Difference between revisions of "Charge"
Jump to navigation
Jump to search
Sanglorian (talk | contribs) |
HippasusTwo (talk | contribs) (reducing type count, upping accuracy slightly as suggested by Sanglorian) |
||
| Line 5: | Line 5: | ||
|TXMN Category=Melee | |TXMN Category=Melee | ||
|TXMN Type 1=Metal | |TXMN Type 1=Metal | ||
|TXMN Sub-Elements=Lightning | |||
|TXMN Sub-Elements=Lightning | |||
|TXMN Family=Powerful | |TXMN Family=Powerful | ||
|TXMN Is fast=Extremely Slow | |TXMN Is fast=Extremely Slow | ||
|TXMN Accuracy= | |TXMN Accuracy=80% | ||
|TXMN Power= | |TXMN Power=2.5 | ||
|TXMN Effects=foresight 3 | |TXMN Effects=foresight 3 | ||
|TXMN Recharge=5 | |TXMN Recharge=5 | ||
Latest revision as of 01:22, 12 May 2026
| Charge (Tuxemon Episode 1) | |
|---|---|
| ID | 272 |
| Blurb | They charge up and then charge forward. |
| Is completed? | Complete |
| Technique Category | Melee |
| Types | Metal, |
| Element(s) | Lightning |
| Call | |
| Technique Family | Powerful |
| Tags | Megafauna, Electricity |
| Is fast? | Extremely Slow |
| Accuracy | 80% |
| Power | 2.5 |
| Effects | foresight 3 |
| Healing Power | |
| Potency | |
| Recharge | 5 |
| User Condition | Charging |
| Target Condition | |
| Animation Target | User |
Powerful but low accuracy. Gives a late game electric melee move that isn't a bite.
Mostly put on newer mons, but I believe Coleorus badly needs a late game electric attack.
Monsters using this technique (13)[edit source]
Berrshark
Candeer
Circeece
Coleorus
Duntree
Ellness
Forthrobo
Kitticaine
Moranide
Quanthus
Reinsweet
Skymander
Torrentaur
Attribution[edit source]
In other languages[edit source]
| Language | Name | Blurb |
|---|---|---|
| Spanish |
