.pngFound in the wild on Lion Mountain. Used by trainers in Route 7.
FlaconoFlacono front.pngFound in the wild on Route 7. Used by trainers in Hospital, Scoop HQ and Wayfarer Inn.
CorvixCervix front 64.pngN/A
GryfixGryfix front 64.pngN/A
WrougonWrougon.pngN/A
AllagonAllagon (from alloy and dragon).pngUsed by trainers in Dragon's Cave and Dryad's Grove.
FerricranFerricran.pngN/A
SeireinSeirein fakemon by serpexnessie-davf8ul.pngFound in the wild on Route 3.
LolifernoLoliferno.pngUsed by a trainer in Dojo.
SpirainSpirain-front.png
TornicaneTornicane-front.png
DinoflopDinoflop front.pngFound in the wild on Cotton Tunnel. Used by trainers in Side Route E.
EndurosEnduros front.pngUsed by a trainer in Route 6.
GalnecGalnec front 64.pngUsed by trainers in Hospital.
FruiteraFruitera-front.pngN/A
MegafruiteraMegafruitera-front.png
SpecteraSpectera-front.png
PilthropusPilthropus-front.pngN/A
CoproblightCoproblight-front.pngConverted by the De-Fossilator, from Petrified Dung found in Cotton Tunnel.
ChromeyeChromeye fakemon by serpexnessie-davf8yw.pngUsed by trainers in Datacenter.
AngritoAngrito fakemon by serpexnessie-davf995.pngUsed by trainers in Datacenter.
HappitoHappito fakemon by serpexnessie-davf96z.pngUsed by trainers in Datacenter.
NeutritoNeutrito fakemon by serpexnessie-davf94p.pngUsed by trainers in Datacenter.
SaditoSadito fakemon by serpexnessie-davf9bm.pngUsed by trainers in Datacenter.
Fancair6 by levaine-damt69o.pngUsed by trainers in Hospital, Datacenter and Sea Route C.
Windeye7 by levaine-damt69m.pngUsed by trainers in Side Route E and Datacenter.
PairagrinPairagrin-front.pngFound in the wild on Route 1.
PairagrimPairagrim front.pngFound in the wild on Route 7. Used by trainers in Route 7.
SkwibSkwib front.pngUsed by trainers in Dojo. Fished with the Fishing Rod and Neptune. Found in the wild in Tunnel B and Route 6.
OctabodeOctabode front.gifFished with the Neptune or Poseidon.
DrashimiDrashimi64.pngUsed by a trainer in Dojo and Walled Garden. Fished with the Fishing Rod or Neptune. Found in the wild in Leather Town, Timber Town and Flower City.
TsushimiTsushimi front 64.pngN/A
TobishimiTobishimi front 64.pngN/A
SelketSelket front.pngUsed by trainers in Hospital and Walled Garden. Found in the wild on Route 3.
SelmatekSelmatek front 64.pngN/A
FurnursusOusirflamme front 64.pngFound in the wild in Cotton Tunnel.
Statursus5-0 64px2.pngEvolves from Furnursus. Used by trainers in Route 7 and Walled Garden.
BaobyBaoby 64x64 Front.pngFound in the wild on Route 3.
BaobaraffeBaobaraffe 64x64 Front.pngUsed by a trainer in Dojo.
BoltnuDdm212m-2131efb9-32b9-410a-a298-c4a30e81df84.pngFound in the wild in Cotton Tunnel. Used by trainers in Hospital and Dojo.
ExclawvateDdm2123-4948e6bd-2116-4936-8755-45095d7ed12c.pngUsed by trainers in Hospital.
TetrchimpTetrchimp sprite.pngUsed by a trainer in Walled Garden.
ApeoroApeoro sprite.pngUsed by trainers in Walled Garden.
Turnipper6 by levaine-dcim10v.pngN/A
Beenstalker7 by levaine-dcim11p.pngN/A
Wendigger8 by levaine-dcim12q.png
AltieAltie-front.pngN/A
Metesaur1566113762639 metesaur.pngFound in the wild in Cotton Tunnel. Used by trainers in Route 7.
