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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "TXMN Blurb" with value "One wouldn't expect it to breathe fire, until it does.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Tux  + (Most comfortable in arctic climes, TUX hunt weaker prey by leaping upon it, and crack open the shells or armor of stronger prey by sliding it along the ice into hard rocks.)
  • Nebufin  + (NEBUFIN's angelic appearance is deceptive, as the monster is predatory.)
  • Ned  + (NED has a rivalry with KONUIT, but KONUIT sleeps through most of their arguments.)
  • Neutrito  + (NEUTRITO feels nothing. The perfect machine?)
  • Nimbulex  + (NIMBULEX dresses itself in sparks and storm clouds to protect its delicate inner core.)
  • Ninjasmine  + (NINJASMINE poisons his opponents quickly using his two poison swords.)
  • Brumi  + (Neglected brooms may be stolen by BRUMI.)
  • Ziggurat  + (No labyrinth can contain ZIGGURAT. It decorates its nests with carvings of all the mazes it has traversed over the years.)
  • Skymander  + (No one expects a fire breathing dragon to be an amphibian.)
  • Eggatch  + (No one expects to be attacked by an egg.)
  • Octabode  + (OCTABODE make ancient vessels and artifacts their homes, dreaming of the lives of those who used the relics before them.)
  • Oxifeuille  + (OXIFEUILLE hangs out in leaves and up in the sky, squirting ink to make a getaway if needed.)
  • Pythwire  + (Observations of wild PYTHWIRE inspired the inventor of the first electrical outlet.)
  • Delichick  + (Oddly enough, the location of a Delichick'Oddly enough, the location of a Delichick's birth determines its personality. The ones with brown feathers hatched on the eastern side of the region are headstrong and boisterous. The ones with dark blue feathers hatched on the western side of the region are quiet and reserved.side of the region are quiet and reserved.)
  • Exclawvate  + (Often seen on construction sites, they can use their huge hands and tail to scoop up dirt and rubble. Underneath the tuxemon are caterpillar tyres, giving them a beter balance and grip while climbing heaps of rubble.)
  • Slentacle  + (Often seen photobombing normal family photographs, it stares at the camera with its empty black eyes until the camera lens cracks.)
  • Fungal Spore  + (On touch, the user explodes with spores. These have a small chance of infecting the target and leeching life from them.)
  • Bubbitoise  + (On warm summer nights, the eggs hatch to reveal the vunerable Bubbitoise hatchlings trying their best to crawl to the water as quickly as possible. Predator tuxemon will often stay put near these shores to nab the hatchlings for a quick snack.)
  • Ruption  + (Once Embra's flame becomes hot enough, it engulfs its entire body, essentially replacing it in the process.)
  • Weedsea  + (Once a year, it is pollinated beneath the waves by aquatic tuxemon like Shrab.)
  • Grumpi  + (Once grabbed by a GRUMPI, its sticky tacky body is impossible to escape from.)
  • Drokoro  + (Once it had a family, but it ate its parents, and it ate its children, and it ate its mate, and it ate all of its kind.)
  • Ferricran  + (Once, the Ferricran were covered all over with adamantine scales, and had wings of mithril.)
  • Pairagrim  + (One of Pairagrim's heads is always searching for prey, while the other focuses on flying at great speed.)
  • Frostuce  + (One rarely expects to see green waltzing around in a snowstorm.)
  • Cardiling  + (One wouldn't expect it to breathe fire, until it does.)
  • Capinyah  + (Only after intense training in the jungles, lifting logs and river boulders, can CAPITI graduate to become CAPINYAH.)
  • Millisting  + (Only the strongest and largest in a swarm is permitted to evolve.)
  • Squaffle  + (Over two centuries ago, Squaffle inspired what we now know as the waffle.)
  • Pawsand  + (PAWSAND inhabits sand castles and sand temples made by Bishosand and Rooksand, some of which are actually Rooksand itself.)
  • Pearamanca  + (PEARAMANCA sells insurance to innocent people just trying to buy fruit, which makes it the most terrifying monster of all.)
  • Poinchin  + (POINCHIN make nests in the coral and can be tempted out by bread and milk.)
  • Pondive  + (PONDIVE can dive to great depths in search of food.)
  • Araignee  + (Pedants who say all spiders have eight legs are strangely quiet on the case of ARAIGNEE.)
  • Potturmeist  + (Potturmeist are spirits of the dead that take refuge in empty vessels. In ancient temples, acolytes must distract the monsters lest they interrupt important ceremonies.)
  • Counterspell  + (Protection against ranged attacks like other spells.)
  • Renaiprans  + (RENAIPRANS is said to be guardian of ancient ruins, silently watching over them for centuries.)
  • Rhinocarpe  + (RHINOCARPE are territorial, charging headfirst at any who swim too near to their coral fortresses.)
  • Rooksand  + (ROOKSAND sometimes allows those it deems worthy to live inside its sandcastle, and crushes all others.)
  • Ruffalo  + (RUFFALO possess incredible strength and can charge at high speeds, capable of knocking over trees and small buildings.)
  • Pollen Blast  + (Releases a cloud of pollen, dealing damage to opponents and potentially causing them to become disoriented.)
  • Ellness  + (Residing at the bottom of the sea, this tuxemon inhabits the remains of long lost sailors and pirates lost to the ocean. They swarm bodies floating on the surface, before collecting their flesh-stricken bones to add to their collection.)
  • Rosarin  + (Rosarin's love is incredible, he's only asking some affection.)
  • Securipaw  + (Ruthless, merciless and silent, this tuxemon can hunt out intruders with its advanced built-in technology. They will often dig their sharp, saber teeth into their opponents, often hospitalising them.)
  • Seraphice  + (SERAPHICE can freeze in ice moments of great courage and joy, stored away in deep vaults beneath the mountains for the days when humanity will need them most.)
  • Sheye  + (SHEYE are weighed down by heavy thoughts. Edgy trainers like them for their sinister appearance and solemn demeanor.)
  • Shnark  + (SHNARK wears its last meal's flesh as a disguise so it can get close to its trusting prey.)
  • Shull  + (SHULL doesn't need to eat or move, but it still enjoys treats and supplements from its favorite person, especially if it is regularly being sent into battle.)
  • Snaki  + (SNAKI is a snake that has learned to grow legs by examining the motion of lizards and crocodiles.)
  • Sovereice  + (SOVEREICE represents the intellect and diplomacy of leadership, embodying the wisdom of philosophers and the tact of skilled negotiators.)
  • Sphake  + (SPHAKE is sometimes responsible for small earthquakes that inconveniently vibrate books and cups off your shelves; it eats whatever falls down.)