The Spyder in the Cathedral
Synopsis[edit | edit source]
The Spyder in the Cathedral plot takes place in the Fondent region, which is dominated by five nominally separate corporations, called Pillars. Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents.
Summary[edit | edit source]
- The game begins with a recording of the Omnichannel CEO.
- The action begins in Paper Town, where you line up to get a Starting Tuxemon at the STORE but don't have the Gold Pass required - your Rival does though! They choose the tuxemon that you wanted.
- After resting at your HOME (introducing your Mom), you can head back to the STORE
- After a hint left by Dante, the Shop Assistant, you do fish a thrown-away, unofficial tuxemon out of the rubbish - but your RIVAL catches you and is scornful, and battles you.
- If you wander around town, you might meet the RIVAL'S Granny, who runs the Daycare Centre, or see the Riverboat Station.
- In Route 1, you encounter wild tuxemon for the first time.
- You also see the Omnichannel HQ, and may be rebuffed by the Enforcers when you try to enter.
- You enter a Cafe, meet Team Bazaar and get the Tuxepedia app.
- In Leather Town, you face your first Pillar - Shaft - and get the chance to buy your first for-sale tuxemon and TMs.
- In Route 3, you run into your MOM, who gives you a Hoverboard, and a Fisher, who gives you a Fishing Rod.
- In the Abandoned Lab, you find Booster Tech, encounter the VIRUS for the first time, and fight ENFORCERS.
- In Flower City, you face your second Pillar - Nimrod
- You have to go out of town to find TEAM BAZAAR (forcing you to go to STORES for paid healing until you get there), and are intercepted by your Rival who mock your weak tuxemon and talk about the great stuff you can buy from the PILLARS
- When you get to the Mansion that TEAM BAZAAR hang out in, you get a Dojo Pass.
- Also in Flower City is a broken-into house with someone who was working on a cure for Spyder Bite, and when you go through you find the person who broke in - a Spyder Rookie.
- In Timber Town, the Riverboat Stations reopen, and so has the Daycare Centre you saw in Paper Town all that time ago. You should go back and drop a tuxemon off.
- Also in Timber Town, you face your third Pillar - Scoop HQ
- Also in Timber Town, the Dojo of the Five Elements introduces many people to fight and teaches you about the mechanics of battle. And who should be in the final room of the DOJO to challenge you for a final test of your skill but your RIVAL? They mention that they've gotten the TUXEPEDIA APP themselves, and they admire your edits - and have done some of their own!
- There's a mass of people on Route 6, formed by employees of the fourth Pillar - Greenwash! This route heads to Candy Town, but there's ENFORCERS blocking the way.
- Dialogue with the protesters indicates that there's a new technology called Fusion developed at GREENWASH, and they reckon that's why the ENFORCERS are interested! But the Greenwash Boss tricked everyone into leaving the building, and has locked themselves in while they wait for the ENFORCERS to get through.
- When you arrive in Candy Town, your tuxemon are confiscated by ENFORCERS because they allegedly have SPYDER BITE - and are taken to the Hospital for quarantine! You'll have to battle with your B team for a while.
- You might try to enter the HOSPITAL, but the scanner rejects any known tuxemon DNA. If only there were a way to scramble tuxemon DNA so it couldn't detect it ...
- You can break into Greenwash HQ by going through the greenhouses - which are full of experimental tuxemon! Creepy, but make sure you catch them all!
- When you beat the Greenwash Boss, you get the Fusion Report and can upload it to TUXEPEDIA! Now anyone can fuse any unlocked tuxemon! And now Greenwash HQ is safe, since there's nothing for the ENFORCERS in there
- FUSION lets you get past the DNA detector at the Hospital, and fight your way through the Spyder Rookies - who reveal their plan was to use the quarantine as an excuse to confiscate all other tuxemon. SPYDER is a conspiracy within the Pillars, and it goes right to the top of Omnichannel!
- You grab the Spyder Keycard off the Spyder Boss in the HOSPITAL, and retrieve your confiscated tuxemon, and free the SCIENTISTS who can heal all unlocked tuxemon by looking at their DNA
- Before you can return to Cotton Town, your RIVAL intercepts you! They are tired of your meddling, just let the CATHEDRAL find a cure! After you beat them, they notice that your tuxemon are cured. You mean it was that simple? Just unlocking them and checking their DNA? Then why did the ENFORCERS take our tuxemon? The seed of doubt has been planted in your RIVAL'S minds ...
- At Cotton Town, you fight your way through the Spyder Rookies at Omnichannel HQ ... but then two of the PILLAR BOSSES challenge you at once! You'd be in trouble, but who should arrive but your RIVAL?! The whole VIRUS debacle convinced them that freedom and openness are the way to go, and so they join you for a two-on-two battle with the BOSSES.
- You triumph, and bring down SPYDER! All tuxemon are unlocked, and there's only a few more tuxemon you need to add to TUXEPEDIA!
Some thoughts on the concept of the game[edit | edit source]
The concept is that how tuxemon are restricted in the game world is analogous to how creative works are restricted in the real world ("creature" and "creative" both come from "create"; a creature was originally a created thing).
But we can use the creatures/creative works that we have to challenge the wicked corporations that would restrict them. As our creatures/creative works grow stronger and more numerous, the wicked corporations are defeated and fewer creatures/creative works are restricted until the protagonist's victory where no creatures/creative works are restricted.
I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. "As it is above, so it is below" - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.
Monsters[edit | edit source]
TXMN ID | MainImage | SpyderCampaign | TXMN Stage | TXMN Blurb | |
---|---|---|---|---|---|
Rockitten | 1 | Starting tuxemon for players. Used by a trainer in Route 3. | Basic | It uses its tiny rock ears for snuggling. | |
Rockat | 2 | Evolution of a starting monster. Found in the wild in Tunnel B. Used by trainers in Dojo, Omnichannel HQ, Route 3 and Tunnel B. | Stage1 | Despite its considerable weight, its footfalls are silent. | |
Jemuar | 3 | Evolution of a starting monster. Used by a trainer in Omnichannel HQ. | Stage2 | The gems on its back are the type found when it was born. There are extensive ROCKITTEN breeding facilities over diamond veins. | |
Nut | 4 | Missing | Starting tuxemon for players. Found in the wild in Greenwash HQ. | Basic | In the great ships that cross the oceans, thousands of NUT and BOLT provide power and hold the steel plating together. |
Bolt | 5 | Missing | Evolution of a starting monster. Used by trainers in Route 7. | Stage1 | The presence of a BOLT makes a NUT clamp down harder and spark more energy. |
Arthrobolt | 6 | Evolution of a starting monster. Used by a trainer in Dragon's Cave. | Stage2 | It feels uncomfortable commanding its fellow NUT and BOLT, and usually runs away. But then the NUT and BOLT have no one to instruct them. | |
Tweesher | 7 | Starting tuxemon for players. Found in the wild in Sea Route C. Traded in Flower City. | Basic | The colder the weather, the harder its beak. At below 0 degrees, it is harder than diamond. | |
Heronquak | 8 | Evolution of a starting monster. Used by trainers in Route 7. | Stage1 | The crystal on its chest is mistaken for a diamond by poachers. It melts when it is removed from HERONQUAK's body. | |
Eaglace | 9 | Evolution of a starting monster. Used by trainers in Dojo and Dragon's Cave. | Stage2 | When it takes flight, clouds form. When it claps its wings, hail falls. | |
Lambert | 10 | Starting tuxemon for players. Found in the wild in Dryad's Grove. | Basic | It is placed in its nut by its parent, who then sends it into the world. | |
Legko | 11 | Evolution of a starting monster. | Stage1 | Long thought to be legless, its leaves are actually vestigial limbs. | |
Moloch | 12 | Evolution of a starting monster. | Stage2 | It can stiffen or soften its skin to respond to friends and foes. | |
Agnite | 13 | Starting tuxemon for players. Found in the wild in Dragon's Cave. Used by a trainer in Greenwash HQ. | Basic | It is playful, but must be taught early on to keep its fire in check. | |
Agnidon | 14 | Evolution of a starting monster. Found in the wild in Dragon's Cave. | Stage1 | It prefers four legs, but can stand on two to open doors, push over trees or hold things. | |
Agnigon | 15 | Evolution of a starting monster. Used by a trainer in Sea Route C. | Stage2 | It is called a "false dragon", because it appears to be a dragon, but actually evolved from a different line of ancient reptiles. | |
