Difference between revisions of "Fishing"

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Requires a [[Fishing Rod]], [[Fishing Rod 2]] or [[Fishing Rod 3]] and a body of water.
Fishing lets players facing a body of water start an encounter with a wild monster using a fishing rod ([[Fishing Rod]], [[Neptune]] or [[Poseidon]]).
 
Each rod has its own configuration that defines:
 
* odds of an encounter with each fishing attempt
* range of monsters that might be hooked, including possible levels
* presentation details (such as water tint and battle background)
 
When a fishing attempt begins, the game gathers all monsters that match the filters defined for the selected item. 
 
Filters can be by: [[Morphing]] Stage, [[Body Shape]], [[Type]] and [[Tag]]. They can be weighted (for example, the Fishing Rod selects a [[Polliwog]] 70% of the time and a [[Piscine]] 30% of the time.
 
== Example Entry ==
 
<syntaxhighlight lang="yaml">
fishing_rod:
  trigger: 0.6
  lower_bound: 5
  upper_bound: 15
  exp_req_mod: 2.0
  stages:
    - basic
  shapes:
    - polliwog
    - piscine
  shape_weights:
    polliwog: 0.7
    piscine: 0.3
  animation_color: [0, 105, 148]
  environment:
    default: ocean
    night: night_ocean
  held_items: {}
</syntaxhighlight>
 
The '''trigger''' field means only 60% of casts actually result in an encounter. 
 
The '''lower_bound''' and '''upper_bound''' limits ensure the monster's level will be between levels 5 and 15.
 
'''exp_req_mod''' means the monster will, if defeated, give double XP.
 
'''shape_weights''' makes Polliwogs more common than Piscine ones.
 
If '''types''' or '''tags''' appeared, then only monsters of those types/tags would appear.
 
'''animation_color''' tints the fishing splash.
 
'''environment''' dictates the battle (including one option for day and another for night).
 
'''held_items''' allows for a chance for the monster to be holding a held item.  


=== Fishing Rod ===
=== Fishing Rod ===
It'll catch:
It'll catch a [[Polliwog]] or a [[Piscine]] Tuxemon in the [[Basic]] evolution stage in a level range (5, 15).
* a [[Polliwog]] or an [[Aquatic]] Tuxemon in the [[Basic]] evolution stage in a level range (5, 15).
 
'''Can catch:''' {{#ask:
[[Category:Monster]]
[[TXMN Completed::Complete]]
[[TXMN Stage::Basic]]
[[TXMN Body Shape::Polliwog||Piscine]]
|format=list
|sep=,&nbsp;
}}


=== Fishing Rod 2 ===
=== Neptune ===
It'll catch a [[Polliwog]] or an [[Aquatic]] Tuxemon in the [[Basic]] or [[Stage1]] evolution stage in a level range (15, 25).
It'll catch a [[Polliwog]] or a [[Piscine]] Tuxemon in the [[Basic]] or [[Stage1]] evolution stage in a level range (15, 25).


=== Fishing Rod 3 ===
'''Can catch:''' {{#ask:
It'll catch a [[Polliwog]], [[Aquatic]] or an [[Leviathan]] Tuxemon in the [[Stage1]] or [[Stage2]] evolution stage in a level range (25, 35).
[[Category:Monster]]
[[TXMN Completed::Complete]]
[[TXMN Stage::Basic||Stage1]]
[[TXMN Body Shape::Polliwog||Piscine]]
|format=list
|sep=,&nbsp;
}}


=== Poseidon ===
It'll catch a [[Polliwog]], [[Piscine]] or a [[Leviathan]] Tuxemon in the [[Standalone]], [[Stage1]] or [[Stage2]] evolution stage in a level range (25, 35).


[[Category:Proposed content]]
'''Can catch:''' {{#ask:
[[Category:Monster]]
[[TXMN Completed::Complete]]
[[TXMN Stage::Stage1||Stage2]]
[[TXMN Body Shape::Polliwog||Piscine||Leviathan]]
|format=list
|sep=,&nbsp;
}}

Latest revision as of 11:25, 12 October 2025

Fishing lets players facing a body of water start an encounter with a wild monster using a fishing rod (Fishing Rod, Neptune or Poseidon).

Each rod has its own configuration that defines:

  • odds of an encounter with each fishing attempt
  • range of monsters that might be hooked, including possible levels
  • presentation details (such as water tint and battle background)

When a fishing attempt begins, the game gathers all monsters that match the filters defined for the selected item.

Filters can be by: Morphing Stage, Body Shape, Type and Tag. They can be weighted (for example, the Fishing Rod selects a Polliwog 70% of the time and a Piscine 30% of the time.

Example Entry[edit | edit source]

fishing_rod:
  trigger: 0.6
  lower_bound: 5
  upper_bound: 15
  exp_req_mod: 2.0
  stages:
    - basic
  shapes:
    - polliwog
    - piscine
  shape_weights:
    polliwog: 0.7
    piscine: 0.3
  animation_color: [0, 105, 148]
  environment:
    default: ocean
    night: night_ocean
  held_items: {}

The trigger field means only 60% of casts actually result in an encounter.

The lower_bound and upper_bound limits ensure the monster's level will be between levels 5 and 15.

exp_req_mod means the monster will, if defeated, give double XP.

shape_weights makes Polliwogs more common than Piscine ones.

If types or tags appeared, then only monsters of those types/tags would appear.

animation_color tints the fishing splash.

environment dictates the battle (including one option for day and another for night).

held_items allows for a chance for the monster to be holding a held item.

Fishing Rod[edit | edit source]

It'll catch a Polliwog or a Piscine Tuxemon in the Basic evolution stage in a level range (5, 15).

Can catch: AxolightlDrashimiFluoresfinGupphishIgnibusLesmaguNebufinNostrayNudiflot ♀Nudiflot ♂SheyeSkwibSquinkTadcool

Neptune[edit | edit source]

It'll catch a Polliwog or a Piscine Tuxemon in the Basic or Stage1 evolution stage in a level range (15, 25).

Can catch: AxolightlDelfecoDrashimiEmbazookFluoresfinFribbitGalascesGupphireGupphishHectapodIgnibusIncandesfinLesmaguNebufinNostrayNudiflot ♀Nudiflot ♂NudikillNudimindOctabodePiCCSharpfinShelaguSheyeShnarkShrabSkwibSquinkTadcool

Poseidon[edit | edit source]

It'll catch a Polliwog, Piscine or a Leviathan Tuxemon in the Standalone, Stage1 or Stage2 evolution stage in a level range (25, 35).

Can catch: BigfinCrustaguDelfecoEmbazookFribbitGalascesGolnagiGupphireHectapodIncandesfinKrokivipLeviadileLightmareNovaquariusNudikillNudimindOctabodePiCCSharpfinShelaguShnarkShrab