| | MainImage | TXMN ID | Positive or Negative | Speed Multiplier | Melee Multiplier | Ranged Multiplier | Armour Multiplier | Dodge Multiplier | Details |
|---|
| Blinded |  | 17 | Negative | 0.5 | | | | 0.5 | Speed and Dodge halved. |
| Burn | Missing | 22 | Negative | | | | | | At End of Round, lose 1/8 of Max HP. Fire-element monsters take no damage from the Burned condition. Frost-element monsters take double damage from the Burned condition. |
| Charged Up |  | 9 | Positive | 2 | 2 | 2 | 2 | 2 | Speed, Melee, Ranged, Armor and Dodge all doubled. |
| Charging |  | 8 | Positive | | | | | | Only role is to delay Charged Up. |
| Charmed | Missing | 35 | Negative | | | | | | 50% chance of failing if they target an opponent. |
| Confused |  | 19 | Negative | | | | | | Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time. |
| Diehard |  | 4 | Positive | | | | | | When HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition. |
| Elemental Shield | Missing | 28 | Positive | | | | | | Each time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage. |
| Eliminated |  | 99 | N/A | | | | | | Continues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle |
| Enraged |  | 12 | Positive | | 2 | 0.5 | | | Melee doubled and Ranged halved. |
| Exhausted |  | 11 | Negative | | 0.5 | 0.5 | | | Melee and Ranged halved. |
| Feedback | Missing | 30 | Positive | | | | | | Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage. |
| Festering |  | 20 | Negative | | | | | | Cannot heal damage. |
| Flinching | Missing | 25 | Negative | | | | | | 50% chance to miss your next turn. If you do miss your next turn, this condition ends. |
| Focused |  | 14 | Positive | | | | | 1.5 | Dodge improves by half. If you would gain a negative condition, you lose Focused but do not gain the negative condition. |
| Grabbed |  | 5 | Negative | | | | | | Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved. |
| Hard Shell |  | 1 | Positive | | | | 1.5 | | Armor improves by half. If you would gain a negative condition, you lose Hard Shell but do not gain the negative condition. |
| Harpooned | Missing | 27 | Negative | | | | | | If the affected monster swaps out, it takes damage equal to 1/8th of its maximum HP. |
| Life Gift | Missing | 33 | Negative | | | | | | Allows a monster to transfer some of its HP to its target, acting differently than a traditional lifeleech effect. Unlike lifeleech, LifeGift heals the opponent while damaging the user, introducing a new layer of strategy and complexity to combat interactions. |
| Lifeleech |  | 3 | Negative | | | | | | At End of Round, lose 1/16 of Max HP. Enemy heals the same amount. |
| Lockdown | Missing | 23 | Negative | | | | | | Cannot use items. |
| No Condition | Missing | 0 | Neither | | | | | | The absence of a condition. |
| Nodding Off |  | 6 | Negative | | | | | | It can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME wakes up! |
| Poisoned |  | 2 | Negative | | | | | | At End of Round, lose 1/8 of Max HP. Poison-element monsters take no damage from the Poisoned condition. |
| Prickly | Missing | 29 | Positive | | | | | | Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage. |
| Recovering |  | 15 | Positive | | | | | | At the end of the round, heal 1/16 maximum HP. |
| Retaliate | Missing | 31 | Positive | | | | | | Track damage the user takes since gaining this condition. Their next attack does that much extra damage. |
| Revenge | Missing | 32 | Positive | | | | | | If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage. |
| Slow | Missing | 21 | Negative | 0.5 | | | | | Speed halved. |
| Sniping |  | 13 | Positive | | 0.5 | 2 | | | Melee halved and Ranged doubled. |
| Softened |  | 16 | Negative | 0.5 | | | 0.5 | | Speed and Armor halved. |
| Spiky | Missing | 34 | Negative | | | | | | If the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP. |
| Spyder Bite |  | 100 | N/A | | | | | | Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn. |
| Stuck |  | 18 | Negative | | | | | | Cannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved. |
| Wasting | Missing | 24 | Negative | | | | | | Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition. |
| Wild | Missing | 26 | Negative | | | | | | 1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage. |