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  • See also [[Game Bible]]. ...technology developed by the Cathedral, allowing you to combine two tuxemon in the same body. Spyder wants the tech for themselves, but they claim to be a
    2 KB (404 words) - 12:25, 23 April 2023

Page text matches

  • ..., A3 pixel.png|thumbnail|link=Set 1|'''Check out the 154 completed tuxemon in [[Set 1]]''']] * create an open source monster catching game and
    575 bytes (82 words) - 09:42, 15 February 2024
  • |TXMN Usable In=combat In-game sprites:
    407 bytes (55 words) - 07:07, 30 October 2023
  • |TXMN Usable In=world ...ust adding in case in the future we want to add a farming component to the game. See [[Farming]].
    215 bytes (37 words) - 06:28, 28 December 2023
  • |TXMN Usable In=world ...ust adding in case in the future we want to add a farming component to the game. See Farming.
    213 bytes (37 words) - 06:38, 28 December 2023
  • ...ely free. All music shipped with the game can be found in the music folder in `resources/music`. == Using your music in Tuxemon ==
    565 bytes (100 words) - 01:47, 17 September 2016
  • Tuxemon has basic support for changing the in-game language. Currently, most menus and items have translations into different ...s, called keys. These names are also part of "locale dictionaries" stored in a JSON format. Don't let the technical names scare you, its a very simple
    3 KB (430 words) - 01:28, 17 September 2016
  • ...echniques, stories, maps, items, and all sorts of other things that belong in the monster catching genre. * ''[[Tuxemon (game)|Tuxemon]]'' is the name of the first game that the Tuxemon project is creating
    404 bytes (63 words) - 23:33, 5 May 2017
  • There are two Nudiflot in the game:
    73 bytes (9 words) - 11:31, 20 October 2016
  • ...size, as long as the individual tiles themselves are '''16 x 16''' pixels in size. == Using your tilesets in Tuxemon ==
    738 bytes (132 words) - 01:32, 17 September 2016
  • == Panic in the Long Grass == A hack of a roleplaying game, ''Panic at the Dojo''.
    292 bytes (46 words) - 10:43, 23 April 2023
  • ...asily allow users to create new actions and conditions that you can use in-game. This page will show you how to create your own "Hello World" action, but f ...code>True</code>, it will execute all of the actions defined in that event in order (e.g. <code>act1</code>, <code>act2</code>, etc.).
    5 KB (843 words) - 23:03, 7 October 2017
  • Not implemented in the game so far. Could also have held items that made monsters immune to certain con
    303 bytes (41 words) - 09:42, 17 April 2023
  • ...ns. Then another die is rolled, and you move forward that many spaces. The game continues until you land on a skull (you slide all the way to the end, losi * Skull: Game ends (lose your credits)
    2 KB (346 words) - 13:10, 24 April 2023
  • ...isi tiles. After paying the $200, you get $200 worth of credits (displayed in the top right of the screen). ...ou are shunted immediately to the end of the tiles, unless you blacked out in which case you wake out at a centre as usual), or you get to the end.
    2 KB (285 words) - 10:13, 17 April 2023
  • ...haonex86/CatchChallenger-datapack datapack for more]) so we are using some in Tuxemon.
    401 bytes (52 words) - 08:48, 24 February 2019
  • Posting any contributions (explicitly described as such) to this game on this web forum is a tacit acceptance of the fact that you are placing th * [[Creating Maps|Maps]] - the world the player walks around in
    2 KB (334 words) - 23:35, 5 May 2018
  • ...hon.org/downloads/ Python >= 3.9] using the [http://www.pygame.org/ PyGame game library]. ...rg/index.php Tuxemon Forums] and discuss ways we might implement it in the game.
    1 KB (217 words) - 07:30, 15 January 2024
  • See also [[Game Bible]]. ...technology developed by the Cathedral, allowing you to combine two tuxemon in the same body. Spyder wants the tech for themselves, but they claim to be a
    2 KB (404 words) - 12:25, 23 April 2023
  • ...carrying it. This monster would use a kelvin sprite and would only appear in certain conditions and just for amusement." [[Category:Glitch]] * 16 - Every time a warp is used, the game has a chance of entering/leaving reverse mode, which causes all entities to
    1 KB (231 words) - 17:48, 24 January 2023
  • ''NOTE: This page is a work in progress as Tuxemon's design style evolves'' ...g ensure that this level of quality is held to some standard for inclusion in the official project. Note that these standards are only upheld for the off
    2 KB (330 words) - 10:04, 9 February 2023
  • ...Wishes]] provided by the [[Achievement Maniac]] would provide a list of in-game achievements, e.g.
