Category:Condition

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This category uses the form Condition.

Detailed spec

 MainImageMainImage9pxPositive or NegativeDetails
BlindedBlind.pngBlind-small.pngNegativeSpeed and Dodge halved.
BurnMissingBurn2.pngNegativeAt End of Round, lose 1/8 of Max HP
Charged UpGlowing-large.pngChargedup-small.pngPositiveSpeed, Melee, Ranged, Armour and Dodge all doubled.
Charging7.pngCharging-small.pngPositiveOnly role is to delay Charged Up.
CharmedMissingIcon charmed.pngNegative50% chance of failing if they target an opponent.
ConfusedConfused.pngConfused-small.pngNegativeInstead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
DiehardDiehard 2.pngDiehard-small.pngPositiveWhen HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition.
Elemental ShieldMissingFlameshield.pngPositiveEach time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.
EliminatedAlert.pngMissingN/AContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
EnragedBerserk2.pngBerserk-small.pngPositiveMelee doubled and Ranged halved.
ExhaustedExhausted.pngExhausted-small.pngNegativeMelee and Ranged halved.
FeedbackMissingTamashihoshi frozen2.pngPositiveEach time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.
FesteringFestering.pngFestering-small.pngNegativeCannot heal damage.
FlinchingMissingTamashihoshi stunned.pngNegative50% chance to miss your next turn. If you do miss your next turn, this condition ends.
FocusedEagle eye.pngFocused-small.pngPositiveDodge improves by half.
GrabbedGrabbed.pngGrabbed-small.pngNegativeCannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Hard ShellShield .pngHardshell-small.pngPositiveArmour improves by half.
HarpoonedMissingHarpooned.pngNegativeIf the affected monster swaps out, it takes damage equal to 1/8th of its maximum HP.
Life GiftMissingMissingNegativeAllows a monster to transfer some of its HP to its target, acting differently than a traditional lifeleech effect. Unlike lifeleech, LifeGift heals the opponent while damaging the user, introducing a new layer of strategy and complexity to combat interactions.
LifeleechDark-type.pngLifeleech-small.pngNegativeAt End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
LockdownMissingTamashihoshi grabbed.pngNegativeCannot use items.
No ConditionMissingMissingNeitherThe absence of a condition.
Nodding OffSleep1.pngDozingoff-small.pngNegativeIt can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME dozes off! Originally there were 2 separate conditions. Dozing (falling asleep) and nodding off (waking up). Both have been merged.
PoisonedPoison .pngPoisoned-small.pngNegativeAt End of Round, lose 1/8 of Max HP
PricklyMissingSpikey.pngPositiveEach time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.
RecoveringVarious15all7.pngRecovering-small.pngPositiveAt the end of the round, heal 1/16 maximum HP.
RetaliateMissingRetaliate.pngPositiveTrack damage the user takes since gaining this condition. Their next attack does that much extra damage.
RevengeMissingRevenge.pngPositiveIf the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.
SlowMissingOverfeeding.pngNegativeSpeed halved.
SnipingAim.pngAim-small.pngPositiveMelee halved and Ranged doubled.
SoftenedNausea.pngSick-small.pngNegativeSpeed and Armour halved.
SpikyMissingMissingNegativeIf the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP.
Spyder BiteSpyder bite.pngSpyderbite-small.pngN/AAffected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.
StuckSlow.pngStuck-small.pngNegativeCannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.
TiredTired.pngTired-small.pngNegativeOnly role is to remove a positive condition, if the target of the condition has one.
WastingMissingPoison-icon.pngNegativeTake #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.
WildMissingTamashihoshi confusion.pngNegative1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage.


Former proposal[edit | edit source]