Category:Type

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Techniques and monsters have one or two types (also called elements), reflecting their nature, behavior and structure. Tuxemon has thirteen types, although older versions of the game were limited to just five.

See also Monster design space, Technique design space

Thirteen Elements

Monsters have one or two elements, but techniques would have a maximum of one element (except as a special feature, perhaps).

Target
Earth Fire Frost Heroic Lightning Cosmic Metal Normal Shadow Sky Venom Water Wood
Technique Cosmic I Sapphire.png 2 0.5 2
Earth 24px Element6.png 2 2 0.5 0.5
Fire 24px Element1.png 0.5 0.5 0.5 2 2 0.5 2
Frost Ice-cube.png 2 0.5 0.5 0.5 2 0.5 2
Heroic S Light01.png 2 0.5 2 2 0.5
Lightning 24px Element3.png 0.5 0.5 2 2 2 0.5
Metal 24px Element5.png 2 0.5 2 0.5 0.5
Normal Tusk.png 0.5
Shadow S Light03.png 0.5 0.5 2 2
Sky Feather .png 2 0.5 2 2
Venom S Poison01.png 0.5 0.5 2 0.5 0.5 2
Water 24px Element2.png 2 0.5 0.5 0.5
Wood I Leaf-24.png 2 0.5 0.5 2 0.5

Heatmap 13.png

Icons

 Default12pxDefault24px
AetherAether.png
CosmicCosmic2.pngI Sapphire.png
Earth4.png24px Element6.png
Fire1.png24px Element1.png
FrostFrost-12px.pngIce-cube.png
HeroicCosmic-12px.pngS Light01.png
Lightning3.png24px Element3.png
MetalMetal.png24px Element5.png
NormalNormal type small.pngTusk.png
ShadowDarkness-12px.pngS Light03.png
SkySky-12px.pngFeather .png
VenomS Poison01.png
Water2.png24px Element2.png
Wood5.pngI Leaf-24.png

Physical and energy sides to elements

I like the idea that the element system can be a bit varied, so two Wood techniques might come from different power sources or have quite different themes. Here's some examples of how elements could have a physical or an energy/magical component:

Earth: Ground vs Rock

Heroics: Martial Arts vs Light

Sky: Bird vs Wind

Water: Fish vs Water

Frost: Ice vs Cold

Cosmic: Energy vs Psychic

Wood: Plant vs Nature Magic

Normal: Normal vs Sound

Shadow: Trickery vs Shadow Magic/Specter

Type cycles

There are eight "type triangles", where type A is strong against type B is strong against type C is strong against type A.

Four of these are "reciprocal" triangles, in that the weaknesses going the opposite direction are also the same.

Fire → Water → Wood: Fire, Water and Water each deal x2 to the next element, while the reverse (Wood → Water → Fire) hits for x0.5.

Fire → Earth → Wood: Fire, Earth and Wood each deal x2 to the next element, while the reverse (Wood → Earth → Fire) hits for x0.5.

Shadow → Cosmic → Heroic: Shadow, Cosmic and Heroic each deal x2 to the next element, while the reverse (Heroic → Cosmic → Shadow) hits for x0.5.

Sky → Heroic → Frost: Sky, Heroic and Frost each deal x2 to the next element, while the reverse (Heroic → Sky → Frost) are all neutral (x1).

The other four each deal x2 to the next element, but the weaknesses do not match.

Metal → Earth → Fire

Lightning → Metal → Earth

Lightning → Sky → Earth

Shadow → Sky → Heroic

There are also three type "squares":

Venom → Wood → Earth → Fire

Venom → Wood → Water → Fire

Lightning → Sky → Wood → Earth

The Five-Type System

Originally, Tuxemon had five types - Fire, Earth, Metal, Water and Wood, with a "sixth" type (Aether) to represent the absence of a type.

