Difference between revisions of "The Spyder in the Cathedral"

From Tuxepedia
Jump to navigation Jump to search
 
(44 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Plot]]
Plot organisation page.
= Links =
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]
* [[Tuxemon Inventory (The Spyder in the Cathedral)|Tuxemon Inventory]]
* [[Pillars (The Spyder in the Cathedral)|Pillars]]
* [[Town Features (The Spyder in the Cathedral)|Town Features]]
* [[Omnichannel (plot)]]
[[File:20160229 220423.jpg|thumbnail|My proposed map]]
= Synopsis =
= Synopsis =
* The game begins with a recording of the [[CEO]] of OMNICHANNEL (introducing the Cathedral, the Pillars, tuxemon and unlocking)
* The action begins in PAPER TOWN, where you line up to get a STARTER at the STORE but don't have the Cathedral subscription required - your [[Rivals]] do though! (introducing your rivals and stores)
* After resting at your HOME (introducing your [[Mom]]), you can head back to the STORE
* You do fish a thrown-away, unofficial tuxemon out of the rubbish - but your RIVALS catch you and are scornful, and battle you (touching on the Cathedral and unlocking, and introducing battles and types)
* If you wander around town, you might meet the RIVALS' [[Granny]] (filling you in on Pillars), or see the Riverboat Station or Daycare Centre (introducing these places in anticipation of later)
* In Route 1, you encounter wild tuxemon for the first time
* In Cotton Town, you run into your Mom, who gives you a [[Nu Phone]] (introducing your phone)
* You also see the OMNICHANNEL building, and may be rebuffed by the [[Enforcer]]s when you try to enter (touching on Omnichannel and introducing the Enforcers)
* You enter a CAFE, meet TEAM BAZAAR and get the TUXEPEDIA app (introducing cafes, Team Bazaar and Tuxepedia)
* In Leather Town, you face your first Pillar - [[Shaft]] - and get the chance to buy your first locked tuxemon and TMs (introducing TMs and touching on unlocking and the Pillars). Once you defeat the Pillar, however, the tuxemon are unlocked
* In Route 3, you run into your MOM, who gives you a [[Hoverboard]], and a [[Fisher]], who gives you a [[Fishing Rod]] (touching on your mum and introducing fishing)
* In the Abandoned Lab, you find [[Booster Tech]] (introducing a new evolution option), encounter the VIRUS for the first time, and fight ENFORCERS (introducing Spyder Bite and touching on the Enforcers)
* In Flower City, you face your second Pillar - [[Nimrod]]
* You have to go out of town to find TEAM BAZAAR (forcing you to go to STORES for paid healing until you get there), and are intercepted by your RIVALS who mock your weak tuxemon and talk about the great stuff you can buy from the PILLARS
* When you get to the MANSION that TEAM BAZAAR hang out in, you get a [[Dojo Pass]] (introducing you to the Dojo of the Five Elements). You can retame your TXMN at the Dojo.
* Also in Flower City is a broken-into house with someone who was working on a cure for [[Spyder Bite]] (touching on the virus), and when you go through you find the person who broke in - a [[Spyder Rookie]] (introducing Spyder)
* In Timber Town, the RIVERBOAT STATIONS reopen, and so has the DAYCARE CENTRE you saw in PAPER TOWN all that time ago. You should go back and drop a tuxemon off
* (Note there should be something new in PAPER TOWN to reward you for your trip back. Maybe the SURFING upgrade for your HOVERBOARD? MUM could say: "Hey bojo, your BOARD doesn't work on water. Unless you've got power.")
* Also in Timber Town, you face your third Pillar - [[Scoop]]
* Also in Timber Town, TEAM BAZAAR gives you a CONTACTS APP so you can re-fight all the people you've met before
* Also in Timber Town, THE DOJO OF THE FIVE ELEMENTS introduces many people to fight and teaches you about the mechanics of battle - just in time for rematches via the CONTACTS APP. And who should be in the final room of the DOJO to challenge you for a final test of your skill but your RIVALS? They mention that they've gotten the TUXEPEDIA APP themselves, and they admire your edits - and have done some of their own!
* When you arrive in Candy Town, your tuxemon are confiscated by ENFORCERS because they allegedly have SPYDER BITE - and are taken to the HOSPITAL for quarantine! You'll have to battle with your B team for a while.
* Also in Candy Town, TEAM BAZAAR gives you the RENAME TUXEMON APP - maybe you can name your other tuxemon after your stolen ones :(
* You might try to enter the HOSPITAL, but the scanner rejects any known tuxemon DNA. If only there were a way to scramble tuxemon DNA so it couldn't detect it ...
* There's a picket line on Route 7, formed by employees of the fourth Pillar - [[Greenwash]]! This route heads to Wool Town and Bronze Town, but there's ENFORCERS blocking the way to BRONZE TOWN.
* Dialogue with the protesters indicates that there's a new technology called FUSION developed at GREENWASH, and they reckon that's why the ENFORCERS are interested! But the [[Greenwash Boss]]es tricked everyone into leaving the building, and have locked themselves in while they wait for the ENFORCERS to get through.
* Reliable old MOM drops off [[XP Device]] along this route too (or maybe that's what you get for going back to PAPER TOWN?)
* At Wool City, you can break into GREENWASH HQ by going through the greenhouses - which are full of experimental tuxemon! Creepy, but make sure you catch them all!
* When you beat the BOSSES, you get the FUSION REPORT and can upload it to TUXEPEDIA! Now anyone can fuse any unlocked tuxemon! And now GREENWASH HQ is safe, since there's nothing for the ENFORCERS in there
* FUSION lets you get past the DNA detector at the HOSPITAL, and fight your way through the [[Spyder Rookie]]s - who reveal their plan was to use the quarantine as an excuse to confiscate all UNLOCKED tuxemon and use them to boost their power. SPYDER is a conspiracy within the CATHEDRAL, and it goes right to the top of OMNICHANNEL!
* You grab the KEYCARD off the [[Spyder Boss]] in the HOSPITAL, and retrieve your confiscated tuxemon, and free the SCIENTISTS who can heal all unlocked tuxemon by looking at their DNA
* Before you can return to COTTON TOWN, your RIVALS intercept you! They are tired of your meddling, just let the CATHEDRAL find a cure! After you beat them, they notice that your tuxemon are cured. You mean it was that simple? Just unlocking them and checking their DNA? Then why did the ENFORCERS take our tuxemon? The seed of doubt has been planted in your RIVALS minds ...
* At COTTON TOWN, you fight your way through the SPYDER AGENTS ... but then two of the four OMNICHANNEL BOSSES challenge you at once! You'd be in trouble, but who should arrive but your RIVALS?! The whole VIRUS debacle convinced them that freedom and openness are the way to go, and so each of them joins you for a two-on-two battle with the OMNICHANNEL BOSSES.
* You triumph, and bring down the CATHEDRAL! All tuxemon are unlocked, and there's only a few more tuxemon you need to add to TUXEPEDIA!


