Property:Details
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This is a property of type Text.
H
I
Target is immune to the Dozing condition. +
Target is immune to the Exhausted condition. +
Target is immune to the Fatigued condition. +
Target is immune to the Festering condition. +
Target is immune to the Grabbed condition. +
Target is immune to the Nodding Off condition. +
Target is immune to the Poisoned condition. +
Permanently increase the recipient's Armour by the item's power. +
Permanently increase the recipient's Dodge by the item's power. +
Permanently increase the recipient's HP by the item's power. +
Permanently increase the recipient's Melee by the item's power. +
Permanently increase the recipient's Ranged by the item's power. +
L
N
The absence of a condition. +
It can last up to 5 turns. Each turn the monster can wake up if a random value > 0.5. While sleeping technique is not used. When waking up it shows: NAME dozes off! Originally there were 2 separate conditions. Dozing (falling asleep) and nodding off (waking up). Both have been merged. +
P