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- 05:59, 12 May 2026 Spread Disease (hist | edit) [565 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=283 |TXMN Blurb=Disease doesn't care about your dodge skills or defenses. The user spreads it with malicious glee. |TXMN Completed=Complete |TXMN Category=Reliable |TXMN Sub-Elements=Venom |TXMN Family=Powerful |TXMN Is fast=Extremely Slow |TXMN Accuracy=70% |TXMN Power=3 |TXMN Potency=50% |TXMN Recharge=4 |TXMN Target Condition=Festering |TXMN Animation Target=1 |Tags=Toxic, Spore, Bug |Main Details=For Nuenflu, but could also work well for microbe...")
- 05:12, 12 May 2026 Poisonous (hist | edit) [533 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=282 |TXMN Blurb=They coat themselves in a protective poison, absorbing it harmlessly. |TXMN Completed=Complete |TXMN Category=Special |TXMN Type 1=Wood |TXMN Sub-Elements=Venom |TXMN Family=Special |TXMN Is fast=Extremely Fast |TXMN Accuracy=100% |TXMN Effects=Reverse user, "remove poison, user" |TXMN Potency=100% |TXMN Recharge=3 |TXMN User Condition=Elemental Shield |TXMN Animation Target=0 |Tags=Toxic |Main Details=Pretty decent, so it has a cool-...")
- 04:40, 12 May 2026 Summon Ice Spirits (hist | edit) [524 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=281 |TXMN Blurb=They summon ice spirits whose touch drains the life and heat out of their victims. |TXMN Completed=Complete |TXMN Category=Touch |TXMN Type 1=Water |TXMN Sub-Elements=Frost |TXMN Family=Powerful |TXMN Is fast=Extremely Slow |TXMN Accuracy=70% |TXMN Power=2.5 |TXMN Effects=foresight 3 |TXMN Potency=10% |TXMN Recharge=5 |TXMN Target Condition=Slow |TXMN Animation Target=1 |Tags=Summoner, Ice |Main Details=Feels fitting for the 4 Soverei...")
- 04:33, 12 May 2026 Summon Water Spirits (hist | edit) [464 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=280 |TXMN Blurb=They summon water spirits, avoid their touch if you do not wish to drown. |TXMN Completed=Complete |TXMN Category=Touch |TXMN Type 1=Water |TXMN Sub-Elements=Water |TXMN Family=Powerful |TXMN Is fast=Slow |TXMN Accuracy=90% |TXMN Power=2 |TXMN Effects=foresight 3 |TXMN Recharge=4 |TXMN Animation Target=1 |Tags=Summoner, Water |Sources=HippasusTwo }}")
- 04:24, 12 May 2026 Summon Fire Spirits (hist | edit) [424 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=279 |TXMN Blurb=They summon fire spirits to engage in battle alongside them. |TXMN Completed=Complete |TXMN Category=Touch |TXMN Type 1=Fire |TXMN Sub-Elements=Fire |TXMN Family=Powerful |TXMN Is fast=Normal |TXMN Accuracy=100% |TXMN Power=1 |TXMN Effects=foresight 3 |TXMN Recharge=4 |Tags=Summoner, Flame |Main Details=Let summoners summon fire things. |Sources=HippasusTwo }}")
- 04:11, 12 May 2026 Body Swap (hist | edit) [341 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN Blurb=They try to swap bodies with another. |TXMN Category=Special |TXMN Sub-Elements=Cosmic |TXMN Family=Special |TXMN Recharge=4 |Main Details=Unfinished. could be a condition swap with target, a type swap with target, or even a species swap with target (altho' that would be pretty bizarre, it might be a lot of fun). }}")
- 03:47, 12 May 2026 Psychic Puppets (hist | edit) [557 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=278 |TXMN Blurb=They begin taking control of others as puppets or creating psychic spirits and using them to attack, then join the fray themselves. |TXMN Completed=Complete |TXMN Category=Melee |TXMN Sub-Elements=Cosmic |TXMN Family=Powerful |TXMN Is fast=Slow |TXMN Accuracy=80% |TXMN Power=2.5 |TXMN Effects=foresight 3 |TXMN Recharge=5 |TXMN Animation Target=3 |Tags=Summoner, Mental |Main Details=more late game move variety + fix dearth of summoner...")
