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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "TXMN Blurb" with value "Missing.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 176 results starting with #1.

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List of results

    • Tux  + (Most comfortable in arctic climes, TUX hunt weaker prey by leaping upon it, and crack open the shells or armor of stronger prey by sliding it along the ice into hard rocks.)
    • Neutrito  + (NEUTRITO feels nothing. The perfect machine?)
    • Nimbulex  + (NIMBULEX dresses itself in sparks and storm clouds to protect its delicate inner core.)
    • Ninjasmine  + (Ninjasmine poisons his opponents quickly using his two poison swords.)
    • Ziggurat  + (No labyrinth that can contain ZIGGURAT. It decorates its nests with carvings of all the mazes it has traversed over the years.)
    • Octabode  + (OCTABODE make ancient vessels and artifacts their homes, dreaming of the lives of those who used the relics before them.)
    • Pythwire  + (Observations of wild PYTHWIRE inspired the inventor of the first electrical outlet.)
    • Delichick  + (Oddly enough, the location of a Delichick'Oddly enough, the location of a Delichick's birth determines its personality. The ones with brown feathers hatched on the eastern side of the region are headstrong and boisterous. The ones with dark blue feathers hatched on the western side of the region are quiet and reserved.side of the region are quiet and reserved.)
    • Exclawvate  + (Often seen on construction sites, they can use their huge hands and tail to scoop up dirt and rubble. Underneath the tuxemon are caterpillar tyres, giving them a beter balance and grip while climbing heaps of rubble.)
    • Slentacle  + (Often seen photobombing normal family photographs, it stares at the camera with its empty black eyes until the camera lens cracks.)
    • Bubbitoise  + (On warm summer nights, the eggs hatch to reveal the vunerable Bubbitoise hatchlings trying their best to crawl to the water as quickly as possible. Predator tuxemon will often stay put near these shores to nab the hatchlings for a quick snack.)
    • Ruption  + (Once Embra's flame becomes hot enough, it engulfs its entire body, essentially replacing it in the process.)
    • Weedsea  + (Once a year, it is pollinated beneath the waves by aquatic tuxemon like Shrab.)
    • Grumpi  + (Once grabbed by a GRUMPI, its sticky tacky body is impossible to escape from.)
    • Drokoro  + (Once it had a family, but it ate its parents, and it ate its children, and it ate its mate, and it ate all of its kind.)
    • Ferricran  + (Once, the Ferricran were covered all over with adamantine scales, and had wings of mithril.)
    • Pairagrim  + (One of Pairagrim's heads is always searching for prey, while the other focuses on flying at great speed.)
    • Cardiling  + (One wouldn't expect it to breathe fire, until it does.)
    • Capinyah  + (Only after intense training in the jungles, lifting logs and river boulders, can CAPITI graduate to become CAPINYAH.)
    • Millisting  + (Only the strongest and largest in a swarm is permitted to evolve.)
    • Poinchin  + (POINCHIN make nests in the coral and can be tempted out by bread and milk.)
    • Araignee  + (Pedants who say all spiders have eight legs are strangely quiet on the case of ARAIGNEE.)
    • Potturmeist  + (Potturmeist are spirits of the dead that take refuge in empty vessels. In ancient temples, acolytes must distract the monsters lest they interrupt important ceremonies.)
    • Rhinocarpe  + (RHINOCARPE are territorial, charging headfirst at any who swim too near to their coral fortresses.)
    • Ellness  + (Residing at the bottom of the sea, this tuxemon inhabits the remains of long lost sailors and pirates lost to the ocean. They swarm bodies floating on the surface, before collecting their flesh-stricken bones to add to their collection.)
    • Rosarin  + (Rosarin's love is incredible, he's only asking some affection.)
    • Securipaw  + (Ruthless, merciless and silent, this tuxemon can hunt out intruders with its advanced built-in technology. They will often dig their sharp, saber teeth into their opponents, often hospitalising them.)
    • Seraphice  + (SERAPHICE can freeze in ice moments of great courage and joy, stored away in deep vaults beneath the mountains for the days when humanity will need them most.)
    • Sheye  + (SHEYE are weighed down by heavy thoughts. Edgy trainers like them for their sinister appearance and solemn demeanor.)
    • Shnark  + (SHNARK wears its last meal's flesh as a disguise so it can get close to its trusting prey.)
