Difference between revisions of "Category:Type"

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[[Techniques]] and [[monsters]] have one or two types, reflecting their nature, behaviour and structure. Currently, Tuxemon has five types - [[Fire]], [[Earth]], [[Metal]], [[Water]] and [[Wood]] - based on the five "elements" or "agents" of the Wu Xing.
[[Techniques]] and [[monsters]] have one or two types, reflecting their nature, behaviour and structure. Tuxemon has five types - [[Fire]], [[Earth]], [[Metal]], [[Water]] and [[Wood]].


== Origins ==
<table><tr><td>
<table class="invisitable"><tr><td>{{#ask:[[Category:Type]] [[Category:Tuxemon]] |limit=200
|?TXMN ID
|?Default12px
|?Default24px
|?Default32px
|?Default64px
|sort=TXMN ID
|order=asc
}}</td></tr></table>
</td></tr></table>
 
== Background ==


Tuxemon's creature types are based on the five-element theory of [//en.wikipedia.org/wiki/Wu_Xing Wu Xing]. The doctrine of five phases describes this:
Tuxemon's creature types are based on the five-element/five-agent theory of [//en.wikipedia.org/wiki/Wu_Xing Wu Xing]. The doctrine of five phases describes this:


http://www.macrobiotics.co.uk/articles/images/five-elements.jpg
https://upload.wikimedia.org/wikipedia/commons/thumb/9/91/Wu_Xing.png/300px-Wu_Xing.png


=== Overcoming Cycle ===  
=== Overcoming Cycle ===  
Line 14: Line 26:
* Metal chops Wood
* Metal chops Wood


===Generating Cycle===
=== Generating Cycle ===


* Wood fuels Fire
* Wood fuels Fire
Line 22: Line 34:
* Water nourishes Wood
* Water nourishes Wood


== In the game ==
== Associations ==
 
Both monsters and techniques have one or two types. When a technique is used on a monster, the type(s) of the technique is compared to the type(s) of the monster. In some cases, this results in the technique's damage being multiplied or divided.


'''Technique'''   
* '''Fire:''' Includes creatures associated with energy, like electricity, light and heat, dragons and other legendary beings, and poison.  
* Fire techniques do half damage to Earth monsters and double damage to Metal monsters 
* '''Water:''' Includes creatures associated with the sea, lakes and swamps, ice and snow, the weather, liquids like blood, and fish and amphibians.
* Earth techniques do half damage to Metal monsters and double damage to Water monsters 
* '''Wood:''' Includes creatures associated with plants, lichen and fungi, poison and venom, forests, the natural environment, the wind and flying, and the wilderness.
* Metal techniques do half damage to Water monsters and double damage to Wood monsters 
* '''Earth:''' Includes creatures associated with the ground and underground, dirt and soil, mountains and rocks, caves, and ancient and buried things.
* Water techniques do half damage to Wood monsters and double damage to Fire monsters 
* '''Metal:''' Includes creatures associated with steel, light and darkness, mechanical and robotic things, psychic powers and other unnatural things, humankind, and the undead.
* Wood techniques do half damage to Fire monsters and double damage to Earth monsters 


'''Monster''' 
=== How it works ===
* Fire monsters take half damage from Wood techniques and double damage from Water techniques
There are five options for strengths and weaknesses using the Wu Xing cycles:
* Earth monsters take half damage from Fire techniques and double damage from Wood techniques
* Metal monsters take half damage from Earth techniques and double damage from Fire techniques
* Water monsters take half damage from Metal techniques and double damage from Earth techniques
* Wood monsters take half damage from Water techniques and double damage from Metal techniques
 
=== Proposed match ups ===
We have gone with model A at this point.


* In A, an attack is weak against the element that it Generates and strong against the element that it Overcomes.
* In A, an attack is weak against the element that it Generates and strong against the element that it Overcomes.
Line 49: Line 51:
* In E, an attack is weak against the element that it Generates, strong against the element that it Overcomes, weak against the element that Overcomes it and strong against the element that Generates it.
* In E, an attack is weak against the element that it Generates, strong against the element that it Overcomes, weak against the element that Overcomes it and strong against the element that Generates it.


