Kernel
Revision as of 14:47, 24 May 2023 by Jaskrendix (talk | contribs)
TXMN Stats | |
---|---|
Type(s) | Metal |
Element(s) | |
Call | |
Completed | Complete |
Body Shape | Sprite |
ID | 253 |
Blurb | KERNEL is a core component of the monster system (kennel) and item system (locker), and serves as the main interface between the computer’s physical hardware and the processes running on it. Known as JAS-KERI-BIT from its creators. |
Height/Length (centimetres) | 30 |
Weight (kilograms) | 0 |
Catch Rate | |
Terrain(s) | Extraplanar |
Sex(es) | Neuter |
Evolution Stage | Standalone |
Fusion Name First Part | Ker |
Fusion Name Second Part | -Nel |
Set 1 • Set 2 • Creature Progress Tracker
252 ← |
253 [[FaceSprite1::|24px|link=|class=bottom]][[FaceSprite2::|24px|link=|class=top]] Kernel |
→ 254 |
Kernel, the Virtual tuxemon, is a Metal-type monster.
Trivia
Name Origin: From Linux kernel.
Design Origin
In The Spyder in the Cathedral Campaign
Evolution
[[Default64px::|64px]] |
Kernel |
Sprites
Tuxemon Standard
64px | [[FrontSprite::|64px]] | [[BackSprite::|64px]] |
---|---|---|
Face Sprites | [[FaceSprite1::|24px]] | [[FaceSprite2::|24px]] |
Overland Sprites | Missing | Missing |
Other Standards
48px | Missing | Missing |
---|---|---|
56px | Missing | Missing |
80px | Missing | Missing |
Menu Sprites (32px) | Missing | Missing |
Menu Sprites (24px) | Missing | Missing |
Menu Sprites (16px) | Missing | Missing |
Contributors
Design and sprites by Jaskrendix.
Variations
Evolutions
At the moment, this is a double-up, but that will be fixed.
Techniques
In other languages
Language | Name | Category | Blurb |
---|---|---|---|
Spanish | |||
German | |||
French | |||
Portuguese |