Qetzlrokilus1566113761205 quetzalrockius.pngEvolves from Metesaur. Used by trainers in Route 7.
Rosarin1-0 64px2.pngUsed by a trainer in the Mansion.
ToxirisToxiris-front.png
NinjasmineNinjasmine-front.png
JelillowJelillow front 64.pngN/A
BedooBedoo-front.png
MerlicunFreemon 2.pngN/A
FiromenisFiromenis front 64px.pngUsed by a trainer in Walled Garden.
FordinFordin 64.pngN/A
StegoforStegofor.png
BrachiforBrachifor 64px.png
SpoilurmVerpomme front 64.pngN/A
BrewdinBrewdin front 64.pngUsed by a trainer in Sea Route C and Walled Garden.
UrcineUrcine front.pngUsed by a trainer in Dojo.
TarpeurTarpeur front.pngUsed by a trainer in Side Route A.
VigueurTarpeur evolutionfront.pngN/A
TaupypusOrnitaupe front 64.pngUsed by trainers in Hospital.
TumblequillTumblequill.pngFound in the wild on Route 3. Used by trainers on Route 3 and Route 6.
TumbledilloTumbledillo new.pngEvolves from Tumblequill. Used by a trainer on Route 6.
SpycozeusSpycozeus front.pngUsed by a trainer in Walled Garden.
MystikapiMystikapi-front.pngUsed by a trainer in Dojo.
NuenfluNuenflu front.pngN/A
SnockDdm210x-67f46e40-65da-43c9-b93b-3d6b0051be3a.pngN/A
PythockDdm211h-8bbce8a5-b622-428d-a959-9a99d5004626.pngN/A
SnakiSnaki front.pngUsed by a trainer in Hospital. Found in the wild in Tunnel B and Route 6.
SnokariSnokari front.pngN/A
LunightLunight front 64.pngN/A
SolightSolight front 64.pngN/A
WolffskyWolffsky front.pngFound in the wild on Side Route A.
BumbulusBumbulus.pngN/A
NimbulexNimbulex.pngN/A
HowlHowl.pngN/A
CateyeNemo03-front.pngFound in the wild on Greenwash HQ. Used by trainers in Greenwash HQ. Traded in Candy Town.
FuzzletFuzzlet.pngFound in Flower City (Petshop). Used by trainers in Route 7.
FuzzinaFuzzina.pngEvolves from Fuzzlet.
FliscesFlisces .pngFound in the wild in Tunnel B and Route 6.
MingdynMingdyn.pngUsed by a trainer in Walled Garden.
UneyeUneye.pngN/A
LendosLendos.pngN/A
ZigguratZiggurat.pngFound in Flower City (Petshop). Used by trainers in Route 7.
UrcheedleUrcheedle fakemon by serpexnessie-davwu63.pngFound in the wild in Leather Town, Timber Town and Flower City.
JoulratonJoulraton.pngN/A
Pantherafira294432194-e6822b5a-eee9-4d4a-b7fb-711955c440a3.pngFound in the wild on Route 7. Used by trainers in Side Route B.
CriniothermeCriniotherme front 64.pngUsed by trainers in Route 5, Greenwash HQ, Dryad's Grove and Side Route B.
DankushDankush.pngN/A
CherubatCherubat.pngN/A
AmbuwlAmbuwl-front-alt.pngN/A
WoodoorWoodoor.pngFound in Flower City (Petshop). Used by trainers in Route 7.
BlasdoorBlasdoor.pngEvolves from Woodoor.
RhinocarpeRhinocarp efront.pngUsed by trainers in Route 7. Fished with the Poseidon. Found in the wild in Leather Town, Timber Town and Flower City.
KernelKernel-front.pngN/A
TuxTux1-front.pngFound in the wild in Lion Mountain. Used by trainers in Route 7.
HotlineHotline.pngWon't be included (mature themes).
RinocereedRinocereed .pngN/A
PotturmeistPotturmeist f.pngFound in Flower City (Petshop). Used by trainers in Route 7.
PotturneyPotturney f.pngN/A
ImbrickcileImbrickcile.pngFound in the wild on Route 3.