Grintot | 16 | Missing | Starting tuxemon for the Rival. Used by a trainer in Tunnel B. Traded in Flower City. | Basic | It is a GRINTROCK or GRINFLARE that has experienced erosion. |
Grinflare | 17 | Missing | Evolution of a starting monster. Used by trainers in Omnichannel HQ, Route 3, Route 6 and Walled Garden. | Stage1 | It is said that each is the walking heart of a volcano. |
Grintrock | 18 | Missing | Evolution of a starting monster. Used by trainers in Dojo, Omnichannel HQ, Route 6 and Walled Garden. | Stage1 | It feeds by sitting out in thunderstorms, waiting to be struck by lightning. |
Memnomnom | 19 | Starting tuxemon for the Rival. Used by a trainer in Route 5. | Basic | It is said that each one's mask is the face of a different dead king. | |
Miaownolith | 20 | Evolution of a starting monster. Used by trainers in Dojo, Route 5 and Walled Garden. | Stage1 | It can speak the human tongue, but only to say cryptic riddles. | |
Pyraminx | 21 | Evolution of a starting monster. Used by a trainer in Walled Garden. | Stage1 | It has a tomb hidden somewhere in the land. If it finds it, it can sleep. | |
Mauai | 22 | Missing | N/A | Stage1 | MAUAI gives itself over to the spirits of lost warriors trapped inside its weapon. |
Dollfin | 23 | Starting tuxemon for the Rival. | Each one follows a ship from place to place, exploring the world. | ||
Delfeco | 24 | Missing | Stage1 | DELFECO's streamlined body allows for swift navigation through water, and its intelligence is evident in its complex hunting strategies. Despite its size, it's known for its playful nature and strong bond with its trainer. | |
Bigfin | 25 | Evolution of a starting monster. Used by trainers in Dojo, Dragon's Cave, Side Route A, Sea Route C and Walled Garden. Fished with the Poseidon. | Stage1 | A whole ecosystem exists on its back, so it tries not to go underwater. | |
Sharpfin | 26 | Evolution of a starting monster. Used by trainers in Nimrod HQ, Omnichannel HQ, Side Route A, Sea Route C and Walled Garden. Fished with the Neptune or Poseidon. | Stage1 | It is invisible in the water, being visible only when it leaps out of the water to drag animals on the shore back into the deep. | |
Budaye | 27 | Starting tuxemon for the Rival. Used by trainers in Dojo, Mansion, Omnichannel HQ and Side Route A. Traded in Flower City. | Basic | It can convince any group to cooperate for the common good with some encouraging mewls and waves. | |
Bamboon | 28 | Missing | Evolution of a starting monster. Used by a trainer in Walled Garden. | Stage1 | It fights with its bamboo staff, which it also uses for balance. |
Frondly | 29 | Evolution of a starting monster. Used by a trainer in Omnichannel HQ and Walled Garden. | Stage1 | It can do anything with its prehensile tail, even shake hands and pick fruit. | |
Ignibus | 30 | Starting tuxemon for the Rival. Used by trainers in Route 3, Route 6 and Tunnel B. Traded in Flower City. Fished with the Fishing Rod or Neptune. | Basic | When threatened it retreats into its shell and cools down dramatically by venting steam. It could be mistaken for a rock. | |
Embazook | 31 | Evolution of a starting monster. Used by trainers in Dojo, Dragon's Cave, Nimrod HQ, Scoop HQ and Walled Garden. Fished with the Neptune or Poseidon. | Stage1 | It is trained for use in war and it knows no other life. | |
Eruptibus | 32 | Evolution of a starting monster. Used by a trainer in Route 3 and Walled Garden. | Stage1 | Smiths work with it, heating up metals in its caldera. | |
Cataspike | 33 | Missing | Can be caught in Route 1, Route 2 and City Park. There is currently one Cataspike trainer: Connor in Route 3 whose Weavifly has just given birth and therefore he has has five Cataspike. | Basic | It learns to fight from observation. Left to its own devices, it uses its spike to pick up rubbish. |
Puparmor | 34 | Missing | Found in the wild in City Park. Used by trainers in Route 4 and Side Route B. | Stage1 | Its cocoon is so hard, people are knocked out if a PUPARMOR is dropped on them. They were once loaded into cannons and catapults. |
Weavifly | 35 | Missing | Found in the wild in Route 7. One trainer on Route 3 has a Weavifly. | Stage2 | When it is heavy with egg, it becomes unable to fly. |
Vamporm | 36 | Missing | Found in the wild on Route 5 and Side Route A. One trainer on Side Route A has a Vamporm. | Basic | It thirsts for blood, but must make do with tree sap. |
Dracune | 37 | Missing | Found in the wild on Route 5. Used by trainers in Side Route B. | Stage1 | It is immobile during the day, but can wriggle and bite at night. |
Fluttaflap | 38 | Evolves from Dracune. Used by trainers in Route 7 and Side Route B. | Stage2 | It feeds on impurities, so it returns purified blood to those it sucks on. | |
Elofly | 39 | Missing | Found in the wild in Route 3 and Route 4. Elofly are used by trainers in Route 3, Wayfarer Inn, Mansion, Scoop HQ and Omnichannel HQ, | Basic | An ELOFLY on its own is patient and wise, but when it flocks in great numbers it becomes violent and impulsive. |
Elowind | 40 | Missing | Used by trainers in Route 5 Scoop HQ and Omnichannel HQ. | Stage1 | The lieutenants of the ELOFLY family, ELOWIND shepherd the flock and keep it focused. |
Elostorm | 41 | Missing | Used by a trainer in Omnichannel HQ, who teaches a course "Lead like Elostorm!" | Stage2 | Kings and queens, the ELOSTORM rule their people and have great ambition. |
Aardorn | 42 | Found in the wild in Route 1, Route 2 and Route 4. Trainers use Aardorn in Route 2, Route 3, City Park, Dojo of the Five Elements. Greenwash HQ has created an Aardorn/ant fusion called an Aardant. | Basic | When born it is placed in an anthill and left to eat its way out. | |
Aardart | 43 | Missing | Found in the wild on Route 7. Used by trainers in Route 5 and Route 7. | Stage1 | It keeps count of every ant it has eaten, and celebrates significant numbers. |
Squabbit | 44 | Missing | Found in the wild in City Park and Route 3. Trainers use Squabbit in Scoop HQ, Mansion, City Park, Wayfarer Inn, Nimrod HQ, Route 3, Side Route B and Omnichannel HQ. They seem to be particularly popular among Enforcers. | Basic | To prove themselves, they will fight tooth and nail over even the smallest thing. |
Rabbitosaur | 45 | Missing | Used by trainers on Route 4 and in Omnichannel HQ. | Stage1 | Its tunnels are extensive and wide, the site of tremendous wars between burrows. |
Eyenemy | 46 | Missing | Found in the wild in City Park. Your Rival uses an Eyenemy, as does a trainer in Greenwash HQ. | Basic | It feeds on beautiful views and other spectacular sights. |
Eyesore | 47 | Missing | Your rival uses an Eyesore, as does a trainer in Greenwash HQ. | Stage1 | It remembers everything it has ever seen, but not the order that it has seen it in. |
Pipis | 48 | Missing | Found in the wild in Tunnel B. Used by a trainer in Hospital. | Basic | Its cries are considered a bad omen, but it is a gentle creature. |
Strella | 49 | Missing | Found in the wild in Tunnel B. Used by trainers in Tunnel B, the Hospital and Omnichannel HQ. | Stage1 | Its tails are lures to convince bugs to bite them and be trapped. |
Noctula | 50 | Missing | Found in the wild in Tunnel B. Used by trainers in Tunnel B and Route 6. | Basic | It eats fruit and PIPIS eat bugs, so despite living in close proximity they do not compete. |
Noctalo | 51 | Missing | Found in the wild in Tunnel B. Used by trainers in Tunnel B and Dryad's Grove. | Stage1 | It inhabits only places abandoned by humans - castles, graveyards and sewers. |
Nudiflot ♂ | 52 | Found in the wild in Sea Route C. Used by a trainer in Route 3, it gives the player a Fishing Rod. If the player ever runs out of tuxemon (because they are confiscated in Candy Town), they are given a male Nudiflot. Fished with the Fishing Rod or Neptune. | Basic | Its feathery antennas snap off if it is attacked, confusing the predator. | |
Nudikill | 53 | Found in the wild in Sea Route C. Used by a trainer in Sea Route C. Fished with the Neptune or Poseidon. | Stage1 | They are called Dark Bishops because their heads are reminiscent of a bishop's hat. | |
Nudiflot ♀ | 54 | Found in the wild in Sea Route C. Used by trainers in Route 3 and Sea Route C. Fished with the Fishing Rod or Neptune. | Basic | It eats and stores the poison of the sea creatures that it feeds upon. | |
Nudimind | 55 | Found in the wild in Sea Route C. Used by trainers in Sea Route C and Dryad's Grove. Fished with the Neptune or Poseidon. | Stage1 | It dreams of oceans under other skies. | |
Katapill | 56 | Found in the wild in Route 4 and Side Route A. Used by trainers in Route 4 and Side Route A. | Basic | It is born fighting. It has to punch out of its eggshell or be trapped. | |
