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This category uses the form Condition.

Detailed spec

 MainImageTXMN IDPositive or NegativeResponse to Positive ConditionResponse to Negative ConditionResponse to Technique UseResponse to Item UseResponse to End of RoundReplacement ConditionsText When GainedEnd of Round TextSpeed MultiplierMelee MultiplierRanged MultiplierArmour MultiplierDodge MultiplierDetails
No ConditionMissing0NeitherReplaceReplaceThe absence of a condition.
Hard Shell1PositiveReplaceRemoveNAME is covered in hard shell.1.5
Poisoned2NegativeReplaceReplaceNAME is poisoned.NAME takes damage from the poison.At End of Round, lose 1/8 of Max HP
Lifeleech3NegativeReplaceReplaceNAME's lifeforce is being leeched.NAME is having their lifeforce stolen.At End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
Diehard4PositiveReplaceReplaceAfter used to set HP to 1, removeNAME will keep fighting.When HP would fall below 1, set it to 1 and remove this condition.
Grabbed5NegativeReplaceReplaceNAME is held tight.Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Nodding Off6NegativeReplacedDozingNAME is nodding off to sleep.Only role is to delay Dozing.
Dozing7NegativeRemoveNAME is asleep.Technique is not used.
Charging8PositiveReplaceCharged UpCharged UpNAME is charging power.Only role is to delay Charged Up.
Charged Up9PositiveReplaceExhaustedNAME is fully charged.22222
Tired10NegativeRemoveReplaceRemoveNAME is worn out.NAME shakes off its tiredness.
Exhausted11NegativeReplaceTiredNAME is exhausted.0.50.5
Enraged12PositiveReplaceReplaceRemoveNAME is enraged.20.5Also referred to as "Berserk".
Sniping13PositiveReplaceReplaceRemoveNAME takes aim.0.52
Focused14PositiveReplaceRemoveNAME becomes focused.1.5
Recovering15PositiveReplaceReplaceNAME is regenerating.NAME recovers its lifeforce.At the end of the round, heal 1/16 maximum HP.
Softened16NegativeReplaceReplaceNAME's armour softens.0.50.5
Blinded17NegativeReplaceReplaceNAME is blinded.0.50.5
Stuck18NegativeReplaceReplaceNAME is stuck in place.Cannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.
Confused19NegativeReplaceReplaceNAME is confused.Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
Festering20NegativeReplaceNAME's wounds fester.Cannot heal damage.
OverfeedingMissing21NegativeReplaceReplaceNAME has been overfed.0.5
Eliminated99N/AReplaces every other condition; cannot be replaced by any other conditionContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
Spyder Bite100N/AIs separate to other conditions - not replaced or replaced by them.NAME begins to sniffle.Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.

Former proposal[edit | edit source]