Kernel
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TXMN Stats | |
---|---|
Type(s) | Metal |
Call | |
Completed | Complete |
Body Shape | Sprite |
ID | 253 |
Blurb | KERNEL is a core component of the monster system (kennel) and item system (locker), and serves as the main interface between the computer’s physical hardware and the processes running on it. Known as JAS-KERI-BIT from its creators. |
Height/Length (centimetres) | 30 |
Weight (kilograms) | 0 |
Catch Rate | |
Terrain(s) | Extraplanar |
Sex(es) | Neuter |
Evolution Stage | Standalone |
Fusion Name First Part | Ker |
Fusion Name Second Part | -Nel |
Set 1 • Set 2 • Creature Progress Tracker
252 ← |
253 [[FaceSprite1:: |
→ 254 |
Kernel, the Virtual tuxemon, is a Metal-type monster.
Trivia[edit source]
Name Origin: From Linux kernel.
Design Origin[edit source]
In The Spyder in the Cathedral Campaign[edit source]
N/A
Evolution[edit source]
[[Default64px::![]() |
Kernel |
Sprites[edit source]
Tuxemon Standard[edit source]
64px | [[FrontSprite::![]() |
[[BackSprite::![]() |
---|---|---|
Face Sprites | [[FaceSprite1::![]() |
[[FaceSprite2::![]() |
Overland Sprites | Missing | Missing |
Other Standards[edit source]
48px | Missing | Missing |
---|---|---|
56px | Missing | Missing |
80px | Missing | Missing |
Menu Sprites (32px) | Missing | Missing |
Menu Sprites (24px) | Missing | Missing |
Menu Sprites (16px) | Missing | Missing |
Contributors[edit source]
Design and sprites by Jaskrendix.
Variations[edit source]
Evolutions[edit source]
At the moment, this is a double-up, but that will be fixed.
Techniques[edit source]
In other languages[edit source]
Language | Name | Category | Blurb |
---|---|---|---|
Spanish | |||
Portuguese | |||
German |