Difference between revisions of "User talk:Sanglorian"

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(Created page with "== Error dump == Traceback (most recent call last): File "/app/bin/org.tuxemon.Tuxemon.py", line 49, in <module> main.main(load_slot=args.slot) File "/app/share/Tuxemon/tuxemon/main.py", line 90, in main client.main() File "/app/share/Tuxemon/tuxemon/client.py", line 325, in main update(clock_tick) File "/app/share/Tuxemon/tuxemon/client.py", line 361, in update key_events = list(self.process_events(events)) File "/app/share/Tuxemon/tuxemon/cli...")
 
(Replaced content with "<table><tr><td> <table class="invisitable"><tr><td>{{#ask:Category:Condition |?MainImage |?MainImage9px |?Positive or Negative |?Response to Negative Condition |?Response to Positive Condition |?Details |order=asc }}</td></tr></table> </td></tr></table>")
Tag: Replaced
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
== Error dump ==
<table><tr><td>
 
<table class="invisitable"><tr><td>{{#ask:[[Category:Condition]]  
Traceback (most recent call last):
|?MainImage
  File "/app/bin/org.tuxemon.Tuxemon.py", line 49, in <module>
|?MainImage9px
    main.main(load_slot=args.slot)
|?Positive or Negative
  File "/app/share/Tuxemon/tuxemon/main.py", line 90, in main
|?Response to Negative Condition
    client.main()
|?Response to Positive Condition
  File "/app/share/Tuxemon/tuxemon/client.py", line 325, in main
|?Details
    update(clock_tick)
|order=asc
  File "/app/share/Tuxemon/tuxemon/client.py", line 361, in update
}}</td></tr></table>
    key_events = list(self.process_events(events))
</td></tr></table>
  File "/app/share/Tuxemon/tuxemon/client.py", line 264, in process_events
    game_event = self._send_event(game_event)
  File "/app/share/Tuxemon/tuxemon/client.py", line 291, in _send_event
    maybe_game_event = state.process_event(game_event)
  File "/app/share/Tuxemon/tuxemon/menu/menu.py", line 106, in process_event
    self.menu.update([pygame_event])
  File "/app/lib/python3.9/site-packages/pygame_menu/menu.py", line 2437, in update
    selected_widget.update(events):
  File "/app/lib/python3.9/site-packages/pygame_menu/widgets/widget/button.py", line 214, in update
    self.apply()
  File "/app/lib/python3.9/site-packages/pygame_menu/widgets/core/widget.py", line 1258, in apply
    return self._onreturn(*args, **self._kwargs)
  File "/app/share/Tuxemon/tuxemon/client.py", line 624, in replace_state
    return self.state_manager.replace_state(state_name, **kwargs)
  File "/app/share/Tuxemon/tuxemon/state.py", line 610, in replace_state
    instance = self.push_state(state_name, **kwargs)
  File "/app/share/Tuxemon/tuxemon/state.py", line 552, in push_state
    instance = self._instance(state_name, **kwargs)
  File "/app/share/Tuxemon/tuxemon/state.py", line 330, in _instance
    return state(**kwargs) if kwargs else state()
  File "/app/share/Tuxemon/tuxemon/states/phone/__init__.py", line 155, in __init__
    self.add_menu_items(self.menu, menu_items_map)
  File "/app/share/Tuxemon/tuxemon/states/phone/__init__.py", line 104, in add_menu_items
    menu.add.banner(
AttributeError: 'WidgetManager' object has no attribute 'banner'

