Difference between revisions of "Category:Condition"

From Tuxepedia
Jump to navigation Jump to search
(Edits in wrong place)
Tag: Manual revert
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{#ask:[[Category:Condition]] |limit=400
{{#default_form:Condition}}
 
[http://sanglorian.github.io/downloads/Tuxemon/Conditions%20spec.pdf Detailed spec]
 
<table><tr><td>
<table class="invisitable"><tr><td>{{#ask:[[Category:Condition]]  
|?MainImage
|?MainImage
|?TXMN ID
|?MainImage9px
|?Positive or Negative
|?Positive or Negative
|?Replacement Conditions
|?Details
|?Details
|sort=TXMN ID
|order=asc
|order=asc
}}
}}</td></tr></table>
 
</td></tr></table>
 
== Durations ==
Conditions typically have the following durations:
 
* Until treated: This can mean using an item, or being healed at a medical centre.
* Indefinite: There is something that can be done or can happen that will make this condition end.
* Defeat: When the other tuxemon leaves the battle.
* Time: 5 rounds unless otherwise specified. The timer is reset every time the tuxemon would get the condition again.
* Decay: There is a 33% chance that the condition ends each turn (checked at the end of the turn).
* End of Battle
* Circumstantial: This means that the condition is caused by a disease or other malady, or the location that the tuxemon is in, or all tuxemon of that variety always have the condition, or for whatever other reason the condition will remain unless the story allows for it.
 
== Proposed Conditions ==
 
=== Stuck ===
 
[[File:Stuck.png]]
 
=== Grabbed ===
[[File:Grabbed.png]]
 
'''Duration:''' Defeat
 
Cannot retreat or swap out. Can attack or use item.
 
=== Berserk ===
[[File:Berserk.png]]
 
=== Wasting ===
'''Duration:''' Until treated
 
Take #/16 of your MAX in damage each turn, where # = the number of turns that you have had this condition.
 
=== Nodding Off ===
[[File:Sleep1.png]]
 
=== Dozing ===
[[File:Sleep2.png]]
 
'''Duration:''' Decay
 
Miss next turn.
 
=== Charmed ===
'''Duration:''' Decay
 
Techniques have a 50% chance of not working if they target the enemy.
 
=== Festering ===
'''Duration:''' Until treated
 
Cannot heal.
 
=== Staggered ===
'''Duration:''' Decay
 
Speed is set to 0 and cannot be modified.
 
=== Forgetful ===
'''Duration:''' Decay
 
Cannot use the same technique two times in a row.
 
=== Flinching ===
'''Duration:''' Indefinite
 
50% chance to miss your next turn. If you do miss your next turn, this condition ends.
 
=== Confused ===
[[File:Confused.png]]
 
'''Duration:''' Decay
 
Instead of using the chosen technique, use a random one.
 
=== Sniping ===
[[File:Aim.png]]
 
=== Recovering ===
[[File:Various15all7.png]]
 
'''Duration:''' End of Battle
 
Heal 1/16 MAX each turn.
 
=== Blinded ===
[[File:Blinded.gif]]
 
=== Diehard ===
[[File:Various15all11.png]]
[[File:Diehard 2.png]]
 
'''Duration:''' End of Battle
 
Current HP cannot fall below 1, unless it is already at 1.
 
=== Wild ===
'''Duration:''' Decay
 
1/4 chance each turn that instead of using the chosen technique, you take 1/8 MAX unmodified damage.
 
=== Focused ===
[[File:Various15all16.png]]
 
=== Frightened ===
'''Duration:''' Defeat
 
1/8 chance each turn that you swap out for a randomly chosen alternative tuxemon on your team. If there are no others, you attempt to retreat.
 
=== Wan ===
'''Duration:''' Time (3 turns)
 
On turn 1, your moves are at 1/4 Power. On turn two, 1/2 Power. On turn three, 3/4 power.
 
=== Softened ===
'''Duration:''' Time (3 turns)
 
On turn 1, you take +75% damage. On turn two, +50% damage. On turn three, +25% damage.
 
