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- 12:14, 7 December 2024 Gambler Tuxeball (hist | edit) [400 bytes] Jaskrendix (talk | contribs) (Created page with "{{Item |Item Category=Capture Item |TXMN Effects=Capture |TXMN Usable In=combat |TXMN Description=This tuxeball is known for its unpredictable nature. Its catch rate fluctuates wildly, with the chance of capturing a tuxemon ranging from extremely low to exceptionally high. |TXMN Consumable=yes |Sources=Jaskrendix }}")
- 12:13, 7 December 2024 Grand Tuxeball (hist | edit) [323 bytes] Jaskrendix (talk | contribs) (Created page with "{{Item |Item Category=Capture Item |TXMN Effects=Capture |TXMN Usable In=combat |TXMN Description=Offers an even higher capture rate than the Lavish Tuxeball, increasing the chances of a successful catch. |TXMN Consumable=yes |Sources=Jaskrendix }}")
- 12:13, 7 December 2024 Majestic Tuxeball (hist | edit) [327 bytes] Jaskrendix (talk | contribs) (Created page with "{{Item |Item Category=Capture Item |TXMN Effects=Capture |TXMN Usable In=combat |TXMN Description=Boasts the highest capture rate of all, making it the ultimate choice for catching even the most elusive tuxemon. |TXMN Consumable=yes |Sources=Jaskrendix }}")
- 12:13, 7 December 2024 Noble Tuxeball (hist | edit) [295 bytes] Jaskrendix (talk | contribs) (Created page with "{{Item |Item Category=Capture Item |TXMN Effects=Capture |TXMN Usable In=combat |TXMN Description=A moderate upgrade to the standard Tuxeball, offering a reliable capture rate. |TXMN Consumable=yes |Sources=Jaskrendix }}")
- 12:10, 7 December 2024 Diurnal Tuxeball (hist | edit) [258 bytes] Jaskrendix (talk | contribs) (Created page with "{{Item |Item Category=Capture Item |TXMN Effects=Capture |TXMN Usable In=combat |TXMN Description=Captures more easily during daytime, but its effectiveness is significantly reduced during the night. |TXMN Consumable=yes |Sources=Jaskrendix }}")
- 12:09, 7 December 2024 Nocturnal Tuxeball (hist | edit) [258 bytes] Jaskrendix (talk | contribs) (Created page with "{{Item |Item Category=Capture Item |TXMN Effects=Capture |TXMN Usable In=combat |TXMN Consumable=yes |Main Details=Captures more easily during nighttime, but its effectiveness is significantly reduced during the day. |Sources=Jaskrendix }}")
- 06:44, 4 November 2024 Askylpaws (hist | edit) [2,096 bytes] HippasusTwo (talk | contribs) (Created page with "{{Monster |Sources=HippasusTwo |Evolves=Doctsky |Name Origin=A play on 'Asclepius', 'Paws', and Doctsky having 'sky' in it. |Design Origin=Hyenas and ancient Greek myth of Asclepius, the healer who could bring back the dead. They are associated with snakes and a staff. |Main Details=Intended as one of two evos for Doctsky that provide a more adult looking form, since Doctsky looks very puppyish (though not as much as its baby form). |TXMN Types=Metal, Wood |TXMN Sub-Elem...")
- 06:18, 4 November 2024 Erythroskyte (hist | edit) [1,706 bytes] HippasusTwo (talk | contribs) (Created page with "{{Monster |Alternative Names=Erythrosky |First URL=Github |Sources=HippasusTwo |Species=Erythroskyte |Evolves=Doctsky |Name Origin=Erythroskyte is a play on 'Erythrocyte' + Doctsky's name containing sky. |Design Origin=Hyena, syringes and red blood cells. |TXMN Types=Metal |TXMN Sub-Elements=Heroic, Metal |TXMN Body Shape=Hunter |TXMN Blurb=It has a friendly demeanor, but its giant syringe tail nonetheless scares many away. |TXMN Height=200 |TXMN Weight=70 |TXMN Catch Re...")
- 08:25, 20 October 2024 Taste Food (hist | edit) [4,777 bytes] Jaskrendix (talk | contribs) (Created page with "A tuxemon's tastes could determine what foods it likes if we implement food. All foods are associated with one warm taste and one cold one. If both tastes match, the tuxemon has a Great preference for the food. If one matches, a Good preference. If no matches, an Average preference. If the tastes are the opposite (for example, a Peppy and Dry tuxemon eats a Dull and Refined meal), it is a Bad or Terrible preference depending on whether both tastes are opposite, or jus...")
- 06:28, 20 October 2024 Event Reference Condition (hist | edit) [15,974 bytes] Jaskrendix (talk | contribs) (Created page with "Here is a list of currently implemented conditions. New event conditions can be created by creating a new page under the '''tuxemon/event/conditions''': == battle_is == Check to see if a character has fought against another one and won, lost or draw. '''Parameters''' * <code>fighter</code>: Npc slug name (e.g. "npc_maple"). * <code>outcome</code>: One among "won", "lost" or "draw". * <code>opponent</code>: Npc slug name (e.g. "npc_maple"). '''Examples''' * <code>is ba...")
- 06:27, 20 October 2024 Event Reference Action (hist | edit) [48,674 bytes] Jaskrendix (talk | contribs) (Created page with "Here is a list of currently supported actions. New event actions can be created by creating a new page under the '''tuxemon/event/actions''': == add_collision == Adds a collision defined by a specific label. With numbers, it blocks a specific tile. '''Parameters''' * <code>label</code>: Name of the obstacle. * <code>coord</code>: Coordinates map (single coordinate). (optional) '''Examples''' * <code>add_collision obstacle,6,8</code> * <code>add_collision wall</code>...")
- 06:10, 2 October 2024 Solar Synthesis (hist | edit) [1,222 bytes] Jaskrendix (talk | contribs) (Created page with "{{Technique |TXMN ID=189 |TXMN Blurb=Heals the user's health by absorbing sunlight. |TXMN Completed=Complete |TXMN Category=Special |TXMN Type 1=Aether |TXMN Is fast=False |TXMN Accuracy=1 |TXMN Power=0 |TXMN Effects=Photogenesis user,6,12,18 |TXMN Healing Power=2 |TXMN Potency=1 |TXMN Recharge=2 |TXMN Animation Target=0 }}")
- 06:10, 2 October 2024 Shooting Star (hist | edit) [1,264 bytes] Jaskrendix (talk | contribs) (Created page with "{{Technique |TXMN ID=190 |TXMN Blurb=Heals the user's health by harnessing the energy of a shooting star streaking across the night sky. |TXMN Completed=Complete |TXMN Category=Special |TXMN Type 1=Aether |TXMN Is fast=False |TXMN Accuracy=1 |TXMN Power=0 |TXMN Effects=Photogenesis user,18,0,6 |TXMN Healing Power=2 |TXMN Potency=1 |TXMN Recharge=2 |TXMN Animation Target=0 }}")