    • Snaki  + (SNAKI is a snake that has learned to grow legs by examining the motion of lizards and crocodiles.)
    • Spoilurm  + (SPOILURM disguise themselves as apples, and wait in trees to eat the unexpecting.)
    • Statursus  + (STATURSUS has learned to channel its emotions into a single pure flame. The mere sight of it sends others into a trance.)
    • Pigabyte  + (Scientists found that the best computers have organic implants.)
    • Eruptibus  + (Smiths work with it, heating up metals in its caldera.)
    • Cowpignon  + (Some people dry it out and eat it as a medicinal enhancement.)
    • Moranide  + (Stories say that this tuxemon would attack oncoming ships and break them in half with their strong tail. They electrocute their victims, before tearing the flesh off them and colllecting their bones.)
    • Tobishimi  + (TOBISHIMI spawn eggs in vast numbers, and carry them about under their chins for safekeeping until the next full moon - when they hatch.)
    • Trojerror  + (TROJERROR is a tuxemon that disguises itself as legitimate code or software. Once inside the network, TROJERRORS are able to carry out any action that a legitimate user could perform (deposit, withdrawn and delete).)
    • Teddisun  + (Teddisun worships the sun - they're always seen carrying their sun toy.)
    • Medushock  + (Tend to stay away from shore and known to be aggressive to people. Stingers are used to stun its prey. Swim safely.)
    • Mystikapi  + (The MYSTIKAPI's saliva augments psychic powers. It licks its eyes and ears to heighten its senses.)
    • Skwib  + (The SKWIB contentedly floats through the ocean, examining potential shell-homes. It has to fear for its life before it will finally make a choice.)
    • Neutralize  + (The battlefield is reset, with all conditions and other changes cleared.)
    • Ouroboutlet  + (The circuit focuses energy, creating a new type of electricity called griefed-lightning.)
    • Vivitrans  + (The cold focuses VIVITRANS' mind to a keen edge.)
    • Tweesher  + (The colder the weather, the harder its beak. At below 0 degrees, it is harder than diamond.)
    • Amnesia  + (The combatants' minds touch, leaving both befuddled.)
    • Heronquak  + (The crystal on its chest is mistaken for a diamond by poachers. It melts when it is removed from HERONQUAK's body.)
    • Ambearance  + (The cuddly AMBEARANCE love to comfort and nurture sick and injured monsters. But they would never deliberately harm a monster just for the pleasure of nurturing it back to health.)
    • Energy Field  + (The device saps the target's energy, empowering the user.)
    • Boxorox  + (The dumber it gets, the harder its rocky body becomes.)
    • Ambuwl  + (The egg in its pouch does not hatch. Instead, it secretes a delicious drink with restorative powers.)
    • Babysnitch  + (The fuming BABYSNITCH will throw itself into the attack, usually with little effect. But beware: if you laugh at its efforts, it will hunt you once it grows into a BADDRSCRATCH.)
    • Baddrscratch  + (The furious BADDRSCRATCH is a fearsome hunter, and it will not stop in its pursuit of its prey - even in the face of certain death.)
    • Conglolem  + (The gel has long ago dried out, but CONGLOLEM continues.)
    • Jemuar  + (The gems on its back are the type found when it was born. There are extensive ROCKITTEN breeding facilities over diamond veins.)
    • Tikoal  + (The guardian of a forest-dwelling people, it keeps guard and resolves disputes.)
    • Appariron  + (The horrors and hopes of a prisoner wrongfully on death row can manifest as an APPARIRON, which vainly tries to prove its creator innocent despite being terrifying, without limbs and incapable of speech.)
    • Birdling  + (The ignorant believe that it carries its own egg upon its back. It is the guard for a far more important egg than that.)
    • Apeoro  + (The kings of old used psychic powers to transfer their souls into these golden computing machines. Now they live on, unable to communicate but still dreaming of empires.)
    • Elowind  + (The lieutenants of the ELOFLY family, ELOWIND shepherd the flock and keep it focused.)
    • Doctsky  + (The little hyena just wants to take care of others, but has a bad reputation after a movie with it as a villain came out.)
    • Jeluna  + (The moon exercises its strange influence on Jeluna, causing these aerial jellyfish to change their forms over the course of a month.)
    • Bolt  + (The presence of a BOLT makes a NUT clamp down harder and spark more energy.)
