Category:Effect
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TXMN ID | Details | |
---|---|---|
Blinded | 17 | |
Burn | 22 | At End of Round, lose 1/8 of Max HP |
Charged Up | 9 | |
Charging | 8 | Only role is to delay Charged Up. |
Confused | 19 | Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time. |
Diehard | 4 | When HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition. |
Elemental Shield | 28 | Each time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage. |
Eliminated | 99 | Continues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle |
Enraged | 12 | Also referred to as "Berserk". |
Exhausted | 11 | |
Feedback | 30 | Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage. |
Festering | 20 | Cannot heal damage. |
Flinching | 25 | 50% chance to miss your next turn. If you do miss your next turn, this condition ends. |
Focused | 14 | |
Grabbed | 5 | Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved. |
Hard Shell | 1 | |
Harpooned | 27 | If you swap out, take damage equal to 1/8th your maximum HP |
Lifeleech | 3 | At End of Round, lose 1/16 of Max HP. Enemy heals the same amount. |
Lockdown | 23 | Cannot use items. |
No Condition | 0 | The absence of a condition. |
Nodding Off | 6 | It can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME dozes off! Originally there were 2 separate conditions. Dozing (falling asleep) and nodding off (waking up). Both have been merged. |
Poisoned | 2 | At End of Round, lose 1/8 of Max HP |
Prickly | 29 | Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage. |
Recovering | 15 | At the end of the round, heal 1/16 maximum HP. |
Retaliate | 31 | Track damage the user takes since gaining this condition. Their next attack does that much extra damage. |
Revenge | 32 | If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage. |
Slow | 21 | |
Sniping | 13 | |
Softened | 16 | |
Spyder Bite | 100 | Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn. |
Stuck | 18 | Cannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved. |
Tired | 10 | |
Wasting | 24 | Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition. |
Wild | 26 | 1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage. |
Pages in category "Effect"
The following 23 pages are in this category, out of 23 total.