Latest revision as of 12:33, 18 August 2026

 MainImageMainImage9pxPositive or NegativeResponse to Negative ConditionResponse to Positive ConditionDetails
BlindedBlind.pngBlind-small.pngNegativeReplaceReplaceSpeed and Dodge halved.
BurnMissingBurn2.pngNegativeReplaceReplaceAt End of Round, lose 1/8 of Max HP. Fire-element monsters take no damage from the Burned condition. Frost-element monsters take double damage from the Burned condition.
Charged UpGlowing-large.pngChargedup-small.pngPositive(Charged Up remains)(Charged Up remains)Speed, Melee, Ranged, Armor and Dodge all doubled.
Charging7.pngCharging-small.pngPositive(Charging remains)(Charging remains)Only role is to delay Charged Up.
CharmedMissingIcon charmed.pngNegativeReplaceReplace50% chance of failing if they target an opponent.
ConfusedConfused.pngConfused-small.pngNegativeReplaceReplaceInstead of the technique chosen, the Confused monster uses a random technique (from the ones they have available, other than the one chosen) 50% of the time.
DiehardDiehard 2.pngDiehard-small.pngPositiveReplaceReplaceWhen HP would fall below 1, set it to 1, remove this condition and print "X fights through the pain." A monster that is already on exactly 1 HP cannot gain the Diehard condition.
Elemental ShieldMissingFlameshield.pngPositiveReplaceReplaceEach time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.
EliminatedAlert.pngMissingN/AContinues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle
EnragedBerserk2.pngBerserk-small.pngPositiveReplaceReplaceMelee doubled and Ranged halved.
ExhaustedExhausted.pngExhausted-small.pngNegativeReplace(Exhausted remains)Melee and Ranged halved.
FeedbackMissingTamashihoshi frozen2.pngPositiveReplaceReplaceEach time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.
FesteringFestering.pngFestering-small.pngNegativeReplaceRemoveCannot heal damage.
FlinchingMissingTamashihoshi stunned.pngNegativeReplaceReplace50% chance to miss your next turn. If you do miss your next turn, this condition ends.
FocusedEagle eye.pngFocused-small.pngPositiveRemoveReplaceDodge improves by half. If you would gain a negative condition, you lose Focused but do not gain the negative condition.
GrabbedGrabbed.pngGrabbed-small.pngNegativeReplaceReplaceCannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.
Hard ShellShield .pngHardshell-small.pngPositiveRemoveReplaceArmor improves by half. If you would gain a negative condition, you lose Hard Shell but do not gain the negative condition.
HarpoonedMissingHarpooned.pngNegativeReplaceReplaceIf the affected monster swaps out, it takes damage equal to 1/8th of its maximum HP.
Life GiftMissingMissingNegativeReplaceReplaceAllows a monster to transfer some of its HP to its target, acting differently than a traditional lifeleech effect. Unlike lifeleech, LifeGift heals the opponent while damaging the user, introducing a new layer of strategy and complexity to combat interactions.
LifeleechDark-type.pngLifeleech-small.pngNegativeReplaceReplaceAt End of Round, lose 1/16 of Max HP. Enemy heals the same amount.
LockdownMissingTamashihoshi grabbed.pngNegativeReplaceReplaceCannot use items.
No ConditionMissingMissingNeitherReplaceReplaceThe absence of a condition.
Nodding OffSleep1.pngDozingoff-small.pngNegativeReplaceReplaceIt can last up to 5 turns, and always at least one. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME wakes up!
PoisonedPoison .pngPoisoned-small.pngNegativeReplaceReplaceAt End of Round, lose 1/8 of Max HP. Venom-element monsters take no damage from the Poisoned condition.
PricklyMissingSpikey.pngPositiveReplaceReplaceEach time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.
RecoveringVarious15all7.pngRecovering-small.pngPositiveReplaceReplaceAt the end of the round, heal 1/16 maximum HP.
RetaliateMissingRetaliate.pngPositiveReplaceReplaceTrack damage the user takes since gaining this condition. Their next attack does that much extra damage.
RevengeMissingRevenge.pngPositiveReplaceReplaceIf the monster with this condition is hit with an attack, its attacker takes that much damage and then the monster with this condition heals that much damage.
SlowMissingOverfeeding.pngNegativeReplaceReplaceSpeed halved.
SnipingAim.pngAim-small.pngPositiveReplaceReplaceMelee halved and Ranged doubled.
SoftenedNausea.pngSick-small.pngNegativeReplaceReplaceSpeed and Armor halved.
SpikyMissingMissingNegativeReplaceReplaceIf the affected monster swaps in, it takes damage equal to 1/8th of its maximum HP.
Spyder BiteSpyder bite.pngSpyderbite-small.pngN/AAffected tuxemon cannot be traded or swapped off your team once infected. 1/8th of the time, on turn, just sneezes (infecting target with Spyder Bite) instead of taking turn.
StuckSlow.pngStuck-small.pngNegativeReplaceReplaceCannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.
WastingMissingPoison-icon.pngNegativeReplaceReplaceTake #/16 of your maximum HP in damage each turn, where # = the number of turns that you have had this condition.
WildMissingTamashihoshi confusion.pngNegativeReplaceReplace1/4 chance each turn that instead of using the chosen technique, you take 1/8 your maximum HP in unmodified damage.