- 03:04, 12 May 2026 Summon Shadows (hist | edit) [629 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=277 |TXMN Blurb=They ritualistically summon shadows to attack, then join in the melee as a shadow themselves. |TXMN Completed=Complete |TXMN Category=Touch |TXMN Type 1=Metal |TXMN Sub-Elements=Shadow |TXMN Family=Exotic |TXMN Is fast=Slow |TXMN Accuracy=80% |TXMN Power=2 |TXMN Effects=foresight 2 |TXMN Recharge=3 |Tags=Summoner |Main Details=Noticed there are not really a lot of 'summoning' techniques to go with summoner tag, also no reach / touch s...")
- 02:38, 12 May 2026 Shade Shield (hist | edit) [452 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=276 |TXMN Blurb=They cloak themselves in shade and become one with the darkness. |TXMN Completed=Complete |TXMN Category=Special |TXMN Sub-Elements=Shadow |TXMN Family=Special |TXMN Is fast=Normal |TXMN Accuracy=100% |TXMN Potency=100% |TXMN Recharge=3 |TXMN User Condition=Elemental Shield |TXMN Animation Target=0 |Tags=Darkness |Sources=HippasusTwo }}")
- 13:27, 11 May 2026 Cobblestones (hist | edit) [233 bytes] Sanglorian (talk | contribs) (Created page with "{{Environment |First URL=https://opengameart.org/content/isometric-64x64-medieval-building-tileset |Sources=Pixel32, Seth Galbraith |Source Explanation=Resized and adapted from Seth Galbraith's pixel art, using the base by pixel32 }}")
- 06:09, 11 May 2026 Earth Charge (hist | edit) [405 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=275 |TXMN Blurb=They charge power from the earth, then charge forward. |TXMN Completed=Complete |TXMN Category=Reach |TXMN Type 1=Earth |TXMN Sub-Elements=Earth, Normal |TXMN Family=Powerful |TXMN Is fast=Extremely Slow |TXMN Accuracy=60% |TXMN Power=3 |TXMN Effects=foresight 3 |TXMN Recharge=5 |TXMN User Condition=Charging |TXMN Animation Target=0 |Tags=Megafauna |Main Details=might be a bit overpowered, lower accuracy if so. |Sources=HippasusTwo }}")
- 05:47, 11 May 2026 Fey Light (hist | edit) [365 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=274 |TXMN Blurb=They create an unnatural light as a lure to the beyond. |TXMN Completed=Complete |TXMN Category=Ranged |TXMN Sub-Elements=Heroic, Cosmic |TXMN Family=Exotic |TXMN Is fast=Slow |TXMN Accuracy=80% |TXMN Power=2.5 |TXMN Potency=50% |TXMN Recharge=3 |TXMN Target Condition=Lifeleech |TXMN Animation Target=3 |Tags=Light }}")
- 05:33, 11 May 2026 Glowing Punch (hist | edit) [457 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=273 |TXMN Blurb=Tapping into their internal fighting energies, their fist glows. |TXMN Completed=Complete |TXMN Category=Melee |TXMN Type 1=Fire |TXMN Sub-Elements=Heroic |TXMN Family=Simple |TXMN Is fast=Normal |TXMN Accuracy=99% |TXMN Power=2 |TXMN Recharge=2 |TXMN Animation Target=1 |Tags=Fists |Main Details=Adds variety to the fists/punching moves. Could be made part lightning or cosmic as well as Heroic. |Sources=HippasusTwo }}")
- 13:08, 10 May 2026 Night Grass (hist | edit) [154 bytes] Sanglorian (talk | contribs) (Created page with "{{Environment |Sources=Pixel32, Sanglorian |Source Explanation=Front and back island sprites resized from sprites by pixel32, recoloured by Sanglorian. }}")
- 08:30, 10 May 2026 Salamender (hist | edit) [1,119 bytes] HippasusTwo (talk | contribs) (Created page with "{{Monster |Sources=HippasusTwo |Evolves=Neonewt |Name Origin=Salamander + Mender |TXMN Types=Metal |TXMN Sub-Elements=Metal, Water |TXMN Body Shape=Dragon }} {{Technique Allocation |Has_Technique=Needle |Technique_Level=1 }}")
- 07:19, 10 May 2026 Bombatoad (hist | edit) [1,181 bytes] HippasusTwo (talk | contribs) (Created page with "{{Monster |Sources=HippasusTwo |Species=Bomb Toad |Evolves=Tadabomb |Design Origin=poison wood frog + bomb + toad |Main Details=Could alternatively be fire/poison. |TXMN Types=Fire |TXMN Sub-Elements=Fire, Metal |TXMN Blurb=It loves to explode! |TXMN Catch Resistance=35 |TXMN Sexes=Male, Female |TXMN Stages=Stage2 }}")
- 07:08, 10 May 2026 Tadabomb (hist | edit) [1,436 bytes] HippasusTwo (talk | contribs) (Created page with "{{Monster |Alternative Names=Bombapole |Evolves=Neonewt |Design Origin=bomb + tadpole Frogs evolved from more salamander-like forms, including salamander larvae, which means their tadpoles may have actually evolved toward limblessness from earlier limbed baby forms. |Main Details=Originally created by HippasusTwo. |TXMN Types=Fire |TXMN Sub-Elements=Fire, Metal }}")
- 06:01, 10 May 2026 Charge (hist | edit) [596 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=272 |TXMN Blurb=They charge up and then charge forward. |TXMN Completed=Complete |TXMN Category=Melee |TXMN Type 1=Metal |TXMN Type 2=Earth |TXMN Sub-Elements=Lightning, Normal |TXMN Family=Powerful |TXMN Is fast=Extremely Slow |TXMN Accuracy=60% |TXMN Power=3 |TXMN Effects=foresight 3 |TXMN Recharge=5 |TXMN User Condition=Charging |Tags=Megafauna, Electricity |Main Details=Powerful but low accuracy. Gives a late game electric melee move that isn't a...")