Katacoon | 57 | Evolves from Katapill. | Stage1 | It stays in a meditative pose for its chrysalis, moving only to jab enemies. | |
Bugnin | 58 | Evolves from Katacoon. | Stage2 | Its sword is actually an antenna grown and snapped off for that purpose. | |
Sumchon | 59 | Used by a trainer in Dryad's Grove and Side Route B. | Stage2 | It uses its weight to trip much larger enemies. It is as dense as a star. | |
Gladiatorbug | 60 | Stage2 | GLADIATORBUG is a massive insectoid tuxemon with a deep, armored exoskeleton and distinctive wings running along its back. Its mandibles can crush steel. | ||
Anu | 61 | Used by trainers in Hospital and Walled Garden. | Standalone | It is said that it enters others' dreams to search for its lost love. | |
Cardiling | 62 | Found in the wild in Citypark, Route 2 and Route 3. Used by trainers in Dojo, Route 2, Route 3 and Scoop HQ. | Basic | One wouldn't expect it to breathe fire, until it does. | |
Cardiwing | 63 | Missing | Used by trainers in Dojo, Mansion, Omnichannel HQ, Route 4, Route 6, Side Route A and Scoop HQ. | Stage1 | Its song is remarkable, but few dare keep an explosive songbird. |
Cardinale | 64 | Missing | Used by a trainer in Hospital. | Stage2 | It hates all predators with a passion, and makes war with them and their young when it can. |
Anoleaf | 65 | Missing | Found in the wild in Route 5 and Side Route A. Used by trainers in Route 7. | Basic | It considers the plants growing near it to be its brothers and sisters. |
Gectile | 66 | Missing | Found in the wild in Route 5. Used by trainers in Mansion and Route 7. | Stage1 | It is so quick and light that it can walk on leaves. |
Velocitile | 67 | Missing | Evolves from Gectile. Used by trainers in Route 7. | Stage2 | It can outrun a bullet, but only when it has warmed up. |
Fluoresfin | 68 | Missing | Fished with the Fishing Rod. | Basic | When threatened, it huddles together with other Fluoresfin to create a large blinding light to disorientate predators. |
Incandesfin | 69 | Missing | Used by trainers in Sea Route C. Fished with the Neptune or Poseidon. | Stage1 | Its entire body has massively grown in size. However, its light is still the exact same. |
Lightmare | 70 | Missing | Used by a trainer in Dojo. Fished with the Poseidon. | Stage2 | It lurks in the depths of the ocean, luring any unsuspecting prey using its light right into its large, gaping mouth. |
Cairfrey | 71 | Found in the wild in Tunnel B and Mansion. Used by trainers in Scoop HQ and Wayfarer Inn. | Basic | A jolly piece of furniture who awoke one morning and decided to explore. | |
Possessun | 72 | Found in the wild on Tunnel B. Used by trainers in Scoop HQ. | Stage1 | It is a ghost that inhabits a dead CAIRFREY. | |
Dandicub | 73 | Found in the wild on Route 6. Used by trainers in Route 7. | Basic | After a litter is born, they float all over the world and never see their family again. | |
Dandylion | 74 | Found in the wild on Route 6. Used by trainers in Dojo and Dryad's Grove. | Stage1 | It gives birth to one litter in its life. Then it wanders the world trying to find them. | |
Embra | 75 | Missing | Found in the wild in Dragon's Cave. Used by a trainer in Dojo. | Basic | It eats everything it can to grow big enough to become a RUPTION. |
Ruption | 76 | Missing | Found in the wild in Dragon's Cave. Used by trainers in Side Route B. | Stage1 | Once Embra's flame becomes hot enough, it engulfs its entire body, essentially replacing it in the process. |
Shybulb | 77 | Missing | Found in the wild in Dryad's Grove, Route 3 and Side Route A. Used by trainers in Citypark, Greenwash HQ, Mansion, Route 4, Route 6 and Side Route A. | Basic | When a garden is neglected, a SHYBULB moves in and quietly tends the droopy plants. |
Narcileaf | 78 | Missing | Found in the wild in Dryad's Grove. Used by trainers in Dryad's Grove, Greenwash HQ, Route 6, Side Route A and Walled Garden. | Stage1 | When a SHYBULB has restored a garden to glory, it morphs and proudly takes credit for its work. |
Tikoal | 79 | Missing | Traded in Timber Town. | Basic | The guardian of a forest-dwelling people, it keeps guard and resolves disputes. |
Tikorch | 80 | Missing | Used by trainers in Greenwash HQ. | Stage1 | It is the intermediary between forest and volcano, between sun and earth. |
Hatchling | 81 | Missing | Used by trainers in Scoop HQ. | Basic | When an egg does not want to hatch and begin its next life stage, it becomes a HATCHLING. |
Birdling | 82 | Missing | Used by trainers in Route 6 and Scoop HQ. | Stage1 | The ignorant believe that it carries its own egg upon its back. It is the guard for a far more important egg than that. |
Bursa | 83 | Missing | Found in the wild in Greenwash HQ. Used by trainers in Route 7. | Basic | It rejects fire as "basic", and produces only the fire of the mind. |
Flambear | 84 | Missing | Used by a trainers in Dojo. | Stage1 | It can be tracked from the trail of boiled berry bushes and roasted trout it leaves in its wake. |
Trapsnap | 85 | Missing | Used by trainers in Dojo and Side Route A. | Basic | Its head is the only part of its body that doesn't grow as it ages. |
Sapsnap | 86 | Missing | Found in the wild in Dryad's Grove and Route 4. Used by trainers in Dojo and Side Route A. | Stage1 | Its terrific anger is off putting, but it passes quickly. |
Forturtle | 87 | Missing | Used by trainers in Dojo and Route 3. | Basic | It heats its shell to read the future from the cracks that emerge. |
Prophetoise | 88 | Missing | Used by a trainer in Dojo. | Stage1 | Its heavenly fire is something foes rarely see coming. |
Pythwire | 89 | Missing | Found in the wild in Datacenter. Used by a trainer in Route 3. | Basic | Observations of wild PYTHWIRE inspired the inventor of the first electrical outlet. |
Ouroboutlet | 90 | Missing | Found in the wild in Datacenter. Used by trainers in Datacenter. | Stage1 | The circuit focuses energy, creating a new type of electricity called griefed-lightning. |
Sockeserp | 91 | Missing | Found in the wild in Datacenter. Used by trainers in Datacenter. | Stage1 | An otherwise formiddable enemy, SOCKESERP is easily dispatched if it gets tangled up. |
Komodraw | 92 | Used by trainers in Nimrod HQ. | Basic | It uses its claws to carve its firearm out of wood, and uses it for powerful ranged attacks. | |
Grimachin | 93 | Used by trainers in Dojo and Nimrod HQ. | Basic | It was made by a toy company to be a pet, but was too dangerous. | |
Tigrock | 94 | Used by a trainer in Nimrod HQ and Walled Garden. | Stage1 | It is said that it had to invent itself because an evolution was not designed. | |
Tumbleworm | 95 | Missing | Used by trainers in Mansion, Route 4 and Side Route B. | Basic | When they have outgrown their honeycomb eggs, they drop to the ground face first. |
Tumblebee | 96 | Missing | Used by trainers in Side Route B and Side Route E. | Stage1 | It builds hives that are perfect spheres, with the TUMBLEBEE inside just rolling about and buzzing with laughter. |
Sampsack | 97 | Missing | Used by a trainer in Dojo and Walled Garden. The player can choose between receiving Sampsack and receiving Sampsage. | Standalone | A scientist wanted to separate his personalities, but he split his body. |
Sampsage | 98 | Missing | Used by a trainer in Dojo and Walled Garden. The player can choose between receiving Sampsack and receiving Sampsage. | Standalone | A scientist took a drug that made him clever by day and violent by night. |
Abesnaki | 99 | Missing | Used by trainers in Dojo and Scoop HQ. | Standalone | Each face is a different pattern, and some say the symbols spell out words in a dead language. |
Araignee | 100 | Missing | Used by a trainer in Dryad's Grove and Walled Garden. | Standalone | Pedants who say all spiders have eight legs are strangely quiet on the case of ARAIGNEE. |
Axolightl | 101 | Found in the wild on Citypark and Route 2. Used by a trainer in Sea Route C. | Basic | It lights the deep waters with its tail, marking a safe shelter for fish. | |
Capiti | 102 | Missing | Found in the wild in Route 6. Used by trainers in Dojo, Mansion and Route 5. | Basic | It looks like a baby, but some specimens have been found that are hundreds of years old. |
Capinyah | 103 | N/A | Stage1 | Only after intense training in the jungles, lifting logs and river boulders, can CAPITI graduate to become CAPINYAH. | |
Cochini | 104 | Missing | Found in the wild on Greenwash HQ and Scoop HQ. Used by trainers in Greenwash HQ, Omnichannel HQ and Scoop HQ. | Standalone | It is as intelligent and aware as a three-year old child. It tastes delicious. |
Coleorus | 105 | Missing | Found in the wild on Dryad's Grove. Used by trainers in Dragon's Cave and Greenwash HQ. | Standalone | It has existed, unchanged, for millions of years. |
Conifrost | 106 | Missing | Used by trainers in Side Route B. | Standalone | If it sneezes, an avalanche occurs. It has a permanent sniffle. |
