Flinching
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| TXMN ID | 25 |
|---|---|
| Positive or Negative | Negative |
| Replacement Conditions | |
| Response to Positive Condition | Replace |
| Response to Negative Condition | Replace |
| Response to Technique Use | |
| Response to Item Use | |
| Response to End of Round | |
| Text When Gained | NAME flinches and may not act. |
| End of Round Text | |
| Speed Multiplier | |
| Melee Multiplier | |
| Ranged Multiplier | |
| Armor Multiplier | |
| Dodge Multiplier | |
| Details | 50% chance to miss your next turn. If you do miss your next turn, this condition ends. |
In other languages[edit source]
| Language | Name | Text When Gained | End of Round Text |
|---|---|---|---|
| Spanish |