    • Deviraptor  + (The single pair of feathers on its head are fakes, hinting at its devilish true identity.)
    • Snock  + (The snake-like creature hides under the safety of its sock cover. If startled, it will flail and lie very still on the ground to avoid attention.)
    • Vivisource  + (The spring it chooses for its home always has a peculiar oniony taste.)
    • Tinder  + (The target is set alight.)
    • Tonguespear  + (The tongue is jabbed into the opponent, and their blood drained.)
    • Snokari  + (The two heads of SNOKARI each hold great wisdom, but they never agree.)
    • All In  + (The user draws on their last ounce of strength, striking hard and getting their second wind.)
    • Hibernate  + (The user falls into a restorative sleep.)
    • Boulder  + (The user shelters beneath a rocky shell.)
    • Wall of Steel  + (The user spins about, creating a biting, shielding wall of steel.)
    • Blood Bond  + (The user sucks the target's blood, but leaves something of themselves behind.)
    • Orbs  + (The user undergoes a magical transformation, firing off an energy ball of a random element.)
    • Spycozeus  + (The whispered communications of the forest are given physical form in SPYCOZEUS, which thinks like the trees.)
    • Pairagrin  + (The young form of Pairagrim, it is a generally happy creature. It struggles to fly until the two heads learn to work together.)
    • Limewoof  + (Their constant and persistent excitable energy causes them to run round in circles for most of the day - and after a while cause huge sandstorms! They are quite the playful little pupper, and love to munch on limestone, hence their name.)
    • Wisturtle  + (Their magic located in their huge shells helps regulate the temperature of the water surronding it. They will often shelter fish tuxemon with their huge fins and underbelly.)
    • MRmOswitch  + (These cheeky robots are used for their fine motor skills, but they love pranks.)
    • Hotline  + (These curious creatures can leap great distances, letting out a strange, tinny cry that cannot be escaped however far their prey runs.)
    • Dune Pincher  + (These hermits will wrap themselves in whatever is closest. In the desert, that is the burial shrouds of long-dead pharaohs.)
    • Cherubat  + (These inquisitive bats are drawn by the heady emotions of people in love, and carry back unsupervised bouquets and chocolate boxes to build their nests.)
    • Firomenis  + (These tuxemon are large and tough from the many years spent as a MERLICUN. Their jaws can crush through trees and bones, and their flight is strong enough to carry people.)
    • Tetrchimp  + (They absorb any information they come across. Their constant chatter communicates everything they have learned in order.)
    • Nudikill  + (They are called Dark Bishops because their heads are reminiscent of a bishop's hat.)
    • Cheezap  + (They are often seen guarding high security areas and training in camps - although they are not quite as disciplined as they should be! They often mess about with other individuals, or nom on the security cameras and break their lenses.)
    • Feliuxdo  + (They are quite the quick footed tuxemon, and are very quick to make decisions. Their 'suit' is actually their fur, they are very popular amongst businessmen for their aesthetically pleasing looks.)
    • Treasurblin  + (They are very greedy tuxemon, and will often attack those seeking to steal their supply of treasure. Their golden fan is covered in the dust from their gold and shiny treasure.)
    • Snairal  + (They are very popular amongst bakers and pastry chefs, as it inspires them to bake their treats according to the shape of the tuxemon's shell. Snairal is a very delicate tuxemon, as its shell is easily broken and crumbled.)
    • Caterpillard  + (They eat ten times their weight in vegetation each and every day, they will often start to eat concrete and bricks if they cannot find enough food to feast their appetite.)
    • Gemblin  + (They often hide themselves in large piles of treasure to lure people to it, before trying to bite off their fingers for a tasy snack! They are blind, and rely on their acute sense of smell to sniff out their food.)
    • Kitticaine  + (They prowl the empy rooms of Bedlam, running around trying to burn off the energy given by the drugs inside its system. If they fall down and break, other Kitticaines will rush to it to lick up its liquid, hoping to get a boost from its chemical blood.)
    • Tarpeur  + (They rest and grow. They also grow and rest. Rarely, they rest without growing or grow without resting.)
    • Cateye  + (They say it blinks once a year, in honour of summer's end.)
    • Shimmerain  + (They say that when a rainbow appears over water, the SHIMMERAIN are spawning.)
    • Circupop  + (They train hard everyday by building snowmen mixed with ice and rock, before kicking them as hard and as quickly as they can. They also enjoy having snowball fights to help improve their aim.)