Cowpignon | 107 | Missing | Used by a trainer in Route 4 and Walled Garden. | Standalone | Some people dry it out and eat it as a medicinal enhancement. |
Djinnbo | 108 | Found in the wild in the Mansion. Used by trainers in Dojo, Dragon's Cave, Side Route B and Mansion. | Standalone | It is mistakenly believed that it is a human who died in a fire. Actually, its relatives did. | |
Dune Pincher | 109 | Missing | Used by trainers in Side Route E. | Standalone | These hermits will wrap themselves in whatever is closest. In the desert, that is the burial shrouds of long-dead pharaohs. |
Foofle | 110 | Found in the wild in Route 5. Used by trainers in Greenwash HQ, Mansion, Route 3, Route 4, Route 6 and Tunnel. | Standalone | When one is in danger, all FOOFLE hear its cries, wherever they are. | |
Ghosteeth | 111 | Missing | Used by trainers in Dragon's Cave, Mansion and Nimrod HQ. | Standalone | It smiles because it knows how everyone it meets is going to die. |
Hydrone | 112 | Missing | Used by trainers in Dojo, Dragon's Cave, Route 6 and Wayfarer Inn. | Standalone | It utilises an experimental technology that creates power from water. |
Lapinou | 113 | Missing | Found in the wild on Scoop HQ. Used by trainers in Mansion and Scoop HQ. | Standalone | When SQUABBITS were taken as fashionable pets, they adapted to domestic life and lost their violent natures. |
Manosting | 114 | Missing | Found in the wild on Sea Route C. Used by a trainer in Sea Route C. Fished with the Poseidon. | Standalone | It floats across the tops of cities, contemplating sharks. |
Masknake | 115 | Missing | Used by trainers in Dojo, Dryad's Grove, Greenwash HQ and Tunnel B. | Standalone | When frightened or aggressive, it flashes a beautiful pattern with its tail. |
Pigabyte | 116 | Missing | Found in the wild in the Mansion. Used by trainers in Greenwash HQ, Route 6 and Scoop HQ | Standalone | Scientists found that the best computers have organic implants. |
Polyrock | 117 | Missing | Found in the wild in the Mansion. Used by a trainer in Mansion and Walled Garden. | Standalone | It disguises itself as a human child to sneak into dojos and learn from martial arts masters. |
Propellercat | 118 | Missing | Used by trainers in Greenwash HQ, Route 3, Route 6 and Scoop HQ. Traded in Candy Town. | Standalone | Is it a new species, or just the pet of an inventor? |
Sclairus | 119 | Missing | Found in the wild on Greenwash HQ. Used by trainers in Greenwash HQ. | Standalone | When a crop is left unharvested - be it from laziness or disaster - its scarecrow becomes a dark and living creature. |
Sludgehog | 120 | Missing | Found in the wild in Scoop HQ. Used by trainers in Dojo and Omnichannel HQ. | Standalone | It lives in rubbish, and eats it too. Its spikes seem sharp, but it can soften them at will. |
Spighter | 121 | Missing | Used by trainers in Route 2, Route 4, Route 5, Route 6, Scoop HQ and Walled Garden. | Standalone | It's not fair that something so good at sneaking up on people, can't be snuck up on itself. |
Toufigel | 122 | Missing | Found in the wild in Tunnel B. | Standalone | It appears to be a fluffy insect, but it is actually a reptile coated in soft snow. |
Tourbidi | 123 | Missing | Found in the wild on Citypark and Dryad's Grove. Used by trainers in Dojo and Tunnel. | Standalone | If you find a circle of mushrooms or clover, it is a place where TOURBIDI dance. |
Volcoli | 124 | Found in the wild on Dryad's Grove. Used by a trainer in Dojo. | Standalone | It is the spirit of a forest. Its hair changes with the seasons. | |
Botbot | 125 | Used by a trainer in Wayfarer Inn. Offered in Wayfarer Inn. | Basic | It is a universal robot that can be adapted for any purpose. | |
AV8R | 126 | Used by trainers in Greenwash HQ, Mansion and Nimrod HQ. | Stage1 | If the sun is out, it can fly as far or as high as it likes. | |
PiCC | 127 | Used by trainers in Sea Route C, Scoop HQ and Wayfarer Inn. Fished with the Neptune or Poseidon. | Stage1 | It accompanies divers, providing much needed oxygen. | |
MRmOswitch | 128 | Used by trainers in Mansion, Scoop HQ and Wayfarer Inn. | Stage1 | These cheeky robots are used for their fine motor skills, but they love pranks. | |
K9 | 129 | Used by trainers in Mansion and Route 4. | Stage1 | It is a helpful companion that can pull a tonne of weight. | |
B-ver.1 | 130 | Used by a trainer in Wayfarer Inn. | Stage1 | It is designed for all those times you need something to be bitten by a robot. | |
Zunna | 131 | Missing | Used by trainers in Route 6, Scoop HQ and Tunnel. Traded in Candy Town. | Standalone | Cheerful ZUNNA sucks up all the food it can find into its stomach. |
Vivipere | 132 | Missing | Available from the Pet Shop in Flower City. Used by trainers in Dojo. | Basic | It hatches in great numbers in the summer, but the rest of its lifespan is a mystery. |
Vivicinder | 133 | Missing | Used by a trainer in Dryad's Grove. | Stage1 | It makes its nest in long-burning fires, either of its own creation or in memorials, smithies and glassworks. |
Viviphyta | 134 | Missing | Used by trainers in Hospital, Dojo, Dryad's Grove, Route 4, Route 6 and Side Route A. | Stage1 | It is the king of snakes - or at least believes itself to be such. |
Viviteel | 135 | Missing | Used by trainers in Dryad's Grove, Mansion, Nimrod HQ and Route 6. | Stage1 | It takes the armour of a fallen warrior and repurposes it for a shell. |
Vivitrans | 136 | Missing | Used by a trainer in Dryad's Grove. | Stage1 | The cold focuses VIVITRANS' mind to a keen edge. |
Vivitron | 137 | Missing | Used by a trainer in Dryad's Grove. | Stage1 | Early philosophers used VIVITRON as evidence that natural forces can be tamed and controlled. |
Vividactil | 138 | Missing | Evolves from Vivipere. Used by trainers in Route 7. | Stage1 | In ancient times, the Year of the VIVIDACTIL marked a time of renewal and the restoration of authority. |
Vivisource | 139 | Missing | Evolves from Vivipere. Used by trainers in Route 7. | Stage1 | The spring it chooses for its home always has a peculiar oniony taste. |
Chloragon | 140 | Missing | N/A | Basic | It hatches when an ancient egg is planted in fertile soil. When the eggs run out, there will be no more CHLORAGON. |
Sapragon | 141 | Missing | Used by a trainer in Dragon's Cave. | Stage1 | In olden times, each element had a mighty dragon - but those creatures have diminished and are rare in these days. |
Dragarbor | 142 | Missing | Used by trainers in Dragon's Cave. | Stage2 | When it feels it is coming to the end of its life, it travels to a graveyard where it plants itself. Its tail flower grows forever. |
Rhincus | 143 | Missing | Used by a trainer in Side Route A. Traded in Candy Town. | Standalone | It has some properties of a reptile and some of a bird. |
Shammer | 144 | Missing | Used by a trainer in Side Route A. Traded in Candy Town. | Standalone | In ancient times it hunted RHINCUS beneath ashen skies. |
Drokoro | 145 | Found in the wild on Dragon's Cave. | Standalone | Once it had a family, but it ate its parents, and it ate its children, and it ate its mate, and it ate all of its kind. | |
Yiinaang | 146 | Missing | N/A | Standalone | It was born the first time a star fell into a black hole. |
Snarlon | 147 | N/A | Standalone | It does not fly, but its feet never touch the ground. The king of paradox. | |
Conileaf | 148 | Missing | Traded in Flower City (one of the exchange student starting tuxemon). | Standalone | Foods placed in its pitcher are blended and pickled. They are used to store food without it going off. |
Foxfire | 149 | Traded in Flower City. | Basic | FOXFIRE cubs are found in fires that burned out overnight. No one knows where they come from. | |
Vulpyre | 150 | Stage1 | How it evolves and lives is very mysterious, but it is sometimes spotted near a volcano. | ||
Pharfan | 151 | Missing | Used by a trainer in Greenwash HQ. Traded in Flower City. | Standalone | At the watering hole it keeps its friends RINOCEREED and HAMPOTAMOS well watered. |
Nostray | 152 | Missing | Found in the wild in Sea Route C. Used by a trainer in Sea Route C. Fished with the Fishing Rod. | Basic | It can smell anything in the ocean, no matter how far away. |
Shnark | 153 | Used by a trainer in Dojo. Fished with the Neptune or Poseidon. | Stage1 | SHNARK wears its last meal's flesh as a disguise so it can get close to its trusting prey. | |
Chillimp | 154 | Missing | Found in the wild on Lion Mountain. Used by trainers in Route 7. Traded in Timber Town. | Basic | It is rumoured to live atop snowy mountains, but no clear photo of it has ever been taken. |
Snowrilla | 155 | Missing | Found in the wild on Lion Mountain. Used by trainers in Route 7. | Stage1 | It delights in playing tag with skiers on desolate slopes. |