== Dual types ==
We have gone with model A at this point:
 
{| class="wikitable"
! tech/target !! Wood !! Earth !! Water !! Fire !! Metal
|-
| Wood ||  || 2 ||  || 0.5 ||
|-
| Earth ||  ||  || 2 ||  || 0.5
|-
| Water || 0.5 ||  ||  || 2 ||
|-
| Fire ||  || 0.5 ||  ||  || 2
|-
| Metal || 2 ||  || 0.5 || ||
|}
 
== Dual types/Pseudo-types ==
 
While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types".
 
For example, Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. Electricity-themed techniques like [[Electrical Storm]] can be given the types Earth and Fire, to reflect the idea that water conducts electricity well, but it is earthed when it hits the ground.
 
=== Earth-Fire ===
 
Earth-Fire ("Lightning") techniques do half damage to Earth monsters and double damage to Water monsters.
 
Earth-Fire monsters take half damage from Fire techniques and double damage from Water techniques.
 
Example Earth-Fire monsters:
 
* [[Grinflare]]
* [[Metesaur]]
 
Example Earth-Fire techniques:
 
* [[Electrical Storm]]
* [[Surge]]
* [[Thunderclap]]
 
=== Earth-Water ===
 
Earth-Water ("Frost") techniques do half damage to Wood and Metal monsters and double damage to Fire and Water monsters.
 
Earth-Water monsters take half damage from Fire and Metal techniques and double damage from Wood and Earth techniques.
 
Example Earth-Water monsters:
 
* [[Grumpi]]
* [[Toufigel]]
* [[Chillimp]]
 
Example Earth-Water techniques:
 
* [[Frostbite]]
* [[Ice Claw]]
* [[Snowstorm]]
 
=== Earth-Wood ===
 
Earth-Wood ("Toxin/Fungus") techniques do half damage to Fire and Metal monsters and double damage to Earth and Water monsters.
 
Earth-Wood monsters take half damage from Fire and Water techniques and double damage from Wood and Metal techniques.
 
Example Earth-Wood monsters:
 
* [[Coleorus]]
* [[Cowpignon]]
 
Example Earth-Wood techniques:
 
* [[Fester]]
 
=== Earth-Metal ===
 
Earth-Metal ("Vermin") techniques do half damage to Metal monsters and double damage to Wood monsters.
 
Earth-Metal monsters take half damage from Earth techniques and double damage from Wood techniques.
 
Example Earth-Metal monsters:
 
* [[Grintrock]]
* [[Happito]]
* [[Miaownolith]]
 
=== Fire-Water ===
 
Fire-Water ("Cosmic") techniques do half damage to Earth and Wood monsters and double damage to Fire and Water monsters.
 
Fire-Water monsters take half damage from Metal and Wood techniques and double damage from Water and Earth techniques.
 
Example Fire-Water monsters:
 
* [[Seirein]]
* [[Yiinaang]]
 
=== Fire-Wood ===
 
Fire-Wood ("Battle") techniques do half damage to Fire monsters and double damage to Metal monsters.
 
Fire-Wood monsters take half damage from Wood techniques and double damage from Metal techniques.
 
Example Fire-Wood monsters:
 
* [[Tikoal]]
* [[Tikorch]]
 
=== Fire-Metal ===
 
Fire-Metal ("Psionic") techniques do half damage to Earth and Water monsters and double damage to Wood and Metal monsters.
 
Fire-Metal monsters take half damage from Earth techniques and double damage from Fire techniques.
 
Example Fire-Metal monsters:
 
* [[Embazook]]
* [[Angrito]]
* [[Ouroboutlet]]
 
Example Earth-Fire techniques:
 
* [[Amnesia]]
* [[Bubble]]
* [[Sleep Bomb]]
 
=== Water-Wood ===


While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types". For example, Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. Electricity-themed techniques like Electrical Storm can be given the types Earth and Fire, to reflect the idea that water conducts electricity well, but it is earthed when it hits the ground.
Water-Wood techniques do half damage to Wood monsters and double damage to Earth monsters  


* Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. ("Electricity" pseudo-type)
Water-Wood monsters take half damage from Water techniques and double damage from Earth techniques.  
* Earth-Water techniques do half damage to Wood and Metal monsters and double damage to Fire and Water monsters. ("Ice" pseudo-type)
* Earth-Wood techniques do half damage to Fire and Metal monsters and double damage to Earth and Water monsters. ("Fungus"/"Underground Plant" pseudo-type)
* Earth-Metal techniques do half damage to Metal monsters and double damage to Wood monsters. ("Vermin" pseudo-type).
* Fire-Wood techniques do half damage to Fire monsters and double damage to Metal monsters. ("Battle" pseudo-type).
* Fire-Metal techniques do half damage to Earth and Water monsters and double damage to Wood and Metal monsters. ("Spiritual"/"Supernatural" pseudo-type).
* Wood-Metal techniques do half damage to Fire and Water monsters and double damage to Earth and Wood monsters. ("Flying"/"Heaven" pseudo-type).