BricgardBricgard.pngN/A
BrickhemothBrickhemoth.pngN/A
WayspriteWaysprite.pngN/A
AngesnowAngesnow.pngUsed by a trainer in Walled Garden.
DemosnowDemosnow.pngN/A
LucificeLucifice.pngN/A
SeraphiceSeraphice.pngN/A
UF0UF0-front.pngN/A
TadcoolTadcool.pngFound in the wild in Lion Mountain. Fished with the Fishing Rod and Neptune.
FribbitFribbit.pngUsed by trainers in Route 7. Fished with the Neptune or Poseidon.
SquinkSquink.pngFound in Flower City (Petshop). Used by trainers in Route 7. Fished with the Fishing Rod and Neptune.
HectapodHectapod.pngFished with the Neptune or Poseidon.
SlichenSlichen.pngFound in the wild on Route 7.
GlombrocGlombroc.pngN/A
ConglolemConglolem.pngN/A
CaperSheep front.pngFound in the wild on Route 4.
CrankusCrankus-front.pngEvolves from Caper.
LesmaguLesmagu-front.pngFished with the Fishing Rod and Neptune.
ShelaguShelagu front 64.pngUsed by trainers in Route 7. Fished with the Neptune or Poseidon.
CrustaguCrustagu-front.png
AmpystomaAmpystoma-front.png
MedipupMedipup.png
DoctskyDoctsky.png
RuffaloRuffalo.png
PearamancaPearamanca.png
SheyeSheye-front.pngFound in the wild in Paper Town and City Park.
Shrab9 1 64x64.png
MarvillarMarvillar-front.png
MarvantisMarvantis-front.png
ScarlantScarlant-front.png
ShullShull-front.png
MyrmisonMyrmison-front.png
DevidinDevidin-front.png
DevidraDevidra-front.png
DeviraptorDeviraptor-front.png
BoxaliBoxali front 64.pngN/A
ChibiroChibiro front 64.pngN/A
KomoduelKomoduel.pngUsed by a trainer in Walled Garden.
ThumpurnThumpurn.png
VolconeyVolconey.png
AsudoptAsudopt-front.png
UglipUglip.pngFished with the Poseidon.
GraffikiGouachtiti front 64.pngUsed by trainers in Dojo.
SprormSprorm-front.png
SphakeSphake-front.png
JelunaJeluna-front.png
KonuitKonuit-front.png
FlummbyFlummby-front.pngUsed by a trainer on Route 4.
FlummackFlummack-front.png
HoarseHoarse-front.png
EquillEquill-front.png
HoarseshooHoarseshoo-front.png
MetoxicMetoxique64.png
NedNed-front.png
LegoplasteLegoplaste 64.png
GliffaryQuasar 26 64px.png
BoxoroxBoxorox.png
ClaymoriorClaymorior-front.png
RegalanceRegalance-front.png
NebufinNebufin.png
GalascesGalasces.png
NovaquariusNovaquarius.png
HissioriteHissiorite 64x64 Front.png
CobarettCobarett 64x64 Front.png
PythonovaPythonova 64x64 Front.png
BurrlockBurrlock.png
CacaburrCacaburr.png
EskipupEskipup.png
HoundiceHoundice.png
FlounceFlounce.png
KnindlingKnindling.png
GourdaGourda-front.png
StoniflyStonifly.png
CocruneCocrune.png
RunesquitoRunesquito.png
TeddisunTeddisun-front.pngN/A
SprightlySprightly.png
UproutUprout.png
StomicStomic-front.png
GastroniumGastronium-front.png
CackleenCackleen-front.png
BrumiBrumi-front.png
BewhichBewhich-front.png
DuggotDuggot-front.png
BreemBreem-front.png
MedushockMedushock front 64.pngUsed by a trainer in Sea Route C. Fished with the Poseidon.
ChenipodeChenipode front.pngUsed by trainers in Route 7.
ExapodeExapode front.pngUsed by trainers in Route 7 and Dryad's Grove.
