Difference between revisions of "Lightmare"
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|TXMN_DE Name=Leuchtmahr (Leuchte + Nachtmahr + leucht' ma') | |TXMN_DE Name=Leuchtmahr (Leuchte + Nachtmahr + leucht' ma') | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Flow | ||
| | |Technique_Level=2 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Sudden Glow | ||
| | |Technique_Level=2 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Grinding | ||
| | |Technique_Level=6 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Geyser | ||
| | |Technique_Level=8 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Glower | ||
| | |Technique_Level=12 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Goad | ||
| | |Technique_Level=24 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Starfall | ||
| | |Technique_Level=28 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Flood | ||
| | |Technique_Level=32 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Static Field | ||
| | |Technique_Level=40 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Icicle Spear | ||
| | |Technique_Level=44 | ||
}} | }} | ||
{{ | {{Technique_Allocation | ||
| | |Has_Technique=Proboscis | ||
| | |Technique_Level=48 | ||
}} | }} |
Revision as of 15:14, 8 October 2024
TXMN Stats | |
---|---|
Type(s) | Water |
Element(s) | Lightning, Water |
Call | File:Burble 02.ogg |
Completed | Complete |
Body Shape | Leviathan |
ID | 70 |
Blurb | It lurks in the depths of the ocean, luring any unsuspecting prey using its light right into its large, gaping mouth. |
Height/Length (centimetres) | 300 |
Weight (kilograms) | 200 |
Catch Rate | 35 |
Terrain(s) | Sea |
Sex(es) | Male, Female |
Evolution Stage | Stage2 |
Tags | Water, Light, Bite |
Fusion Name First Part | Light |
Fusion Name Second Part | -mare |
Set 1 • Set 2 • Set 3 • Creature Progress Tracker
69 ← | → 71 |
Lightmare, the Nightmare Fuel tuxemon, is a Water-type monster.
Trivia
Name Origin: light + nightmare
Design Origin
In The Spyder in the Cathedral Campaign
Used by a trainer in Dojo. Fished with the Poseidon.
Evolution
![]() | → | ![]() | → | ![]() |
Fluoresfin | Incandesfin | Lightmare |
Sprites
Tuxemon Standard
64px | ![]() |
![]() |
---|---|---|
Face Sprites | ![]() |
![]() |
Overland Sprites | Missing | Missing |
Other Standards
48px | Missing | Missing |
---|---|---|
56px | Missing | Missing |
80px | Missing | Missing |
Menu Sprites (32px) | Missing | Missing |
Menu Sprites (24px) | Missing | Missing |
Menu Sprites (16px) | Missing | Missing |
Contributors
First Appeared: [1]
Original design and sprites by Serpexnessie. Back sprite tweaked by Sanglorian.
Variations
In other languages
Language | Name | Category | Blurb |
---|---|---|---|
Spanish | |||
German | Leuchtmahr (Leuchte + Nachtmahr + leucht' ma') | ||
French | |||
Portuguese |
,,
- Lightmare learns Flow at level 2
- Lightmare learns Sudden Glow at level 2
- Lightmare learns Grinding at level 6
- Lightmare learns Geyser at level 8
- Lightmare learns Glower at level 12
- Lightmare learns Goad at level 24
- Lightmare learns Starfall at level 28
- Lightmare learns Flood at level 32
- Lightmare learns Static Field at level 40
- Lightmare learns Icicle Spear at level 44
- Lightmare learns Proboscis at level 48