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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ice Claw + (The user's claws become covered in ice as it delivers a freezing attack.)
- Energy Claws + (The user's claws glow with energy as it delivers a powerful, focused attack.)
- Fire Claw + (The user's claws ignite with fire as it delivers a burning attack.)
- Spycozeus + (The whispered communications of the forest are given physical form in SPYCOZEUS, which thinks like the trees.)
- Pairagrin + (The young form of Pairagrim, it is a generally happy creature. It struggles to fly until the two heads learn to work together.)
- Limewoof + (Their constant and persistent excitable energy causes them to run round in circles for most of the day - and after a while cause huge sandstorms! They are quite the playful little pupper, and love to munch on limestone, hence their name.)
- Wisturtle + (Their magic located in their huge shells helps regulate the temperature of the water surronding it. They will often shelter fish tuxemon with their huge fins and underbelly.)
- Spreye + (There is a forest full of eyeball monsters, and this is one of them.)
- MRmOswitch + (These cheeky robots are used for their fine motor skills, but they love pranks.)
- Hotline + (These curious creatures can leap great distances, letting out a strange, tinny cry that cannot be escaped however far their prey runs.)
- Dune Pincher + (These hermits will wrap themselves in whatever is closest. In the desert, that is the burial shrouds of long-dead pharaohs.)
- Cherubat + (These inquisitive bats are drawn by the heady emotions of people in love, and carry back unsupervised bouquets and chocolate boxes to build their nests.)
- Firomenis + (These tuxemon are large and tough from the many years spent as a MERLICUN. Their jaws can crush through trees and bones, and their flight is strong enough to carry people.)
- Tetrchimp + (They absorb any information they come across. Their constant chatter communicates everything they have learned in order.)
- Hook + (They aim to hook the opponent, perhaps with a horn or limb.)
- Nudikill + (They are called Dark Bishops because their heads are reminiscent of a bishop's hat.)
- Cheezap + (They are often seen guarding high security areas and training in camps - although they are not quite as disciplined as they should be! They often mess about with other individuals, or nom on the security cameras and break their lenses.)
- Feliuxdo + (They are quite the quick footed tuxemon, and are very quick to make decisions. Their 'suit' is actually their fur, they are very popular amongst businessmen for their aesthetically pleasing looks.)
- Treasurblin + (They are very greedy tuxemon, and will often attack those seeking to steal their supply of treasure. Their golden fan is covered in the dust from their gold and shiny treasure.)
- Snairal + (They are very popular amongst bakers and pastry chefs, as it inspires them to bake their treats according to the shape of the tuxemon's shell. Snairal is a very delicate tuxemon, as its shell is easily broken and crumbled.)
- Psychic Puppets + (They begin taking control of others as puppets or creating psychic spirits and using them to attack, then join the fray themselves.)
- Combat Clone + (They begin to divide themselves and send the copy to attack.)
- Curse + (They caste a curse that takes effect later on.)
- Cutting Leaves + (They charge into the opponent with cutting, sharp leaves that may snag against the foe.)
- Earth Charge + (They charge power from the earth, then charge forward.)
- Shade Shield + (They cloak themselves in shade and become one with the darkness, summoning shadows to themselves if no shade is available.)
- Poisonous + (They coat themselves in a protective poison, absorbing it harmlessly.)
- Fey Light + (They create an unnatural light as a lure to the beyond.)
- Damage Division + (They divide into two and give the duplicate part of their damage.)
- Caterpillard + (They eat ten times their weight in vegetation each and every day, they will often start to eat concrete and bricks if they cannot find enough food to feast their appetite.)
- Kiss + (They exchange a kiss, and health.)
- Healing Herb + (They give a healing leaf to heal an ally.)
- Sands of Time + (They imbue sand around them with the power to turn time.)
- Horn + (They jab powerfully but wildly with a horn, risking many misses.)
- Gemblin + (They often hide themselves in large piles of treasure to lure people to it, before trying to bite off their fingers for a tasy snack! They are blind, and rely on their acute sense of smell to sniff out their food.)
- Entomb + (They pin you to the ground with great force and assemble a tomb around you.)
- Kitticaine + (They prowl the empy rooms of Bedlam, running around trying to burn off the energy given by the drugs inside its system. If they fall down and break, other Kitticaines will rush to it to lick up its liquid, hoping to get a boost from its chemical blood.)
- Tarpeur + (They rest and grow. They also grow and rest. Rarely, they rest without growing or grow without resting.)
- Summon Shadows + (They ritualistically summon shadows to attack, then join in the melee as a shadow themselves.)
- Cateye + (They say it blinks once a year, in honor of summer's end.)
- Shimmerain + (They say that when a rainbow appears over water, the SHIMMERAIN are spawning.)
- Bomb + (They set a bomb.)
- Wind Leaf Blade + (They slam down a blade of leaf or air with great speed.)
- Summon Fire Spirits + (They summon fire spirits to engage in battle alongside them.)
- Summon Ice Spirits + (They summon ice spirits whose touch drains the life and heat out of their victims.)
- Summon Water Spirits + (They summon water spirits, avoid their touch if you do not wish to be dragged down into watery depths.)
- Data Swap + (They swap data, and hp.)
- Thumpurn + (They thump their enemies with their fists, and thump the ground to give warnings.)
- Circupop + (They train hard everyday by building snowmen mixed with ice and rock, before kicking them as hard and as quickly as they can. They also enjoy having snowball fights to help improve their aim.)
- Baoby + (They travel from river to river in search of water to drink and store. The leafy ossicones on its head conceal movable points that act similar to a dowsing rod. Many creatures follow Baoby in droughts.)