User:Sanglorian/Conditions

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 MainImageMainImage9pxReplacement ConditionsResponse to Negative ConditionResponse to Positive ConditionResponse to Technique UseResponse to Item UseResponse to End of RoundDetails
BlindedBlind.pngBlind-small.pngReplaceReplaceSpeed and Dodge halved.
BurnMissingBurn2.pngReplaceReplaceAt End of Round, lose 1/8 of Max HP. Fire-element monsters take no damage from the Burned condition. Frost-element monsters take double damage from the Burned condition.
Charged UpGlowing-large.pngChargedup-small.png(Charged Up remains)ReplaceExhaustedSpeed, Melee, Ranged, Armor and Dodge all doubled.
Charging7.pngCharging-small.png(Charging remains)ReplaceCharged UpCharged UpOnly role is to delay Charged Up.
CharmedMissingIcon charmed.pngReplacedReplaced50% chance of failing if they target an opponent.
ConfusedConfused.pngConfused-small.pngReplaceReplaceInstead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
DiehardDiehard 2.pngDiehard-small.pngAfter used to set HP to 1, removeReplaceReplaceWhen HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition.
Elemental ShieldMissingFlameshield.pngReplaceReplaceEach time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.
EliminatedAlert.pngMissingReplaces every other condition; cannot be replaced by any other conditionContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
EnragedBerserk2.pngBerserk-small.pngReplaceReplaceMelee doubled and Ranged halved.
ExhaustedExhausted.pngExhausted-small.pngReplace(Exhausted remains)Melee and Ranged halved.
FeedbackMissingTamashihoshi frozen2.pngReplaceReplaceEach time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.
FesteringFestering.pngFestering-small.pngReplace(Festering remains)Cannot heal damage.
FlinchingMissingTamashihoshi stunned.pngReplaceReplace50% chance to miss your next turn. If you do miss your next turn, this condition ends.
FocusedEagle eye.pngFocused-small.pngRemoveReplaceDodge improves by half. If you would gain a negative condition, you lose Focused but do not gain the negative condition.
GrabbedGrabbed.pngGrabbed-small.pngReplaceReplaceCannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Hard ShellShield .pngHardshell-small.pngRemoveReplaceArmor improves by half. If you would gain a negative condition, you lose Hard Shell but do not gain the negative condition.
HarpoonedMissingHarpooned.pngReplaceReplaceIf the affected monster swaps out, it takes damage equal to 1/8th of its maximum HP.
Life GiftMissingMissingReplacedReplacedAllows a monster to transfer some of its HP to its target, acting differently than a traditional lifeleech effect. Unlike lifeleech, LifeGift heals the opponent while damaging the user, introducing a new layer of strategy and complexity to combat interactions.
LifeleechDark-type.pngLifeleech-small.pngReplaceReplaceAt End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
LockdownMissingTamashihoshi grabbed.pngReplaceReplaceItems cannot be used on NAME while it is locked down.Cannot use items.
No ConditionMissingMissingReplaceReplaceThe absence of a condition.
Nodding OffSleep1.pngDozingoff-small.pngIt can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME wakes up!
PoisonedPoison .pngPoisoned-small.pngReplaceReplaceAt End of Round, lose 1/8 of Max HP. Poison-element monsters take no damage from the Poisoned condition.
PricklyMissingSpikey.pngReplaceReplaceEach time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.
RecoveringVarious15all7.pngRecovering-small.pngReplaceReplaceAt the end of the round, heal 1/16 maximum HP.
RetaliateMissingRetaliate.pngReplaceReplaceTrack damage the user takes since gaining this condition. Their next attack does that much extra damage.
RevengeMissingRevenge.pngReplaceReplaceIf the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.
SlowMissingOverfeeding.pngReplaceReplaceSpeed halved.
SnipingAim.pngAim-small.pngReplaceReplaceMelee halved and Ranged doubled.
SoftenedNausea.pngSick-small.pngReplaceReplaceSpeed and Armor halved.
SpikyMissingMissingReplacedReplacedIf the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP.
Spyder BiteSpyder bite.pngSpyderbite-small.pngIs separate to other conditions - not replaced or replaced by them.Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.
StuckSlow.pngStuck-small.pngReplaceReplaceCannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.
WastingMissingPoison-icon.pngReplaceReplaceTake #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.
WildMissingTamashihoshi confusion.pngReplaceReplace1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage.