Difference between revisions of "User:Jaskrendix"

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if the monster has fins:
if the monster has fins:
*'''Aquatic Blade''': Slashes at the opponents with its fins, dealing damage. (damage)
*'''Aquatic Blade''': Slashes at the opponents with its fins, dealing damage. (damage)
if the monster is a bug:
 
 
 
if the tag is bug:
*'''Swarm''': Surrounds the opponent with a swarm of smaller tuxemon bugs, increasing their damage. (I'm not sure)  
*'''Swarm''': Surrounds the opponent with a swarm of smaller tuxemon bugs, increasing their damage. (I'm not sure)  
*'''Silk Shot''': A rapid barrage of silk threads that can entangle and damage opponents. (I'm not sure about the silk)  
*'''Silk Shot''': A rapid barrage of silk threads that can entangle and damage opponents. (I'm not sure about the silk)  
if the monster is a ghost:
if the tag is ghost:
*'''Nightmare''': Inflicts a sleep status condition that can prevent the opponent from waking up.
*'''Nightmare''': Inflicts a sleep status condition that can prevent the opponent from waking up.
*'''Will-o-Wisp''': Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks.
*'''Will-o-Wisp''': Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks.
*'''Perish Song''': Both the user and the opponent will faint after five turns.
*'''Perish Song''': Both the user and the opponent will faint after five turns.
*'''Destiny Bond''': If the user is defeated by the opponent, the opponent will also faint.
*'''Destiny Bond''': If the user is defeated by the opponent, the opponent will also faint.
if the tag is toxic:
*'''Toxic Spew''': Deal damage to a single target and has a chance to poison them, dealing damage over time.
*'''Polluted Air''': Deals damage to all enemies in a small radius and has a chance to paralyze them.
*'''Toxic Cloud''': Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour.
*'''Corrosive Spray''': Deals damage to a single target and has a chance to lower their melee.
if the tag is fury:
*'''Furious Strike''': Deals massive damage to a single target, but has a high chance to miss.
*'''Rampage''': Deals damage to all enemies in a small radius, with the chance to stun them.
*'''Blind Fury''': Increases the user's speed, but also makes it more likely to attack itself or its allies.
if the tag is leadership:
*'''Mobilize''': Heals a small amount of HP to all allies and cures their status conditions.
if the tag is shielded:
*'''Bulwark''': Creates a shield that absorbs a set amount of damage, protecting the user from harm.


