Property:TXMN Blurb

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Showing 100 pages using this property.
M
Only the strongest and largest in a swarm is permitted to evolve.  +
Every 12 years, a single MINGDYN egg is laid. Its discovery marks a time of renewal and upheaval across the land.  +
A killer robot fused with a dragon. Don't ask us how.  +
A killer robot fused with a dragon. Don't ask us how.  +
A killer robot fused with a dragon. Don't ask us how.  +
A killer robot fused with a dragon. Don't ask us how.  +
A killer robot fused with a dragon. Don't ask us how.  +
A killer robot fused with a dragon. Don't ask us how.  +
It can stiffen or soften its skin to respond to friends and foes.  +
Even though Mooush is a Wood type, it enjoys splashing about in water, and can often be seen wallowing in swamps. Since they enjoy rolling in mud and playing in dirty swamp water, their long coats will often get caked in mud. Its trainer must care for the coat on a regular basis in order to avoid lice infections.  +
Stories say that this tuxemon would attack oncoming ships and break them in half with their strong tail. They electrocute their victims, before tearing the flesh off them and colllecting their bones.  +
A haze over the battlefield makes it harder for attacks to connect.  +
If you cut one head, then two other heads will grow  +
The MYSTIKAPI's saliva augments psychic powers. It licks its eyes and ears to heighten its senses.  +
N
When a SHYBULB has restored a garden to glory, it morphs and proudly takes credit for its work.  +
The battlefield is reset, with all conditions and other changes cleared.  +
NEUTRITO feels nothing. The perfect machine?  +
NIMBULEX dresses itself in sparks and storm clouds to protect its delicate inner core.  +
Ninjasmine poisons his opponents quickly using his two poison swords.  +
It inhabits only places abandoned by humans - castles, graveyards and sewers.  +
It eats bugs and PIPIS eat fruit, so despite living in close proximity they do not compete.  +
It can smell anything in the ocean, no matter how far away.  +
It eats and stores the poison of the sea creatures that it feeds upon.  +
Its feathery antennas snap off if it is attacked, confusing the predator.  +
They are called Dark Bishops because their heads are reminiscent of a bishop's hat.  +
It dreams of oceans under other skies.  +
It snuggles in homes in the winter months, spreading diseases.  +
In the great ships that cross the oceans, thousands of NUT and BOLT provide power and hold the steel plating together.  +
O
OCTABODE make ancient vessels and artifacts their homes, dreaming of the lives of those who used the relics before them.  +
This dark and powerful tuxemon enjoys hiding in the piles of toys in abandoned toy shops, ready to feast upon the souls of curious children hoping to steal a toy. They absorb their spirit, allowing their tentacles to grow and their shell to grow harder.  +
Two decisive strikes bring the target to its knees.  +
The user undergoes a magical transformation, firing off an energy ball of a random element.  +
The circuit focuses energy, creating a new type of electricity called griefed-lightning.  +
Vines lash the target, locking them in place.  +
P
One of Pairagrim's heads is always searching for prey, while the other focuses on flying at great speed.  +
The young form of Pairagrim, it is a generally happy creature. It struggles to fly until the two heads learn to work together.  +
Through evolution, the lantern on the tuxemon begins to rip, allowing a more flames to escape through the safety of the paper wrapping. When it is excited, its tail will flash and make a happy crackling sound, almost like a firework.  +
A reliable technique that hurts any monster in proportion to its HP.  +
Clusters of Pantern will often be seen with their tails softly glowing at celebrations and parties. When they attack, the flame of their lantern turns a bright blue and becomes much hotter.  +
Each member of the pride lights their mane from a shared bonfire. As long as that fire burns, their strength is shared.  +
This small and chubby little tuxemon has little self-confidence, so without its unique feature, it would be practically useless in battle. However, with the love and support of its trainer, the tuxemon can transform into a very strong and courageous form!  +
At the watering hole it keeps its friends RINOCEREED and HAMPOTAMOS well watered.  +
It accompanies divers, providing much needed oxygen.  +
Scientists found that the best computers have organic implants.  +
Found alongside Tuxemon such as Rhincus, Pilthropus is the oldest humanoid Tuxemon to date. They can create and wield crude stone tools.  +
Its cries are considered a bad omen, but it is a gentle creature.  +
After hearing its tone, you can sing perfectly all day.  +
POINCHIN make nests in the coral and can be tempted out by bread and milk.  +