    • Baoby  + (They travel from river to river in search of water to drink and store. The leafy ossicones on its head conceal movable points that act similar to a dowsing rod. Many creatures follow Baoby in droughts.)
    • Caticane  + (They will often attack other Caticane to break their glass bodies and extract the addicting chemicals from them. They are very violent, especially under the influcence of their bodily drugs.)
    • Emperula  + (They will often find abandoned churches anThey will often find abandoned churches and monuments, and will hang upside down from the wooden beams. They are worshipped by the local people. Due to their serene grace and royal appearance, many will often go to their territory to bring them gifts of food and comfort. It is illegal to kill this tuxemon due to its religious symbolism.is tuxemon due to its religious symbolism.)
    • Octotangle  + (This dark and powerful tuxemon enjoys hiding in the piles of toys in abandoned toy shops, ready to feast upon the souls of curious children hoping to steal a toy. They absorb their spirit, allowing their tentacles to grow and their shell to grow harder.)
    • Patheak  + (This small and chubby little tuxemon has little self-confidence, so without its unique feature, it would be practically useless in battle. However, with the love and support of its trainer, the tuxemon can transform into a very strong and courageous form!)
    • UF0  + (This strange creature seems to be drawn by sounds that are too high for human ears to hear.)
    • Wolffsky  + (This tuxemon is very friendly. It is common to go hunting with the help of WOLFFSKY.)
    • Lunacalis  + (This tuxemon is very popular around the time of the region's Moon Festival, in which the region celebrates the visit of the moon goddess. They are said to inspire the region's favourite delicacy, the mooncake.)
    • Qetzlrokilus  + (This tuxemon would dive into groups of other dinosaur tuxemon and burn them. They also enjoy setting forests alight and dropping their ashes into water to spoil its purity.)
    • Metesaur  + (This tuxemon would enjoy diving into the ground and leaving marks. Sometimes, the tuxemon would misjudge the hit and land in trees, starting huge and dangerous forest fires)
    • Angesnow  + (Those who survive getting lost in hostile, icy conditions often mention a mysterious presence guiding them even when the snow is too heavy to see through.)
    • Pandosive  + (Through evolution, the lantern on the tuxemon begins to rip, allowing a more flames to escape through the safety of the paper wrapping. When it is excited, its tail will flash and make a happy crackling sound, almost like a firework.)
    • Folstein  + (Through evolution, the tuxemon becomes much more aggressive and suddenly feels the need to smash down trees. They contribute significantly to the ecosystem of the region, as they can knock down dead trees and free up space for new plants to bloom)
    • Krabtain  + (Through evolution, their panicky disposition simply disappears as they become strong and brave new leaders. They learn to discipline their cabin crew by hitting at them with its huge and powerful claws.)
    • Squabbit  + (To prove themselves, they will fight tooth and nail over even the smallest thing.)
    • Toxiris  + (Toxiris is extremely powerful, it violently poisons everything in his way.)
    • Tumbledillo  + (Tumbledillo have a mystical connection to a particular road, and they guard it from people who would interfere with it - even pothole repair crews!)
    • Tumblequill  + (Tumblequill rolls along the highways, gathering up useful items for its nests from the rubbish left by the side of the road.)
    • Tungrub  + (Tungrub have small magnetic ports in their bodies which pull them close to their parent Worbolt to keep them safe.)
    • One-Two  + (Two decisive strikes bring the target to its knees.)
    • Uneye  + (Uneye lurks in the shadows, and on the edge of vision.)
    • Taupypus  + (Upon their birth, a TAUPYPUS' eyes are burst by its mother. That way, their eyes will never sting when they dive into the water.)
    • Pythock  + (Using its shadow puppets, it can use them to fight its opponent with great accuracy and speed. They are much more confident, and will sometimes even use their shadow puppets to entertain small children at puppet shows.)
    • Vigueur  + (VIGUEUR compete to see who can lift the heaviest rocks. When they lift one that is too heavy, it squashes them and scatters TARPEUR seeds.)
    • Virware  + (VIRWARE is usually dormant until the victim activates it, either through downloading a corrupt app or clicking an infected link. Once activated, VIRWARE may complete any number of tasks.)
    • Overgrowth  + (Vines lash the target, locking them in place.)
