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- 06:20, 23 August 2026 Elixir of Life (hist | edit) [471 bytes] Sanglorian (talk | contribs) (Created page with "{{Item |Item Category=Held Item |TXMN Effects=block_evolution, buff dodge 0.5, buff armor 0.5 |TXMN Requirements=has_evolution |TXMN Description=Holding this item keeps a monster in juvenile form indefinitely, increasing its Armor and Dodge stats. |Main Details=Only monsters that have at least one more stage of evolution to go can hold this item. Doing so stops them from evolving further and, in combat, buffs their Armor and Dodge stats by 50%. |Sources=Sanglorian }}")
- 04:25, 20 August 2026 Rinokron (hist | edit) [1,863 bytes] HippasusTwo (talk | contribs) (Created page with "{{Monster |Sources=HippasusTwo, Jaskrendix |Evolves=Rinocereed |TXMN Types=Wood |TXMN Body Shape=Landrace |TXMN Sexes=Male, Female |TXMN Stages=Stage2 |TXMN Terrains=Jungle }}")
- 00:27, 19 August 2026 Heavy Metal (hist | edit) [468 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN Blurb=They unleash harsh music and jarring notes, waking up sleeping listeners but also jolting them out of positive effects. |TXMN Completed=Complete |TXMN Category=Ranged |TXMN Type 1=Metal |TXMN Sub-Elements=Metal |TXMN Family=Simple |TXMN Is fast=Extremely Fast |TXMN Accuracy=100% |TXMN Power=1 |TXMN Effects=remove both, all |TXMN Recharge=1 |TXMN Animation Target=0 |Tags=Metal, Gadgets |Main Details=Music themed move. |Sources=HippasusTwo }}")
- 00:20, 19 August 2026 Siren (hist | edit) [430 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN Blurb=They attempt to lure the target to their doom, even at cost to themself. |TXMN Completed=Complete |TXMN Category=Ranged |TXMN Type 1=Water |TXMN Sub-Elements=Water |TXMN Family=Exotic |TXMN Is fast=Fast |TXMN Accuracy=100% |TXMN Effects=Sacrifice |TXMN Recharge=5 |TXMN Animation Target=3 |Tags=Calamity, Water |Main Details=Music themed move. Based on the legends of watery sirens. |Sources=HippasusTwo }}")
- 00:00, 19 August 2026 Nursery Song (hist | edit) [360 bytes] HippasusTwo (talk | contribs) (musical characters need a move)
- 08:06, 14 August 2026 Good Penny (hist | edit) [308 bytes] Sanglorian (talk | contribs) (Created page with "{{Item |Item Category=Held Item, No Current Use |TXMN Target=player |TXMN Usable In=combat |TXMN Description=When a monster holding this lucky coin participates in a trainer battle, your earnings increase dramatically. |Sources=Superpowers Asset Packs |Source Explanation=Sprite by Superpowers Asset Packs }}") originally created as "Lucky Penny"
- 07:28, 14 August 2026 Flairs (hist | edit) [2,002 bytes] Sanglorian (talk | contribs) (Created page with "'''Flairs''' are cosmetic sprite overlays for monsters. An individual monster can be given flairs (one per category, with any number of categories able to be defined), or have them removed or replaced, by an event action. == Flair definitions == Each flair is defined in a YAML file (<code>mods/tuxemon/db/flair/*.yaml</code>), with a corresponding PNG in <code>gfx/sprites/flairs/<sprite_type_override or category>/</code>. <syntaxhighlight lang="yaml"> - slug: stars...")
- 13:14, 9 August 2026 Radio (hist | edit) [2,701 bytes] Sanglorian (talk | contribs) (Created page with "Interacting with a '''radio''' allows you to tune it, and if you land on a station's frequency it plays a short broadcast as dialogue. What plays can be set based on time of day, location, day of the week, and any other game variable. === Tuning === The tuner covers the FM band from '''88.0 to 108.0 MHz''' in steps of 0.1 MHz, and shows '''Signal Strength''': {| class="wikitable" ! Distance from station !! Signal !! Result |- | Exactly on 94.7 || Strong (100%) || Th...")
- 21:59, 8 August 2026 Shopping (hist | edit) [3,648 bytes] Sanglorian (talk | contribs) (Created page with "What shops can buy and sell, and the prices they charge and pay, are set in "economy" files. These are yaml files, which can contain the entries for multiple shops. For example, spyder_scoops.yaml has the inventories of all the Scoop Stores in The Spyder in the Cathedral campaign. Here is an example store: <pre> - background: gfx/ui/item/item_menu_bg.png items: - cost: 50 slug: repellent price: 100 - cost: 50 slug: potion price: 100 -...")