Difference between revisions of "Dankush"

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|TXMN_FR Name=Kifbeuh
|TXMN_FR Name=Kifbeuh
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Assault
|Has_Technique=Assault
|Technique Level=2
|Technique_Level=2
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Muddle
|Has_Technique=Muddle
|Technique Level=2
|Technique_Level=2
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Sleep Bomb
|Has_Technique=Sleep Bomb
|Technique Level=6
|Technique_Level=6
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Sylvan
|Has_Technique=Sylvan
|Technique Level=8
|Technique_Level=8
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Overgrowth
|Has_Technique=Overgrowth
|Technique Level=12
|Technique_Level=12
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Nest
|Has_Technique=Nest
|Technique Level=16
|Technique_Level=16
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Stabilo
|Has_Technique=Stabilo
|Technique Level=20
|Technique_Level=20
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Surge
|Has_Technique=Surge
|Technique Level=24
|Technique_Level=24
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Chameleon
|Has_Technique=Chameleon
|Technique Level=28
|Technique_Level=28
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Salamander
|Has_Technique=Salamander
|Technique Level=32
|Technique_Level=32
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Sleeping Powder
|Has_Technique=Sleeping Powder
|Technique Level=36
|Technique_Level=36
}}
}}
{{Technique Allocation
{{Technique_Allocation
|Has Technique=Tinder
|Has_Technique=Tinder
|Technique Level=40
|Technique_Level=40
}}
}}

Revision as of 09:03, 5 October 2024


TXMN Stats
Type(s) Fire, Wood
Element(s) Fire, Wood
Call
Completed Complete
Body Shape Sprite
ID 247
Blurb A DANKUSH can stop itself from burning by holding its breath, causing plumes of smoke to billow forth from each leaf.
Height/Length (centimetres) 40
Weight (kilograms) 0.5
Catch Rate 100
Terrain(s) Grassland
Sex(es) Neuter
Evolution Stage Standalone
Tags Plant, Flame, Mental, Healing, Summoner
Fusion Name First Part Dank
Fusion Name Second Part -kush

Set 1Set 2Set 3Creature Progress Tracker

246 ←

247 Dankush-menu01.pngDankush-menu02.png Dankush

→ 248

Dankush, the Zaza tuxemon, is a Fire-type, Wood-type monster.

Trivia

Name Origin: dank + kush (two marijuana references)

Design Origin

A burning marijuana leaf.

In The Spyder in the Cathedral Campaign

N/A

Evolution

Dankush.png
Dankush

Sprites

Tuxemon Standard

64px Dankush.png Dankush-back.png
Face Sprites Dankush-menu01.png Dankush-menu02.png
Overland Sprites Missing Missing

Other Standards

48px Missing Missing
56px Missing Missing
80px Missing Missing
Menu Sprites (32px) Missing Missing
Menu Sprites (24px) Missing Missing
Menu Sprites (16px) Missing Missing

Missing


Contributors

First Appeared: [1]

Jaskrendix, Serpexnessie

Front sprite by Serpexnessie. Back and face sprites by Jaskrendix.

Variations

In other languages

Language Name Category Blurb
Spanish
German
French Kifbeuh
Portuguese

,,

  • Dankush learns Muddle at level 2
  • Dankush learns Sylvan at level 8
  • Dankush learns Nest at level 16
  • Dankush learns Surge at level 24
  • Dankush learns Tinder at level 40