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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "TXMN Blurb" with value "Two decisive strikes bring the target to its knees.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 11 results starting with #1.

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List of results

  • Metesaur  + (This tuxemon would enjoy diving into the ground and leaving marks. Sometimes, the tuxemon would misjudge the hit and land in trees, starting huge and dangerous forest fires)
  • Angesnow  + (Those who survive getting lost in hostile, icy conditions often mention a mysterious presence guiding them even when the snow is too heavy to see through.)
  • Pandosive  + (Through evolution, the lantern on the tuxemon begins to rip, allowing a more flames to escape through the safety of the paper wrapping. When it is excited, its tail will flash and make a happy crackling sound, almost like a firework.)
  • Folstein  + (Through evolution, the tuxemon becomes much more aggressive and suddenly feels the need to smash down trees. They contribute significantly to the ecosystem of the region, as they can knock down dead trees and free up space for new plants to bloom)
  • Krabtain  + (Through evolution, their panicky disposition simply disappears as they become strong and brave new leaders. They learn to discipline their cabin crew by hitting at them with its huge and powerful claws.)
  • Squabbit  + (To prove themselves, they will fight tooth and nail over even the smallest thing.)
  • Toxiris  + (Toxiris is extremely powerful, it violently poisons everything in his way.)
  • Tumbledillo  + (Tumbledillo have a mystical connection to a particular road, and they guard it from people who would interfere with it - even pothole repair crews!)
  • Tumblequill  + (Tumblequill rolls along the highways, gathering up useful items for its nests from the rubbish left by the side of the road.)
  • Tungrub  + (Tungrub have small magnetic ports in their bodies which pull them close to their parent Worbolt to keep them safe.)
  • One-Two  + (Two decisive strikes bring the target to its knees.)
  • Uneye  + (Uneye lurks in the shadows, and on the edge of vision.)
  • Taupypus  + (Upon their birth, a TAUPYPUS' eyes are burst by its mother. That way, their eyes will never sting when they dive into the water.)
  • Pythock  + (Using its shadow puppets, it can use them to fight its opponent with great accuracy and speed. They are much more confident, and will sometimes even use their shadow puppets to entertain small children at puppet shows.)
  • Vigueur  + (VIGUEUR compete to see who can lift the heaviest rocks. When they lift one that is too heavy, it squashes them and scatters TARPEUR seeds.)
  • Virware  + (VIRWARE is usually dormant until the victim activates it, either through downloading a corrupt app or clicking an infected link. Once activated, VIRWARE may complete any number of tasks.)
  • Overgrowth  + (Vines lash the target, locking them in place.)
  • Waysprite  + (WAYSPRITE are said to form when a person faces a difficult decision.)
  • Beenstalker  + (What BEENSTALKER lacks in sense and grace, it makes up for in sheer enthusiasm and goodwill. It delights in scaring off vermin, but never harming them.)
  • Medipup  + (When MEDIPUP sniff out sickness, they bounce over and nuzzle the affected creature. MEDIPUP's wet noses are effective, but some patients have been crushed under an overly enthusiastic pack.)
  • Lapinou  + (When SQUABBITS were taken as fashionable pets, they adapted to domestic life and lost their violent natures.)