Creating Techniques
Revision as of 17:53, 26 December 2023 by Jaskrendix (talk | contribs)
Techniques in Tuxemon can be created by adding a JSON file to the mods/tuxemon/db/technique directory. With each new technique, the following data must be specified:
| Name | Description |
|---|---|
| tech_id | The id of the individual technique. |
| accuracy | Float parameter between 0 and 1 which decides against a random value if the technique hits or not. |
| animation | Name of the animation under `mods/tuxemon/animations/technique` to use when the move is used. |
| conditions | Conditions are the prerequisites on which a technique fails or not. |
| effects | Effects can change some characteristics of the enemy. By using the example below: "give poison,target" will give Poisoned status to the enemy and "damage" will inflict damage to the enemy. |
| flip_axes | On which axes the animation needs to be flipped, by default is empty "". |
| is_fast | Boolean, whether the technique is fast or not. Fast means that will be used before the enemy ones. By default is False. |
| potency | Float parameter between 0 and 1 which decides against a random value if the technique will give a Category:Condition. |
| power | Float parameter between 0 and 3 that will be used to calculate the quantity of damages. |
| range | The kind of technique: Melee, Ranged, Touch, Special, Reach or Reliable. |
| recharge | Recharging time of the technique (eg 2 = it can be used every 2 turns). |
| sfx | The sound effect under `resources/sounds/technique` to play when using the move. |
| slug | The slug identifier of the technique. It defines the name of the technique and there is a translation in the PO file (msgid "sting" - msgstr "Sting") as well as the description (msgid "sting_description" - msgstr "Describing the technique"). |
| sort | Whether damage or meta, meta doesn't do damage. |
| target | The target can be set among "enemy_monster", "enemy_team", etc. |
| types | The technique's types Category:Type. |
| use_failure (optional) | Corresponding msgid (translation PO file) will appear if the technique fails. |
| use_success (optional) | Corresponding msgid (translation PO file) will appear if the technique hits. |
| use_tech | Corresponding msgid (translation PO file) will appear when the technique is used in battle. |
Here is an example of what a technique file might look like:
`mods/tuxemon/db/technique/sting.json`
json
{
"tech_id": 1,
"accuracy": 0.8,
"animation": "pound",
"effects": [
"give poison,target",
"damage"
],
"flip_axes": "",
"is_fast": false,
"potency": 0.4,
"power": 1.25,
"range": "melee",
"recharge": 1,
"sfx": "sfx_blaster",
"slug": "sting",
"sort": "damage",
"target": {
"enemy monster": 2,
"enemy team": 0,
"enemy trainer": 0,
"own monster": 0,
"own team": 0,
"own trainer": 0
},
"types": [
"wood"
],
"use_failure": "combat_miss",
"use_success": null,
"use_tech": "combat_used_x"
}