= Some thoughts on the concept of the game =
'''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corporations, called Pillars (see [[Cathedral]]). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:
The concept is that how tuxemon are restricted in the game world is analogous to how creative works are restricted in the real world ("creature" and "creative" both come from "create"; a creature was originally a created thing).


But we can use the creatures/creative works that we have to challenge the wicked corporations that would restrict them. As our creatures/creative works grow stronger and more numerous, the wicked corporations are defeated and fewer creatures/creative works are restricted until the protagonist's victory where no creatures/creative works are restricted.  
Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents.  


I think that's a clever and subtle conceit for an open source game to have. It gives the player a goal, and a reason for battling. The use of battling creatures makes sense, because they're a metaphor for the battle of ideas. "As it is above, so it is below" - both Tuxemon: The Game and a tuxemon in the game world are creations that help win the battle of ideas for freedom and open source.
= Main Story =
[[File:New spyder map.png|thumbnail]]


= The Game =
The main story of ''The Spyder in the Cathedral'' follows the player’s journey through the [[Fondent region]], traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see [[#Plot|Plot]] for the narrative).
== Introduction ==


''("Film leader", i.e. the countdown from 10, plays")''
== Region Progression ==
The protagonist begins in [[Paper Town]] and travels through the region in roughly this order:


Hello, I am the [[CEO]] of [[Omnichannel]]. We run the newspapers, TV channels and radio stations for this region. It is my duty to inform you.
[[File:Map - Reminagined.png|thumbnail|[https://wiki.tuxemon.org/index.php?title=File:Compiled_map.png Full map]]]
 
''([[Tumbleworm]] appears)''
 
Tuxemon are the animals that inhabit this world. They love to be captured so their masters can battle them for fun and profit. The strongest win, just like in the world of business.
 
