User contributions for Sanglorian
Jump to navigation
Jump to search
- 10:56, 18 April 2023 diff hist +7 Hospital
- 10:13, 17 April 2023 diff hist +30 Pachisi current
- 10:11, 17 April 2023 diff hist +30 Gaming Hall
- 09:50, 17 April 2023 diff hist +6,999 N Other capturing options Created page with "== Tension == In a lot of catching games, there's a pause before the result is declared - perhaps with the Capture Device shaking, beeping, etc., a number of times based on the probability of the capture succeeding. This adds tension and excitement, but also provides feedback: if you keep getting just one beep before the Capture Device fails, your capture chances are low. A simple way to do this is to take the square root, cube root or so on of the capture chance,..." current
- 09:49, 17 April 2023 diff hist −6,980 Capturing current
- 09:47, 17 April 2023 diff hist +41 Tuxeball
- 09:46, 17 April 2023 diff hist −64 Capture Device Redirected page to Tuxeball current Tag: New redirect
- 09:44, 17 April 2023 diff hist −489 Capturing →Item additions Tag: Visual edit: Switched
- 09:42, 17 April 2023 diff hist +303 N Held Items Created page with "Not implemented in the game so far. Could also have held items that made monsters immune to certain conditions. <table class="invisitable"><tr><td>{{#ask:Category:Item Category:Held Item |limit=200 |?MainImage |?MainSprite |?TXMN Description }}</td></tr></table> Category:Proposed content" current
- 09:41, 17 April 2023 diff hist −258 Category:Item
- 09:34, 17 April 2023 diff hist +4 Nimrod HQ
- 09:33, 17 April 2023 diff hist +8 Features
- 09:32, 17 April 2023 diff hist +40 N Category:Duo Created page with "Category:Trainer Category:2 vs 2" current
- 09:31, 17 April 2023 diff hist +30 2 vs 2 current
- 09:31, 17 April 2023 diff hist +550 N 2 vs 2 Created page with "A type of battle where two monsters are active on each side at any one time. The NPCs are represented as a pair, but they share a single team of up to six monsters. By default, the first two monsters on each side are sent to battle. The trainer makes one choice for each monster in the battle. They can choose either of their opponents' monsters to target with their attacks. We could then make techniques that are specially suited to 2 vs 2 battles. See :Category:Duo..."
- 09:26, 17 April 2023 diff hist −10 Route 5 current
- 09:18, 17 April 2023 diff hist −1 Candy Town
- 22:36, 16 April 2023 diff hist +19 Life Surge
- 22:34, 16 April 2023 diff hist +24 File:Snake right.gif current
- 22:32, 16 April 2023 diff hist +20 File:Green circle.gif current
- 22:31, 16 April 2023 diff hist +24 File:Heal burst 120.gif current
- 10:32, 16 April 2023 diff hist +117 Life Surge
- 10:31, 16 April 2023 diff hist +160 N Life Surge Created page with "{{Technique |TXMN Category=Special |TXMN Type 1=Aether |TXMN Accuracy=100% |TXMN Effects=healing target |TXMN Healing Power=2 |TXMN User Condition=Charged Up }}"
- 10:30, 16 April 2023 diff hist +68 Template:Technique
- 10:29, 16 April 2023 diff hist +47 Form:Technique
- 22:26, 14 April 2023 diff hist +33 Slime
- 22:26, 14 April 2023 diff hist +33 Meltdown
- 22:25, 14 April 2023 diff hist +33 Pseudopod
- 22:25, 14 April 2023 diff hist +2 Fester
- 13:33, 14 April 2023 diff hist +199 Other technique ideas →Sandy's technique ideas
- 13:21, 14 April 2023 diff hist +259 Other technique ideas
- 13:10, 14 April 2023 diff hist +1,227 N Farming Created page with "thumbnail [https://forum.tuxemon.org/thread.php?id=117 Original thread] We already have a bunch of fruit and vegetable and other farm items, and animations for growing plants (many from Catch Challenger) '''Simple farming''' * Consumable items are mostly fruit, vegetables, seeds, and so on. For example, instead of an Antidote, we could have an ANTIDOTE APPLE. Instead of Cure Burn, we could have BURNBALM MELON. * There are ferti..."
- 13:10, 14 April 2023 diff hist +25 Beyond Episode 1 →Villainous Teams current
- 13:09, 14 April 2023 diff hist −1,209 Beyond Episode 1 →Tuxemon Harvest
- 13:05, 14 April 2023 diff hist +409 N Achievements Created page with "A Book of Wishes provided by the Achievement Maniac would provide a list of in-game achievements, e.g. * Having a tuxemon at high level before it evolves * Fighting a water-tuxemon trainer with fire-tuxemon * Giving a dog tuxemon to a Cat Girl. After the player achieved one of these goals, they could return to the Achievement Maniac for a prize ("memento"). Category:Proposed content" current
- 13:05, 14 April 2023 diff hist −285 Achievement Maniac current
- 13:03, 14 April 2023 diff hist +72 Achievement Maniac
- 13:02, 14 April 2023 diff hist +31 Crawls current
- 13:02, 14 April 2023 diff hist +31 Walled Garden
- 13:02, 14 April 2023 diff hist +31 Hunting Grounds current
- 13:02, 14 April 2023 diff hist +133 N Category:Proposed content Created page with "This category collects ideas that one or more contributors have put forward -- although more brainstorming and development is needed!" current
- 13:01, 14 April 2023 diff hist +41 Beyond Episode 1
- 12:52, 14 April 2023 diff hist +43 Features
- 12:51, 14 April 2023 diff hist +2 Features
- 12:51, 14 April 2023 diff hist +200 Features
- 12:49, 14 April 2023 diff hist +31 Features
- 12:47, 14 April 2023 diff hist +31 Other technique ideas
- 12:46, 14 April 2023 diff hist +258 Other technique ideas Tag: Visual edit: Switched
- 12:34, 14 April 2023 diff hist +2 Bonding
- 12:34, 14 April 2023 diff hist +980 N Bonding Created page with "**Bonding** is a proposed new mechanic for Tuxemon to measure how fond a monster is of its owner. * A newly-captured or traded monster would have a Bond of 25. The minimum would be 0 and the maximum 100. * For every X steps (maybe 1,000?), each monster in the player's party gains +1 Bond. * Each time a monster is knocked out, it loses 10 Bond. * Bond is not displayed, but a general sentence is: "X despises [player name]" (Bond 0-20), "X is wary of [player name]" (Bo..."