==Other proposals==
Example Water-Wood monsters:
There have been proposals to add a Normal type, [https://forum.tuxemon.org/thread.php?id=140 the Heaven and Darkness types], [https://forum.tuxemon.org/thread.php?id=81 a whole additional set of five types, or "technique types" that techniques could have, but monsters wouldn't].


Some of this design space has instead been filled by dual types (see above).
* [[Conifrost]]
== Category ==
* [[Sharpfin]]


=== Water-Metal ===
Water-Metal ("Darkness") techniques do half damage to Water monsters and double damage to Fire monsters.
Water-Metal monsters take half damage from Metal techniques and double damage from Fire techniques.
Example Water-Metal monsters:
* [[Hydrone]]
* [[Sadito]]
* [[Vivitrans]]
=== Wood-Metal ===
Wood-Metal ("Heaven") techniques do half damage to Fire and Water monsters and double damage to Earth and Wood monsters.
Wood-Metal monsters take half damage from Water and Earth techniques and double damage from Metal and Fire techniques.
Example Wood-Metal monsters:
* [[Katapill]]
* [[Neutrito]]
* [[Spycozeus]]
== Aether ==
The Aether type is the type for [[special]] techniques for which an element is irrelevant (since they don't involve damage).
== Alternative systems ==
* [[Other element systems]]
== List ==


{{#default_form:Type}}
{{#default_form:Type}}
<table><tr><td><strong>Tuxemon</strong>
<table class="invisitable"><tr><td>{{#ask:[[Category:Type]] [[Category:Tuxemon]] |limit=200
|?Default12px
}}</td></tr></table>
</td><td><strong>Freemon</strong>
<table class="invisitable"><tr><td>{{#ask:[[Category:Type]] [[Category:Freemon]] |limit=200
|?Default12px
}}</td></tr></table>
</td>
<td><strong>Freemon TCG</strong>
<table class="invisitable"><tr><td>{{#ask:[[Category:Type]] [[Category:Freemon TCG]] |limit=200
|?Default12px
}}</td></tr></table>
</td></tr></table>

Latest revision as of 04:35, 16 October 2023

Techniques and monsters have one or two types, reflecting their nature, behaviour and structure. Tuxemon has five types - Fire, Earth, Metal, Water and Wood.

 TXMN IDDefault12pxDefault24pxDefault32pxDefault64px
Aether0
Wood1
Fire2
Earth3
Metal4
Water5

Background[edit | edit source]

Tuxemon's creature types are based on the five-element/five-agent theory of Wu Xing. The doctrine of five phases describes this:

300px-Wu_Xing.png

Overcoming Cycle[edit | edit source]

  • Wood parts Earth (such as roots; or, Trees can prevent soil erosion)
  • Earth dams (or muddles or absorbs) Water
  • Water extinguishes Fire
  • Fire melts Metal
  • Metal chops Wood

Generating Cycle[edit | edit source]

  • Wood fuels Fire
  • Fire leaves behind Earth (ash)
  • Earth produces Metal
  • Metal fortifies Water (minerals in water)
  • Water nourishes Wood

Associations[edit | edit source]

  • Fire: Includes creatures associated with energy, like electricity, light and heat, dragons and other legendary beings, and poison.
  • Water: Includes creatures associated with the sea, lakes and swamps, ice and snow, the weather, liquids like blood, and fish and amphibians.
  • Wood: Includes creatures associated with plants, lichen and fungi, poison and venom, forests, the natural environment, the wind and flying, and the wilderness.
  • Earth: Includes creatures associated with the ground and underground, dirt and soil, mountains and rocks, caves, and ancient and buried things.
  • Metal: Includes creatures associated with steel, light and darkness, mechanical and robotic things, psychic powers and other unnatural things, humankind, and the undead.

