Dankush
Revision as of 14:53, 8 May 2023 by Jaskrendix (talk | contribs)
TXMN Stats | |
---|---|
Type(s) | Fire, Wood |
Element(s) | |
Call | |
Completed | Complete |
Body Shape | Sprite |
ID | 247 |
Blurb | A Dankush can stop itself from burning by holding its breath, causing plumes of smoke to billow forth from each leaf. |
Height/Length (centimetres) | 40 |
Weight (kilograms) | 0.5 |
Catch Rate | |
Terrain(s) | |
Sex(es) | Neuter |
Evolution Stage | Standalone |
Fusion Name First Part | Dank |
Fusion Name Second Part | -kush |
Set 1 • Set 2 • Creature Progress Tracker
246 ← |
247 [[FaceSprite1::|24px|link=|class=bottom]][[FaceSprite2::|24px|link=|class=top]] Dankush |
→ 248 |
Dankush, the Zaza tuxemon, is a Fire-type, Wood-type monster.
Trivia
Name Origin: dank + kush (two marijuana references)
Design Origin
A burning marijuana leaf.
In The Spyder in the Cathedral Campaign
Evolution
[[Default64px::|64px]] |
Dankush |
Sprites
Tuxemon Standard
64px | [[FrontSprite::|64px]] | [[BackSprite::|64px]] |
---|---|---|
Face Sprites | [[FaceSprite1::|24px]] | [[FaceSprite2::|24px]] |
Overland Sprites | Missing | Missing |
Other Standards
48px | Missing | Missing |
---|---|---|
56px | Missing | Missing |
80px | Missing | Missing |
Menu Sprites (32px) | Missing | Missing |
Menu Sprites (24px) | Missing | Missing |
Menu Sprites (16px) | Missing | Missing |
Contributors
First Appeared: [1]
Front sprite by Serpexnessie. Back and face sprites by Jaskrendix.
Variations
Evolutions
At the moment, this is a double-up, but that will be fixed.
Techniques
In other languages
Language | Name | Category | Blurb |
---|---|---|---|
Spanish | |||
German | |||
French | |||
Portuguese |
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