Difference between revisions of "Fondent region"
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Once reopened, they allow you to travel immediately and safely to any city or town that you have already been to. | Once reopened, they allow you to travel immediately and safely to any city or town that you have already been to. | ||
== | == Organisations at the time of The Spyder in the Cathedral == | ||
see [[Cathedral]] | see [[Cathedral]] | ||
Revision as of 18:06, 6 February 2024
The Fondent region is a small coastal country in the world, dominated by mega-corporations, called Pillars. Of these, the most prominent and powerful is the news and entertainment media monopoly Omnichannel. It is the location of two proposed plots:
- The Spyder in the Cathedral, where five Pillars are scheming together to take full control of the region.
- Qiangong2's plot, where Omnichannel has total control and the other Pillars do not exist.
Name
The region is named after "fondant", the icing on wedding cake, and the "fundament" (the Heavens, referring to the Cathedral). The towns and cities in the region are named after wedding anniversaries.
Other names proposed by Apollonius:
- Ancient names of the Nile: Fiaro, Iteru, Neilo, Shihor
- Chinese-inspired: Jingdi, Jingsho, Jangjo, Tiensha (I can explain the meanings, if you like)
- Anagrams of “libre”: Lerbi, Lirbe, Berli, Birle
Locations
Town mottos in brackets.
- Paper Town
- Route 1
- Cotton Town ("A growing force")
- Route 2
- City Park ("Proof that beauty and mining can co-exist")
- Achievement Maniac's Hut
- Leather Town
- Museum
- Battle Pit
- Route 3
- Shaft HQ
- Wayfarer Inn
- Route 4
- Flower City
- Nimrod HQ
- Pet Shop
- Side Route A
- Mansion
- Route 5
- Timber Town
- Dojo of the Five Elements
- Scoop HQ
- Walled Garden (endgame)
- Tunnel B
- Route 6
- Candy Town
- Hospital
- Greenwash HQ
- Private Garden
- Art Critic's House
- Sea Route C
Original layout
The original map was spread out.
Town features
Scoop Stores
These combination fast food and retail stores sell items, and will also heal your tuxemon - for a fee, or if you sit through an ad from one of their sponsors.
They offer other services that are slowly made redundant by Team Bazaar:
- Banking
- Renaming
- Contacts
- Badges
- Healing
Team Hideouts
In each city, Team Bazaar, the hackers and free spirits, find hideouts where they can avoid the Pillars' scrutiny. They're a place for battle and healing, as well as scoring new open source apps that Team Bazaar programmers have developed.
Examples include:
- An abandoned Mansion they're squatting in
- Cafes
Challenge Circles
Before each city or town's hideout will accept you and give you free healing, you have to defeat a bunch of them in battle.
Apps
Riverboat Stations
Once reopened, they allow you to travel immediately and safely to any city or town that you have already been to.
Organisations at the time of The Spyder in the Cathedral
see Cathedral
Organisations at the time of Qiangong2's plot
see Qiangong2's plot
Healing
Healing in the Fondent region comes at a cost - initially we were thinking the player would have to sit through an in-game advertisement (for Greenwash Graze-X or Miaownolith Milk or something, not a real product). But another option would be to actually charge the player each time.
The fee might be $1 per HP - or double that if there's a "call out fee" - i.e. if the player blacked out.
Players could also buy private health insurance which might save them money - but it would come with a hefty cost both in terms of the fee and the excess. It would also have a long list of terms and conditions which the player could read - but which would take a while, and they'd keep getting prompted to quit reading.
Centre dialogue
Would you like to heal your monsters?
All done. That will be $x dollars. [Or: Plus a $x call-out fee since we had to send the ambulance to collect you.]
Oh, you can't afford to pay? No problem. We'll add it to your bill, plus 10% interest. [Interest charged on all money owing not just new debt.]
When you win money, we'll take a share [50%] until you've paid us back. Easy peasy!
AMBEARANCE COVER - PRIVATE HEALTH INSURANCE OFFERING
After every few lines, the dialogue prompts: "There's X more pages. Keep reading? Y/N"
Private health insurance offering for one (1) person (hereafter, the "licence holder"), applying to up to fifty (50) monsters captured, traded, bought, won or otherwise possessed by the licence holder. This offering is only valid between 1 January and 31 March of this year. Ambearance Cover Ltd can withdraw the offering at any time.
Ambearance Cover is available for all persons between 15 and 65 years of age. It pays medical costs for a licence holder's monsters at all approved hospitals, approved allied health facilities and approved vetinerarians and specialists (whether administered in their office or on-site).
For the avoidance of doubt, Ambearance Cover does not apply to:
- Treatment of a licence holder's own injuries, sickness, disease, disability, etc. or any other medical or health procedure relating to any human.
- Any prescription or non-prescription medicines, pharmaceuticals, prosthetics, crutches, wheelchairs, therapeutic devices, or other items, whether deemed necessary or unnecessary for the treatment of a medical condition otherwise eligible under this policy.
- Cosmetic or other procedures.
- Providing any items or support for a monster to morph.
- Renaming, retraining or otherwise modifying a monster in any way.
- Breeding, fertilisation, "day care", fertility treatment or other reproductive services.
- Incubation, delivery or other birthing services.
Licence holders may not capture, trade, buy, win or otherwise possess other humans for the purpose of them qualifying as "monsters" Humanoid "monsters" are eligible for healing only at Ambearance Cover's discretion.
Ambearance Cover is a progressive scheme that is charged in proportion to a licence holder's ability to pay. Ambearance Cover Ltd will receive the first 5% of all the licence holder's earnings from any source ("licence fee"). Ambearance Cover Ltd reserves the right to unilaterally modify this rate without notice if its deems that the policy has been "abused".
"Abuse" of the policy includes but is not limited to:
- Trading or otherwise receiving monsters for the exclusive, part or potential purpose of bringing them under the insurance policy of a licence holder.
- Waiting until multiple monsters need treatment before seeking healing in order to only pay the excess once.
A licence holder that fails to report, fails to accurately report, fails to pay or otherwise withholds any part of Ambearance Cover's licence fee will be liable for three times the amount withheld, plus 10% per month compounding weekly.
Excess is $100 in all cases. The excess can be modified at any time without consultation or the licence holder being informed ante facto or post facto.
A house somewhere
Dialogue:
BOY. If the player talks to the boy while the player's monsters are all at full health
Wow, your monsters look really healthy! That's so great. You must be rich to be able to look after them so well. Hey -- if I gave you my buddy RUFF, you'd look after her, right? YES
- SNIFF* I'm going to miss you, buddy. But it's for the best.
NO Oh. Yeah. Fair enough. It's real expensive, I know.
Otherwise.
Hey, your monsters are in rough shape. I understand what you're going through. My WOLFFSKY got herself hurt, but we can't afford the doctor's fees just now to look after her. It's rough.
PARENT. I feel bad. When we got him that WOLFFSKY for his birthday, we never realised how much the vet fees would be. We just can't afford them. And then RUFF got in that fight ...
If you come back to the house later:
Hey, how's RUFF going? You're taking good care of her, right?
If RUFF is in your party and fully healed, dialogue option:
Return RUFF to boy?
YES
Oh wow! Oh wow! You just made my day. My week! My year! I missed RUFF so much. *SNIFF* You're the best!