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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "TXMN Blurb" with value "Vines lash the target, locking them in place.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Aerodin  + (This faun emits no smell and is as light as a feather, helping it evade predators when its mother leaves to forage.)
  • Spectera  + (This leaf-winged bat is omnivorous, but prefers fruit. Both the male and female look after young.)
  • Patheak  + (This small and chubby little tuxemon has little self-confidence, so without its unique feature, it would be practically useless in battle. However, with the love and support of its trainer, the tuxemon can transform into a very strong and courageous form!)
  • UF0  + (This strange creature seems to be drawn by sounds that are too high for human ears to hear.)
  • Wolffsky  + (This tuxemon is very friendly. It is common to go hunting with the help of WOLFFSKY.)
  • Lunacalis  + (This tuxemon is very popular around the time of the region's Moon Festival, in which the region celebrates the visit of the moon goddess. They are said to inspire the region's favourite delicacy, the mooncake.)
  • Qetzlrokilus  + (This tuxemon would dive into groups of other dinosaur tuxemon and burn them. They also enjoy setting forests alight and dropping their ashes into water to spoil its purity.)
  • Metesaur  + (This tuxemon would enjoy diving into the ground and leaving marks. Sometimes, the tuxemon would misjudge the hit and land in trees, starting huge and dangerous forest fires.)
  • Krokivip  + (This venomous crocodilian enjoys ambushing from the water. As it grows closer to evolution, it seeks out larger bodies of water.)
  • Angesnow  + (Those who survive getting lost in hostile, icy conditions often mention a mysterious presence guiding them even when the snow is too heavy to see through.)
  • Pandosive  + (Through evolution, the lantern on the tuxemon begins to rip, allowing a more flames to escape through the safety of the paper wrapping. When it is excited, its tail will flash and make a happy crackling sound, almost like a firework.)
  • Folstein  + (Through evolution, the tuxemon becomes much more aggressive and suddenly feels the need to smash down trees. They contribute significantly to the ecosystem of the region, as they can knock down dead trees and free up space for new plants to bloom)
  • Krabtain  + (Through evolution, their panicky disposition simply disappears as they become strong and brave new leaders. They learn to discipline their cabin crew by hitting at them with its huge and powerful claws.)
  • Squabbit  + (To prove themselves, they will fight tooth and nail over even the smallest thing.)
  • Searino  + (Trainers often joke that SEARINO's tail is so hot, it can melt the coldest of hearts.)
  • Tumbledillo  + (Tumbledillo have a mystical connection to a particular road, and they guard it from people who would interfere with it - even pothole repair crews!)
  • Tumblequill  + (Tumblequill rolls along the highways, gathering up useful items for its nests from the rubbish left by the side of the road.)
  • Tungrub  + (Tungrub have small magnetic ports in their bodies which pull them close to their parent Worbolt to keep them safe.)
  • One-Two  + (Two decisive strikes bring the target to its knees.)
  • Uneye  + (Uneye lurks in the shadows, and on the edge of vision.)
  • Taupypus  + (Upon their birth, a TAUPYPUS' eyes are burst by its mother. That way, their eyes will never sting when they dive into the water.)
  • Pythock  + (Using its shadow puppets, it can use them to fight its opponent with great accuracy and speed. They are much more confident, and will sometimes even use their shadow puppets to entertain small children at puppet shows.)
  • Verglasta  + (VERGLASTA's ballista-like tail can launch ice shards with incredible force.)
  • Vigueur  + (VIGUEUR compete to see who can lift the heaviest rocks. When they lift one that is too heavy, it squashes them and scatters TARPEUR seeds.)
  • Virware  + (VIRWARE is usually dormant until the victim activates it, either through downloading a corrupt app or clicking an infected link. Once activated, VIRWARE may complete any number of tasks.)
  • Overgrowth  + (Vines lash the target, locking them in place.)
  • Waysprite  + (WAYSPRITE are said to form when a person faces a difficult decision.)
  • Witty  + (WITTY can often be found following CACKLEEN and BEWHICH around.)
  • Wolololl  + (WOLOLOLL's sharp spines are tipped with a deadly venom)
  • Beenstalker  + (What BEENSTALKER lacks in sense and grace, it makes up for in sheer enthusiasm and goodwill. It delights in scaring off vermin, but never harming them.)
  • Bewhich  + (When BEWHICH holds its breath, it can appear as a beautiful - though sinister - human.)
  • Quanthus  + (When CIRCEECE morphs into QUANTHUS, its appearance becomes more menacing and crystalline. Its once circuit-like patterns solidify into a sharp, triangular structure.)
  • Medipup  + (When MEDIPUP sniff out sickness, they bounce over and nuzzle the affected creature. MEDIPUP's wet noses are effective, but some patients have been crushed under an overly enthusiastic pack.)
  • Lapinou  + (When SQUABBITS were taken as fashionable pets, they adapted to domestic life and lost their violent natures.)
  • Duggot  + (When TUMBLEBEE tries to drink fruit juice, a DUGGOT may latch on and take over its brain.)
  • Volconey  + (When VOLCONEY thump the earth with their gigantic feet, they call more and more THUMPURN and VOLCONEY to the warren. But when enough strike the earth at once, it is said to cause volcanic eruptions.)
  • Foilett  + (When a FOILETT sees food, it is quick to swallow it up. It can produce the food later, as good as when FOILETT found it.)
  • Urcine  + (When a FURNURSUS is born without the fire inside, it is abandoned in the forests as an URCINE.)
  • Shrab  + (When a SHEYE frees its mind from always contemplating serious thoughts, it becomes a SHRAB, free in body to wander the world.)
  • Narcileaf  + (When a SHYBULB has restored a garden to glory, it morphs and proudly takes credit for its work.)
  • Fuzzlet  + (When a child is no longer around to play with their toys, they sometimes come to life.)
  • Sclairus  + (When a crop is left unharvested - be it from laziness or disaster - its scarecrow becomes a dark and living creature.)
  • Turnipper  + (When a field is abandoned to the crows, locusts and mice, a TURNIPPER will sometimes dig itself out of the ground to defend the crops.)
  • Shybulb  + (When a garden is neglected, a SHYBULB moves in and quietly tends the droopy plants.)
  • Woodoor  + (When a haunted house burns to the ground, sometimes all that is left is the front door. It hops away to find its next home.)
  • Sadito  + (When a person is feeling too sad, SADITO will carry that burden for them.)
  • Jelillow  + (When a person rests their head on Jelillow, its jelly-like skin causes them to fall into a deep sleep. If someone is having sleeping problems, then this monster will be used to help them.)
  • Hatchling  + (When an egg does not want to hatch and begin its next life stage, it becomes a HATCHLING.)
  • Aardorn  + (When born it is placed in an anthill and left to eat its way out.)
  • Parappi  + (When cut PARAPPI oozes syrup that seals and hardens over its enemies, turning them to amber.)
  • Masknake  + (When frightened or aggressive, it flashes a beautiful pattern with its tail.)