- 05:32, 10 May 2026 Neuroshock (hist | edit) [366 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=271 |TXMN Blurb=A psychic electrical attack that targets the neurons. |TXMN Category=Touch |TXMN Sub-Elements=Lightning, Cosmic |TXMN Family=Powerful |TXMN Is fast=Normal |TXMN Accuracy=95% |TXMN Power=3 |TXMN Recharge=4 |TXMN Target Condition=Confused |TXMN Animation Target=2 |Tags=Mental, Electricity }}")
- 05:08, 10 May 2026 Wind Leaf Blade (hist | edit) [359 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=270 |TXMN Blurb=They slam down a blade of leaf or air with great speed. |TXMN Completed=Complete |TXMN Category=Reach |TXMN Type 1=Wood |TXMN Sub-Elements=Sky, Wood |TXMN Family=Powerful |TXMN Is fast=Very Fast |TXMN Accuracy=95% |TXMN Power=2.6 |TXMN Recharge=3 |TXMN Animation Target=2 |Tags=Plant, Bird, Soldier |Sources=HippasusTwo }}")
- 04:50, 10 May 2026 Shadow Sphere (hist | edit) [406 bytes] HippasusTwo (talk | contribs) (Created page with "{{Technique |TXMN ID=269 |TXMN Blurb=The shadows ooze and blob. |TXMN Category=Ranged |TXMN Type 1=Metal |TXMN Sub-Elements=Shadow |TXMN Family=Basic |TXMN Is fast=Normal |TXMN Accuracy=100% |TXMN Power=1.5 |TXMN Recharge=1 |TXMN Animation Target=2 |Tags=Darkness |Main Details=Decent shadow move for early-mid and beyond, giving a little more move variety. |Sources=HippasusTwo }}")
- 03:13, 10 May 2026 Fleace (hist | edit) [1,160 bytes] HippasusTwo (talk | contribs) (Created page with "{{Monster |First URL=https://opengameart.org/content/50-monsters-pack-2d |Sources=Isaiah658 |Species=Herder Sheep |Main Details=Public domain. |TXMN Types=Wood |TXMN Sub-Elements=Normal |TXMN Body Shape=Landrace |TXMN Blurb=It shepherds other sheep. |TXMN Height=80 |TXMN Weight=30 |TXMN Catch Resistance=100 |TXMN Sexes=Male, Female |TXMN Stages=Standalone |TXMN Terrains=Grassland, Mountains |Tags=Gadgets, Staff }} {{Technique Allocation |Has_Technique=Stick |Technique_Le...")
- 08:30, 2 May 2026 The Classic (hist | edit) [8,498 bytes] Jaskrendix (talk | contribs) (Created page with "'''Chimaera & Manticore Campaigns''' Twin version‑exclusive campaigns inspired by the structure of Pokémon Red/Blue. Both versions share the same 13‑Gym League, but differ in encounter tables, version exclusives, and late‑game narrative details. All Gyms use maps named: ''mods/tuxemon/maps/classic_<gym>.tmx'' All Gym Leaders require: * Monster roster: '''TBD''' * Dialogue keys: ''classic_gym_leader_<name>_pre'' and ''classic_gym_leader_<name>_post'' = Gym Le...")