Bagish
Revision as of 06:14, 19 November 2025 by HippasusTwo (talk | contribs)
| TXMN Stats | |
|---|---|
| Type(s) | Water |
| Element(s) | Water |
| Call | |
| Completed | |
| Body Shape | Piscine |
| ID | |
| Blurb | Its skeletal system is visible through its transparent, orange skin. The color orange disappears entirely in the deepest depths of the sea. |
| Height/Length (centimetres) | 50 |
| Weight (kilograms) | 8 |
| Catch Rate | 70 |
| Terrain(s) | Coastal, Sea |
| Sex(es) | Male, Female |
| Evolution Stage | Stage1 |
| Tags | |
| Fusion Name First Part | |
| Fusion Name Second Part | - |
Set 1 • Set 2 • Set 3 • Creature Progress Tracker
Bagish is a Water-type monster.
BAGISH is the evolved form of SQUISH. Its body has grown larger and taken on a donut-like shape, with its skeletal system visible through its transparent, orange skin. BAGISH's enormous eyes have moved to the top of its body, allowing it to see in all directions.
Trivia
Name Origin: bag + fish
Design Origin
In The Spyder in the Cathedral Campaign
Evolution
![]() | → |
|
| Squish | Bagish |
Sprites
Tuxemon Standard
| 64px |
|
|
|---|---|---|
| Face Sprites | ||
| Overland Sprites | Missing | Missing |
Other Standards
| 48px | Missing | Missing |
|---|---|---|
| 56px | Missing | Missing |
| 80px | Missing | Missing |
| Menu Sprites (32px) | Missing | Missing |
| Menu Sprites (24px) | Missing | Missing |
| Menu Sprites (16px) | Missing | Missing |
Contributors
Designed and sprited by Georg Eckert. Front and face sprites by Jaskrendix.
Variations
In other languages
| Language | Name | Category | Blurb |
|---|---|---|---|
| Spanish | |||
| German | |||
| French | |||
| Portuguese |
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