PoinchinPoinchin.pngN/A
SaurchinSaurchin.pngN/A
BabysnitchBabysnitch-front.png
BaddrscratchBaddrscratch-front.png
WeedseaMcjo 64 5.png
WeedlantisMcjo 64 6.png
GrumpiUnid-monster.pngN/A
BanlingBanling.pngN/A
BansakenBansaken-front.png
BanvengeanceBanvengeance-front.png
HampotamosHampotamos front.pngUsed by a trainer in Dojo. Traded in Flower City.
CoaldiakCoaldiak-front.png
AskylpawsAskylpaws-front.png
ErythroskyteErythroskyte-front.png
PharavionPharavion-front.png
YamadaYamada-front.png
ShimmerainShimmerain.png
ChickadeeChickadee.png
BirdeeBirdee.png
PickoonPickoon.png
RaccscalRaccscal.png
KrokiKroki 64.png
KrokivipKrokivip 64.png
LeviadileLeviadile-front.png
PawsandMcjo 64 7.pngFound in the wild on Route 3.
BishosandBishosand-front.pngEvolves from Pawsand.
KnightsandKnightsand-front.pngEvolves from Pawsand.
RooksandMcjo 64 8.pngEvolves from Pawsand.
HelipiHelipi-front.png
CoppiCoppi-front.png
ParappiParappi-front.png
VirwareVirware.png
TrojerrorTrojerror.png
GlomonGlomon-front.png
CohldrabiColdrabi.png
LetticeLettice new.png
FrostuceFrostuce.png
CarcharockFree for use batch1 64px.png
PrimordiaMicrobe.png
ToucanaryToucanary.png
RaptoucanRaptoucan.png
HoodollHoodoll.png
WololollWolololl.png
GupphishGupphish Gupphire1.png
GupphireGupphish Gupphire2.png
GolnagiGupphish Gupphire3.png
HampterraHampterra-front.png

Items[edit | edit source]

 MainSpriteSpyderCampaign
AardantAardant.pngGiven by trainer Looten in Greenwash after defeating them; allows player to enter final Hospital room.
Alpha SeepBox.png
Ancient EggT7FiZjz.pngGiven by random event by Eliane in Candy Town
Ancient TeaTea 7.png
Ancient TuxeballTuxeball ancient.png
Antidote GrapesI C Grapes 24x24.pngGiven randomly by Eliane in Candy Town
AntihealAntiheal24px.png
Archeologist's SensorBox.png
Aura TunerBox.png
Badge: GreenwashBug gym badge.png
Badge: NimrodNimrod badge.png
Badge: OmnichannelOmnichannel badge.png
Badge: ScoopScoop.png
Badge: ShaftShaft with shading.png
Bank AppIridescent item 7.pngGiven by Mom in Cotton Town alongside the Nu Phone; adds a banking app to the phone for managing funds.
BeastmossBox.png
Bio-SampleBox.png
Bite Of DespairBox.png
BivouacPixel icons by oceansdream4.png
Book of WishesW Book07 24x24.pngGiven by the Achievement Maniac in City Park
Boost ArmorBoost 2.png
Boost DodgeBoost 1.png
Boost MeleeBoost 3.png
Boost RangedBoost 4.png
Boost SpeedBoost 5.png
Booster TechBiofuel.png
Buzz ResonatorBox.png
Candy TuxeballTuxeball candy.png
CheesecakeBox.png
Contacts AppGreenpresentbox.png
Crackle SaltBox.png
Cream PuffsBox.png
CrepesBox.png
CroissantsBox.png
Crusher TuxeballTuxeball crusher.png
Cure FesteringI C Pear 24x24.pngGiven randomly by Eliane in Candy Town
CureallORANGE 2.pngFound in Cotton Tunnel and Route A (boxes); given after the bee-sting event at Cott's Candy Inn; given randomly by Eliane in Candy Town; sold at Leather, Flower, Timber, and Candy Scoop
DieDie.png
Diurnal TuxeballMissingSold at Timber and Candy Scoop (stocked only during daytime)
Dojo PassToll-pass.pngGiven by Lenny on the top floor of the Mansion; grants entry to the Dojo of the Elements
Dread OmeletteBox.png
DronePixel icons by oceansdream16.png
Dusty DatalogBox.png
Earth BoosterEarth b.png
