Komoduel
Revision as of 07:48, 24 January 2023 by Jaskrendix (talk | contribs)
| TXMN Stats | |
|---|---|
| Type(s) | |
| Element(s) | |
| Call | File:Game-shot-light-gun.wav |
| Completed | |
| Body Shape | |
| ID | 0 |
| Blurb | Missing. |
| Height/Length (centimetres) | 0 |
| Weight (kilograms) | 0 |
| Catch Rate | |
| Terrain(s) | |
| Sex(es) | Male, Female |
| Evolution Stage | |
| Tags | |
| Fusion Name First Part | Komo |
| Fusion Name Second Part | -duel |
Set 1 • Set 2 • Set 3 • Creature Progress Tracker
| -1 ← | → 1 |
Komoduel is a Untyped monster.
Trivia
Name Origin:
Design Origin
In The Spyder in the Cathedral Campaign
Evolution
![]() | → |
|
| Komodraw | Komoduel |
Sprites
Tuxemon Standard
| 64px |
|
|
|---|---|---|
| Face Sprites | ||
| Overland Sprites | Missing | Missing |
Other Standards
| 48px | Missing | Missing |
|---|---|---|
| 56px | Missing | Missing |
| 80px | Missing | Missing |
| Menu Sprites (32px) | Missing | Missing |
| Menu Sprites (24px) | Missing | Missing |
| Menu Sprites (16px) | Missing | Missing |
Contributors
First Appeared: [1]
Variations
In other languages
| Language | Name | Category | Blurb |
|---|---|---|---|
| Spanish | |||
| German | |||
| French | |||
| Portuguese |
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