Dojo of the Five Elements

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The Dojo is based in Flower City. The Dojo is mostly a chance to battle lots of Monk trainers, but it also teaches you the details of tuxemon battling - with diagrams of the different stats, how the types work, when to swap out moves, etc.

Bottom Floor[edit | edit source]

Dojo Level 1.png

Maniac

  • How are you finding the Dojo? ... You should become a monk here. You already have the vow of silence covered!

A. Granny Fu (First time)

  • Let me tell you how Morphing works. Throughout their lives, most monsters pass through different stages. For example, a Rockitten may become a Rockat and then a Jemuar. This is called Morphing. Most Morphing occurs because a monster reaches a certain level, but there are other ways that Morphing can occur, like Dollfin becoming Bigfin when exposed to Sweet Sand.

(First and later times)

  • I have developed a potion that reverts a tuxemon back to its base form. Shall I give the Button Potion to one of your tuxemon?
  • $500 Y/N. Pick a tuxemon.

a. Blackboard

  • It's the Mentor's notes on Morphing. Throughout their lives, most monsters pass through different stages. For example, a Rockitten may become a Rockat and then a Jemuar. This is called Morphing. Most Morphing occurs because a monster reaches a certain level, but there are other ways that Morphing can occur, like Dollfin becoming Bigfin when exposed to Sweet Sand.

B. Maniac Yin (First time)

  • Let me tell you how Stats works. Monsters have six Stats: HP, Melee, Ranged, Armor, Dodge and Speed. HP determines how much Damage they can take from attacks before passing out. Melee determines how much Damage their melee and touch attacks do. Ranged determines how much Damage their ranged and reach attacks do. Armor reduces Damage from melee and reach attacks. Dodge reduces Damage from ranged and touch attacks. Whichever monster has the higher Speed acts first in battle.

b. Blackboard

  • It's the Mentor's notes on Stats. Monsters have six Stats: HP, Melee, Ranged, Armor, Dodge and Speed. HP determines how much Damage they can take from attacks before passing out. Melee determines how much Damage their melee and touch attacks do. Ranged determines how much Damage their ranged and reach attacks do. Armor reduces Damage from melee and reach attacks. Dodge reduces Damage from ranged and touch attacks. Whichever monster has the higher Speed acts first in battle.

C. Scout Zhu (First time)

  • Let me tell you how Tastes work. Every monster has two Tastes: Warm and Cold. A Warm Taste makes the monster 10 percent better in one Stat: Speed for Peppy Taste, Melee for Salty Taste, Armor for Hearty Taste, Ranged for Zesty Taste and Dodge for Refined Taste. A Cold Taste makes the monster 10 percent worse in one Stat: Speed for Mild Taste, Melee for Sweet Taste, Armor for Soft Taste, Ranged for Flakey Taste and Dodge for Dry Taste.

(First and later times)

  • I have developed a potion that changes a tuxemon's taste. Shall I give the Taste-Changer Potion to one of your tuxemon?
  • $50 Y/N. Pick a tuxemon. Pick whether to change their Warm Taste or their Cool Taste.
  • It is changed to a random new taste.

c. Blackboard

  • It's the Mentor's notes on Tastes. Every monster has two Tastes: Warm and Cold. A Warm Taste makes the monster 10 percent better in one Stat: Speed for Peppy Taste, Melee for Salty Taste, Armor for Hearty Taste, Ranged for Zesty Taste and Dodge for Refined Taste. A Cold Taste makes the monster 10 percent worse in one Stat: Speed for Mild Taste, Melee for Sweet Taste, Armor for Soft Taste, Ranged for Flakey Taste and Dodge for Dry Taste.

D. Granny Xiang (First time)

  • Let me tell you how Techniques work. In combat, monsters can choose from up to four techniques that they know. Techniques have an accuracy, which determines how likely they are to occur. If a technique has a Power, that determines how much Damage it does. Some techniques impose a condition on the user or the target, or both - and the technique's Potency determines how likely that is to occur. Some techniques, once used, take a while to become available again.

(First and later times)

  • I have developed a potion that allows a tuxemon to re-learn a technique that it has forgotten. Shall I give the Re-Learner Potion to one of your tuxemon?
  • $200 Y/N. Pick a tuxemon. Pick a technique to forget. Pick a technique to learn.

d. Blackboard

  • It is the Mentor's notes on Techniques. In combat, monsters can choose from up to four techniques that they know. Techniques have an accuracy, which determines how likely they are to occur. If a technique has a Power, that determines how much Damage it does. Some techniques impose a condition on the user or the target, or both - and the technique's Potency determines how likely that is to occur. Some techniques, once used, take a while to become available again.

Second Floor (Types)[edit | edit source]

Dojo Upper Level (5 People).png

(When you first enter, the Master approaches.)

1. Master Wan

  • "On this level, you must prove your mastery of the five great elements that make up everything in the universe."
  • "Every monster is composed of one or two elements, and every move that they can perform is composed of one or two elements. A monster's element determines which moves it resists, and which moves it is weak against. It takes half damage from moves of the element it is resistant to, and double from moves of the element it is weak against."
  • "Each monk in this room specialises in monsters of a particular type, but each has found a way to develop their strengths and to mitigate their weaknesses. Talk to me once you have defeated them all."

(After you have defeated them all)

  • Congratulations. Now prove what you have learned in battle against me.
  • Aardorn (level 20), Embazook (level 20), Budaye (level 20), Hydrone (level 20), Djinnbo (level 20, with Shapechange)
  • (Then he disappears in a puff of smoke and is replaced by the stairs to the next level.)

