User:Jaskrendix

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Melee, ranged, etc. can be changed Exotic, simple, etc. can be changed

ideas techniques + mechanics[edit | edit source]

  • Copycat: Copies a random technique from its opponent's move list.

mechanic: User copies a random technique from its opponent's move list. Technique effect called "mimic", structure "mimic random" (1 randomly) or "mimic all" all the moves (4)

  • Split or Duplicate: Creates a single copy of itself, but with 50-60% of its original HP, making it harder to hit and increasing its chances of survival.

mechanic: The copies absorb damages instead of the monster (this is tricky, so I'm writing it down as a reminder, so I can sleep on it) or harder to hit (simpler).

if the monster[edit | edit source]

is "need to figure out"[edit | edit source]

  • Ambush: Launches a surprise attack from underwater, inflicting critical damage. (damage)
  • Hug: Hugs that can be used to immobilize opponents. (special, condition imposer)
  • Solar Flare: Absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
  • Lunar Eclipse: Absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Shooting Star

has claws (Fire Claw, Ice Claw):[edit | edit source]

  • Claw Toss: Throws one of its claws at the opponent, dealing damage and potentially (ranged, insert condition).

has teeth[edit | edit source]

  • Jaw Crush: Bite that can crush bones and deal massive damage. (melee, damage)

has horns or antlers[edit | edit source]

  • Horn Charge: Uses the monster's horns to knock the opponent back and deal damage. (melee, damage + sniping target)

has scales[edit | edit source]

  • Scale Slash: Uses the monster's scales to cut through opponents. (melee, damage)
  • Scale Armour: Provides increased resistance to physical attacks. (special, defense)

has shells (Hard Shell)[edit | edit source]

  • Shell Spin: Uses the monster's shell to damage opponents around it. (melee, damage)
  • Shell Defense: Uses the monster's shell to protect itself from attacks. (special, defense)

has tentacles (Venomous Tentacle)[edit | edit source]

  • Tentacle Lasso: Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (melee, damage)
  • Tentacle Trip: Trips the opponent with tentacles, knocking them to the ground. (damage + sniping target)

has wings (Wing Tip, Gust)[edit | edit source]

  • Wing Glide: Glides through the air, avoiding attacks and potentially delivering a surprise attack. (ranged, damage + low accuracy + high power -> powerful?)

has legs[edit | edit source]

  • Leg Sweep: Sweeps its legs at the opponent, knocking them to the ground. (melee, damage)

has fins[edit | edit source]

  • Aquatic Blade: Slashes at the opponents with its fins, dealing damage. (touch, damage)

can jump[edit | edit source]

  • Bouncy Leap: Jump that create a shockwave upon landing, dealing damage to opponents in the area. (ranged, damage)

has a hexoskeleton[edit | edit source]

  • Carapace Crush: Uses its armored exoskeleton to deliver a devastating, crushing blow.

has sonar ability[edit | edit source]

  • Sonic Pulse: Emits a high-pitched sound wave that disorients the opponent. (special, no damage, condition imposer, confusion)
  • Cacophony: Deals damage to opponents and potentially causes them to become disoriented, as if they're being affected by a chaotic mixture of sounds. (ranged, damage, condition imposer, confusion)
  • Echo Location: Allows the user to sense the location of opponents, potentially making it easier to hit them. (no damage, increasing accuracy)

if the effect[edit | edit source]

is "cooldown"[edit | edit source]

if the monster has pouch[edit | edit source]

  • Pouch Reset: Digs into its pouch and rummages through its contents, somehow managing to reset the cooldown timers on all its other moves. (special, simple)

if the monster has flame tag[edit | edit source]

  • Ember Rekindle: Rekindles the flames within, resetting the cooldown timers on all its other moves and potentially igniting a new wave of passion and energy. (special, simple)

if the monster has water tag[edit | edit source]

  • Tidal Refresh: Calls upon the soothing power of the ocean, washing away fatigue and resetting the cooldown timers on all its other moves. (special, simple)

if the monster has plant tag[edit | edit source]

  • Photosynthetic Boost: Harnesses the energy of the sun and the power of photosynthesis, rejuvenating its systems and resetting the cooldown timers on all its other moves. (special, simple)

if the monster has some psychological tag[edit | edit source]

  • Mindful Focus: Enters a state of deep mental clarity, resetting the cooldown timers on all its other moves and potentially unlocking new paths of thought and insight. (special, simple)

if the monster has machine tag[edit | edit source]

  • Oil Change: Replaces its worn-out oil with fresh, high-performance lubricant, increasing its stamina and potentially boosting its speed and agility. (melee, basic)
  • Tune-Up: Performs a quick diagnostic and tune-up, increasing its stamina and potentially boosting its accuracy and critical hit rate. (melee, basic)

if the monster has electric tag[edit | edit source]

  • Charge Station: Plugs into a high-energy power source, recharging its batteries and increasing its stamina. (melee, basic)

if the tag[edit | edit source]

is bug[edit | edit source]