Possible candidates for a reserved technique:
* [[Mauai]] > Soul Reap (2.5 power): Channels the spirits within its weapon for a powerful, energy-draining attack.
* [[Pyraminx]] > Tombstone (2.0 power): Summons a shadowy tombstone to crush the opponent.
* [[Gladiatorbug]] > Carapace Crush (3.0 power): Uses its armored exoskeleton to deliver a devastating, crushing blow.
* [[Bigfin]] > Tidal Wave (2.5 power): Unleashes a massive wave from its back, sweeping the opponent away.
* [[Delfeco]] > Sonic Pulse (1.5 power): Emits a high-pitched sound wave that disorients the opponent.
* [[Sharpfin]] > Ambush (3.0 power): Launches a surprise attack from underwater, inflicting critical damage.
* [[Grinflare]] > Lava Bomb (3.0 power): Spews molten rock from its core, causing severe burns. (not a fan of "Lava", alternatives are: Ignis, Flare, Pyro)
* [[Grintrock]] > Lightning Strike (2.5 power): Channels electricity for a powerful, shocking attack.
* [[Bamboon]] > Staff Smash (2.0 power): Delivers a powerful blow with its bamboo staff.
* [[Frondly]] > Tail Whip (1.5 power): Uses its prehensile tail to lash out at the opponent.
* [[Embazook]] > Explosive Barrage (3.0 power): Unleashes a rapid-fire barrage of explosive shells.
* [[Eruptibus]] > Magma Eruption (3.0 power): Erupts with molten lava, causing severe burns. (not a fan of "Magma", alternatives are: Ignis, Flare, Pyro)
* [[Angrito]] > Rage Burst (2.5 power): Unleashes a powerful, uncontrolled attack fueled by anger.
* [[Happito]] > Illusionary Charm (1.5 power): Creates a distracting illusion before striking.
* [[Neutrito]] > Calculated Strike (2.0 power): Delivers a precise, calculated attack.
* [[Sadito]] > Melancholy Drain (1.5 power): Drains the opponent's energy through a melancholic aura.
* [[AV8R]] > Supersonic Dive (2.5 power): Launches a high-speed dive, creating a powerful shockwave upon impact.
* [[B-ver.1]] > Bite Force (2.0 power): Delivers a powerful, robotic bite.
* [[K9]] > Pull Down (2.5 power): Uses its strength to pull the opponent to the ground and crush them.
* [[MRmOswitch]] > Trick Shot (1.5 power): Delivers a surprising and unpredictable attack.
* [[PiCC]] > Hydro Jet (2.0 power): Propels itself through the water like a torpedo, dealing water-type damage.
* [[Vivicinder]] > Inferno Breath (3.0 power): Exhales a torrent of fiery breath.
* [[Vividactil]] > Aerial Strike (2.5 power): Delivers a devastating aerial attack with its sharp talons.
* [[Viviphyta]] > Coil Strike (2.0 power): Wraps its body around the opponent, constricting and then striking with its tail.
* [[Vivisource]] > Tidal Surge (2.5 power): Unleashes a massive surge of water, overwhelming the opponent.
* [[Viviteel]] > Metal Slash (3.0 power): Strikes with razor-sharp metal scales.
* [[Vivitrans]] > Ice Shard (2.5 power): Launches a barrage of sharp ice shards at the opponent.
* [[Vivitron]] > Electric Shock (2.5 power): Shocks the opponent with a powerful electric discharge.
* [[Ouroboutlet]] > Infinite Loop (2.0 power): Creates a never-ending cycle of attacks.
* [[Sockeserp]] > Tangled Trap (1.5 power): Traps the opponent in a tangle of limbs.
* [[Angesnow]] > Blizzard Blast (2.5 power): Unleashes a freezing blizzard.
* [[Demosnow]] > Frozen Grip (3.0 power): Encases the opponent in ice, immobilizing and damaging them.


Fighting is below "Heroic" ([[Reserved technique]] for [[Humanoid]]?) [[Tags]]


Expanded Martial Arts Techniques
if the tag is martial_art or fighting:


Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)
Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)

Latest revision as of 12:04, 23 September 2024

Melee, ranged, etc. can be changed Exotic, simple, etc. can be changed

Check proposals Reserved technique

if the monster is need to figure out:

  • Nycto Synthesis: Restores the user's health by absorbing the energy of the stars during nighttime. (special, healing_power 2, healing)
  • Twilight Drain: Absorbs energy from the twilight hours, with increased power during dusk or dawn. (special, healing_power 2, healing)
  • Midnight Miasma: Absorbs energy from the darkest part of the night, with increased power during the midnight hour. (special, healing_power 2, healing)
  • Solar Flare: A powerful fire-type attack that absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
  • Lunar Eclipse: A dark-type attack that absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage)

if the monster is a plant, algae, and a cyanobacteria:

  • Solar Synthesis (ex Photosynthesis): Heals the user's health by absorbing sunlight. (exotic? animal?, special, healing_power 2, only if daytime true)

if the monster is a plant:

  • Nature's Wrath: Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (animal, ranged, damage)
  • Tree Slam: The user slams into the opponent, dealing damage and potentially knocking them back. (animal, melee, damage, sniping target)

if the monster is amphibian:

  • Leap and Splash: Jumps high into the air and lands on the opponent with a splash, dealing damage.

if the monster has a tongue (Tonguespear):

