Bigfin
Revision as of 15:52, 3 January 2024 by Sanglorian (talk | contribs)
| TXMN Stats | |
|---|---|
| Type(s) | Water |
| Element(s) | Water |
| Call | File:Burble 02.ogg |
| Completed | Complete |
| Body Shape | Leviathan |
| ID | 25 |
| Blurb | A whole ecosystem exists on its back, so it tries not to go underwater. |
| Height/Length (centimetres) | 1200 |
| Weight (kilograms) | 50000 |
| Catch Rate | 70 |
| Terrain(s) | Coastal, Freshwater, Sea |
| Sex(es) | Male, Female |
| Evolution Stage | Stage1 |
| Tags | |
| Fusion Name First Part | Big |
| Fusion Name Second Part | -fin |
Set 1 • Set 2 • Set 3 • Creature Progress Tracker
| 24 ← | → 26 |
Bigfin, the Island tuxemon, is a Water-type monster.
Trivia
Name Origin: big + fin
Design Origin
In The Spyder in the Cathedral Campaign
Evolution of a starting monster. Used by trainers in Dojo, Dragon's Cave, Side Route A, Sea Route C and Walled Garden. Fished with the Poseidon.
Evolution
![]() | → |
|
| Dollfin | Bigfin |
Sprites
Tuxemon Standard
| 64px |
|
|
|---|---|---|
| Face Sprites | ||
| Overland Sprites | Missing | Missing |
Other Standards
| 48px | Missing | Missing |
|---|---|---|
| 56px | Missing | Missing |
| 80px | Missing | Missing |
| Menu Sprites (32px) | Missing | Missing |
| Menu Sprites (24px) | ||
| Menu Sprites (16px) | Missing | Missing |
Contributors
Cavalcadeur, Kelvin Shadewing, Leo, Levaine, Rsg167, Sanglorian, Tamashihoshi, extyrannomon, HippasusTwo
Original design by Cavalcadeur. Redesign by extyrannomon. Sprites by Cavalcadeur, rsg167, Kelvin Shadewing, HippasusTwo, Sanglorian, tamashihoshi and Levaine. Other art by Leo.
Variations
Other art
,
,
Alternative sprites
,
,
In other languages
| Language | Name | Category | Blurb |
|---|---|---|---|
| Spanish | |||
| German | Insfloss (Insel + Flosse) | ||
| French | Granoire | ||
| Portuguese |
,,,,,,,,,
- Bigfin learns at level
- Bigfin learns at level
- Bigfin learns at level
- Bigfin learns at level
- Bigfin learns at level
- Bigfin learns at level
- Bigfin learns at level
- Bigfin learns at level