Earth TuxeballCapture device yellow.png
Earthmover KeyAdmin-key.png
Echo CoreBox.png
Echo WandBox.png
Element BerryElement berry.pngMetal Berry — Found in the Mansion top floor (box)
Element MantleElement-mantles.png
Element PelletElement pellets.png
Encoded ChipBox.png
Encrypted FragmentBox.png
Environmental ScannerBox.png
Escape KeyItem4.png
FeatherFeather .png
Female TuxeballTuxeball female.png
Field GreensBox.png
Field TranscriberBox.png
Fire Booster2nd the king 7.png
Fire TuxeballCapture device red.png
Fishing RodFishing-rod.pngGiven by trainer Wanda on Route 3 after defeating them
Flamehorn ShankBox.png
Flickering DriveBox.png
FlintstoneIron-ore.png
FluteFlute .png
Friendship ScrollI Scroll02.pngGiven at the start of the first rival battle in Paper Town
Fusion ReportTourbidi-fight-record.png
Gambler TuxeballUnknown-2.png
GlowfatBox.png
Gold PassPixel icons by oceansdream13.pngFound in a box in the GoodChat data centre; grants access to the Walled Garden in Timber Town
Grand TuxeballUnknown-2.pngFound in the Mansion basement (box); sold at Flower and Timber Scoop
Hardened TuxeballTuxeball hardened.png
HashBox.png
HatchetHatchet.png
Hearty TuxeballTuxeball hearty.png
HoeHoe.png
HoneyHoney.png
Honey CakeBox.png
Honey.png
HorseshoeHorseshoe.png
HoverboardSurfboard.png
Ice BombIcebomb24px.png
Imperial PotionImperial Potion.pngFound in Cotton Tunnel (box); sold at Candy Scoop
Imperial TeaTea 10.pngFound in Cotton Tunnel (box)
Inferno CustardBox.png
Latent RelicBox.png
Lavish TuxeballTuxeball lavish.pngSold at Leather and Flower Scoop
Lima PiePielima.png
Lucky BambooBamboo staff.pngSold at the Candy Scoop tech counter
Majestic TuxeballUnknown-2.pngSold at Timber and Candy Scoop
Male TuxeballTuxeball male.png
Map AppIridescent item 5.pngGiven by Mom in Cotton Town alongside the Nu Phone; adds a map to the phone.
MarblePixel icons by oceansdream23.png
Mashed PotatoesBox.png
Meal DustBox.png
MeatballsBox.png
Mega PotionPotion-grade-d.pngSold at Flower, Timber, and Candy Scoop
Metal BoosterMetal b.png
Metal TuxeballCapture device violet.png
Miaow MilkThe king 6.pngSold at the Cotton Scoop tech counter
Mille-FeuilleBox.png
MinibombBomb24px.png
Mistflour EggsBox.png
Momentum TurbanMomentum turban.png
Moo BloomBox.png
Move ModuleEggs.pngNot planned.
Mysterious Data SlateBox.png
Mystery AnalyzerBox.png
Mystery TeaTea 2.pngGiven by Lucy in the Mansion after defeating her in battle
NeptuneSuper-fishing-rod.png
Neuter TuxeballTuxeball neuter.png
Noble TuxeballUnknown-2.pngSold at Leather Scoop
Nocturnal TuxeballMissingSold at Timber and Candy Scoop (stocked only at night)
Nu PhoneItem6.pngGiven by Mom in Cotton Town as a story event; opens the phone menu and gives access to phone apps
Omni TuxeballTuxeball omni.png
Open HandPixel icons by oceansdream32.png
Ox StickOx stick.pngSold at the Cotton Scoop tech counter
PancakesBox.png
Park TuxeballTuxeball park.png
PastryBox.png
Peace LilyPeace lily.pngSold at the Candy Scoop tech counter
Peppy TuxeballTuxeball peppy.png
Petrified DungCoprolite.pngFound in Cotton Tunnel (box); bring to the De-Fossilator in Greenwash to revive a Coproblight, or use directly to evolve Vivipere into Vividactil.