  • Tongue Lash: Licks the opponent with its long tongue, dealing damage and potentially stunning them. (damage + amphibian)

if the monster has claws (Fire Claw, Ice Claw):

  • Claw Toss: Throws one of its claws at the opponent, dealing damage and potentially (insert condition).

if the monster has teeth:

  • Jaw Crush: A powerful biting attack that can crush bones and deal massive damage. (damage)

if the monster has horns or antlers:

  • Horn Charge: A powerful charge that uses the monster's horns to knock the opponent back and deal damage. (damage)

if the monster has spines or thorns:

  • Spine Spike: A targeted attack that uses the monster's spines or thorns to inflict pain and damage. (damage)
  • Spine Spray: A ranged attack that shoots a cloud of spines or thorns at the opponent. (damage)

if the monster has scales:

  • Scale Slash: A powerful attack that uses the monster's scales to cut through opponents. (damage)
  • Scale Armour: A passive ability that provides increased resistance to physical attacks. (defense)

if the monster has shells (Hard Shell):

  • Shell Spin: A spinning attack that uses the monster's shell to damage opponents around it. (damage)
  • Shell Defense: A defensive stance that uses the monster's shell to protect itself from attacks. (defense)

if the monster has tentacles (Venomous Tentacle):

  • Tentacle Lasso: Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (damage)
  • Tentacle Trip: Trips the opponent with tentacles, knocking them to the ground. (damage)

if the monster has tail (Reserved technique -> my proposal Tail Whip):

  • Tail Spin: Spins around while wielding its tail, damaging opponents around it. (damage)

if the monster has wings (Wing Tip, Gust):

  • Wing Glide: Glides through the air, avoiding attacks and potentially delivering a surprise attack. (damage + low accuracy + high power -> powerful?)

if the monster has legs:

  • Leg Sweep: Sweeps its legs at the opponent, knocking them to the ground. (damage)

if the monster has fins:

  • Aquatic Blade: Slashes at the opponents with its fins, dealing damage. (damage)


if the tag is bug:

  • Swarm: Surrounds the opponent with a swarm of smaller tuxemon bugs, increasing their damage. (I'm not sure)
  • Silk Shot: A rapid barrage of silk threads that can entangle and damage opponents. (I'm not sure about the silk)

if the tag is ghost:

  • Nightmare: Inflicts a sleep status condition that can prevent the opponent from waking up.
  • Will-o-Wisp: Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks.
  • Perish Song: Both the user and the opponent will faint after five turns.
  • Destiny Bond: If the user is defeated by the opponent, the opponent will also faint.

if the tag is toxic:

  • Toxic Spew: Deal damage to a single target and has a chance to poison them, dealing damage over time.
  • Polluted Air: Deals damage to all enemies in a small radius and has a chance to paralyze them.
  • Toxic Cloud: Creates a cloud that deals damage to all enemies within its area of effect and has a chance to lower their armour.
  • Corrosive Spray: Deals damage to a single target and has a chance to lower their melee.

if the tag is fury:

  • Furious Strike: Deals massive damage to a single target, but has a high chance to miss.
  • Rampage: Deals damage to all enemies in a small radius, with the chance to stun them.
  • Blind Fury: Increases the user's speed, but also makes it more likely to attack itself or its allies.

if the tag is leadership:

  • Mobilize: Heals a small amount of HP to all allies and cures their status conditions.

if the tag is shielded:

  • Bulwark: Creates a shield that absorbs a set amount of damage, protecting the user from harm.


