Difference between revisions of "Kernel"
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{{Monster | {{Monster | ||
|Sources=Jaskrendix | |||
|Source Explanation=Design and sprites by Jaskrendix. | |||
|Species=Virtual | |Species=Virtual | ||
|Name Origin=From Linux kernel. | |Name Origin=From Linux kernel. | ||
|Main Details=[[Category:Based on open source mascots]] | |||
|SpyderCampaign=N/A | |||
|TXMN Types=Metal | |TXMN Types=Metal | ||
|TXMN Sub-Elements=Lightning, Metal | |||
|TXMN Completed=Complete | |||
|TXMN Body Shape=Sprite | |TXMN Body Shape=Sprite | ||
|TXMN ID=253 | |||
|TXMN Blurb=KERNEL is a core component of the monster system (kennel) and item system (locker), and serves as the main interface between the computer’s physical hardware and the processes running on it. Known as JAS-KERI-BIT from its creators. | |TXMN Blurb=KERNEL is a core component of the monster system (kennel) and item system (locker), and serves as the main interface between the computer’s physical hardware and the processes running on it. Known as JAS-KERI-BIT from its creators. | ||
|TXMN Height= | |TXMN Height=30 | ||
|TXMN Weight=0 | |TXMN Weight=0 | ||
|TXMN Catch Resistance=100 | |||
|TXMN Sexes=Neuter | |TXMN Sexes=Neuter | ||
|TXMN Stages=Standalone | |TXMN Stages=Standalone | ||
|TXMN Terrains=Extraplanar | |||
|Fusion First=Ker | |Fusion First=Ker | ||
|Fusion Second=Nel | |Fusion Second=Nel | ||
}} | }} | ||
{{Technique Allocation|Has Technique=Electrical Storm|Technique Level=2}} | |||
{{Technique Allocation|Has Technique=Wall of Steel|Technique Level=2}} | |||
{{Technique Allocation|Has Technique=Shrapnel|Technique Level=6}} | |||
{{Technique Allocation|Has Technique=Rust Bomb|Technique Level=8}} | |||
{{Technique Allocation|Has Technique=Radiance|Technique Level=12}} | |||
{{Technique Allocation|Has Technique=Constrict|Technique Level=16}} | |||
{{Technique Allocation|Has Technique=Sword|Technique Level=20}} | |||
{{Technique Allocation|Has Technique=Bubble Trap|Technique Level=24}} | |||
{{Technique Allocation|Has Technique=Gold Digger|Technique Level=28}} | |||
{{Technique Allocation|Has Technique=Time Crisis|Technique Level=32}} | |||
{{Technique Allocation|Has Technique=Terror|Technique Level=36}} | |||
{{Technique Allocation|Has Technique=Undertaker|Technique Level=40}} |
Latest revision as of 15:06, 17 December 2023
TXMN Stats | |
---|---|
Type(s) | Metal |
Element(s) | Lightning, Metal |
Call | |
Completed | Complete |
Body Shape | Sprite |
ID | 253 |
Blurb | KERNEL is a core component of the monster system (kennel) and item system (locker), and serves as the main interface between the computer’s physical hardware and the processes running on it. Known as JAS-KERI-BIT from its creators. |
Height/Length (centimetres) | 30 |
Weight (kilograms) | 0 |
Catch Rate | 100 |
Terrain(s) | Extraplanar |
Sex(es) | Neuter |
Evolution Stage | Standalone |
Fusion Name First Part | Ker |
Fusion Name Second Part | -Nel |
Set 1 • Set 2 • Creature Progress Tracker
252 ← |
253 [[FaceSprite1::|24px|link=|class=bottom]][[FaceSprite2::|24px|link=|class=top]] Kernel |
→ 254 |
Kernel, the Virtual tuxemon, is a Metal-type monster.
Trivia[edit source]
Name Origin: From Linux kernel.
Design Origin[edit source]
In The Spyder in the Cathedral Campaign[edit source]
N/A
Evolution[edit source]
[[Default64px::|64px]] |
Kernel |
Sprites[edit source]
Tuxemon Standard[edit source]
64px | [[FrontSprite::|64px]] | [[BackSprite::|64px]] |
---|---|---|
Face Sprites | [[FaceSprite1::|24px]] | [[FaceSprite2::|24px]] |
Overland Sprites | Missing | Missing |
Other Standards[edit source]
48px | Missing | Missing |
---|---|---|
56px | Missing | Missing |
80px | Missing | Missing |
Menu Sprites (32px) | Missing | Missing |
Menu Sprites (24px) | Missing | Missing |
Menu Sprites (16px) | Missing | Missing |
Contributors[edit source]
Design and sprites by Jaskrendix.
Variations[edit source]
Evolutions[edit source]
At the moment, this is a double-up, but that will be fixed.
Techniques[edit source]
In other languages[edit source]
Language | Name | Category | Blurb |
---|---|---|---|
Spanish | |||
German | |||
French | |||
Portuguese |
,
{{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Electrical Storm|+sep=, | Technique Level#list=2|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Wall of Steel|+sep=, | Technique Level#list=2|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Shrapnel|+sep=, | Technique Level#list=6|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Rust Bomb|+sep=, | Technique Level#list=8|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Radiance|+sep=, | Technique Level#list=12|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Constrict|+sep=, | Technique Level#list=16|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Sword|+sep=, | Technique Level#list=20|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Bubble Trap|+sep=, | Technique Level#list=24|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Gold Digger|+sep=, | Technique Level#list=28|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Time Crisis|+sep=, | Technique Level#list=32|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Terror|+sep=, | Technique Level#list=36|+sep=, }} {{#set_internal:Technique Allocation | Parent Page=Kernel | Has Technique#list=Undertaker|+sep=, | Technique Level#list=40|+sep=, }}