Most monsters are found in the wild. They morph into more advanced forms when they gain experience.
 
But the five Pillars that make up the Cathedral, that is, the five allied companies that operate in this region, have improved on nature. This season, we offer five deluxe tuxemon!
 
''([[Dollfin]], [[Magmaturtle]], [[Memnomnom]], [[Budaye]] and [[Grintot]] appear, with labels. - the "new release" [[Starting Tuxemon]])''
 
These tuxemon morph immediately when exposed to a [[Badge]] - instant gratification!
 
What's more, they let you choose which form they morph into.
 
''(Each is shown in turn with the black silhouette of the two forms it morphs into)''
 
Tokens are available for a modest fee from all stores and Pillars!
 
Ahem, what was I talking about? Oh yes, each Pillar offers one of these exclusive tuxemon, as well as our usual battling and healing services.
 
''(Introductory video ends, and cuts to [[Shopkeeper]] addressing a number of people in his store. All potential protagonist types are present)''
 
What a great presentation from our CEO! All Gold members are being offered a free tuxemon. Just fill in this form.
 
1. What is your name?
 
2. Please attach a photo.
 
''(Here players can choose from a number of options for the protagonist's appearance).''
 
3. What is your appetite for risk and danger? (High/Medium/Low)
 
''(Here players can set the game's difficulty).''
 
4. Which tuxemon would you like? (Dollfin/Magmaturtle/Memnomnom/Budaye/Grintot)
 
''([[Shopkeeper]] goes to each person, collecting the forms. When he reaches the protagonist)''
 
I'm sorry, you are not a Gold member. This offer is for Gold members only. I'll have my [[Shop Assistant]] escort you home.
 
''(Protagonist follows [[Shop Assistant]] to your Home in [[Paper Town]]). Then the game begins. You begin with $250.)''
 
== Places ==
[[File:Compiled map (sized down).png|thumbnail]]


* [[Paper Town]]
* [[Paper Town]]
Line 126: Line 33:
* [[Route 5]]
* [[Route 5]]
* [[Timber Town]]
* [[Timber Town]]
** [[Dojo of the Five Elements]]
** [[Dojo of the Elements]]
** [[Scoop HQ]]
** [[Scoop HQ]]
* [[Tunnel B]]
* [[Tunnel B]]
Line 137: Line 44:
** [[Dragon's Cave]]
** [[Dragon's Cave]]


= Later =
== Travel ==
* Four legendary tuxemon, based on the animals of the four cardinal directions
Your [[Mom]] gives you a Surfboard that allows water travel. It is required to reach:
* A terrifying and very powerful tuxemon that was created using the FUSION technology - but it stuck, so it rampaged and then hid
* [[Candy Town]]
* Reward for "completing" TUXEPEDIA
* [[Volcoli]] in [[Dryad's Grove]]
* A post-game ISLAND RESORT where you can buy any item, acquire any tuxemon, battle any person, and where you can test out battle tactics, technique sets, teams, etc. at any level.
* [[Dragon's Cave]] in [[Sea Route C]]
* Side story:
* Wild encounters in [[Route 6]]
: Remember back in TIMBER TOWN? Some bazaar dudes shared contacts in there...
 