Flacono | 156 | Missing | Found in the wild on Route 7. Used by trainers in Hospital, Scoop HQ and Wayfarer Inn. | Basic | It is totally unafraid of adversaries, and will attack an enemy of any size without hesitation. |
Corvix | 157 | Missing | N/A | Stage1 | It arms its wings with bone shards from its victims. |
Gryfix | 158 | N/A | Stage2 | Bone armor protects GRYFIX from all but the most powerful of attacks. | |
Wrougon | 159 | Missing | N/A | Basic | Each Wrougon is born with a patch of rust larger than the patch of its parents. |
Allagon | 160 | Missing | Used by trainers in Dragon's Cave and Dryad's Grove. | Stage1 | Allagon are drawn to relics made from the metals left behind by their ancestors, and will be violent to retrieve them. |
Ferricran | 161 | Missing | N/A | Stage2 | Once, the Ferricran were covered all over with adamantine scales, and had wings of mithril. |
Seirein | 162 | Missing | N/A | Basic | It grows lonely in the swamps, so it burns brightly to draw travellers near - but it is painfully shy and flits away when they approach. |
Loliferno | 163 | Missing | Used by a trainer in Dojo. | Stage1 | It is said that the LOLIFERNO's fire could not be extinguished. Yet, despite its power, LOLIFERNO has a playful side, and is known to dance among the flames it creates. |
Spirain | 164 | Stage1 | If a SEIREIN's inner fire dims, its water spirit nature turns it into SPIRAIN. | ||
Tornicane | 165 | Stage2 | TORNICANE harnesses the power of both tornado and hurricane. It is a living force of nature and may be savior or doom to those hoping for rain. | ||
Dinoflop | 166 | Missing | Found in the wild on Cotton Tunnel. Used by trainers in Side Route E. | Standalone | DINOFLOP delights in quickly turning away from its attackers so their blows land on its shielded and spiny back. |
Enduros | 167 | Missing | Used by a trainer in Route 6. | Standalone | ENDUROS is an aggressive brawler that does not pull its blows. Out of the ring, it is quite sociable. |
Galnec | 168 | Missing | Used by trainers in Hospital. | Standalone | GALNEC buries itself deep in the hot sands of the desert, only its stony tail above ground. In packs, they look like gardens of stone. |
Fruitera | 169 | N/A | Standalone | FRUITERA is greedy for fruit, and carries as much as it can. When startled, it drops all its fruit, gathers it all up again, and only then runs away. | |
Megafruitera | 170 | Stage1 | It has slightly better self control than its younger form, enlarging its nest first if it needs to for extra fruit. | ||
Spectera | 171 | Stage1 | This leaf winged bat is omnivorous, but prefers fruit. Both the male and female look after young. | ||
Pilthropus | 172 | Missing | N/A | Standalone | Found alongside Tuxemon such as Rhincus, Pilthropus is the oldest humanoid Tuxemon to date. They can create and wield crude stone tools. |
Coproblight | 173 | Missing | N/A | Standalone | Coproblight were attracted to piles of dung, especially those created by large prehistoric Tuxemon. They would dig in these piles to acquire more dung to build up their bodies and find useful defensive parts, like bone shards. |
Chromeye | 174 | Missing | Used by trainers in Datacenter. | Basic | CHROMEYE was created to observe and learn how humans think and feel. |
Angrito | 175 | Missing | Used by trainers in Datacenter. | Stage1 | It cannot understand why humans feel rage and hatred, but ANGRITO feels these urges too. |
Happito | 176 | Missing | Used by trainers in Datacenter. | Stage1 | Why can't people always be happy? HAPPITO will give them exactly what they want, even if it is not what they need. |
Neutrito | 177 | Missing | Used by trainers in Datacenter. | Stage1 | NEUTRITO feels nothing. The perfect machine? |
Sadito | 178 | Missing | Used by trainers in Datacenter. | Stage1 | When a person is feeling too sad, SADITO will carry that burden for them. |
Fancair | 179 | Used by trainers in Hospital, Datacenter and Sea Route C. | Basic | If someone leaves their fan running when they do not need it, it comes alive and flies out the window to find someone who actually needs to be cooled. | |
Windeye | 180 | Used by trainers in Side Route E and Datacenter. | Stage1 | Like a mighty tree, WINDEYE plants itself on the top of hills to soak in the sun and wind. Recharged, it then leaves to find another place under the sky. | |
Pairagrin | 181 | Found in the wild on Route 1. | Basic | The young form of Pairagrim, it is a generally happy creature. It struggles to fly until the two heads learn to work together. | |
Pairagrim | 182 | Found in the wild on Route 7. Used by trainers in Route 7. | Stage1 | One of Pairagrim's heads is always searching for prey, while the other focuses on flying at great speed. | |
Skwib | 183 | Used by trainers in Dojo. Fished with the Fishing Rod and Neptune. | Basic | The SKWIB contentedly floats through the ocean, examining potential shell-homes. It has to fear for its life before it will finally make a choice. | |
Octabode | 184 | Fished with the Neptune or Poseidon. | Stage1 | OCTABODE make ancient vessels and artifacts their homes, dreaming of the lives of those who used the relics before them. | |
Drashimi | 185 | Used by a trainer in Dojo and Walled Garden. Fished with the Fishing Rod or Neptune. | Basic | It lies on the ground, smelling delicious and tempting monsters to take a bite - but when they approach, it bites them first. | |
Tsushimi | 186 | N/A | Stage1 | While sometimes referred to as its armor, the fleshy plates on TSUSHIMI are softer than its skin. Their purpose remains unknown. | |
Tobishimi | 187 | N/A | Stage2 | TOBISHIMI spawn eggs in vast numbers, and carry them about under their chins for safekeeping until the next full moon - when they hatch. | |
Selket | 188 | Missing | Used by trainers in Hospital and Walled Garden. | Basic | Lying in wait beneath the sand, they can feel their prey through the vibrations of their footsteps. |
Selmatek | 189 | Missing | N/A | Stage1 | Kept by the ancient kings of the deserts, SELMATEK served as watchdogs, hunting companions and - now - defenders against grave robbers. |
Furnursus | 190 | Missing | Found in the wild in Cotton Tunnel. | Basic | FURNURSUS are friendly, and often forget that their bodies are too hot for others to touch. |
Statursus | 191 | Missing | Evolves from Furnursus. Used by trainers in Route 7 and Walled Garden. | Stage1 | STATURSUS has learned to channel its emotions into a single pure flame. The mere sight of it sends others into a trance. |
Baoby | 192 | N/A | Basic | They travel from river to river in search of water to drink and store. The leafy ossicones on its head conceal movable points that act similar to a dowsing rod. Many creatures follow Baoby in droughts. | |
Baobaraffe | 193 | Used by a trainer in Dojo. | Stage1 | It stores mass amounts of water in its huge body so that it can travel long distances across hot, dry deserts. It will also share water with thirsty creatures. When it has no water stored it is skinny. | |
Boltnu | 194 | Found in the wild in Cotton Tunnel. Used by trainers in Hospital and Dojo. | Basic | It spends most of its time digging burrows into the grounnd, it remains dizzy from the constant vibrations and movement caused by them digging into the soil. | |
Exclawvate | 195 | Used by trainers in Hospital. | Stage1 | Often seen on construction sites, they can use their huge hands and tail to scoop up dirt and rubble. Underneath the tuxemon are caterpillar tyres, giving them a beter balance and grip while climbing heaps of rubble. | |
Tetrchimp | 196 | Used by a trainer in Walled Garden. | Basic | They absorb any information they come across. Their constant chatter communicates everything they have learned in order. | |
Apeoro | 197 | Used by trainers in Walled Garden. | Stage1 | The kings of old used psychic powers to transfer their souls into these golden computing machines. Now they live on, unable to communicate but still dreaming of empires. | |
Turnipper | 198 | N/A | Basic | When a field is abandoned to the crows, locusts and mice, a TURNIPPER will sometimes dig itself out of the ground to defend the crops. | |
Beenstalker | 199 | N/A | Stage1 | What BEENSTALKER lacks in sense and grace, it makes up for in sheer enthusiasm and goodwill. It delights in scaring off vermin, but never harming them. | |
Wendigger | 200 | Stage2 | It is said corpses given an improper burial can grow into WENDIGGER. | ||
Altie | 201 | Missing | N/A | Standalone | ALTIE floated down to earth in a bubble. Now its bubble has popped, it cannot float more than a few metres in the air. |
Metesaur | 202 | Found in the wild in Cotton Tunnel. Used by trainers in Route 7. | Basic | This tuxemon would enjoy diving into the ground and leaving marks. Sometimes, the tuxemon would misjudge the hit and land in trees, starting huge and dangerous forest fires | |
