Gaming Hall
The Gaming Hall could be a place for arcade games.
Pachisi[edit | edit source]
Start from the first tile after the red carpet, which is blank. It would cost 200 tokens per go. Someone nearby would sell tokens at a rate of 1 per $10. The 200 tokens count as credits, so they appear at the top-left of the screen (any remaining tokens you had wouldn't be at stake).
A die is rolled on the screen, and you move forward as many spaces as it indicates. Then whatever that tile indicates happens. Then another die is rolled, and you move forward that many spaces. The game continues until you land on a skull (you slide all the way to the end, losing your credits but keeping any items you got) or you get to the end.
- Skull: Game ends (lose your credits)
- Up Arrow: Fight a monster (you can catch it)
- Side Arrow: Get an item
- II: Double your credits
- III: Triple your credits
- ./..: Halve your credits
- ./...: Divide by a third your credits
If you reach the end, your credits are converted back into that many tokens.
Suggestions[edit | edit source]
- If you lose a few times in a row, the game could open a new possibility to win. For example, the third time you lose you would see a hole in the wall you could slip through to skip a part. Or the owner of the game gives you the price if you defeat him/her in battle or if you do him/her a favor. (tamashihoshi)
- I like the idea that one tile of the wall is breakable (perhaps it has a crack in it), and it unlocks an exclusive dungeon.
- Tokens could be traded in for prizes. This could be a good place to make available any tuxemon that we haven't otherwise put in the campaign - some could be exchangable for tokens and others could appear on the random encounter tile. The random encounters could be monsters of a wide range of levels, to increase the feeling of "a gamble".