=== Slow ===
'''Duration:''' End of battle


Do nothing on the first turn that you become Slow. On each later round, do the thing that you were commanded to do one round earlier.


=== [[Spyder Bite]] ===
= Former proposal =
'''Duration:''' Circumstantial (until the Spyder Bite cure is revealed)


[[File:Spyder bite.png]]
* [[Former condition system]]

Latest revision as of 10:13, 11 September 2025

This category uses the form Condition.

Detailed spec

 MainImageMainImage9pxPositive or NegativeDetails
BlindedBlind.pngBlind-small.pngNegativeSpeed and Dodge halved.
BurnMissingBurn2.pngNegativeAt End of Round, lose 1/8 of Max HP. Fire-element monsters take no damage from the Burned condition. Frost-element monsters take double damage from the Burned condition.
Charged UpGlowing-large.pngChargedup-small.pngPositiveSpeed, Melee, Ranged, Armor and Dodge all doubled.
Charging7.pngCharging-small.pngPositiveOnly role is to delay Charged Up.
CharmedMissingIcon charmed.pngNegative50% chance of failing if they target an opponent.
ConfusedConfused.pngConfused-small.pngNegativeInstead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
DiehardDiehard 2.pngDiehard-small.pngPositiveWhen HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition.
Elemental ShieldMissingFlameshield.pngPositiveEach time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.
EliminatedAlert.pngMissingN/AContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
EnragedBerserk2.pngBerserk-small.pngPositiveMelee doubled and Ranged halved.
ExhaustedExhausted.pngExhausted-small.pngNegativeMelee and Ranged halved.
FeedbackMissingTamashihoshi frozen2.pngPositiveEach time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.
FesteringFestering.pngFestering-small.pngNegativeCannot heal damage.
FlinchingMissingTamashihoshi stunned.pngNegative50% chance to miss your next turn. If you do miss your next turn, this condition ends.
FocusedEagle eye.pngFocused-small.pngPositiveDodge improves by half. If you would gain a negative condition, you lose Focused but do not gain the negative condition.
GrabbedGrabbed.pngGrabbed-small.pngNegativeCannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Hard ShellShield .pngHardshell-small.pngPositiveArmor improves by half. If you would gain a negative condition, you lose Hard Shell but do not gain the negative condition.
HarpoonedMissingHarpooned.pngNegativeIf the affected monster swaps out, it takes damage equal to 1/8th of its maximum HP.
Life GiftMissingMissingNegativeAllows a monster to transfer some of its HP to its target, acting differently than a traditional lifeleech effect. Unlike lifeleech, LifeGift heals the opponent while damaging the user, introducing a new layer of strategy and complexity to combat interactions.
LifeleechDark-type.pngLifeleech-small.pngNegativeAt End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
LockdownMissingTamashihoshi grabbed.pngNegativeCannot use items.
No ConditionMissingMissingNeitherThe absence of a condition.
Nodding OffSleep1.pngDozingoff-small.pngNegativeIt can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME wakes up!
PoisonedPoison .pngPoisoned-small.pngNegativeAt End of Round, lose 1/8 of Max HP. Poison-element monsters take no damage from the Poisoned condition.
PricklyMissingSpikey.pngPositiveEach time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.
RecoveringVarious15all7.pngRecovering-small.pngPositiveAt the end of the round, heal 1/16 maximum HP.
RetaliateMissingRetaliate.pngPositiveTrack damage the user takes since gaining this condition. Their next attack does that much extra damage.
RevengeMissingRevenge.pngPositiveIf the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.
SlowMissingOverfeeding.pngNegativeSpeed halved.
SnipingAim.pngAim-small.pngPositiveMelee halved and Ranged doubled.
SoftenedNausea.pngSick-small.pngNegativeSpeed and Armor halved.
SpikyMissingMissingNegativeIf the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP.
Spyder BiteSpyder bite.pngSpyderbite-small.pngN/AAffected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.
StuckSlow.pngStuck-small.pngNegativeCannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.
WastingMissingPoison-icon.pngNegativeTake #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.
WildMissingTamashihoshi confusion.pngNegative1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage.


Former proposal[edit | edit source]