How it works[edit | edit source]

There are five options for strengths and weaknesses using the Wu Xing cycles:

  • In A, an attack is weak against the element that it Generates and strong against the element that it Overcomes.
  • In B, an attack is weak against the element that Overcomes it and strong against the element that Generates it.
  • In C, an attack is weak against the element that it Generates, strong against the element that it Overcomes and strong against the element that Generates it.
  • In D, an attack is weak against the element that Overcomes it, strong against the element that Generates it and strong against the element that it Overcomes.
  • In E, an attack is weak against the element that it Generates, strong against the element that it Overcomes, weak against the element that Overcomes it and strong against the element that Generates it.

We have gone with model A at this point:

tech/target Wood Earth Water Fire Metal
Wood 2 0.5
Earth 2 0.5
Water 0.5 2
Fire 0.5 2
Metal 2 0.5

Dual types/Pseudo-types[edit | edit source]

While the game only has five types, the existence of two-type monsters and techniques allows for different vulnerability and resistance profiles. We can therefore represent other "types".

For example, Earth-Fire techniques do half damage to Earth monsters and double damage to Water monsters. Electricity-themed techniques like Electrical Storm can be given the types Earth and Fire, to reflect the idea that water conducts electricity well, but it is earthed when it hits the ground.

Earth-Fire[edit | edit source]

Earth-Fire ("Lightning") techniques do half damage to Earth monsters and double damage to Water monsters.

Earth-Fire monsters take half damage from Fire techniques and double damage from Water techniques.

Example Earth-Fire monsters:

Example Earth-Fire techniques:

Earth-Water[edit | edit source]

Earth-Water ("Frost") techniques do half damage to Wood and Metal monsters and double damage to Fire and Water monsters.

Earth-Water monsters take half damage from Fire and Metal techniques and double damage from Wood and Earth techniques.

Example Earth-Water monsters:

Example Earth-Water techniques:

Earth-Wood[edit | edit source]

Earth-Wood ("Toxin/Fungus") techniques do half damage to Fire and Metal monsters and double damage to Earth and Water monsters.

Earth-Wood monsters take half damage from Fire and Water techniques and double damage from Wood and Metal techniques.

Example Earth-Wood monsters:

Example Earth-Wood techniques:

Earth-Metal[edit | edit source]

Earth-Metal ("Vermin") techniques do half damage to Metal monsters and double damage to Wood monsters.

Earth-Metal monsters take half damage from Earth techniques and double damage from Wood techniques.

Example Earth-Metal monsters:

Fire-Water[edit | edit source]

Fire-Water ("Cosmic") techniques do half damage to Earth and Wood monsters and double damage to Fire and Water monsters.

Fire-Water monsters take half damage from Metal and Wood techniques and double damage from Water and Earth techniques.

Example Fire-Water monsters:

Fire-Wood[edit | edit source]

Fire-Wood ("Battle") techniques do half damage to Fire monsters and double damage to Metal monsters.

Fire-Wood monsters take half damage from Wood techniques and double damage from Metal techniques.

Example Fire-Wood monsters:

Fire-Metal[edit | edit source]

Fire-Metal ("Psionic") techniques do half damage to Earth and Water monsters and double damage to Wood and Metal monsters.

Fire-Metal monsters take half damage from Earth techniques and double damage from Fire techniques.

Example Fire-Metal monsters:

Example Earth-Fire techniques:

Water-Wood[edit | edit source]

Water-Wood techniques do half damage to Wood monsters and double damage to Earth monsters

Water-Wood monsters take half damage from Water techniques and double damage from Earth techniques.

Example Water-Wood monsters:

Water-Metal[edit | edit source]

Water-Metal ("Darkness") techniques do half damage to Water monsters and double damage to Fire monsters.

Water-Metal monsters take half damage from Metal techniques and double damage from Fire techniques.

Example Water-Metal monsters:

Wood-Metal[edit | edit source]

Wood-Metal ("Heaven") techniques do half damage to Fire and Water monsters and double damage to Earth and Wood monsters.

Wood-Metal monsters take half damage from Water and Earth techniques and double damage from Metal and Fire techniques.

Example Wood-Metal monsters:

Aether[edit | edit source]

The Aether type is the type for special techniques for which an element is irrelevant (since they don't involve damage).

Alternative systems[edit | edit source]

List[edit | edit source]

This category uses the form Type.

Pages in category "Type"

The following 11 pages are in this category, out of 11 total.