One guy (or a girl?) was especially friendly, the player and him/her had contact over the phone more than with others... because, well, s/he is nice and helps out a few times maybe. also checking if the player does any good and maybe even give a little money over the bank sometimes, for a little "I thought you would need a blabla, so here is a little gift! We are friends at all so I figured you would be happy to have a xyz", sometimes randomly calling with a "how are you doing?" and maybe this guy/girl also helped with the hoverboard upgrade...
When you reach [[Timber Town]], the [[Riverboat Stations]] open for all previously visited towns. The full list is:
: Now, when you're in the final area... you are not able to call people. Because of the walls or something else, your NU phone has zero connection.* Something feels odd, and as you get closer your phone rings. It's him/her. And s/he is ready to take you on.
* [[Paper Town]]
: *when calling anybody (other than him/her) "NU PHONE has no connection" - most player's will give up instantly. But if you try out every number, you eventually get "It rings... It rings.. It rings... s/he didn't accept your call", which already gives a hint that this person is somewhere closeby.
* [[Leather Town]]
* [[Flower City]]
* [[Timber Town]]
* [[Candy Town]]
 
== Cheat Codes ==
If you name the player '''ApexPlayer''', you begin the game with all starter tuxemon at level 100 (max evolution).
 
= Plot =
''The Spyder in the Cathedral'' takes place in the [[Fondent region]], a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.
 
== The Pillars’ Conspiracy ==
The five Pillars coordinate a multi‑stage scheme:
 
* '''Scoop''' spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.
 
* '''Shaft''' excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.
 
* '''Greenwash''' uses Fusion technology to combine revived dragons with '''Nimrod'''’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.
 
* '''Nimrod''' expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.
 
* '''Omnichannel''' controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.
 
The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.
 
Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.
 
== The Protagonist’s Journey ==
The protagonist begins in [[Paper Town]] with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:
 
* Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.
* Omnichannel’s staged marketing and media manipulation become increasingly apparent.
* Shaft’s mining operations reveal secret fossil recovery efforts.
* Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.
* Nimrod’s influence reshapes public institutions, including the Museum of Natural History.
* Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.
* Environmental activists report illegal logging, intimidation, and suppression of journalists.
 
In [[Cotton Town]], the protagonist meets [[Team Bazaar]]. They introduce the player to the open‑source [[Tuxepedia]], challenging the Pillars’ monopoly on knowledge.
 
== Uncovering Spyder ==
In [[Candy Town]], the protagonist infiltrates Greenwash HQ, obtains the [[Fusion Report]], and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.
 
Using fusion to bypass DNA scanners, they infiltrate the [[Hospital]], defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.
 
== Turning Point ==
In [[Dragon’s Cave]], the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.
 
== Final Confrontation ==
Back in [[Cotton Town]], the protagonist storms [[Omnichannel HQ]]. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.
 
With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.
 
== Themes ==
The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.
 
= Timeline =
 
== Origins ==
* The Universe was shaped by—or gave rise to—the thirteen elements.
* Life appeared: plants, tuxemon, and eventually humans.
* Tuxemon naturally battle each other to grow stronger through elemental competition.
* Humans, especially those drawn to Metal tuxemon, began building relationships with them.
 
== Ancient Times (about 5,000 years ago) ==
* The first known human civilizations emerged.
* Early humans began interacting with tuxemon, mostly those found in nature.
 
== Early Engineering (about 1,500–1,250 years ago) ==
* Humans created the first tuxemon—possibly made from glass, pottery, or bronze.
* Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.
 
== Collapse (about 1,000 years ago) ==
* Human interference disrupted the world’s balance.
* Wars and ecological disasters broke out, destroying cities and farmland.
* Civilization collapsed as tuxemon warfare spiraled out of control.
 
== Recovery (about 500 years ago) ==
* The environment slowly stabilized and adapted.
* Human-made tuxemon became part of nature.
* Human societies began rebuilding, but most records of the past were lost.
 
== Rebirth (about 150 years ago) ==
* Industrial technology was rediscovered.
* Tuxemon biology was studied again, and new societies emerged.
* A group called the Cathedral became a community-oriented governing force with local Enforcers.
 
== Boom Times (30–50 years ago) ==
* The region experienced strong economic growth.
* Five major companies—called the Pillars—gained influence.
* Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.
* The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.
 
== Corporate Era (the last 25 years) ==
* The Pillars took over most of the region’s industries.
* The Cathedral began partnering with corporations and allowing them onto its board.
* Enforcers became less community-based and more corporatized.
* Corporations pushed the idea that all tuxemon were man-made to justify monopolies.
 