Possible candidates for a reserved technique:

  • Mauai > Soul Reap (2.5 power): Channels the spirits within its weapon for a powerful, energy-draining attack.
  • Pyraminx > Tombstone (2.0 power): Summons a shadowy tombstone to crush the opponent.
  • Gladiatorbug > Carapace Crush (3.0 power): Uses its armored exoskeleton to deliver a devastating, crushing blow.
  • Bigfin > Tidal Wave (2.5 power): Unleashes a massive wave from its back, sweeping the opponent away.
  • Delfeco > Sonic Pulse (1.5 power): Emits a high-pitched sound wave that disorients the opponent.
  • Sharpfin > Ambush (3.0 power): Launches a surprise attack from underwater, inflicting critical damage.
  • Grinflare > Lava Bomb (3.0 power): Spews molten rock from its core, causing severe burns. (not a fan of "Lava", alternatives are: Ignis, Flare, Pyro)
  • Grintrock > Lightning Strike (2.5 power): Channels electricity for a powerful, shocking attack.
  • Bamboon > Staff Smash (2.0 power): Delivers a powerful blow with its bamboo staff.
  • Frondly > Tail Whip (1.5 power): Uses its prehensile tail to lash out at the opponent.
  • Embazook > Explosive Barrage (3.0 power): Unleashes a rapid-fire barrage of explosive shells.
  • Eruptibus > Magma Eruption (3.0 power): Erupts with molten lava, causing severe burns. (not a fan of "Magma", alternatives are: Ignis, Flare, Pyro)
  • Angrito > Rage Burst (2.5 power): Unleashes a powerful, uncontrolled attack fueled by anger.
  • Happito > Illusionary Charm (1.5 power): Creates a distracting illusion before striking.
  • Neutrito > Calculated Strike (2.0 power): Delivers a precise, calculated attack.
  • Sadito > Melancholy Drain (1.5 power): Drains the opponent's energy through a melancholic aura.
  • AV8R > Supersonic Dive (2.5 power): Launches a high-speed dive, creating a powerful shockwave upon impact.
  • B-ver.1 > Bite Force (2.0 power): Delivers a powerful, robotic bite.
  • K9 > Pull Down (2.5 power): Uses its strength to pull the opponent to the ground and crush them.
  • MRmOswitch > Trick Shot (1.5 power): Delivers a surprising and unpredictable attack.
  • PiCC > Hydro Jet (2.0 power): Propels itself through the water like a torpedo, dealing water-type damage.
  • Vivicinder > Inferno Breath (3.0 power): Exhales a torrent of fiery breath.
  • Vividactil > Aerial Strike (2.5 power): Delivers a devastating aerial attack with its sharp talons.
  • Viviphyta > Coil Strike (2.0 power): Wraps its body around the opponent, constricting and then striking with its tail.
  • Vivisource > Tidal Surge (2.5 power): Unleashes a massive surge of water, overwhelming the opponent.
  • Viviteel > Metal Slash (3.0 power): Strikes with razor-sharp metal scales.
  • Vivitrans > Ice Shard (2.5 power): Launches a barrage of sharp ice shards at the opponent.
  • Vivitron > Electric Shock (2.5 power): Shocks the opponent with a powerful electric discharge.
  • Ouroboutlet > Infinite Loop (2.0 power): Creates a never-ending cycle of attacks.
  • Sockeserp > Tangled Trap (1.5 power): Traps the opponent in a tangle of limbs.
  • Angesnow > Blizzard Blast (2.5 power): Unleashes a freezing blizzard.
  • Demosnow > Frozen Grip (3.0 power): Encases the opponent in ice, immobilizing and damaging them.


if the tag is martial_art or fighting:

Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)