Qetzlrokilus | 203 | Evolves from Metesaur. Used by trainers in Route 7. | Stage1 | This tuxemon would dive into groups of other dinosaur tuxemon and burn them. They also enjoy setting forests alight and dropping their ashes into water to spoil its purity. | |
Rosarin | 204 | Missing | Used by a trainer in the Mansion. | Basic | Rosarin's love is incredible, he's only asking some affection. |
Toxiris | 205 | Stage1 | TOXIRIS is extremely powerful, it violently poisons everything in his way. | ||
Ninjasmine | 206 | Stage2 | NINJASMINE poisons his opponents quickly using his two poison swords. | ||
Jelillow | 207 | N/A | Basic | When a person rests their head on Jelillow, its jelly-like skin causes them to fall into a deep sleep. If someone is having sleeping problems, then this monster will be used to help them. | |
Bedoo | 208 | Stage1 | It swallows its victims whole, forcing them into a deep sleep for a few hours whilst it feasts on their dreams. Often, it will accidentally put their victims into a permanent sleep | ||
Merlicun | 209 | N/A | Basic | Merlicun is a hardy insect that has evolved to be efficient at both attack and defense. They gather in the tree canopies of ancient forests to feed on fruits and leaves. | |
Firomenis | 210 | Used by a trainer in Walled Garden. | Stage1 | These tuxemon are large and tough from the many years spent as a MERLICUN. Their jaws can crush through trees and bones, and their flight is strong enough to carry people. | |
Fordin | 211 | N/A | Basic | When threatened, it curls into a ball and bounces away. | |
Stegofor | 212 | Stage1 | When it comes time to morph, STEGOFOR migrates in great herds along ancient paths, stripping all vegetation from plants growing along the way. | ||
Brachifor | 213 | Stage2 | BRACHIFOR can go without eating if it stays perfectly still. | ||
Spoilurm | 214 | Missing | N/A | Standalone | SPOILURM disguise themselves as apples, and wait in trees to eat the unexpecting. |
Brewdin | 215 | Used by a trainer in Sea Route C and Walled Garden. | Standalone | Born in neglected, once prized, pottery and similar treasures. Rumored to grants wishes to those who can make it smile. | |
Urcine | 216 | Missing | Used by a trainer in Dojo. | Standalone | When a FURNURSUS is born without the fire inside, it is abandoned in the forests as an URCINE. |
Tarpeur | 217 | Missing | Used by a trainer in Side Route A. | Basic | They rest and grow. They also grow and rest. Rarely, they rest without growing or grow without resting. |
Vigueur | 218 | Missing | N/A | Stage1 | VIGUEUR compete to see who can lift the heaviest rocks. When they lift one that is too heavy, it squashes them and scatters TARPEUR seeds. |
Taupypus | 219 | Missing | Used by trainers in Hospital. | Standalone | Upon their birth, a TAUPYPUS' eyes are burst by its mother. That way, their eyes will never sting when they dive into the water. |
Tumblequill | 220 | N/A | Basic | Tumblequill rolls along the highways, gathering up useful items for its nests from the rubbish left by the side of the road. | |
Tumbledillo | 221 | Missing | N/A | Stage1 | Tumbledillo have a mystical connection to a particular road, and they guard it from people who would interfere with it - even pothole repair crews! |
Spycozeus | 222 | Missing | Used by a trainer in Walled Garden. | Standalone | The whispered communications of the forest are given physical form in SPYCOZEUS, which thinks like the trees. |
Mystikapi | 223 | Used by a trainer in Dojo. | Standalone | The MYSTIKAPI's saliva augments psychic powers. It licks its eyes and ears to heighten its senses. | |
Nuenflu | 224 | N/A | Standalone | It snuggles in homes in the winter months, spreading diseases. | |
Snock | 225 | N/A | Basic | The snake-like creature hides under the safety of its sock cover. If startled, it will flail and lie very still on the ground to avoid attention. | |
Pythock | 226 | N/A | Stage1 | Using its shadow puppets, it can use them to fight its opponent with great accuracy and speed. They are much more confident, and will sometimes even use their shadow puppets to entertain small children at puppet shows. | |
Snaki | 227 | Missing | Used by a trainer in Hospital. | Basic | SNAKI is a snake that has learned to grow legs by examining the motion of lizards and crocodiles. |
Snokari | 228 | N/A | Stage1 | The two heads of SNOKARI each hold great wisdom, but they never agree. | |
Lunight | 229 | N/A | Standalone | LUNIGHT is the guardian of the night, and can control the moon and its phases. | |
Solight | 230 | N/A | Standalone | A villainous team is plotting to use SOLIGHT to create a miniature sun in order to create a new planet. | |
Wolffsky | 231 | Missing | Standalone | This tuxemon is very friendly. It is common to go hunting with the help of WOLFFSKY. | |
Bumbulus | 232 | Missing | N/A | Basic | Bumbulus is a flying being that produces a cloud of smoke to disguise itself as a cloud. No one has ever seen its true body. |
Nimbulex | 233 | Missing | N/A | Stage1 | NIMBULEX dresses itself in sparks and storm clouds to protect its delicate inner core. |
Howl | 234 | Missing | N/A | Standalone | HOWL's foolish exterior hides deep wisdom - if only it could communicate it, but its words come out as hoots and howls. |
Cateye | 235 | Missing | Found in the wild on Greenwash HQ. Used by trainers in Greenwash HQ. Traded in Candy Town. | Standalone | They say it blinks once a year, in honour of summer's end. |
Fuzzlet | 236 | Missing | Found in Flower City (Petshop). Used by trainers in Route 7. | Basic | When a child is no longer around to play with their toys, they sometimes come to life. |
Fuzzina | 237 | Missing | Evolves from Fuzzlet. | Stage1 | When the child that abandoned a FUZZLET needs it again, it becomes a FUZZINA, a brave protector and nurturer of the small and the weak. |
Flisces | 238 | Missing | N/A | Standalone | It skims the surface of the water, evading detection until a powerful leap brings its sharp fins into play. |
Mingdyn | 239 | Missing | Used by a trainer in Walled Garden. | Standalone | Every 12 years, a single MINGDYN egg is laid. Its discovery marks a time of renewal and upheaval across the land. |
Uneye | 240 | Missing | N/A | Basic | Uneye lurks in the shadows, and on the edge of vision. |
Lendos | 241 | Missing | N/A | Stage1 | When two UNEYE become tangled, they form a single unified LENDOS. |
Ziggurat | 242 | Missing | Found in Flower City (Petshop). Used by trainers in Route 7. | Standalone | No labyrinth that can contain ZIGGURAT. It decorates its nests with carvings of all the mazes it has traversed over the years. |
Urcheedle | 243 | Missing | N/A | Standalone | It can't move or attack, so it sits still and prays that the opponent damages itself on its many needles. |
Joulraton | 244 | Missing | N/A | Standalone | Its static coat of bristly fur attracts seeds, flowers and feathers, which it uses for food or nesting materials. |
Pantherafira | 245 | Found in the wild on Route 7. Used by trainers in Side Route B. | Basic | Each member of the pride lights their mane from a shared bonfire. As long as that fire burns, their strength is shared. | |
Criniotherme | 246 | Missing | Used by trainers in Route 5, Greenwash HQ, Dryad's Grove and Side Route B. | Stage1 | Its mane shines during the day, grows big and red at sunset, and blows away as ash at night. |
Dankush | 247 | Missing | N/A | Standalone | A DANKUSH can stop itself from burning by holding its breath, causing plumes of smoke to billow forth from each leaf. |
Cherubat | 248 | Missing | N/A | Standalone | These inquisitive bats are drawn by the heady emotions of people in love, and carry back unsupervised bouquets and chocolate boxes to build their nests. |
Ambuwl | 249 | Missing | N/A | Standalone | The egg in its pouch does not hatch. Instead, it secretes a delicious drink with restorative powers. |
Woodoor | 250 | Missing | Found in Flower City (Petshop). Used by trainers in Route 7. | Basic | When a haunted house burns to the ground, sometimes all that is left is the front door. It hops away to find its next home. |
Blasdoor | 251 | Missing | Evolves from Woodoor. | Stage1 | BLASDOOR shield those they care about behind their impenetrable bulk, but macerate unwanted intruders and scrap machines between their steel teeth. |
Rhinocarpe | 252 | Missing | Used by trainers in Route 7. Fished with the Poseidon. | Standalone | RHINOCARPE are territorial, charging headfirst at any who swim too near to their coral fortresses. |
Kernel | 253 | Missing | N/A | Standalone | KERNEL is a core component of the monster system (kennel) and item system (locker), and serves as the main interface between the computer’s physical hardware and the processes running on it. Known as JAS-KERI-BIT from its creators. |