PhylloBox.png
PieBox.png
PitaBox.png
Poison BombPoisonbomb24px.png
Pollen DecoderBox.png
PoseidonSuper-fishing-rod-fs8.png
Potato CasseroleBox.png
Potato FriesBox.png
PotionPotion.pngFound in City Park (two boxes) and in the Mansion top floor (box); given by trainer Broer in Greenwash after defeating them; given randomly by Eliane in Candy Town; sold at Paper and Cotton Scoop
PretzelsBox.png
Prismatic CrystalBox.png
PuddingBox.png
PyramidionPyramidion.pngSold at the Cotton Scoop tech counter
Radio AppMissing
Raise ArmorDiamond - Clint Bellanger.png
Raise DodgeOpal - Clint Bellanger.png
Raise HPI Crystal03 24x24.png
Raise MeleeRuby.pngFound in Cotton Tunnel (box)
Raise RangedEmerald - Clint Bellanger.pngFound on Route 4 (box)
Raise SpeedRuby - Clint Bellanger.png
Refined TuxeballTuxeball refined.png
Refreshing SliceI C Watermellon 24x24.pngGiven randomly by Eliane in Candy Town
Renaming AppRecipe.png
RepellentMissingFor sale in Cotton, Leather, Timber and Candy stores.
Researcher's StylusBox.png
RestorationAPPLE 2.pngFound in City Park (box); given after the bee-sting event at Cott's Candy Inn; given randomly by Eliane in Candy Town
ReviveShroom3.pngSold at Paper, Cotton, Leather, Flower, Timber, and Candy Scoop
Rhincus FossilRhincus skull.pngFound in Greenwash and the Tunnel Below (boxes); bring to the De-Fossilator in Greenwash to revive a Rhincus, or use directly to evolve Vivipere into Vividactil
Root Beast BarkBox.png
Rub ChickenBox.png
Rub Pork ChopsBox.png
Rub RibsBox.png
Rub SteakBox.png
Salty TuxeballTuxeball salty.png
Sea GirdleAc Necklace06 24x24.png
Shammer FossilShammer skull.pngFound in Greenwash and the Tunnel Below (boxes); bring to the De-Fossilator in Greenwash to revive a Shammer, or use directly to evolve Vivipere into Vividactil
Shell TacosBox.png
Signal NodeBox.png
Sky FeatherBox.png
SledgehammerSledgehammer.pngGiven by trainer Zoolander on Route 3 after defeating them; smashes a boulder blocking Route 3 exit.
Snake TongueSnake-tongue.png
SouffléBox.png
Spice DustBox.png
Spyder PassItem5.pngGiven by Danita (nurse) at Omnichannel HQ
Starlight LensBox.png
StarpepperBox.png
Stonefruit BulbsBox.png
StovepipePixel icons by oceansdream7.png
Suncrust ButterBox.png
Super PotionSuper potion.pngFound on Route 4 and Route A (boxes); sold at Leather, Flower, and Timber Scoop
SurfboardSurfboard.pngGiven by Mom in Timber Town after defeating the Scoop leader
Sweet SandSugar.png
SweetrootBox.png
Tachyon CollectorBox.png
TeaTea 1.pngFound on Route A and in the Mansion basement (boxes)
Technical ManualTms.png
Tectonic DrillWorksite 8.png
ThunderstoneSilver-ore.png
Toy BearPlushmouboo.png
TuxeballUnknown-2.pngFound in City Park (two boxes); given in bulk at the Cotton Scoop as part of the game intro; sold at Paper and Cotton Scoop
Tuxepedia AppTuxepedia.pngGiven by the Hacker NPC on first entering the Cotton café; adds the monster journal to the phone menu
Unknown ObjectBox.png
Water BoosterWater b.png
Water TuxeballTuxeball water.png
Watering CanWateringcan.png
WhispersoupBox.png
WingsBox.png
Wizard StaffWizardstaff.png
Wood Booster2nd the king 8.png
Wood TuxeballCapture device green.png
XP FeederPixel icons by oceansdream35.pngGiven by Mom on Route 6.
XP TransmitterPixel icons by oceansdream24.pngGiven by Mom on Route 6.
Xero TuxeballTuxeball xero.png
Zestroot WrapsBox.png
ZestsapBox.png
Zesty TuxeballTuxeball zesty.png

Links[edit | edit source]