    409 bytes (63 words) - 13:05, 14 April 2023
  • |Main Details=A list of all achievements in the game, and progress towards them.
    343 bytes (51 words) - 12:11, 1 May 2023
  • ...humbnail]]When the player faces a wild tuxemon (one without a [[trainer]]) in combat, the player can use a device to catch it - which makes the tuxemon b Having capturing as part of combat adds a few features to the game:
    2 KB (398 words) - 09:49, 17 April 2023
  • This is the tuxemon disease in the draft plot of [[The Spyder in the Cathedral]]. ...nvention of [[Scoop]], and as part of their plan they immunised whoever is in on it.
    1 KB (193 words) - 23:02, 2 December 2019
  • ...line console provides you with a *full* python shell and access to all in-game functions and variables. This page will give you some examples on how you c From here, you can execute arbitrary Python code. To access the game's objects and variables, use <code>self.app</code>.
    6 KB (798 words) - 09:03, 23 August 2021
  • |First URL=https://opmon-game.ga/ |Source Explanation=From the open source game OPMon.
    603 bytes (87 words) - 18:38, 13 October 2023
  • |Main Details=The blurb is inspired by the SuperTux video game. [[Category:Based on open source mascots]] |SpyderCampaign=Found in the wild in Lion Mountain. Used by trainers in Route 7.
    2 KB (218 words) - 06:37, 22 December 2023
  • |First URL=https://opmon-game.ga/ |Source Explanation=From the open source game OPMon. Name by Sanglorian.
    2 KB (199 words) - 07:26, 22 December 2023
  • ...k you through creating your own item and discuss how you can use it in the game. Item sprites should be PNG images that are '''24 x 24''' pixels in size. Here is an example of some item sprites:
    3 KB (537 words) - 17:45, 20 January 2024
  • ...s''' are values that all tuxemon individuals have, that affect their power in combat. The game has been designed with six Stats:
    1 KB (222 words) - 12:58, 23 April 2023
  • ...event system. All events in the Tuxemon event system are stored as objects in each individual map file using a TMX map editor like the free and open sour ...n such as ''"display dialog"'' or ''"start battle"'' that will be executed in the event that all of its conditions are true.
    5 KB (900 words) - 23:34, 12 November 2017
  • |First URL=https://opmon-game.ga/ |Source Explanation=Design and front and back sprites from the open source game OPMon. Face sprites adapted from the front sprite by Sanglorian. English na
    2 KB (202 words) - 07:16, 22 December 2023
  • Uses a lot of [[Open Game Art]] assets. However, the monster art is proprietary. ...Monster]] is a GPL game under development by Tuxemon contributor [[Dulsi]] in which you colour the monsters that you catch.
    7 KB (1,001 words) - 08:44, 14 August 2021
  • A post-game Elite Academy in [[Timber Town]] you can break into. * Who popped up in your mind?
    3 KB (476 words) - 06:30, 24 August 2023
  • In a lot of catching games, there's a pause before the result is declared - pe * '''One shot:''' [[Neo Monsters]] doesn't have any items in combat. Instead, you can attempt to capture each individual monster only on
    7 KB (1,150 words) - 09:50, 17 April 2023
  • '''The Spyder in the Cathedral''' plot takes place in the [[Fondent region]], which is dominated by five nominally separate corpo * The game begins with a recording of the [[Omnichannel CEO]].
    9 KB (1,608 words) - 13:02, 8 June 2023
  • Here is a short summary of the game logic for combat: The decision phase is part of combat where all players in a match choose the action they'd like to perform. After all players have ma
    3 KB (563 words) - 09:50, 18 September 2017
  • This tutorial will show you how you can create your own maps that can be used in Tuxemon. Tuxemon maps can all be created using the free and open source [ht Tiles are drawn in-game in the following way:
    9 KB (1,630 words) - 12:10, 14 February 2024
  • |First URL=https://opmon-game.ga/ |Source Explanation=From the open source game OPMon. Face sprites resized by Sanglorian from the front sprite.
    1 KB (190 words) - 15:57, 17 December 2023
  • |First URL=https://opmon-game.ga/ |Source Explanation=From the open source game OPMon. Face sprite resized by Sanglorian.
    1 KB (197 words) - 16:00, 17 December 2023
  • |First URL=https://opmon-game.ga/ |Source Explanation=Design and front and back sprite from the open source game OPMon. Face sprites adapted from the front sprites by Sanglorian.