Tux | 254 | Found in the wild in Lion Mountain. Used by trainers in Route 7. | Standalone | Most comfortable in arctic climes, TUX hunt weaker prey by leaping upon it, and crack open the shells or armor of stronger prey by sliding it along the ice into hard rocks. | |
Hotline | 255 | Missing | Won't be included (mature themes). | Standalone | These curious creatures can leap great distances, letting out a strange, tinny cry that cannot be escaped however far their prey runs. |
Rinocereed | 256 | Missing | N/A | Standalone | It is voraciously hungry because it grows so quickly - and it does not limit itself to plants. |
Potturmeist | 257 | Found in Flower City (Petshop). Used by trainers in Route 7. | Basic | Potturmeist are spirits of the dead that take refuge in empty vessels. In ancient temples, acolytes must distract the monsters lest they interrupt important ceremonies. | |
Potturney | 258 | N/A | Stage1 | By the time a Potturmeist has reached its maturity, its protective urn has so changed shape that it resembles no pottery made by human hands. Some insist that the designs on a Potturmeist's urn are writings from the far future. | |
Imbrickcile | 259 | Missing | N/A | Basic | Imbrickcile shelter inside a single brick, emerging only to lift it to build their strength. |
Bricgard | 260 | Missing | N/A | Stage1 | When the winter comes, Imbrickcile builds a defensive cocoon of bricks to protect it from predators. |
Brickhemoth | 261 | Missing | N/A | Stage2 | Be wary when kicking a Bricgard's nest, because percussive force is the trigger the tuxemon needs to burst forth once it has formed into a Brickhemoth. |
Waysprite | 262 | Missing | N/A | Basic | WAYSPRITE are said to form when a person faces a difficult decision. |
Angesnow | 263 | Used by a trainer in Walled Garden. | Stage1 | Those who survive getting lost in hostile, icy conditions often mention a mysterious presence guiding them even when the snow is too heavy to see through. | |
Demosnow | 264 | Missing | N/A | Stage1 | DEMOSNOW delight in luring travelers deeper into the wilderness than is strictly safe, promising them glory and adventure. |
Lucifice | 265 | Missing | N/A | Stage2 | Is it the wind howling through the trees, or LUCIFICE calling the dark spirits of the night to join its hunt? |
Seraphice | 266 | Missing | N/A | Stage2 | SERAPHICE can freeze in ice moments of great courage and joy, stored away in deep vaults beneath the mountains for the days when humanity will need them most. |
UF0 | 267 | Missing | N/A | Standalone | This strange creature seems to be drawn by sounds that are too high for human ears to hear. |
Tadcool | 268 | Missing | Found in the wild in Lion Mountain. Fished with the Fishing Rod and Neptune. | Basic | It croaks to warn people when they are walking near thin ice. |
Fribbit | 269 | Missing | Used by trainers in Route 7. Fished with the Neptune or Poseidon. | Stage1 | It is said that it was once a boy who licked a freezing lamp post. |
Squink | 270 | Missing | Found in Flower City (Petshop). Used by trainers in Route 7. Fished with the Fishing Rod and Neptune. | Basic | It is named for the noise it makes when it is all out of ink. |
Hectapod | 271 | Missing | Fished with the Neptune or Poseidon. | Stage1 | When it inflates its dome, it floats to the top of oceans, or even through mist and clouds. |
Slichen | 272 | Missing | Found in the wild on Route 7. | Basic | It is a gel that sparked to life and begins making a body for itself of stone and rock. |
Glombroc | 273 | Missing | N/A | Stage1 | It stores its memories in its rocky shell. If some fall off, it is forgetful. |
Conglolem | 274 | Missing | N/A | Stage2 | The gel has long ago dried out, but CONGLOLEM continues. |
Caper | 275 | Missing | Basic | CAPER play and frolic with each other among the foam of mountain rivers, cold as ice. | |
Crankus | 276 | Missing | Stage1 | From one mountaintop to another, CRANKUS can be heard bleating to one another in running arguments that end only with the spring thaws. | |
Lesmagu | 277 | Fished with the Fishing Rod and Neptune. | Basic | It oozes along the sea floor, looking for hard nooks and crannies to hide in until it develops its shell. | |
Shelagu | 278 | Used by trainers in Route 7. Fished with the Neptune or Poseidon. | Stage1 | It wards off attackers by poisoning its spiky shell with goo spat from its mouth. | |
Crustagu | 279 | Stage2 | It fires piercing, poisonous spines from its claws to frighten away those who threaten its underwater colonies. | ||
Ampystoma | 280 | Stage1 | You would think AMPYSTOMA's warning coloration would make ambush impossible, but the murky waters it hunts in obscure it until it is ready to reveal itself. It likes to go on land during thunderstorms. | ||
Medipup | 281 | Missing | Basic | When MEDIPUP sniff out sickness, they bounce over and nuzzle the affected creature. MEDIPUP's wet noses are effective, but some patients have been crushed under an overly enthusiastic pack. | |
Doctsky | 282 | Missing | Stage1 | The little hyena just wants to take care of others, but has a bad reputation after a movie with it as a villain came out. | |
Ruffalo | 283 | Missing | Standalone | RUFFALO possess incredible strength and can charge at high speeds, capable of knocking over trees and small buildings. | |
Pearamanca | 284 | Missing | Standalone | PEARAMANCA sells insurance to innocent people just trying to buy fruit, which makes it the most terrifying monster of all. | |
Sheye | 285 | Basic | SHEYE are weighed down by heavy thoughts. Edgy trainers like them for their sinister appearance and solemn demeanor. | ||
Shrab | 286 | Stage1 | When a SHEYE frees its mind from always contemplating serious thoughts, it becomes a SHRAB, free in body to wander the world. | ||
Marvillar | 287 | Basic | MARVILLAR mimes an ant larvae using scent. It convinces SCARLANT and MYRMISON to feed it, eating skeptics. | ||
Marvantis | 288 | Stage1 | When it evolves, the only trace of its original mimickry is its red ornaments. | ||
Scarlant | 289 | Basic | Its worst enemy is MARVILLAR, which pretends to be its kin. | ||
Shull | 290 | Stage1 | SHULL doesn't need to eat or move, but it still enjoys treats and supplements from its favorite person, especially if it is regularly being sent into battle. | ||
Myrmison | 291 | Stage2 | MYRMISON queens will emerge on humid days to try to establish new colonies. This is a very dangerous time for them. | ||
Devidin | 292 | Basic | A dicynodont that came back to life and decided to become the dinosaur everyone always mistakes it for. | ||
Devidra | 293 | Stage1 | Look closely, for ultra fine fur gives away it is devilishly pretending to be a dinosaur. | ||
Deviraptor | 294 | Stage2 | The single pair of feathers on its head are fakes, hinting at its devilish true identity. | ||
Boxali | 295 | Missing | N/A | Standalone | With its long blue cape, BOXALI can glide above the ground - allowing it to perform stunts and aerial attacks. |
Chibiro | 296 | Missing | N/A | Standalone | It is found in forests and fields, where it is often mistaken for a turnip. |
Komoduel | 297 | Missing | Used by a trainer in Walled Garden. | Stage1 | Many a wrongdoer has fled town after seeing just the silhouette of an approaching KOMODUEL. |
Thumpurn | 298 | Missing | Basic | They thump their enemies with their fists, and thump the ground to give warnings. | |
Volconey | 299 | Missing | Stage1 | When VOLCONEY thump the earth with their gigantic feet, they call more and more THUMPURN and VOLCONEY to the warren. But when enough strike the earth at once, it is said to cause volcanic eruptions. | |
Asudopt | 300 | Standalone | According to legend, ASUDOPT created the world and one day will destroy the world. In the meantime, it sets the world's universal laws. | ||
Uglip | 301 | Missing | Fished with the Poseidon. | Standalone | When it is pulled up too quick from its home in the deep waters, UGLIP becomes puffy and pained. |
Graffiki | 302 | Missing | Used by trainers in Dojo. | Standalone | GRAFFIKI are as at home in cities as they are in the jungle, tagging their territory with elaborate paintings. |
Sprorm | 303 | Basic | SPRORM is fed on by CARDINALE, which can melt it down. | ||
Sphake | 304 | Stage1 | SPHAKE is sometimes responsible for small earthquakes that inconveniently vibrate books and cups off your shelves; it eats whatever falls down. | ||
Jeluna | 305 | Standalone | The moon exercises its strange influence on Jeluna, causing these aerial jellyfish to change their forms over the course of a month. | ||
Konuit | 306 | Standalone | In some places KONUIT is called "drop bear" and believed to fall on unsuspecting heads below. | ||
Flummby | 307 | Basic | FLUMMBY was invented by a scientist who thought food that wanted to be eaten would be more ethical. It leaps into the mouth of anyone who could eat it. | ||