 TXMN IDDefault12pxDefault24pxDefault32pxDefault64px
Aether0Aether.pngNon-elemental.png
Wood15.pngI Leaf-24.pngWind.pngElements4.png
Fire21.png24px Element1.pngFire.pngElements6.png
Earth34.png24px Element6.pngEarth.pngElements5.png
Metal4Metal.png24px Element5.pngDarkness.pngElements2.png
Water52.png24px Element2.pngWater.pngElements3.png

Background

The five types are based on the five-element/five-agent theory of Wu Xing. The doctrine of five phases describes this:

300px-Wu_Xing.png

Overcoming Cycle

  • Wood parts Earth (such as roots; or, Trees can prevent soil erosion)
  • Earth dams (or muddles or absorbs) Water
  • Water extinguishes Fire
  • Fire melts Metal
  • Metal chops Wood

Generating Cycle

  • Wood fuels Fire
  • Fire leaves behind Earth (ash)
  • Earth produces Metal
  • Metal fortifies Water (minerals in water)
  • Water nourishes Wood

Associations

  • Fire: Includes creatures associated with energy, like electricity, light and heat, dragons and other legendary beings, and poison.
  • Water: Includes creatures associated with the sea, lakes and swamps, ice and snow, the weather, liquids like blood, and fish and amphibians.
  • Wood: Includes creatures associated with plants, lichen and fungi, poison and venom, forests, the natural environment, the wind and flying, and the wilderness.
  • Earth: Includes creatures associated with the ground and underground, dirt and soil, mountains and rocks, caves, and ancient and buried things.
  • Metal: Includes creatures associated with steel, light and darkness, mechanical and robotic things, psychic powers and other unnatural things, humankind, and the undead.

How it works

An attack is weak against the element that it Generates and strong against the element that it Overcomes.

tech/target Wood Earth Water Fire Metal
Wood 2 0.5
Earth 2 0.5
Water 0.5 2
Fire 0.5 2
Metal 2 0.5

Heatmap basic.png

Dual types/Pseudo-types

While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types".

For example, Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. Electricity-themed techniques like Electrical Storm can be given the types Earth and Fire, to reflect the idea that water conducts electricity well, but it is earthed when it hits the ground.

Earth-Fire

Earth-Fire ("Lightning") techniques do half damage to Earth monsters and double damage to Water monsters.

Earth-Fire monsters take half damage from Fire techniques and double damage from Water techniques.

Example Earth-Fire monsters:

Example Earth-Fire techniques:

Earth-Water

Earth-Water ("Frost") techniques do half damage to Wood and Metal monsters and double damage to Fire and Water monsters.

Earth-Water monsters take half damage from Fire and Metal techniques and double damage from Wood and Earth techniques.

Example Earth-Water monsters:

Example Earth-Water techniques:

Earth-Wood

Earth-Wood ("Toxin/Fungus") techniques do half damage to Fire and Metal monsters and double damage to Earth and Water monsters.

Earth-Wood monsters take half damage from Fire and Water techniques and double damage from Wood and Metal techniques.

Example Earth-Wood monsters:

Example Earth-Wood techniques:

Earth-Metal

Earth-Metal ("Vermin") techniques do half damage to Metal monsters and double damage to Wood monsters.

Earth-Metal monsters take half damage from Earth techniques and double damage from Wood techniques.

Example Earth-Metal monsters:

Fire-Water

Fire-Water ("Cosmic") techniques do half damage to Earth and Wood monsters and double damage to Fire and Water monsters.

Fire-Water monsters take half damage from Metal and Wood techniques and double damage from Water and Earth techniques.

Example Fire-Water monsters:

Fire-Wood

Fire-Wood ("Battle") techniques do half damage to Fire monsters and double damage to Metal monsters.

Fire-Wood monsters take half damage from Wood techniques and double damage from Metal techniques.

Example Fire-Wood monsters:

Fire-Metal

Fire-Metal ("Psionic") techniques do half damage to Earth and Water monsters and double damage to Wood and Metal monsters.

Fire-Metal monsters take half damage from Earth techniques and double damage from Fire techniques.

Example Fire-Metal monsters:

Example Earth-Fire techniques:

Water-Wood

Water-Wood techniques do half damage to Wood monsters and double damage to Earth monsters

Water-Wood monsters take half damage from Water techniques and double damage from Earth techniques.

Example Water-Wood monsters:

Water-Metal

Water-Metal ("Darkness") techniques do half damage to Water monsters and double damage to Fire monsters.

Water-Metal monsters take half damage from Metal techniques and double damage from Fire techniques.

Example Water-Metal monsters:

Wood-Metal

Wood-Metal ("Heaven") techniques do half damage to Fire and Water monsters and double damage to Earth and Wood monsters.

Wood-Metal monsters take half damage from Water and Earth techniques and double damage from Metal and Fire techniques.

Example Wood-Metal monsters:

Alternative systems

List

This category uses the form Type.

Pages in category "Type"

The following 14 pages are in this category, out of 14 total.