= Canon vs. Mystery Table =
 
This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the "Mystery" column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.
 
{| class="wikitable"
! Topic
! What Is Canon
! What Remains a Mystery
|-
| '''The Pillars'''
| Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region.
| Long‑term goals beyond Spyder.
|-
| '''Spyder Virus'''
| Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations.
| Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.
|-
| '''Virus Escape'''
| Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape.
| Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.
|-
| '''Shaft Excavations'''
| Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan.
| How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.
|-
| '''Greenwash Fusion'''
| Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility.
| What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.
|-
| '''Nimrod Robotics'''
| Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon.
| Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.
|-
| '''Xeon'''
| Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use.
| Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.
|-
| '''Omnichannel'''
| Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt.
| How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.
|-
| '''Cathedral'''
| Enables corporate control through predatory medical debt and Enforcer authority.
| Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.
|-
| '''Enforcers'''
| Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars.
| Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.
|-
| '''Team Bazaar'''
| Grassroots resistance group promoting open information; introduces Tuxepedia.
| Origins of the group; how widespread their network is; whether they have deeper ties to past events.
|-
| '''Tuxepedia'''
| Open‑source encyclopedia that unlocks information as the player catches tuxemon.
| Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.
|-
| '''Environmental Damage'''
| Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation.
| Full ecological impact; whether the Pillars plan to exploit environmental collapse.
|-
| '''Drokoro'''
| Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots.
| Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.
|-
| '''Dragonriders'''
| Ancient order guarding the last dragon; retreat to Lion Mountain after events.
| Their full history; how they survived the collapse; what they know about ancient tuxemon.
|-
| '''Hospital Confiscations'''
| DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses.
| Who designed the scanners; whether they have other hidden functions.
|-
| '''Final Takeover Plan'''
| Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control.
| Whether there were additional phases; who masterminded the plan; contingency plans after failure.
|-
| '''Protagonist'''
| Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help.
| Whether the protagonist has any deeper ties to ancient tuxemon, lost traditions, or forgotten bloodlines.
|-
| '''Rival'''
| Initially believes Cathedral narrative; later joins protagonist after realizing the truth.
| Rival’s family ties to the Pillars; why they were so invested in the corporate story.
|-
| '''Aftermath'''
| Corporate restrictions collapse; region moves toward openness and freedom.
| How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.
|}
 
= Links =
* [https://forum.tuxemon.org/thread.php?pid=783 Explanation of the plot, the ideas from different contributors that it tries to balance, etc]
* [[Game Elements (The Spyder in the Cathedral)|Game Elements]]
* [[Omnichannel (plot)]]
* [[Game Bible]]


[[Category:Story]]
[[Category:Story]] [[Category:Plot]]

Latest revision as of 10:57, 2 March 2026

Synopsis[edit | edit source]

The Spyder in the Cathedral plot takes place in the Fondent region, which is dominated by five nominally separate corporations, called Pillars (see Cathedral). Not content with profitability, the Pillars want to take full control of the region and they hatch a plan to do so:

Scoop, the fast food and retail empire, will transmit a disease, the Spyder virus, that weakens tuxemon that don't have the vaccine, putting any opposition on the back foot. Meanwhile, mining company Shaft will extract and revive fossils of powerful extinct dragons. Agro-business and genetic engineering corporation Greenwash will use its fusion technology to combine these dragons with arms manufacturer Nimrod's killer robots, allowing them to steamroll any opposition already weakened by Scoop's virus. Behind the scenes, news media monopoly Omnichannel puts out propaganda and coordinates the scheme through its Spyder agents.

Main Story[edit | edit source]

New spyder map.png

The main story of The Spyder in the Cathedral follows the player’s journey through the Fondent region, traveling from town to town, catching and battling tuxemon, and gradually uncovering a corporate conspiracy. This section describes the *gameplay progression* and *region layout*, not the plot details (see Plot for the narrative).

