User talk:Sanglorian

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 MainImageMainImage9pxText When GainedEnd of Round TextDetails
BlindedBlind.pngBlind-small.pngNAME is blinded.Speed and Dodge halved.
BurnMissingBurn2.pngNAME is burned.NAME takes damage from burns.At End of Round, lose 1/8 of Max HP. Fire-element monsters take no damage from the Burned condition. Frost-element monsters take double damage from the Burned condition.
Charged UpGlowing-large.pngChargedup-small.pngNAME is fully charged.Speed, Melee, Ranged, Armor and Dodge all doubled.
Charging7.pngCharging-small.pngNAME is charging power.Only role is to delay Charged Up.
CharmedMissingIcon charmed.pngNAME is charmed and might hesitate to act.50% chance of failing if they target an opponent.
ConfusedConfused.pngConfused-small.pngNAME is confused.Instead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
DiehardDiehard 2.pngDiehard-small.pngNAME will keep fighting.When HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition.
Elemental ShieldMissingFlameshield.pngNAME puts up a flame shield.Each time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.
EliminatedAlert.pngMissingContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
EnragedBerserk2.pngBerserk-small.pngNAME is enraged.Melee doubled and Ranged halved.
ExhaustedExhausted.pngExhausted-small.pngNAME is exhausted.Melee and Ranged halved.
FeedbackMissingTamashihoshi frozen2.pngNAME is turning ranged attacks back on the attacker.Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.
FesteringFestering.pngFestering-small.pngNAME's wounds fester.Cannot heal damage.
FlinchingMissingTamashihoshi stunned.pngNAME flinches and may not act.50% chance to miss your next turn. If you do miss your next turn, this condition ends.
FocusedEagle eye.pngFocused-small.pngNAME becomes focused.NAME is focused.Dodge improves by half. If you would gain a negative condition, you lose Focused but do not gain the negative condition.
GrabbedGrabbed.pngGrabbed-small.pngNAME is held tight.Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Hard ShellShield .pngHardshell-small.pngNAME is covered in hard shell.Armor improves by half. If you would gain a negative condition, you lose Hard Shell but do not gain the negative condition.
HarpoonedMissingHarpooned.pngNAME risks injury if it backs away.If the affected monster swaps out, it takes damage equal to 1/8th of its maximum HP.
Life GiftMissingMissingNAME's energy is being restored.NAME has been infused with lifeforce.Allows a monster to transfer some of its HP to its target, acting differently than a traditional lifeleech effect. Unlike lifeleech, LifeGift heals the opponent while damaging the user, introducing a new layer of strategy and complexity to combat interactions.
LifeleechDark-type.pngLifeleech-small.pngNAME's lifeforce is being leeched.NAME is having their lifeforce stolen.At End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
LockdownMissingTamashihoshi grabbed.pngItems will not affect NAME.Cannot use items.
No ConditionMissingMissingThe absence of a condition.
Nodding OffSleep1.pngDozingoff-small.pngNAME is nodding off to sleep.NAME is asleep.It can last up to 5 turns, and always at least one. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME wakes up!
PoisonedPoison .pngPoisoned-small.pngNAME is poisoned.NAME takes damage from the poison.At End of Round, lose 1/8 of Max HP. Venom-element monsters take no damage from the Poisoned condition.
PricklyMissingSpikey.pngNAME is harmful to make contact with.Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.
RecoveringVarious15all7.pngRecovering-small.pngNAME is regenerating.NAME recovers its lifeforce.At the end of the round, heal 1/16 maximum HP.
RetaliateMissingRetaliate.pngNAME will retaliate on its next attack.Track damage the user takes since gaining this condition. Their next attack does that much extra damage.
RevengeMissingRevenge.pngWhen attacked, NAME will take revenge.If the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.
SlowMissingOverfeeding.pngNAME has been slowed down.Speed halved.
SnipingAim.pngAim-small.pngNAME backs away.Melee halved and Ranged doubled.
SoftenedNausea.pngSick-small.pngNAME's armor softens.Speed and Armor halved.
SpikyMissingMissingNAME risks injury if it steps in.If the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP.
Spyder BiteSpyder bite.pngSpyderbite-small.pngNAME begins to sniffle.Affected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.
StuckSlow.pngStuck-small.pngNAME is stuck in place.Cannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.
WastingMissingPoison-icon.pngNAME is afflicted by a wasting condition.NAME is wasting away.Take #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.
WildMissingTamashihoshi confusion.pngNAME has gone wild.NAME is still wild.1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage.