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[[MainImage::Fkmn commission windeye by devildman-dadihkh.png|thumb]]

TXMN Stats
Type(s) Metal
Element(s) Lightning, Metal
Completed Complete
Body Shape Humanoid
ID 180
Blurb Like a mighty tree, WINDEYE plants itself on the top of hills to soak in the sun and wind. Recharged, it then leaves to find another place under the sky.
Height/Length (centimetres) 300
Weight (kilograms) 600
Catch Rate 70
Sex(es) Male, Female
Evolution Stage Stage1
Fusion Name First Part Wind
Fusion Name Second Part -eye

Set 1Set 2Creature Progress Tracker

179 ←

180 [[FaceSprite1::Windeye face1.png|24px|link=|class=bottom]][[FaceSprite2::Windeye face2.png|24px|link=|class=top]] Windeye

→ 181

Windeye, the Tower tuxemon, is a Metal-type monster.

Trivia[edit source]

Name Origin:

Design Origin[edit source]

In The Spyder in the Cathedral Campaign[edit source]

Used by trainers in Side Route E and Datacenter.

Evolution[edit source]

[[Default64px::7 by levaine-damt69m.png|64px]]
Fancair Windeye

Sprites[edit source]

Tuxemon Standard[edit source]

64px [[FrontSprite::7 by levaine-damt69m.png|64px]] [[BackSprite::Windeye back.png|64px]]
Face Sprites [[FaceSprite1::Windeye face1.png|24px]] [[FaceSprite2::Windeye face2.png|24px]]
Overland Sprites [[OverlandSprite::Robot trainer.gif]] Missing

Other Standards[edit source]

48px Missing Missing
56px Missing Missing
80px Missing Missing
Menu Sprites (32px) Missing Missing
Menu Sprites (24px) Missing Missing
Menu Sprites (16px) Missing Missing


Contributors[edit source]

DevilDman, Levaine, Sanglorian

Original design by Sanglorian's former coworkers and donated to the project. Art and redesign by DevilDman. Front sprite by Levaine. Back sprite by Sanglorian.

Variations[edit source]

Other artSKMBT C22016080916020-2.png

Evolutions[edit source]

At the moment, this is a double-up, but that will be fixed.

[[Default64px::7 by levaine-damt69m.png|64px]]

Techniques[edit source]

In other languages[edit source]

Language Name Category Blurb
French Ventœil


{{#set_internal:Technique Allocation | Parent Page=Windeye | Has Technique#list=Perfect Cut|+sep=, | Technique Level#list=2|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Windeye | Has Technique#list=Shrapnel|+sep=, | Technique Level#list=2|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Windeye | Has Technique#list=Bullet|+sep=, | Technique Level#list=6|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Windeye | Has Technique#list=Muddle|+sep=, | Technique Level#list=8|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Windeye | Has Technique#list=Wall of Steel|+sep=, | Technique Level#list=12|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Windeye | Has Technique#list=Bubble Trap|+sep=, | Technique Level#list=20|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Windeye | Has Technique#list=Adamantine|+sep=, | Technique Level#list=26|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Windeye | Has Technique#list=Constrict|+sep=, | Technique Level#list=28|+sep=, }}