Region Progression[edit | edit source]

The protagonist begins in Paper Town and travels through the region in roughly this order:

Travel[edit | edit source]

Your Mom gives you a Surfboard that allows water travel. It is required to reach:

When you reach Timber Town, the Riverboat Stations open for all previously visited towns. The full list is:

Cheat Codes[edit | edit source]

If you name the player ApexPlayer, you begin the game with all starter tuxemon at level 100 (max evolution).

Plot[edit | edit source]

The Spyder in the Cathedral takes place in the Fondent region, a country dominated by five powerful corporations known as the Pillars. Although officially separate, the Pillars secretly collaborate under the Cathedral’s authority to seize full control of the region. Their plan targets tuxemon—the creatures central to daily life—by weakening them, reviving ancient species, rewriting history, and deploying engineered hybrids.

The Pillars’ Conspiracy[edit | edit source]

The five Pillars coordinate a multi‑stage scheme:

  • Scoop spreads the Spyder virus, a manufactured disease that weakens any tuxemon without the corporate vaccine. Scoop agents also exploit Cathedral‑imposed medical debt by pressuring trainers to “sell” their tuxemon to pay off bills. Although Scoop contained the initial outbreak, the virus escaped when a thief named Arachne stole the Extreme Restraints used to secure infected tuxemon, causing a facility breach that Scoop and the Enforcers later blamed on each other.
  • Shaft excavates and revives fossils of extinct dragon tuxemon. Their mining operations uncover ancient remains known as the “dark artery,” and agents confiscate fossils for secret research. Workers report discovering enormous eggs and being silenced by corporate overseers. Shaft ultimately recovers the dragon Drokoro, which becomes central to the Pillars’ plan.
  • Greenwash uses Fusion technology to combine revived dragons with Nimrod’s military robots. A suppressed flashback reveals that Greenwash previously attempted a dangerous fusion‑energy experiment that nearly destroyed a facility, unleashing unknown consequences. Their ongoing research causes environmental contamination that disrupts local industries, including floristry and agriculture. As the conspiracy tightens, Greenwash abruptly shuts down its HQ and expels its own researchers, claiming safety concerns.
  • Nimrod expands its influence by rewriting public history. In the Museum of Natural History, Nimrod replaces exhibits on world origins with military propaganda and restricts access to archives. Inside Nimrod HQ, internal documents reveal ethical fractures among researchers: Argon fears the consequences of advanced robotics, while Zircon embraces militarization and power. Nimrod’s most advanced prototype, Xeon, was originally created by Dr. Elara as a sentient artificial lifeform. Nimrod secretly funded the project for military purposes, twisting Elara’s work into a weapon.
  • Omnichannel controls all media. It produces staged marketing videos, manipulates public perception, and directs covert Spyder agents. Omnichannel also sabotages the region’s computer network to suppress independent information and maintain narrative control.

The Cathedral itself supports these efforts through predatory financial practices. Healing services incur high fees, interest, and automatic wage‑garnishing, trapping ordinary citizens in debt and making them more vulnerable to corporate pressure. Enforcers act as corporate police, enforcing quarantines, blocking travel, and confiscating tuxemon under false pretenses. Flashbacks from Enforcers HQ show that officers believed the Spyderbite outbreak was real and acted to contain it, unaware that the Pillars engineered the virus.

Together, the Pillars aim to monopolize tuxemon ownership, rewrite history, suppress resistance, and consolidate political and economic control over the region.

The Protagonist’s Journey[edit | edit source]

The protagonist begins in Paper Town with an unofficial tuxemon discarded as rubbish after the Pillars introduce their new “deluxe” models. As they travel, they uncover signs of corruption:

  • Cathedral healers charge exploitative fees, and Scoop agents attempt to seize tuxemon from indebted trainers.
  • Omnichannel’s staged marketing and media manipulation become increasingly apparent.
  • Shaft’s mining operations reveal secret fossil recovery efforts.
  • Greenwash contamination affects local industries, including floristry, and raises fears about genetic manipulation.
  • Nimrod’s influence reshapes public institutions, including the Museum of Natural History.
  • Enforcers enforce quarantines and confiscate “infected” tuxemon, claiming Greenwash is developing a cure.
  • Environmental activists report illegal logging, intimidation, and suppression of journalists.

