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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "TXMN Blurb" with value "Two decisive strikes bring the target to its knees.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Gemblin  + (They often hide themselves in large piles of treasure to lure people to it, before trying to bite off their fingers for a tasy snack! They are blind, and rely on their acute sense of smell to sniff out their food.)
  • Kitticaine  + (They prowl the empy rooms of Bedlam, running around trying to burn off the energy given by the drugs inside its system. If they fall down and break, other Kitticaines will rush to it to lick up its liquid, hoping to get a boost from its chemical blood.)
  • Tarpeur  + (They rest and grow. They also grow and rest. Rarely, they rest without growing or grow without resting.)
  • Cateye  + (They say it blinks once a year, in honour of summer's end.)
  • Shimmerain  + (They say that when a rainbow appears over water, the SHIMMERAIN are spawning.)
  • Circupop  + (They train hard everyday by building snowmen mixed with ice and rock, before kicking them as hard and as quickly as they can. They also enjoy having snowball fights to help improve their aim.)
  • Baoby  + (They travel from river to river in search of water to drink and store. The leafy ossicones on its head conceal movable points that act similar to a dowsing rod. Many creatures follow Baoby in droughts.)
  • Caticane  + (They will often attack other Caticane to break their glass bodies and extract the addicting chemicals from them. They are very violent, especially under the influcence of their bodily drugs.)
  • Emperula  + (They will often find abandoned churches anThey will often find abandoned churches and monuments, and will hang upside down from the wooden beams. They are worshipped by the local people. Due to their serene grace and royal appearance, many will often go to their territory to bring them gifts of food and comfort. It is illegal to kill this tuxemon due to its religious symbolism.is tuxemon due to its religious symbolism.)
  • Octotangle  + (This dark and powerful tuxemon enjoys hiding in the piles of toys in abandoned toy shops, ready to feast upon the souls of curious children hoping to steal a toy. They absorb their spirit, allowing their tentacles to grow and their shell to grow harder.)
  • Patheak  + (This small and chubby little tuxemon has little self-confidence, so without its unique feature, it would be practically useless in battle. However, with the love and support of its trainer, the tuxemon can transform into a very strong and courageous form!)
  • UF0  + (This strange creature seems to be drawn by sounds that are too high for human ears to hear.)
  • Wolffsky  + (This tuxemon is very friendly. It is common to go hunting with the help of WOLFFSKY.)
  • Lunacalis  + (This tuxemon is very popular around the time of the region's Moon Festival, in which the region celebrates the visit of the moon goddess. They are said to inspire the region's favourite delicacy, the mooncake.)
  • Qetzlrokilus  + (This tuxemon would dive into groups of other dinosaur tuxemon and burn them. They also enjoy setting forests alight and dropping their ashes into water to spoil its purity.)
  • Metesaur  + (This tuxemon would enjoy diving into the ground and leaving marks. Sometimes, the tuxemon would misjudge the hit and land in trees, starting huge and dangerous forest fires)
  • Angesnow  + (Those who survive getting lost in hostile, icy conditions often mention a mysterious presence guiding them even when the snow is too heavy to see through.)
  • Pandosive  + (Through evolution, the lantern on the tuxemon begins to rip, allowing a more flames to escape through the safety of the paper wrapping. When it is excited, its tail will flash and make a happy crackling sound, almost like a firework.)
  • Folstein  + (Through evolution, the tuxemon becomes much more aggressive and suddenly feels the need to smash down trees. They contribute significantly to the ecosystem of the region, as they can knock down dead trees and free up space for new plants to bloom)
  • Krabtain  + (Through evolution, their panicky disposition simply disappears as they become strong and brave new leaders. They learn to discipline their cabin crew by hitting at them with its huge and powerful claws.)
  • Squabbit  + (To prove themselves, they will fight tooth and nail over even the smallest thing.)
  • Toxiris  + (Toxiris is extremely powerful, it violently poisons everything in his way.)
  • Tumbledillo  + (Tumbledillo have a mystical connection to a particular road, and they guard it from people who would interfere with it - even pothole repair crews!)
  • Tumblequill  + (Tumblequill rolls along the highways, gathering up useful items for its nests from the rubbish left by the side of the road.)
  • Tungrub  + (Tungrub have small magnetic ports in their bodies which pull them close to their parent Worbolt to keep them safe.)
  • One-Two  + (Two decisive strikes bring the target to its knees.)
  • Uneye  + (Uneye lurks in the shadows, and on the edge of vision.)
  • Taupypus  + (Upon their birth, a TAUPYPUS' eyes are burst by its mother. That way, their eyes will never sting when they dive into the water.)
  • Pythock  + (Using its shadow puppets, it can use them to fight its opponent with great accuracy and speed. They are much more confident, and will sometimes even use their shadow puppets to entertain small children at puppet shows.)
  • Vigueur  + (VIGUEUR compete to see who can lift the heaviest rocks. When they lift one that is too heavy, it squashes them and scatters TARPEUR seeds.)
  • Virware  + (VIRWARE is usually dormant until the victim activates it, either through downloading a corrupt app or clicking an infected link. Once activated, VIRWARE may complete any number of tasks.)
  • Overgrowth  + (Vines lash the target, locking them in place.)
  • Waysprite  + (WAYSPRITE are said to form when a person faces a difficult decision.)
  • Beenstalker  + (What BEENSTALKER lacks in sense and grace, it makes up for in sheer enthusiasm and goodwill. It delights in scaring off vermin, but never harming them.)
  • Medipup  + (When MEDIPUP sniff out sickness, they bounce over and nuzzle the affected creature. MEDIPUP's wet noses are effective, but some patients have been crushed under an overly enthusiastic pack.)
  • Lapinou  + (When SQUABBITS were taken as fashionable pets, they adapted to domestic life and lost their violent natures.)
  • Volconey  + (When VOLCONEY thump the earth with their gigantic feet, they call more and more THUMPURN and VOLCONEY to the warren. But when enough strike the earth at once, it is said to cause volcanic eruptions.)
  • Urcine  + (When a FURNURSUS is born without the fire inside, it is abandoned in the forests as an URCINE.)
  • Shrab  + (When a SHEYE frees its mind from always contemplating serious thoughts, it becomes a SHRAB, free in body to wander the world.)
  • Narcileaf  + (When a SHYBULB has restored a garden to glory, it morphs and proudly takes credit for its work.)
  • Fuzzlet  + (When a child is no longer around to play with their toys, they sometimes come to life.)
  • Sclairus  + (When a crop is left unharvested - be it from laziness or disaster - its scarecrow becomes a dark and living creature.)
  • Turnipper  + (When a field is abandoned to the crows, locusts and mice, a TURNIPPER will sometimes dig itself out of the ground to defend the crops.)
  • Shybulb  + (When a garden is neglected, a SHYBULB moves in and quietly tends the droopy plants.)
  • Woodoor  + (When a haunted house burns to the ground, sometimes all that is left is the front door. It hops away to find its next home.)
  • Sadito  + (When a person is feeling too sad, SADITO will carry that burden for them.)
  • Jelillow  + (When a person rests their head on Jelillow, its jelly-like skin causes them to fall into a deep sleep. If someone is having sleeping problems, then this monster will be used to help them.)
  • Hatchling  + (When an egg does not want to hatch and begin its next life stage, it becomes a HATCHLING.)
  • Aardorn  + (When born it is placed in an anthill and left to eat its way out.)
  • Masknake  + (When frightened or aggressive, it flashes a beautiful pattern with its tail.)
  • Marvantis  + (When it evolves, the only trace of its original mimickry is its red ornaments.)