  • Dragon's Maw: A powerful, biting strike targeting the opponent's torso, capable of crushing their defenses and leaving them reeling. The Dragon's Maw can be followed up with a grapple or throw, allowing the user to take control of the opponent and set up a devastating combo. The sheer force of the attack can also knock the opponent back, creating distance and giving the user an opportunity to counterattack.
  • Phoenix's Flare: A rapid, fiery series of strikes targeting the opponent's arms or legs, designed to overwhelm and disorient. The Phoenix's Flare can be used defensively to parry or deflect attacks, creating an opening for a counterattack. The speed and ferocity of the strikes can also set the opponent up for a devastating combo, as they struggle to keep up with the flurry of attacks.
  • Tiger's Claw: A crushing, clawing strike targeting the opponent's head, capable of knocking them out cold. The Tiger's Claw can be combined with a ground-and-pound follow-up, allowing the user to rain down additional blows and finish the opponent off. The attack's sheer power can also stun the opponent, leaving them vulnerable to a quick submission hold or grapple.
  • Crane's Wing: A high-flying, sweeping attack targeting the opponent's chest, designed to disrupt enemy formations or aerial combat. The Crane's Wing can be used to knock opponents off balance, creating an opening for a quick combo or grapple. The attack's range and speed also make it an effective tool for keeping opponents at bay, allowing the user to control the pace of the fight.
  • Viper's Fang: A low, venomous strike targeting the opponent's legs, capable of inflicting a debilitating poison or bleed effect. The Viper's Fang can be combined with a quick escape or dodge, allowing the user to create distance and avoid counterattacks. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating combo or grapple.

Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)

  • Monkey's Gambit: An evasive, deceptive strike targeting a random body part, designed to set up combos or counterattacks. The Monkey's Gambit can be used to create uncertainty and confusion, making it difficult for the opponent to anticipate the user's next move. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a quick combo or grapple.
  • Bear's Hug: A powerful, grappling technique designed to immobilize the opponent, leaving them open to a devastating combo or submission hold. The Bear's Hug can be used to absorb a moderate amount of damage, allowing the user to counterattack while the opponent is stunned. The attack's crushing force can also knock the opponent's wind out, leaving them gasping for air and vulnerable to a quick finish.
  • Eagle's Eye: A precise, piercing strike targeting the opponent's eyes, capable of temporarily blinding or disorienting them. The Eagle's Eye can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their vision. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
  • Cheetah's Pounce: A swift, leaping attack targeting the opponent's back, designed to initiate a combo or escape from a grapple. The Cheetah's Pounce can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent.
  • Scorpion's Tail: A low, stinging strike targeting the opponent's ankles, capable of tripping or disabling them. The Scorpion's Tail can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.

Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)

  • Samurai Slash: A clean, precise sword-like strike, capable of cutting down opponents with a single blow. The Samurai Slash can be charged for increased power, allowing the user to deal massive damage and finish off opponents quickly. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
  • Shadow Dance: A rapid, elusive series of strikes, designed to be combined with stealth or shadow-based abilities. The Shadow Dance can be used to create an opening for a quick combo or grapple, as the opponent struggles to keep up with the user's speed and agility. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
  • Norris Kick: An acrobatic, spinning kick, capable of avoiding attacks or creating space. The Norris Kick can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent. (inspired to Chuck Norris spinning kick)
  • Dragon Palm: A powerful, open-handed strike, capable of generating shockwaves or pushing opponents back. The Dragon Palm can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's sheer force can also stun the opponent, leaving them vulnerable to a quick submission hold or finish.
  • Grizzly Takedown: A grappling technique designed to throw the opponent, leaving them open to a devastating combo or submission hold. The Takedown can be followed up with a ground-and-pound or submission hold, allowing the user to finish off the opponent quickly. The attack's power and control also make it an effective tool for dominating opponents, setting them up for a quick finish.

Melee Techniques:

* 2 Simple (Dragon's Maw, Tiger's Claw)
* 2 Powerful (Bear's Hug, Eagle's Eye)
* 3 Exotic (Samurai Slash, Dragon Palm, Grizzly Takedown)

Ranged Techniques

* 1 Simple (Crane's Wing)
* 1 Powerful (Cheetah's Pounce)
* 1 Exotic (Norris Kick) 

Hybrid techniques:

* 2 Simple (Phoenix's Flare, Viper's Fang)
* 2 Powerful (Monkey's Gambit, Scorpion's Tail)
* 1 Exotic (Shadow Dance)