Category:Condition

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This category uses the form Condition.

 MainImageTXMN IDPositive or NegativeResponse to Positive ConditionResponse to Negative ConditionResponse to Technique UseResponse to Item UseResponse to End of RoundReplacement ConditionsText When GainedEnd of Round TextSpeed MultiplierMelee MultiplierRanged MultiplierArmour MultiplierDodge MultiplierDetails
No ConditionMissing0NeitherReplaceReplaceThe absence of a condition.
Hard ShellShield .png1PositiveReplaceRemoveNAME is covered in hard shell.1.5Armor improves by half. If you would gain a negative condition, you lose Hard Shell but do not gain the negative condition.
PoisonedPoison .png2NegativeReplaceReplaceNAME is poisoned.NAME takes damage from the poison.At End of Round, lose 1/8 of Max HP. Poison-element monsters take no damage from the Poisoned condition.
LifeleechDark-type.png3NegativeReplaceReplaceNAME's lifeforce is being leeched.NAME is having their lifeforce stolen.At End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
DiehardDiehard 2.png4PositiveReplaceReplaceAfter used to set HP to 1, removeNAME will keep fighting.When HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition.
GrabbedGrabbed.png5NegativeReplaceReplaceNAME is held tight.Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Nodding OffSleep1.png6NegativeNAME is nodding off to sleep.NAME is asleep.It can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME wakes up!
Charging7.png8PositiveReplace(Charging remains)Charged UpCharged UpNAME is charging power.Only role is to delay Charged Up.
Charged UpGlowing-large.png9PositiveReplace(Charged Up remains)ExhaustedNAME is fully charged.22222Speed, Melee, Ranged, Armor and Dodge all doubled.
ExhaustedExhausted.png11Negative(Exhausted remains)ReplaceNAME is exhausted.0.50.5Melee and Ranged halved.
EnragedBerserk2.png12PositiveReplaceReplaceNAME is enraged.20.5Melee doubled and Ranged halved.
SnipingAim.png13PositiveReplaceReplaceNAME takes aim.0.52Melee halved and Ranged doubled.
FocusedEagle eye.png14PositiveReplaceRemoveNAME becomes focused.1.5Dodge improves by half. If you would gain a negative condition, you lose Focused but do not gain the negative condition.
RecoveringVarious15all7.png15PositiveReplaceReplaceNAME is regenerating.NAME recovers its lifeforce.At the end of the round, heal 1/16 maximum HP.
SoftenedNausea.png16NegativeReplaceReplaceNAME's armor softens.0.50.5Speed and Armor halved.
BlindedBlind.png17NegativeReplaceReplaceNAME is blinded.0.50.5Speed and Dodge halved.
StuckSlow.png18NegativeReplaceReplaceNAME is stuck in place.Cannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.
ConfusedConfused.png19NegativeReplaceReplaceNAME is confused.Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
FesteringFestering.png20Negative(Festering remains)ReplaceNAME's wounds fester.Cannot heal damage.
SlowMissing21NegativeReplaceReplaceNAME has been slowed down.0.5Speed halved.
BurnMissing22NegativeReplaceReplaceNAME is burned.NAME takes damage from burns.At End of Round, lose 1/8 of Max HP. Fire-element monsters take no damage from the Burned condition. Frost-element monsters take double damage from the Burned condition.
LockdownMissing23NegativeReplaceReplaceItems cannot be used on NAME while it is locked down.Items will not affect NAME.Cannot use items.
WastingMissing24NegativeReplaceReplaceNAME is afflicted by a wasting condition.NAME is wasting away.Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.
FlinchingMissing25NegativeReplaceReplaceNAME flinches and may not act.50% chance to miss your next turn. If you do miss your next turn, this condition ends.
WildMissing26NegativeReplaceReplaceNAME has gone wild.NAME is still wild.1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage.
HarpoonedMissing27NegativeReplaceReplaceNAME risks injury if it backs away.If the affected monster swaps out, it takes damage equal to 1/8th of its maximum HP.
Elemental ShieldMissing28PositiveReplaceReplaceNAME puts up a flame shield.Each time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.
PricklyMissing29PositiveReplaceReplaceNAME is harmful to make contact with.Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.
FeedbackMissing30PositiveReplaceReplaceNAME is turning ranged attacks back on the attacker.Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.
RetaliateMissing31PositiveReplaceReplaceNAME will retaliate on its next attack.Track damage the user takes since gaining this condition. Their next attack does that much extra damage.
RevengeMissing32PositiveReplaceReplaceWhen attacked, NAME will take revenge.If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.
Life GiftMissing33NegativeReplacedReplacedNAME's energy is being restored.NAME has been infused with lifeforce.Allows a monster to transfer some of its HP to its target, acting differently than a traditional lifeleech effect. Unlike lifeleech, LifeGift heals the opponent while damaging the user, introducing a new layer of strategy and complexity to combat interactions.
SpikyMissing34NegativeReplacedReplacedNAME risks injury if it steps in.If the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP.
CharmedMissing35NegativeReplacedReplacedNAME is charmed and might hesitate to act.50% chance of failing if they target an opponent.
EliminatedAlert.png99N/AReplaces every other condition; cannot be replaced by any other conditionContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
Spyder BiteSpyder bite.png100N/AIs separate to other conditions - not replaced or replaced by them.NAME begins to sniffle.Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.


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