Flummack | 308 | Stage1 | FLUMMACK no longer desires to be eaten, but to eat - even other FLUMMBY and FLUMMACK go down a treat. | ||
Hoarse | 309 | Missing | Basic | It appears to be a farm animal, but it was mistreated by its owner. | |
Equill | 310 | Missing | Stage1 | Its bitterness causes it to transform. It hides its ugliness in the dark. | |
Hoarseshoo | 311 | Missing | Stage2 | It is what is left when an EQUILL's shadow eats its body. | |
Metoxic | 312 | Missing | Standalone | METOXIC sometimes acts as a flag for PAWSAND castles, spewing poisonous fumes everywhere. | |
Ned | 313 | Standalone | NED has a rivalry with KONUIT, but KONUIT sleeps through most of their arguments. | ||
Legoplaste | 314 | Missing | Standalone | It has a very fluid shape and may hunt by sending out random tendrils to sniff or touch nearby prey. | |
Gliffary | 315 | Missing | Standalone | A mischievous fey creature that is rarely seen, it gathers by mushroom rings and melts iron zealously. | |
Boxorox | 316 | Missing | Standalone | The dumber it gets, the harder its rocky body becomes. | |
Claymorior | 317 | Basic | It is said that only one in a thousand can rule over the CLAYMORIOR as a REGALANCE. | ||
Regalance | 318 | Stage1 | It can summon a halberd whenever it needs. | ||
Nebufin | 319 | Basic | NEBUFIN's angelic appearance is deceptive, as the monster is predatory. | ||
Galasces | 320 | Missing | Stage1 | GALASCES can distort its shape to engulf prey its own size. | |
Novaquarius | 321 | Missing | Stage2 | A NOVAQUARIUS sting sends the unwary to the hospital, but BUBBITOISE have developed immunity and will nibble on them. | |
Hissiorite | 322 | Basic | The base of its neck emits super-heated gas that envelopes its body and causes it to hover a few inches off the ground, similar to a hot air balloon. Because of this it can travel quickly, even over water. | ||
Cobarett | 323 | It covers itself in thick, billowing smoke so that it can slide easily through thick brush. The source of the smoke is its molten body temperature, which is so hot that tongues of flame shoot from its mouth. | |||
Pythonova | 324 | It is short tempered and when enraged, the flames on its back burn hotter and its smoke tail becomes thicker and longer. It uses its smoke tail to coil around and smother its target. | |||
Burrlock | 325 | Missing | Basic | BURRLOCK likes to stick to passerbys to help it spread from place to place. | |
Cacaburr | 326 | Missing | Stage1 | CACABURR supports many pollinators like TUMBLEBEE and seed lovers like CHICKADEE. | |
Eskipup | 327 | Missing | Basic | Even as a puppy, it can pull 1 ton loads. | |
Houndice | 328 | Missing | Stage1 | HOUNDICE loves sledding, but it can also sniff out lost hikers under snow. | |
Flounce | 329 | Missing | Basic | FLOUNCE can be stubborn and solitary, flouncing all the rules unless given good motivation. | |
Knindling | 330 | Missing | Stage1 | Any spark from a stone KNINDLING happily tenders into a fire. | |
Gourda | 331 | Standalone | Competitions to grow the largest GOURDA have resulted in some reaching one ton in weight, but normal GOURDA are much smaller. | ||
Stonifly | 332 | Missing | Basic | STONIFLY's sturdy, rock-hard exoskeleton is a natural armor, while its translucent wings allow for swift flight. | |
Cocrune | 333 | Missing | Stage1 | Whichever way it turns, the blood-red eye faces you. | |
Runesquito | 334 | Missing | Stage2 | The blood-red marking is RUNESQUITO. The rest is just a rocky shell it rides alongside. | |
Teddisun | 335 | Missing | N/A | Standalone | Teddisun worships the sun - they're always seen carrying their sun toy. |
Sprightly | 336 | Missing | Basic | A timid plant, it pops its head aboveground to drink water and sunshine. | |
Uprout | 337 | Missing | Stage1 | When it has grown, its ears peel away to show wings that it uses to fly into the trees above where it grew. | |
Stomic | 338 | Basic | STOMIC is radioactive, but radiation resistant bacteria like GLOMON still pose a threat to it. | ||
Gastronium | 339 | Stage1 | GASTRONIUM can eat almost anything but prefers heavy, radioactive materials. | ||
Cackleen | 340 | Basic | Some say CACKLEEN is a possessed child, others that is the lost spirit of a girl. | ||
Brumi | 341 | Stage1 | Neglected brooms may be stolen by BRUMI. | ||
Bewhich | 342 | Stage2 | When BEWHICH holds its breath, it can appear as a beautiful - though sinister - human. | ||
Duggot | 343 | Basic | When TUMBLEBEE tries to drink fruit juice, a DUGGOT may latch on and take over its brain. | ||
Breem | 344 | Stage1 | It punctures fruit to place new DUGGOT in them by night. By day it pretends to be a normal bee. | ||
Medushock | 345 | Used by a trainer in Sea Route C. Fished with the Poseidon. | Standalone | Tend to stay away from shore and known to be aggressive to people. Stingers are used to stun its prey. Swim safely. | |
Chenipode | 346 | Missing | Used by trainers in Route 7. | Basic | It bites onto shoelaces and trouser legs when it wants to travel. |
Exapode | 347 | Missing | Used by trainers in Route 7 and Dryad's Grove. | Stage1 | It waves its legs to attract attention, but mostly people just run away. |
Poinchin | 348 | N/A | POINCHIN make nests in the coral and can be tempted out by bread and milk. | ||
Saurchin | 349 | N/A | By night, SAURCHIN emerge from the coral reefs to hunt bigger prey on land. | ||
Babysnitch | 350 | Basic | The fuming BABYSNITCH will throw itself into the attack, usually with little effect. But beware: if you laugh at its efforts, it will hunt you once it grows into a BADDRSCRATCH. | ||
Baddrscratch | 351 | Stage1 | The furious BADDRSCRATCH is a fearsome hunter, and it will not stop in its pursuit of its prey - even in the face of certain death. | ||
Weedsea | 352 | Missing | Basic | Once a year, it is pollinated beneath the waves by aquatic tuxemon like Shrab. | |
Weedlantis | 353 | Missing | Stage1 | It is said an ancient civilization once used WEEDLANTIS as advisors, but it has since disappeared beneath the sea. | |
Grumpi | 354 | Missing | N/A | Standalone | Once grabbed by a GRUMPI, its sticky tacky body is impossible to escape from. |
Banling | 355 | N/A | Basic | Each BANLING is waiting for a homeless spirit to nestle in its branches. | |
Bansaken | 356 | Stage1 | As twilight hits, the spirits inside BANSAKEN come to life. They like to add naughty children who stay up too late to their number. | ||
Banvengeance | 357 | Stage2 | BANVENGEANCE seeks to make its own night by growing new trees from running roots to drown out the light, smothering competing plant life. | ||
Hampotamos | 358 | Missing | Used by a trainer in Dojo. Traded in Flower City. | Standalone | It nibbles on RINOCEREED, clearing away dead skin, moss and weeds. |
Coaldiak | 359 | Stage2 | This bear can set fire to anywhere and draw blood from anything. |
The Game[edit | edit source]
Introduction[edit | edit source]
Opens on CEO sprite
Hello, I am the CEO of Omnichannel. We run the newspapers, TV channels and radio stations for this region. It is my duty to inform you.
Tumbleworm appears
Tuxemon are the animals that inhabit this world. They love to be captured so their masters can battle them for fun and profit. The strongest win, just like in the world of business.
Most monsters are found in the wild. They morph into more advanced forms when they gain experience.
But the five Pillars that make up the Cathedral, that is, the five allied companies that operate in this region, have improved on nature. This season, we offer five deluxe tuxemon!
Dollfin, Ignibus, Memnomnom, Budaye and Grintot appear in turn, with name labels beneath.
These tuxemon morph immediately when exposed to the right item - instant gratification!
What's more, they let you choose which form they morph into.
(Each is shown in turn with the black silhouette of the two forms it morphs into)
Tokens are available for a modest fee from all stores and Pillars!
Ahem, what was I talking about? Oh yes, each Pillar offers one of these exclusive tuxemon.
(Introductory video ends, and cuts to Shopkeeper addressing a number of people in [Paper_Town#C._Scoop_Store his store]. All potential protagonist types are present)
What a great presentation from our CEO! All Gold members are being offered a free tuxemon. Just fill in this form.
1. What is your name?
Name selection screen.
2. Please attach a photo.
(Here players can choose from a number of options for the protagonist's appearance).
3. Which tuxemon would you like? (Dollfin/Ignibus/Memnomnom/Budaye/Grintot)
(Shopkeeper goes to each person, collecting the forms. When he reaches the protagonist)
I'm sorry, you are not a Gold member. This offer is for Gold members only. I'll have my Shop Assistant escort you home.
(Protagonist follows Shop Assistant Dante to your Home in Paper Town). Then the game begins. You begin with $250.)