In Cotton Town, the protagonist meets Team Bazaar. They introduce the player to the open‑source Tuxepedia, challenging the Pillars’ monopoly on knowledge.

Uncovering Spyder[edit | edit source]

In Candy Town, the protagonist infiltrates Greenwash HQ, obtains the Fusion Report, and uploads it to the Tuxepedia. This unlocks open fusion for all tuxemon.

Using fusion to bypass DNA scanners, they infiltrate the Hospital, defeat Spyder agents, recover their confiscated tuxemon, and free imprisoned scientists who reveal the truth: Spyder is run by the Pillar bosses themselves. The virus, the quarantines, and the confiscations are all part of a coordinated plan to control tuxemon ownership.

Turning Point[edit | edit source]

In Dragon’s Cave, the protagonist confronts the Pillars’ agents, who reveal their full plan: Shaft excavated Drokoro, Greenwash will fuse it with Nimrod’s killer robots, and Omnichannel will convince the public that this is for their own good. After defeating Drokoro, the protagonist’s rival realizes the Cathedral’s “cure” is a lie—tuxemon heal simply by being unlocked and examined. Doubt spreads, and the rival begins to question the corporate narrative.

Final Confrontation[edit | edit source]

Back in Cotton Town, the protagonist storms Omnichannel HQ. Two Pillar bosses attack simultaneously, but the rival arrives to help. Together, they defeat the Pillars and dismantle Spyder.

With the conspiracy exposed, tuxemon are unlocked, corporate restrictions collapse, and the region begins moving toward openness and freedom.

Themes[edit | edit source]

The story uses tuxemon as a metaphor for creative works. Corporate attempts to restrict and monopolize tuxemon mirror real‑world struggles over ownership, openness, and the freedom to create. Unlocking tuxemon symbolizes unlocking creativity itself. The Cathedral’s debt traps, Omnichannel’s propaganda, Nimrod’s historical revisionism, Greenwash’s reckless experimentation, and the suppression of environmental activism all reflect how institutions can control people by controlling information, resources, and narratives.

Timeline[edit | edit source]

Origins[edit | edit source]

  • The Universe was shaped by—or gave rise to—the thirteen elements.
  • Life appeared: plants, tuxemon, and eventually humans.
  • Tuxemon naturally battle each other to grow stronger through elemental competition.
  • Humans, especially those drawn to Metal tuxemon, began building relationships with them.

Ancient Times (about 5,000 years ago)[edit | edit source]

  • The first known human civilizations emerged.
  • Early humans began interacting with tuxemon, mostly those found in nature.

Early Engineering (about 1,500–1,250 years ago)[edit | edit source]

  • Humans created the first tuxemon—possibly made from glass, pottery, or bronze.
  • Over time, they got better at designing and modifying tuxemon for farming, combat, and other uses.

Collapse (about 1,000 years ago)[edit | edit source]

  • Human interference disrupted the world’s balance.
  • Wars and ecological disasters broke out, destroying cities and farmland.
  • Civilization collapsed as tuxemon warfare spiraled out of control.

Recovery (about 500 years ago)[edit | edit source]

  • The environment slowly stabilized and adapted.
  • Human-made tuxemon became part of nature.
  • Human societies began rebuilding, but most records of the past were lost.

Rebirth (about 150 years ago)[edit | edit source]

  • Industrial technology was rediscovered.
  • Tuxemon biology was studied again, and new societies emerged.
  • A group called the Cathedral became a community-oriented governing force with local Enforcers.

Boom Times (30–50 years ago)[edit | edit source]

  • The region experienced strong economic growth.
  • Five major companies—called the Pillars—gained influence.
  • Tuxemon capture tech was invented, leading to conflicts over control of tuxemon.
  • The Cathedral allowed private ownership of tuxemon designed by people, but resisted claims over ancient or natural ones.

Corporate Era (the last 25 years)[edit | edit source]

  • The Pillars took over most of the region’s industries.
  • The Cathedral began partnering with corporations and allowing them onto its board.
  • Enforcers became less community-based and more corporatized.
  • Corporations pushed the idea that all tuxemon were man-made to justify monopolies.

