Difference between revisions of "Eyenemy"
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{{Technique Allocation | {{Technique Allocation|Has Technique=Amnesia|Technique Level=2}} | ||
|Has Technique=Amnesia | {{Technique Allocation|Has Technique=Spit Poison|Technique Level=2}} | ||
}} | {{Technique Allocation|Has Technique=Ruby|Technique Level=6}} | ||
{{Technique Allocation | {{Technique Allocation|Has Technique=Sleep Bomb|Technique Level=8}} | ||
|Has Technique=Spit Poison | {{Technique Allocation|Has Technique=Glower|Technique Level=12}} | ||
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Revision as of 14:47, 17 December 2023
TXMN Stats | |
---|---|
Type(s) | Metal |
Element(s) | Cosmic |
Call | File:Retro beep 05.ogg |
Completed | Complete |
Body Shape | Serpent |
ID | 46 |
Blurb | It feeds on beautiful views and other spectacular sights. |
Height/Length (centimetres) | 104 |
Weight (kilograms) | 2 |
Catch Rate | 100 |
Terrain(s) | |
Sex(es) | Male, Female |
Evolution Stage | Basic |
Tags | |
Fusion Name First Part | Eye |
Fusion Name Second Part | -nemy |
Set 1 • Set 2 • Set 3 • Creature Progress Tracker
45 ← | → 47 |
Eyenemy, the Pupil tuxemon, is a Metal-type monster.
Trivia
Name Origin: eye + enemy
Design Origin
In The Spyder in the Cathedral Campaign
Found in the wild in City Park. Your Rival uses an Eyenemy, as does a trainer in Greenwash HQ.
Evolution
→ | ||
Eyenemy | Eyesore |
Sprites
Tuxemon Standard
64px | ||
---|---|---|
Face Sprites | ||
Overland Sprites | Missing | Missing |
Other Standards
48px | Missing | |
---|---|---|
56px | Missing | Missing |
80px | Missing | Missing |
Menu Sprites (32px) | Missing | Missing |
Menu Sprites (24px) | ||
Menu Sprites (16px) | Missing | Missing |
Contributors
Original design and sprites by Cavalcadeur.
Variations
In other languages
Language | Name | Category | Blurb |
---|---|---|---|
Spanish | |||
German | |||
French | Œilnnemi | Il se nourrit de magnifiques paysages et autres lieux exceptionnels. | |
Portuguese |
,
- Eyenemy evolves into Eyesore at 20
- learn [[]] at level
- learn [[]] at level
- learn [[]] at level
- learn [[]] at level
- learn [[]] at level