    1 KB (195 words) - 08:44, 23 December 2023
  • |First URL=https://opmon-game.ga/ |Source Explanation=Design and front and back sprites from the open source game OPMon. Face sprites tweaked by Sanglorian from front sprite. Name by Sanglo
    2 KB (212 words) - 16:00, 17 December 2023
  • ...d periodically throughout the Crawl, you have to have no more than X items in your inventory (say, 5 or 10). You pick up lots of items while on the Crawl ...le is a Crawl where all the creatures are level 40, but you can only bring in creatures of level 30 or lower. Or you could have a Crawl where you can onl
    3 KB (513 words) - 13:02, 14 April 2023
  • |First URL=https://opmon-game.ga/ ...e Explanation=Design and front, back and face sprites from the open source game OPMon. Some sprites cropped by Sanglorian to fit within 64x64 pixels.
    2 KB (225 words) - 06:46, 22 December 2023
  • ...also tells you that the DAYCARE CENTRE in PAPER TOWN has reopened. As the game expands, this can also be used to access to other maps unrelated to the mai Outside, if the player has not yet defeated Midas in the [[Walled Garden]]:
    3 KB (421 words) - 01:41, 24 August 2023
  • ...o creating your own creatures for the Tuxemon open source monster battling game. We are pretty tolerant of designs that vary from these specifications, and ...emon.org/ in the forum], and we might be able to find someone to help fill in the rest.
    13 KB (1,996 words) - 07:39, 15 January 2024
  • |First URL=https://opmon-game.ga/ |Source Explanation=Design and front and back sprites from the open source game OPMon. Face sprites adapted by Sanglorian from the front sprite. Name by Sa
    2 KB (244 words) - 16:01, 17 December 2023
  • ...'s agreed plan for the project. It is not the documentation for the actual game itself. To create an open source monster catching, collecting and battling game in Python, to run on Windows, Mac, Linux and Android devices.
    18 KB (2,723 words) - 09:51, 15 February 2024
  • ''See also [[Related Projects]] for open source monster catching games in progress.'' EvoCreo is the best mobile game in the monster catching-and-fighting genre that I've seen so far.
    21 KB (3,690 words) - 12:46, 29 April 2023
  • ''This page describes the game mechanics of techniques. [[:Category:Technique]] is the list of techniques ...discrete attacks, blocks, tricks and other manoeuvres that tuxemon perform in combat.
    6 KB (928 words) - 07:39, 20 May 2023
  • * XP Allocation. If a tuxemon was knocked out in a previous part of the round, its XP is allocated now. ...emon. If one was knocked out this round. Note, if a tuxemon is knocked out in a round, its replacement does not get to act.
    4 KB (585 words) - 04:41, 20 August 2017
  • Monsters range in level from level 1 to level 100. The number of experience points an individ A monster increases in level if its total experience points meet or exceed (its level * its Experi
    8 KB (1,268 words) - 12:50, 23 April 2023
  • ...eas for Tuxemon series games, that don't necessarily fit with [[The Spyder in the Cathedral]]. == Ideas for The Spyder in the Cathedral Postgame ==
    13 KB (2,100 words) - 13:10, 14 April 2023
  • ..., where two tuxemon are temporarily combined, as envisaged in [[The Spyder in the Cathedral]] ...d on which is the father and which is the mother, which absolutely happens in real life (ligers and tigons are quite different for example).
    8 KB (1,345 words) - 20:40, 23 July 2021
  • ...ill have to sign papers to receive them. Soon, we will own all the Tuxemon in the world, and the world will be on their knees, looking up to us. Then we ...t and select it. Also, we could make an animation of the player flying off in a space ship.
    23 KB (3,854 words) - 07:39, 29 April 2023
  • The game begins with you in your Bedroom, beside your bed. ...ew tuxemon come through from the Cathedral, we just threw all our old ones in the bin! It seems like such a waste, especially when kids like you don't ha
    8 KB (1,308 words) - 06:58, 11 February 2024
  • The '''Fondent region''' is a small coastal country in the [[The World]], dominated by mega-corporations, called Pillars. Of these * [[The Spyder in the Cathedral]], where five Pillars are scheming together to take full cont
    7 KB (1,101 words) - 12:38, 24 February 2024
  • ...u can see I was struggling to find a place for Venom as a distinct element in this division - but that's not to say we should necessarily get rid of it b The two extra types would fit in as such:
    10 KB (1,491 words) - 23:51, 3 June 2023
  • ...page is a reference for all the available actions and conditions available in Tuxemon. You can use this reference to create new map events for your own m ...is battle_is player,won,npc_maple</code> (has player won against npc_maple in the last fight?)
    67 KB (10,079 words) - 15:25, 17 March 2024