Property:Details

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This is a property of type Text.

Showing 20 pages using this property.
H
Restore X hit points.  +
I
Target is immune to the Dozing condition.  +
Target is immune to the Exhausted condition.  +
Target is immune to the Fatigued condition.  +
Target is immune to the Festering condition.  +
Target is immune to the Grabbed condition.  +
Target is immune to the Nodding Off condition.  +
Target is immune to the Poisoned condition.  +
Permanently increase the recipient's Armour by the item's power.  +
Permanently increase the recipient's Dodge by the item's power.  +
Permanently increase the recipient's HP by the item's power.  +
Permanently increase the recipient's Melee by the item's power.  +
Permanently increase the recipient's Ranged by the item's power.  +
L
Teaches the target a random type technique.  +
At End of Round, lose 1/16 of Max HP. Enemy heals the same amount.  +
Cannot use items.  +
N
The absence of a condition.  +
It can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME dozes off! Originally there were 2 separate conditions. Dozing (falling asleep) and nodding off (waking up). Both have been merged.  +
P
At End of Round, lose 1/8 of Max HP  +
Each time you are hit by a melee or touch move, the attacker takes 1/8th your maximum HP in damage.  +