Nutter
Revision as of 07:18, 18 September 2025 by Jaskrendix (talk | contribs)
| TXMN Stats | |
|---|---|
| Type(s) | Wood |
| Element(s) | Normal, Wood |
| Call | |
| Completed | |
| Body Shape | Blob |
| ID | |
| Blurb | Its body is as malleable as raw dough, allowing it to slip free from a predator's grip. |
| Height/Length (centimetres) | 40 |
| Weight (kilograms) | 3 |
| Catch Rate | 100 |
| Terrain(s) | Grassland, Urban, Woodland |
| Sex(es) | Male, Female |
| Evolution Stage | Basic |
| Tags | |
| Fusion Name First Part | Nut |
| Fusion Name Second Part | -Ter |
Set 1 • Set 2 • Set 3 • Creature Progress Tracker
Nutter is a Wood-type monster.
Nutter's doughy body is soft and pliable, allowing it to wriggle free from danger with ease. Its playful nature and squishy form make it a favorite among young trainers, though it’s notoriously slippery when startled.
Trivia
Name Origin: "Nutter" combines nut—a nod to forest habitats and squirrel-like traits—with butter, evoking its malleable, slippery body. The "butter" element reinforces its texture: soft, spreadable, and hard to grip, much like raw dough or a pat of warm butter. The name also carries a playful tone, suggesting both snackability and unpredictability, much like a creature that wiggles free from danger with ease.
Design Origin
In The Spyder in the Cathedral Campaign
Evolution
|
→ | ![]() |
→ | ![]() |
| Nutter | Bakorn | Squaffle |
Sprites
Tuxemon Standard
| 64px |
|
|
|---|---|---|
| Face Sprites | ||
| Overland Sprites | Missing | Missing |
Other Standards
| 48px | Missing | Missing |
|---|---|---|
| 56px | Missing | Missing |
| 80px | Missing | Missing |
| Menu Sprites (32px) | Missing | Missing |
| Menu Sprites (24px) | Missing | Missing |
| Menu Sprites (16px) | Missing | Missing |
Contributors
Variations
In other languages
| Language | Name | Category | Blurb |
|---|---|---|---|
| Spanish | |||
| German | |||
| French | |||
| Portuguese |
,,,
- Nutter evolves into Bakorn at to be decided



