Difference between revisions of "Fishing"
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Fishing lets players facing a body of water start an encounter with a wild monster using a fishing rod ([[Fishing Rod]], [[Neptune]] or [[Poseidon]]). | |||
Each rod has its own configuration that defines: | |||
* odds of an encounter with each fishing attempt | |||
* range of monsters that might be hooked, including possible levels | |||
* presentation details (such as water tint and battle background) | |||
When a fishing attempt begins, the game gathers all monsters that match the filters defined for the selected item. | |||
Filters can be by: [[Morphing]] Stage, [[Body Shape]], [[Type]] and [[Tag]]. They can be weighted (for example, the Fishing Rod selects a [[Polliwog]] 70% of the time and a [[Piscine]] 30% of the time. | |||
== Example Entry == | |||
<syntaxhighlight lang="yaml"> | |||
fishing_rod: | |||
trigger: 0.6 | |||
lower_bound: 5 | |||
upper_bound: 15 | |||
exp_req_mod: 2.0 | |||
stages: | |||
- basic | |||
shapes: | |||
- polliwog | |||
- piscine | |||
shape_weights: | |||
polliwog: 0.7 | |||
piscine: 0.3 | |||
animation_color: [0, 105, 148] | |||
environment: | |||
default: ocean | |||
night: night_ocean | |||
held_items: {} | |||
</syntaxhighlight> | |||
The '''trigger''' field means only 60% of casts actually result in an encounter. | |||
The '''lower_bound''' and '''upper_bound''' limits ensure the monster's level will be between levels 5 and 15. | |||
'''exp_req_mod''' means the monster will, if defeated, give double XP. | |||
'''shape_weights''' makes Polliwogs more common than Piscine ones. | |||
If '''types''' or '''tags''' appeared, then only monsters of those types/tags would appear. | |||
'''animation_color''' tints the fishing splash. | |||
'''environment''' dictates the battle (including one option for day and another for night). | |||
'''held_items''' allows for a chance for the monster to be holding a held item. | |||
=== Fishing Rod === | === Fishing Rod === | ||
It'll catch | It'll catch a [[Polliwog]] or a [[Piscine]] Tuxemon in the [[Basic]] evolution stage in a level range (5, 15). | ||
'''Can catch:''' {{#ask: | |||
[[Category:Monster]] | |||
[[TXMN Completed::Complete]] | |||
[[TXMN Stage::Basic]] | |||
[[TXMN Body Shape::Polliwog||Piscine]] | |||
|format=list | |||
|sep=, | |||
}} | |||
=== | === Neptune === | ||
It'll catch a [[Polliwog]] or | It'll catch a [[Polliwog]] or a [[Piscine]] Tuxemon in the [[Basic]] or [[Stage1]] evolution stage in a level range (15, 25). | ||
'''Can catch:''' {{#ask: | |||
[[Category:Monster]] | |||
[[TXMN Completed::Complete]] | |||
[[TXMN Stage::Basic||Stage1]] | |||
[[TXMN Body Shape::Polliwog||Piscine]] | |||
|format=list | |||
|sep=, | |||
}} | |||
=== Poseidon === | |||
It'll catch a [[Polliwog]], [[Piscine]] or a [[Leviathan]] Tuxemon in the [[Standalone]], [[Stage1]] or [[Stage2]] evolution stage in a level range (25, 35). | |||
[[Category: | '''Can catch:''' {{#ask: | ||
[[Category:Monster]] | |||
[[TXMN Completed::Complete]] | |||
[[TXMN Stage::Stage1||Stage2]] | |||
[[TXMN Body Shape::Polliwog||Piscine||Leviathan]] | |||
|format=list | |||
|sep=, | |||
}} | |||
Latest revision as of 11:25, 12 October 2025
Fishing lets players facing a body of water start an encounter with a wild monster using a fishing rod (Fishing Rod, Neptune or Poseidon).
Each rod has its own configuration that defines:
- odds of an encounter with each fishing attempt
- range of monsters that might be hooked, including possible levels
- presentation details (such as water tint and battle background)
When a fishing attempt begins, the game gathers all monsters that match the filters defined for the selected item.
Filters can be by: Morphing Stage, Body Shape, Type and Tag. They can be weighted (for example, the Fishing Rod selects a Polliwog 70% of the time and a Piscine 30% of the time.
Example Entry[edit | edit source]
fishing_rod:
trigger: 0.6
lower_bound: 5
upper_bound: 15
exp_req_mod: 2.0
stages:
- basic
shapes:
- polliwog
- piscine
shape_weights:
polliwog: 0.7
piscine: 0.3
animation_color: [0, 105, 148]
environment:
default: ocean
night: night_ocean
held_items: {}
The trigger field means only 60% of casts actually result in an encounter.
The lower_bound and upper_bound limits ensure the monster's level will be between levels 5 and 15.
exp_req_mod means the monster will, if defeated, give double XP.
shape_weights makes Polliwogs more common than Piscine ones.
If types or tags appeared, then only monsters of those types/tags would appear.
animation_color tints the fishing splash.
environment dictates the battle (including one option for day and another for night).
held_items allows for a chance for the monster to be holding a held item.
Fishing Rod[edit | edit source]
It'll catch a Polliwog or a Piscine Tuxemon in the Basic evolution stage in a level range (5, 15).
Can catch: Axolightl, Drashimi, Fluoresfin, Gupphish, Ignibus, Lesmagu, Nebufin, Nostray, Nudiflot ♀, Nudiflot ♂, Sheye, Skwib, Squink, Tadcool
Neptune[edit | edit source]
It'll catch a Polliwog or a Piscine Tuxemon in the Basic or Stage1 evolution stage in a level range (15, 25).
Can catch: Axolightl, Delfeco, Drashimi, Embazook, Fluoresfin, Fribbit, Galasces, Gupphire, Gupphish, Hectapod, Ignibus, Incandesfin, Lesmagu, Nebufin, Nostray, Nudiflot ♀, Nudiflot ♂, Nudikill, Nudimind, Octabode, PiCC, Sharpfin, Shelagu, Sheye, Shnark, Shrab, Skwib, Squink, Tadcool
Poseidon[edit | edit source]
It'll catch a Polliwog, Piscine or a Leviathan Tuxemon in the Standalone, Stage1 or Stage2 evolution stage in a level range (25, 35).
Can catch: Bigfin, Crustagu, Delfeco, Embazook, Fribbit, Galasces, Golnagi, Gupphire, Hectapod, Incandesfin, Krokivip, Leviadile, Lightmare, Novaquarius, Nudikill, Nudimind, Octabode, PiCC, Sharpfin, Shelagu, Shnark, Shrab