A. Monk Toph

  • "I may have a team of Earth tuxemon, but they all have high Melee or Ranged stats. I use that to overwhelm your defences, even if you are strong against Earth."
  • Rockat level 20, Rhincus level 20, Aardorn level 20, Sludgehog level 20, Forturtle level 20, Vivipere level 20
  • "Of course, this strategy depends on your opponents having low Armour and Dodge stats. Good job. Let me heal you."

B. Monk Sokka

  • "My tuxemon are all of the Metal type, but they each have a second element, or know a technique with two elements. That makes their strengths and weaknesses more difficult to predict."
  • Hydrone (level 20), Miaownolith (level 20), Embazook (level 20), Grintrock (level 20)
  • "Of course, dual types still have some weaknesses - sometimes twice as many as others. Good job. Let me heal you."

C. Monk Yangchen

  • "My Wood tuxemon all know Fire moves, so if you send a Metal tuxemon against me to take advantage of their weakness to Metal, we'll meet it with Fire.
  • Sapsnap (level 20), Trapsnap (level 20), Dandylion (level 20), Budaye (level 20)
  • "Of course that strategy doesn't work if non-Metal types are using Metal techniques. Good job. Let me heal you."

D. Monk Kataro

  • "My Water tuxemon know techniques that work around their weakness, whether that's using Sinkhole to mitigate their weakness towards Earth techniques, or using the fixed damage move Perfect Cut so it's not halved against Wood types.
  • Hydrone (level 20)
  • "Of course, these mitigating strategies carry an opportunity cost. Good job. Let me heal you."

E. Monk Iroh

  • "I am a Fire-type specialist. Each of my tuxemon knows Fire moves, and moves of one other type. I'll always have a monster that can target a monster's weakness.
  • Cardiwing (level 20, with Peregrine), Djinnbo (level 20, with Shapechange), Abesnaki (level 20, with Viper), Masknake (level 20, with Radiance), Prophetoise (level 20, with Demiurge)
  • "Of course, they do still have their Fire weaknesses. Good job. Let me heal you."

Third Floor (Stats)[edit | edit source]

Dojo Upper Level (5 People).png

(When you first enter, the Master approaches.)

1. Master Tu

  • "On this level you must prove your mastery of the six vital statistics of tuxemon: HP, Melee, Ranged, Armour, Dodge and Speed."
  • "Each monk in this room specialises in monsters with one very high stat. To overcome this, you will have to make clever use of your own creatures' stats. Talk to me once you have defeated them all."

(After you have defeated them all)

  • Congratulations. Now prove what you have learned in battle against me.
  • Urcine (level 30), Skwib (level 30), Mystikapi (level 30), Graffiki (level 30), Sludgehog (level 30)
  • (Then he disappears in a puff of smoke and is replaced by the stairs to the next level.)

A. Monk Ares

  • "My tuxemon have great Melee or Ranged stats, or both, so their attacks hit hard."
  • Urcine (level 30), Flambear (level 30), Boltnu (level 30), Tourbidi (level 30)
  • Here is a TM that you may find useful: Scope. It tells you what a tuxemon's statistics are, meaning you can target melee and ranged attacks based on which are weak towards them. I'll also heal you.

B. Monk Orion

  • "My team all have excellent Dodge stats, making it very difficult to get a successful ranged attack off against them."
  • Skwib (level 30), Miaownolith (level 30), Grimachin (level 30), Drashimi (level 30)
  • Here is a TM that you may find useful: Shadow Boxing. It uses your Melee and their Dodge, allowing your strong melee attackers to get around an enemy with high Armour. I'll also heal you.

C. Monk Hephastus

  • "My team all have excellent Armour, so melee attacks just bounce off of their thick hides.
  • Mystikapi (level 30), Lightmare (level 30), Loliferno (level 30), Embra (level 30)
  • Here is a TM that you may find useful: Blade. It goes before most other moves, allowing a slow creature to get the advantage. I'll also heal you.

D. Monk Hermes

  • "My team are lightning-quick, with high Speed. By the time you get around to attacking, we'll have already defeated you."
  • Capiti (level 30), Graffiki (level 30), Volcoli (level 30), Eaglace (level 30)
  • Here is a TM that you may find useful: Panjandrum. Its damage is a portion of the target's maximum HP, so it's as effective against high HP foes as it is against low HP ones. I'll also heal you.

E. Monk Saturn

  • "My team are tough as nails, with incredibly high HP.
  • Hampotamos (level 30), Baobaraffe (level 30), Shnark (level 30), Sludgehog (level 30)
  • Here is a TM that you may find useful: All In. It heals you a little, improving your odds of holding out against durable monsters. I'll also heal you.

Top Floor[edit | edit source]

Dojo Top Level.png

A. Riddler Thri

  • Congratulations, you have proven yourself an excellent trainer. You will face only one further adversary: me!
  • Sampsage level 35, Sampsack level 35
  • You are a true master of battle and have earned a reward. Tell me, do you favour strength or strategy?
  • (If strength) In that case, take this Sampsack. Its power is unrivalled.
  • (If strategy) In that case, take this Sampsage. Its cunning is unrivalled.

Thri heals the Protagonist.

As the Protagonist goes to leave:

Rival Billie

  • Hey cheapskate! I'm training here too. You know, this Tuxepedia thing isn't half bad. I bet you only like it cos it's free, though.
  • STARTER level 35, Eyesore level 35, Cardiwing level 35, Viviphyta level 35
  • Hmmm, I can tell from your Tuxepedia edits that you know your stuff.
  • "Billie has added their tuxemon data to TUXEPEDIA" (Tuxepedia updated with their STARTER's details, and both its morphs, and Eyenemy, Eyesore, Cardiling, Cardiwing, Vivipere and Viviphyta)