It is most commonly found in bathrooms, lurking on flat surfaces (especially windows). This is normally after someone has used hot water.  +
It disguises itself as a human child to sneak into dojos and learn from martial arts masters.  +
It is a ghost that inhabits a dead CAIRFREY.  +
Potturmeist are spirits of the dead that take refuge in empty vessels. In ancient temples, acolytes must distract the monsters lest they interrupt important ceremonies.  +
By the time a Potturmeist has reached its maturity, its protective urn has so changed shape that it resembles no pottery made by human hands. Some insist that the designs on a Potturmeist's urn are writings from the far future.  +
Is it a new species, or just the pet of an inventor?  +
Its heavenly fire is something foes rarely see coming.  +
Its cocoon is so hard, people are knocked out if a PUPARMOR is dropped on them. They were once loaded into cannons and catapults.  +
It has a tomb hidden somewhere in the land. If it finds it, it can sleep.  +
Using its shadow puppets, it can use them to fight its opponent with great accuracy and speed. They are much more confident, and will sometimes even use their shadow puppets to entertain small children at puppet shows.  +
Observations of wild PYTHWIRE inspired the inventor of the first electrical outlet.  +
Q
This tuxemon would dive into groups of other dinosaur tuxemon and burn them. They also enjoy setting forests alight and dropping their ashes into water to spoil its purity.  +
R
Its tunnels are extensive and wide, the site of tremendous wars between burrows.  +
It uses its tail as a shield. It likes to pierce hard berries with its beak.  +
It battles with finesse using its beak as a sword. The two tails allow it to maneuver more quickly, and block incoming attacks.  +
It is formidable and aggressive, but only eats fruit.  +
It can summon a halberd whenever it needs.  +
It has some properties of a reptile and some of a bird.  +
RHINOCARPE are territorial, charging headfirst at any who swim too near to their coral fortresses.  +
It is the spirit of dynasts, benevolent dictators and bureaucrats.  +
It is voraciously hungry because it grows so quickly - and it does not limit itself to plants.  +
A heavy rock falls on the target.  +
Despite its considerable weight, its footfalls are silent.  +
It uses its tiny rock ears for snuggling.  +
A fusion of two tuxemon.  +
Rosarin's love is incredible, he's only asking some affection.  +
A sickness befalls the target.  +
Once Embra's flame becomes hot enough, it engulfs its entire body, essentially replacing it in the process.  +
S
When a person is feeling too sad, SADITO will carry that burden for them.  +
A bite brimming with heat and lashing pain.  +
A scientist wanted to separate his personalities, but he split his body.  +
A scientist took a drug that made him clever by day and violent by night.  +
In olden times, each element had a mighty dragon - but those creatures have diminished and are rare in these days.  +
Its terrific anger is off putting, but it passes quickly.  +
By night, SAURCHIN emerge from the coral reefs to hunt bigger prey on land.  +
Its worst enemy is MARVILLAR, which pretends to be its kin.  +
When a crop is left unharvested - be it from laziness or disaster - its scarecrow becomes a dark and living creature.  +
Identifies an opponent's strengths and weaknesses.  +
Ruthless, merciless and silent, this tuxemon can hunt out intruders with its advanced built-in technology. They will often dig their sharp, saber teeth into their opponents, often hospitalising them.  +
It grows lonely in the swamps, so it burns brightly to draw travellers near - but it is painfully shy and flits away when they approach.  +
Lying in wait beneath the sand, they can feel their prey through the vibrations of their footsteps.  +
Kept by the ancient kings of the deserts, SELMATEK served as watchdogs, hunting companions and - now - defenders against grave robbers.  +
SERAPHICE can freeze in ice moments of great courage and joy, stored away in deep vaults beneath the mountains for the days when humanity will need them most.  +
A flurry of punches strikes the target.  +
In ancient times it hunted RHINCUS beneath ashen skies.  +
It is invisible in the water, being visible only when it leaps out of the water to drag animals on the shore back into the deep.  +
It wards off attackers by poisoning its spiky shell with goo spat from its mouth.  +
SHEYE are weighed down by heavy thoughts. Edgy trainers like them for their sinister appearance and solemn demeanor.  +
They say that when a rainbow appears over water, the SHIMMERAIN are spawning.  +
SHNARK wears its last meal's flesh as a disguise so it can get close to its trusting prey.  +
When a SHEYE frees its mind from always contemplating serious thoughts, it becomes a SHRAB, free in body to wander the world.  +
When a garden is neglected, a SHYBULB moves in and quietly tends the droopy plants.  +