Search by property
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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Lifeleech + (At End of Round, lose 1/16 of Max HP. Enemy heals the same amount.)
- Poisoned + (At End of Round, lose 1/8 of Max HP)
- Burn + (At End of Round, lose 1/8 of Max HP)
- Recovering + (At the end of the round, heal 1/16 maximum HP.)
- Capture + (Attempts to capture the target.)
- Stuck + (Cannot Retreat or Switch. Melee and Touch techniques have their Power and Potency halved.)
- Grabbed + (Cannot Retreat or Switch. Ranged and Reach techniques have their Power and Potency halved.)
- Festering + (Cannot heal damage.)
- Lockdown + (Cannot use items.)
- Eliminated + (Continues after the battle; Eliminated characters cannot be chosen for battle, must be replaced if in battle)
- Elemental Shield + (Each time an opponent hits you with a Special technique, they take 1/16 your maximum hit points in damage.)
- Prickly + (Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.)
- Feedback + (Each time you are hit by a ranged or reach move, the attacker takes 1/8th your maximum HP in damage.)
- Evolve + (Evolves the target.)
- Buff Armour + (For the rest of the combat, increase Armour by the item's power (as a percent).)
- Buff Dodge + (For the rest of the combat, increase Dodge by the item's power (as a percent).)