Search by property
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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Focused + (NAME becomes focused.)
- Spyder Bite + (NAME begins to sniffle.)
- Flinching + (NAME flinches and may not act.)
- Slow + (NAME has been slowed down.)
- Wild + (NAME has gone wild.)
- Wasting + (NAME is afflicted by a wasting condition.)
- Blinded + (NAME is blinded.)
- Burn + (NAME is burned.)
- Charging + (NAME is charging power.)
- Confused + (NAME is confused.)
- Hard Shell + (NAME is covered in hard shell.)
- Enraged + (NAME is enraged.)
- Exhausted + (NAME is exhausted.)
- Charged Up + (NAME is fully charged.)
- Prickly + (NAME is harmful to make contact with.)
- Grabbed + (NAME is held tight.)
- Nodding Off + (NAME is nodding off to sleep.)
- Poisoned + (NAME is poisoned.)
- Recovering + (NAME is regenerating.)
- Stuck + (NAME is stuck in place.)
- Feedback + (NAME is turning ranged attacks back on the attacker.)
- Tired + (NAME is worn out.)
- Elemental Shield + (NAME puts up a flame shield.)
- Harpooned + (NAME risks injury if it backs away.)
- Sniping + (NAME takes aim.)
- Diehard + (NAME will keep fighting.)
- Retaliate + (NAME will retaliate on its next attack.)
- Softened + (NAME's armour softens.)
- Lifeleech + (NAME's lifeforce is being leeched.)
- Festering + (NAME's wounds fester.)
- Revenge + (When attacked, NAME will take revenge.)