Canon vs. Mystery Table[edit | edit source]

This table summarizes which elements of the Fondent‑era storyline are established canon and which are intentionally left unexplained. Items in the "Mystery" column are not to be expanded, solved, or contradicted in future contributions unless explicitly approved.

Topic What Is Canon What Remains a Mystery
The Pillars Five corporations (Scoop, Shaft, Greenwash, Nimrod, Omnichannel) secretly collaborate under the Cathedral to seize control of the region. Long‑term goals beyond Spyder.
Spyder Virus Manufactured by Scoop; weakens tuxemon without the vaccine; used to justify quarantines and confiscations. Exact biological mechanism; who designed it; whether it has long‑term effects on tuxemon or humans.
Virus Escape Scoop contained the outbreak until Arachne stole the Extreme Restraints, causing infected tuxemon to escape. Why Arachne stole the restraints; who hired her; whether the escape was accidental or engineered.
Shaft Excavations Shaft uncovers fossils and giant eggs (“dark artery”); recovers Drokoro for the Pillars’ plan. How many fossils were found; whether more dragons exist; what Shaft’s investors were truly seeking.
Greenwash Fusion Greenwash fuses revived dragons with Nimrod robots; previous fusion‑energy experiment nearly destroyed a facility. What exactly was “unleashed” in the failed experiment; full extent of environmental contamination.
Nimrod Robotics Nimrod rewrites history, builds killer robots, and secretly militarizes Xeon; internal conflict between Argon and Zircon. Nimrod’s ultimate military objective; fate of other prototypes; whether Xeon retains autonomy.
Xeon Created by Dr. Elara as a sentient artificial lifeform; repurposed by Nimrod for military use. Xeon’s current status; whether it can rebel; how much of Elara’s original design remains.
Omnichannel Controls media, propaganda, and Spyder agents; sabotages networks; coordinates the final takeover attempt. How deep Omnichannel’s infiltration goes; identity of high‑ranking Spyder operatives; long‑term strategy after takeover.
Cathedral Enables corporate control through predatory medical debt and Enforcer authority. Whether the Cathedral leadership understands the full conspiracy; how they benefit from Spyder.
Enforcers Enforce quarantines and confiscations believing the outbreak is real; manipulated by the Pillars. Whether any Enforcers knowingly support Spyder; internal dissent within the ranks.
Team Bazaar Grassroots resistance group promoting open information; introduces Tuxepedia. Origins of the group; how widespread their network is; whether they have deeper ties to past events.
Tuxepedia Open‑source encyclopedia that unlocks information as the player catches tuxemon. Who originally created the locked Encyclopaedia Tuxemon; why information was restricted.
Environmental Damage Greenwash contamination harms floristry and agriculture; activists report illegal logging and intimidation. Full ecological impact; whether the Pillars plan to exploit environmental collapse.
Drokoro Ancient dragon excavated by Shaft; intended to be fused with Nimrod robots. Why a new hatchling appeared; whether dragons have a deeper role in the world’s balance.
Dragonriders Ancient order guarding the last dragon; retreat to Lion Mountain after events. Their full history; how they survived the collapse; what they know about ancient tuxemon.
Hospital Confiscations DNA‑locked scanners prevent retrieval; used to seize tuxemon under false pretenses. Who designed the scanners; whether they have other hidden functions.
Final Takeover Plan Fuse Drokoro with robots; use Omnichannel propaganda to justify takeover; Enforcers to enforce control. Whether there were additional phases; who masterminded the plan; contingency plans after failure.
Protagonist Starts with discarded tuxemon; uncovers conspiracy; defeats Pillars with rival’s help. Whether the protagonist has any deeper ties to ancient tuxemon, lost traditions, or forgotten bloodlines.
Rival Initially believes Cathedral narrative; later joins protagonist after realizing the truth. Rival’s family ties to the Pillars; why they were so invested in the corporate story.
Aftermath Corporate restrictions collapse; region moves toward openness and freedom. How society rebuilds; whether the Pillars survive in weakened form; long‑term consequences for the region.

Links[edit | edit source]