    • Waysprite  + (WAYSPRITE are said to form when a person faces a difficult decision.)
    • Beenstalker  + (What BEENSTALKER lacks in sense and grace, it makes up for in sheer enthusiasm and goodwill. It delights in scaring off vermin, but never harming them.)
    • Medipup  + (When MEDIPUP sniff out sickness, they bounce over and nuzzle the affected creature. MEDIPUP's wet noses are effective, but some patients have been crushed under an overly enthusiastic pack.)
    • Lapinou  + (When SQUABBITS were taken as fashionable pets, they adapted to domestic life and lost their violent natures.)
    • Volconey  + (When VOLCONEY thump the earth with their gigantic feet, they call more and more THUMPURN and VOLCONEY to the warren. But when enough strike the earth at once, it is said to cause volcanic eruptions.)
    • Urcine  + (When a FURNURSUS is born without the fire inside, it is abandoned in the forests as an URCINE.)
    • Shrab  + (When a SHEYE frees its mind from always contemplating serious thoughts, it becomes a SHRAB, free in body to wander the world.)
    • Narcileaf  + (When a SHYBULB has restored a garden to glory, it morphs and proudly takes credit for its work.)
    • Fuzzlet  + (When a child is no longer around to play with their toys, they sometimes come to life.)
    • Sclairus  + (When a crop is left unharvested - be it from laziness or disaster - its scarecrow becomes a dark and living creature.)
    • Turnipper  + (When a field is abandoned to the crows, locusts and mice, a TURNIPPER will sometimes dig itself out of the ground to defend the crops.)
    • Shybulb  + (When a garden is neglected, a SHYBULB moves in and quietly tends the droopy plants.)
    • Woodoor  + (When a haunted house burns to the ground, sometimes all that is left is the front door. It hops away to find its next home.)
    • Sadito  + (When a person is feeling too sad, SADITO will carry that burden for them.)
    • Jelillow  + (When a person rests their head on Jelillow, its jelly-like skin causes them to fall into a deep sleep. If someone is having sleeping problems, then this monster will be used to help them.)
    • Hatchling  + (When an egg does not want to hatch and begin its next life stage, it becomes a HATCHLING.)
    • Aardorn  + (When born it is placed in an anthill and left to eat its way out.)
    • Masknake  + (When frightened or aggressive, it flashes a beautiful pattern with its tail.)
    • Marvantis  + (When it evolves, the only trace of its original mimickry is its red ornaments.)
    • Dragarbor  + (When it feels it is coming to the end of its life, it travels to a graveyard where it plants itself. Its tail flower grows forever.)
    • Uprout  + (When it has grown, its ears peel away to show wings that it uses to fly into the trees above where it grew.)
    • Hectapod  + (When it inflates its dome, it floats to the top of oceans, or even through mist and clouds.)
    • Weavifly  + (When it is heavy with egg, it becomes unable to fly.)
    • Uglip  + (When it is pulled up too quick from its home in the deep waters, UGLIP becomes puffy and pained.)
    • Eaglace  + (When it takes flight, clouds form. When it claps its wings, hail falls.)
    • Foofle  + (When one is in danger, all FOOFLE hear its cries, wherever they are.)
    • Fuzzina  + (When the child that abandoned a FUZZLET needs it again, it becomes a FUZZINA, a brave protector and nurturer of the small and the weak.)
    • Bricgard  + (When the winter comes, Imbrickcile builds a defensive cocoon of bricks to protect it from predators.)
    • Tumbleworm  + (When they have outgrown their honeycomb eggs, they drop to the ground face first.)
    • Ignibus  + (When threatened it retreats into its shell and cools down dramatically by venting steam. It could be mistaken for a rock.)
    • Fordin  + (When threatened, it curls into a ball and bounces away.)
    • Fluoresfin  + (When threatened, it huddles together with other Fluoresfin to create a large blinding light to disorientate predators.)
    • Lendos  + (When two UNEYE become tangled, they form a single unified LENDOS.)
    • Tsushimi  + (While sometimes referred to as its armor, the fleshy plates on TSUSHIMI are softer than its skin. Their purpose remains unknown.)
    • Happito  + (Why can't people always be happy? HAPPITO will give them exactly what they want, even if it is not what they need.)
    • Boxali  + (With its long blue cape, BOXALI can glide above the ground - allowing it to perform stunts and aerial attacks.)