  • Swarm: Surrounds the opponent with a swarm of smaller bugs, increasing their damage. (ranged, animal)
  • Silk Shot: A rapid barrage of silk threads that can entangle and damage opponents. (ranged, animal)
  • Grasshopper Hop: A quick agile hop that can be used to dodge attacks. (special, animal)
  • Spider Web: A sticky web is spun around the opponent, immobilizing them, making them vulnerable to attacks and dealing minor damage. (???, animal, damage, lower speed)

is ghost[edit | edit source]

  • Nightmare: Inflicts a sleep status condition that can prevent the opponent from waking up. (special, condition imposer)
  • Will-o-Wisp: Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks. (special, condition imposer)
  • Perish Song: Both the user and the opponent will faint after five turns. (special, condition imposer)
  • Destiny Bond: If the user is defeated by the opponent, the opponent will also faint. (special, condition imposer)
  • Illusion: Creates a fake version of the user, confusing opponents and making it harder for them to land hits. (special, exotic)
  • Ethereal Shift: Allows the user to shift their position, potentially avoiding attacks and getting into position for a follow-up attack. (special, exotic)
  • Phantom Pain: Deals damage to opponents and potentially causes them to become disoriented, as if they're feeling phantom pain. (ranged, exotic)
  • Spectral Wave: Releases a wave of spectral energy, dealing damage to opponents and potentially causing them to become stunned. (ranged, exotic)Here's the updated technique:
  • Clade: A mysterious, otherworldly blast that deals moderate damage and has a chance to lower the opponent's accuracy. (ranged, exotic)

is toxic[edit | edit source]

  • Toxic Spew: Deal damage to a single target and has a chance to poison them, dealing damage over time. (ranged, condition imposer)
  • Polluted Air: Deals damage to all enemies in a small radius and has a chance to paralyze them. (ranged, condition imposer)
  • Toxic Cloud: Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour. (ranged, condition imposer)
  • Corrosive Spray: Deals damage to a single target and has a chance to lower their melee. (ranged, condition imposer)

is fury[edit | edit source]

  • Furious Strike: Deals massive damage to a single target, but has a high chance to miss. (melee, powerful)
  • Rampage: Deals damage to all enemies in a small radius, with the chance to stun them. (melee, powerful)
  • Blind Fury: Increases the user's speed, but also makes it more likely to attack itself or its allies. (special, exotic)

is leadership[edit | edit source]

  • Mobilize: Heals a small amount of HP to all allies and cures their status conditions. (special, basic)

is shielded[edit | edit source]

  • Bulwark: Creates a shield that absorbs a set amount of damage, protecting the user from harm. (special, basic)

is egg[edit | edit source]

  • Egg Smash: Smashes a hard-boiled egg against the opponent at close range, dealing significant damage and potentially leaving them reeling from the impact. (melee, simple, damage)
  • Egg Throw: Hurls a hard-boiled egg at the opponent from a distance, striking them with a messy and disorienting splat that deals significant damage. (ranged, simple, damage)
  • Rotten Egg: Throws a rotten egg at the opponent to become poisoned. (ranged, condition imposer, damage, poisoned)

is food[edit | edit source]

  • Eat Up: Replenishes the user's HP and resets their move cooldowns, giving them a fresh start. (special, basic)
  • Snack Attack: Deals a small amount of damage to the opponent and also heals the user for a small amount. (melee, simple)
  • Tasty Distraction: Lowers the opponent's accuracy for a turn or two, making it harder for them to land hits. (special, exotic)
  • Food Fight: Increases the cooldown of the opponent's next used move by 2 turns. The user's cooldown for their next move is increased by 1 turn. (or the user's next move has a 20-30% chance to fail or be interrupted.) (special, basic)

is ice[edit | edit source]

  • Ice Shard: Launches a barrage of sharp ice shards at the opponent. (ranged, simple, damage)
  • Blizzard Blast: Unleashes a freezing blizzard. (ranged, powerful, damage)
  • Frozen Grip: Encases the opponent in ice, immobilizing and damaging them. (melee, condition imposer, damage)

is machine[edit | edit source]

  • Gravity Pull: Pulls opponents towards the user, potentially setting them up for a follow-up attack. (special, exotic)
  • Gear Grind: Deals damage to opponents and potentially slows them down, as if their gears are being ground down. (melee, condition imposer)
  • Oil Slick: Creates a slick of oil on the ground, potentially causing opponents to slip and fall. (special, exotic)
  • Turbo Boost: Gives the user a temporary speed boost, allowing them to move faster and potentially avoid attacks. (special, basic)

is a plant[edit | edit source]

