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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Damage Division + (They divide into two and give the duplicate part of their damage.)
- Caterpillard + (They eat ten times their weight in vegetation each and every day, they will often start to eat concrete and bricks if they cannot find enough food to feast their appetite.)
- Kiss + (They exchange a kiss, and health.)
- Healing Herb + (They give a healing leaf to heal an ally.)
- Sands of Time + (They imbue sand around them with the power to turn time.)
- Horn + (They jab powerfully but wildly with a horn, risking many misses.)
- Gemblin + (They often hide themselves in large piles of treasure to lure people to it, before trying to bite off their fingers for a tasy snack! They are blind, and rely on their acute sense of smell to sniff out their food.)
- Entomb + (They pin you to the ground with great force and assemble a tomb around you.)
- Kitticaine + (They prowl the empy rooms of Bedlam, running around trying to burn off the energy given by the drugs inside its system. If they fall down and break, other Kitticaines will rush to it to lick up its liquid, hoping to get a boost from its chemical blood.)
- Tarpeur + (They rest and grow. They also grow and rest. Rarely, they rest without growing or grow without resting.)
- Summon Shadows + (They ritualistically summon shadows to attack, then join in the melee as a shadow themselves.)
- Cateye + (They say it blinks once a year, in honor of summer's end.)
- Shimmerain + (They say that when a rainbow appears over water, the SHIMMERAIN are spawning.)
- Bomb + (They set a bomb.)
- Wind Leaf Blade + (They slam down a blade of leaf or air with great speed.)
- Summon Fire Spirits + (They summon fire spirits to engage in battle alongside them.)
- Summon Ice Spirits + (They summon ice spirits whose touch drains the life and heat out of their victims.)
- Summon Water Spirits + (They summon water spirits, avoid their touch if you do not wish to be dragged down into watery depths.)
- Data Swap + (They swap data, and hp.)
- Thumpurn + (They thump their enemies with their fists, and thump the ground to give warnings.)
- Circupop + (They train hard everyday by building snowmen mixed with ice and rock, before kicking them as hard and as quickly as they can. They also enjoy having snowball fights to help improve their aim.)
- Baoby + (They travel from river to river in search of water to drink and store. The leafy ossicones on its head conceal movable points that act similar to a dowsing rod. Many creatures follow Baoby in droughts.)
- Implosion + (They try to blow themselves up and the opponent.)
- Magic Spell + (They try to increase enemy cooldowns of non-ranged and nonspecial moves.)
- Lock Horns + (They try to lock horns with the enemy.)
- Deletion Request + (They try to put the opponent's deletion into a data queue.)
- Body Swap + (They try to swap bodies with another.)
- Caticane + (They will often attack other Caticane to break their glass bodies and extract the addicting chemicals from them. They are very violent, especially under the influcence of their bodily drugs.)
- Emperula + (They will often find abandoned churches an … They will often find abandoned churches and monuments, and will hang upside down from the wooden beams. They are worshipped by the local people. Due to their serene grace and royal appearance, many will often go to their territory to bring them gifts of food and comfort. It is illegal to kill this tuxemon due to its religious symbolism.is tuxemon due to its religious symbolism.)
- Coaldiak + (This bear can set fire to anywhere and draw blood from anything.)
- Octotangle + (This dark and powerful tuxemon enjoys hiding in the piles of toys in abandoned toy shops, ready to feast upon the souls of curious children hoping to steal a toy. They absorb their spirit, allowing their tentacles to grow and their shell to grow harder.)
- Aerodin + (This faun emits no smell and is as light as a feather, helping it evade predators when its mother leaves to forage.)
- Spectera + (This leaf-winged bat is omnivorous, but prefers fruit. Both the male and female look after young.)
- Patheak + (This small and chubby little tuxemon has little self-confidence, so without its unique feature, it would be practically useless in battle. However, with the love and support of its trainer, the tuxemon can transform into a very strong and courageous form!)
- UF0 + (This strange creature seems to be drawn by sounds that are too high for human ears to hear.)
- Wolffsky + (This tuxemon is very friendly. It is common to go hunting with the help of WOLFFSKY.)
- Lunacalis + (This tuxemon is very popular around the time of the region's Moon Festival, in which the region celebrates the visit of the moon goddess. They are said to inspire the region's favourite delicacy, the mooncake.)
- Qetzlrokilus + (This tuxemon would dive into groups of other dinosaur tuxemon and burn them. They also enjoy setting forests alight and dropping their ashes into water to spoil its purity.)
- Metesaur + (This tuxemon would enjoy diving into the ground and leaving marks. Sometimes, the tuxemon would misjudge the hit and land in trees, starting huge and dangerous forest fires.)
- Krokivip + (This venomous crocodilian enjoys ambushing from the water. As it grows closer to evolution, it seeks out larger bodies of water.)
- Angesnow + (Those who survive getting lost in hostile, icy conditions often mention a mysterious presence guiding them even when the snow is too heavy to see through.)
- Pandosive + (Through evolution, the lantern on the tuxemon begins to rip, allowing a more flames to escape through the safety of the paper wrapping. When it is excited, its tail will flash and make a happy crackling sound, almost like a firework.)
- Folstein + (Through evolution, the tuxemon becomes much more aggressive and suddenly feels the need to smash down trees. They contribute significantly to the ecosystem of the region, as they can knock down dead trees and free up space for new plants to bloom)
- Krabtain + (Through evolution, their panicky disposition simply disappears as they become strong and brave new leaders. They learn to discipline their cabin crew by hitting at them with its huge and powerful claws.)
- Squabbit + (To prove themselves, they will fight tooth and nail over even the smallest thing.)
- Searino + (Trainers often joke that SEARINO's tail is so hot, it can melt the coldest of hearts.)
- Tumbledillo + (Tumbledillo have a mystical connection to a particular road, and they guard it from people who would interfere with it - even pothole repair crews!)
- Tumblequill + (Tumblequill rolls along the highways, gathering up useful items for its nests from the rubbish left by the side of the road.)
- Tungrub + (Tungrub have small magnetic ports in their bodies which pull them close to their parent Worbolt to keep them safe.)
- One-Two + (Two decisive strikes bring the target to its knees.)
- Uneye + (Uneye lurks in the shadows, and on the edge of vision.)