  • Nature's Wrath: Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (ranged, simple, damage)
  • Tree Slam: The user slams into the opponent, dealing damage and potentially knocking them back. (melee, simple, damage, sniping target)
  • Storm Call: Summons a storm, dealing damage to opponents and potentially knocking them back. (ranged, simple, damage, sniping target)
  • Root Bind: Binds opponents with roots, immobilizing them and potentially dealing damage. (melee, condition imposer)
  • Pollen Blast: Releases a cloud of pollen, dealing damage to opponents and potentially causing them to become disoriented. (ranged, exotic)

is amphibian[edit | edit source]

  • Leap and Splash: Jumps high into the air and lands on the opponent with a splash, dealing damage. (melee, simple)
  • Muddy Camouflage: Allows the user to blend into muddy or murky environments, becoming harder to hit. (special, exotic)

is water[edit | edit source]

  • Water Shield: Creates a shield of water around the user, absorbing damage and potentially healing them. (special, basic)

is rock[edit | edit source]

  • Gravity Crush: A powerful force is unleashed, dealing massive damage to the opponent and potentially stunning them. (reliable?, basic, damage, lower armour)

Vivipere Ideas[edit | edit source]

Remember: work on holding items

Vivipere new evolutions:

* Vivichrono:
  * Appearance: A serpentine form with shimmering, clockwork-like scales, and a faint aura of temporal distortion.
  * Blurb: "It exists in a state of flux, its very presence causing subtle ripples in the flow of time. Legends say it holds fragments of forgotten futures."
  * Evolution Method: Level up at night while holding a "Time Fragment" item. 
* Vivimorph:
  * Appearance: A fluid, amorphous form that constantly shifts and changes color, mirroring its surroundings.
  * Blurb: "Its form is never fixed, adapting to any environment or threat. It embodies the essence of change and adaptability."
  * Evolution Method: Level up while there is another Vivimorph in the party.
* Vivisphere:
  * Appearance: Enclosed in a crystalline sphere, with its serpentine form visible within, swirling with energy.
  * Blurb: "It harnesses pure, concentrated energy, contained within its crystalline shell. It is a source of immense power, but also great instability."
  * Evolution Method: Level up while holding a "Prism Stone".
* Vivishadow:
  * Appearance: A shadowy, ethereal form, with glowing red eyes and a trail of darkness.
  * Blurb: "It lurks in the shadows, feeding on fear and despair. It is a creature of darkness, embodying the hidden fears of the heart."
  * Evolution Method: Level up in a cave at night.
* Vivilith:
  * Appearance: A stony, armored form, covered in ancient runes and possessing immense physical strength.
  * Blurb: "It embodies the strength and resilience of the earth. It is a guardian of ancient secrets, and a force of immovable power."
  * Evolution Method: Level up while holding a "Hard Stone".

Ecosystem and Species Relationships:

* Vivipere's Role:
  * Vivipere acts as a keystone species, influencing the evolution and behavior of other Tuxemon. Its adaptability and rapid evolution create diverse niches and interactions within the ecosystem.
  * Because of its basic form, it is a main prey animal for many other tuxemon.
* Species Interactions:
  * Vivishadow and Dark-Type Tuxemon: They may share hunting grounds and prey, forming a loose alliance based on mutual benefit.
  * Vivichrono and Psychic-Type Tuxemon: The temporal abilities of Vivichrono may attract or repel Psychic-type Tuxemon, depending on their interactions with time.
  * Vivimorph and Normal-Type Tuxemon: Vivimorph's ability to adapt to any environment allows it to coexist with a wide range of Normal-type Tuxemon.
  * Vivilith and Rock-Type Tuxemon: They share rocky terrains, and Vivilith's stony form suggests a close relationship with Rock-type Tuxemon.
  * Vivisphere and Electric/Light-Type Tuxemon: The energy contained within Vivisphere may attract or be attracted to electric or light based tuxemon.

Further Species Interactions:

  * Vivisphere and Technology: If your game world has technology, explore how Vivisphere's energy interacts with it. Could it power machines, or cause malfunctions?
  * Vivilith and Environmental Impact: Vivilith's presence could alter the terrain, creating new rocky formations or affecting the growth of plants.
  * Vivichrono and Weather: Could Vivichrono's temporal distortions affect the weather patterns in its vicinity?

Legends:

* Vivipere as a Prehistoric Tuxemon:
  * The theory that Vivipere is a prehistoric Tuxemon explains its adaptability and diverse evolution. It may represent an ancestral form from which other Tuxemon evolved.
  * Fossil records could reveal the history of Vivipere and its role in the evolution of the Tuxemon world.

Chaos:

* The Year of Chaos:
  * The year of chaos could cause major ecosystem changes. If all the vivipere are evolving randomly, then the normal food chains, and ecosystems that depend on the normal evolutions of the vivipere would be thrown into chaos. This could cause mass extinctions, and new species to appear.

Expand Pet Shop in Flower City:

* The Vivipere Herder:
  * This NPC makes their living by raising Vivipere, and knows much about their day to day life.
  * They can give the player tips about how to best raise a vivipere.
  * They can explain the differences between the temperaments of the different vivipere evolutions.

   * The herder could have a quest line that unlocks special information about the year of chaos.