Difference between revisions of "User:Jaskrendix"

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Melee, ranged, etc. can be changed
== Story Summary: Zircon’s Role and Crystal Town ==
Exotic, simple, etc. can be changed


Check proposals [[Reserved technique]]
After escaping his past in Fondent, Argon traverses Route 7, a desolate path symbolizing his inner conflict and transition. Haunted by mysterious voices Argon confronts his guilt over the destruction of Chrome Robo while gaining cryptic hints about Cathedral’s influence and Project Eclipse.


if the monster is '''need to figure out''':
In Crystal Town, tension mounts as Cathedral’s looming presence threatens TuxeVault Bank’s independence. Argon attempts to uncover the truth but is intercepted by Zircon, a former colleague consumed by power. Zircon accuses Argon of leaving chaos behind and demands a battle to prove his strength. Despite Argon’s resolve, he is overwhelmed and defeated by Zircon's superior power.
*'''Nycto Synthesis''': Restores the user's health by absorbing the energy of the stars during nighttime. (special, healing_power 2, healing)
*'''Twilight Drain''': Absorbs energy from the twilight hours, with increased power during dusk or dawn. (special, healing_power 2, healing)
*'''Midnight Miasma''': Absorbs energy from the darkest part of the night, with increased power during the midnight hour. (special, healing_power 2, healing)
*'''Solar Flare''': A powerful fire-type attack that absorbs sunlight to increase its power. The more sunlight is available, the stronger the attack becomes. (ranged, damage, checking with daytime variables) ---> this is the offensive version of Solar Synthesis
*'''Lunar Eclipse''': A dark-type attack that absorbs moonlight to increase its power. The darker the night, the stronger the attack becomes. (ranged, damage)
if the monster is a plant, algae, and a cyanobacteria:
*'''Solar Synthesis''' (ex Photosynthesis): Heals the user's health by absorbing sunlight. (exotic? animal?, special, healing_power 2, only if daytime true)
if the monster is a plant:
*'''Nature's Wrath''': Unleashes a powerful storm of leaves, branches, and other natural debris to damage opponents. (animal, ranged, damage)
*'''Tree Slam''': The user slams into the opponent, dealing damage and potentially knocking them back. (animal, melee, damage, sniping target)
if the monster is amphibian:
*'''Leap and Splash''': Jumps high into the air and lands on the opponent with a splash, dealing damage.
if the monster has a tongue ([[Tonguespear]]):
*'''Tongue Lash''': Licks the opponent with its long tongue, dealing damage and potentially stunning them. (damage + amphibian)
if the monster has claws ([[Fire Claw]], [[Ice Claw]]):
*'''Claw Toss''': Throws one of its claws at the opponent, dealing damage and potentially (insert condition).
if the monster has teeth:
*'''Jaw Crush''': A powerful biting attack that can crush bones and deal massive damage. (damage)
if the monster has horns or antlers:
*'''Horn Charge''': A powerful charge that uses the monster's horns to knock the opponent back and deal damage. (damage)
if the monster has spines or thorns:
*'''Spine Spike''': A targeted attack that uses the monster's spines or thorns to inflict pain and damage. (damage)
*'''Spine Spray''': A ranged attack that shoots a cloud of spines or thorns at the opponent. (damage)
if the monster has scales:
*'''Scale Slash''': A powerful attack that uses the monster's scales to cut through opponents. (damage)
*'''Scale Armour''': A passive ability that provides increased resistance to physical attacks. (defense)
if the monster has shells ([[Hard Shell]]):
*'''Shell Spin''': A spinning attack that uses the monster's shell to damage opponents around it. (damage)
*'''Shell Defense''': A defensive stance that uses the monster's shell to protect itself from attacks. (defense)
if the monster has tentacles ([[Venomous Tentacle]]):
*'''Tentacle Lasso''': Throws a tentacle at the opponent, catching and pulling them closer while provoking damage. (damage)
*'''Tentacle Trip''': Trips the opponent with tentacles, knocking them to the ground. (damage)
if the monster has tail ([[Reserved technique]] -> my proposal '''Tail Whip'''):
*'''Tail Spin''': Spins around while wielding its tail, damaging opponents around it. (damage)
if the monster has wings ([[Wing Tip]], [[Gust]]):
*'''Wing Glide''': Glides through the air, avoiding attacks and potentially delivering a surprise attack. (damage + low accuracy + high power -> powerful?)
if the monster has legs:
*'''Leg Sweep''': Sweeps its legs at the opponent, knocking them to the ground. (damage)
if the monster has fins:
*'''Aquatic Blade''': Slashes at the opponents with its fins, dealing damage. (damage)
if the monster is a bug:
*'''Swarm''': Surrounds the opponent with a swarm of smaller tuxemon bugs, increasing their damage. (I'm not sure)
*'''Silk Shot''': A rapid barrage of silk threads that can entangle and damage opponents. (I'm not sure about the silk)
if the monster is a ghost:
*'''Nightmare''': Inflicts a sleep status condition that can prevent the opponent from waking up.
*'''Will-o-Wisp''': Inflicts a burn status condition on the opponent, dealing damage over time, and preventing them from using melee attacks.
*'''Perish Song''': Both the user and the opponent will faint after five turns.
*'''Destiny Bond''': If the user is defeated by the opponent, the opponent will also faint.


Waking in the Cathedral healing center, Argon learns from an NPC that Aurora, TuxeVault Bank’s CEO, has mysteriously disappeared following commotion at the bank. As Argon regains his strength, a cryptic voice echoes in his mind, tying the Cathedral, Project Eclipse, and mysterious happenings in the mountains to his journey: *"The path ahead is darker than you know. Watch the Cathedral. Watch the mountains. The truth waits for you—if you dare to find it."*


Fighting is below "Heroic" ([[Reserved technique]] for [[Humanoid]]?) [[Tags]]
With his ideals shaken and unanswered questions multiplying, Argon must decide how to face the forces conspiring against him, his past, and his principles.


Expanded Martial Arts Techniques
== Vivipere Ideas ==


Core Martial Arts (Recharge = 1) + (Power <= 1.5) + (Accuracy 100%)
Expand Pet Shop in [[Flower City]]:
* Dragon's Maw: A powerful, biting strike targeting the opponent's torso, capable of crushing their defenses and leaving them reeling. The Dragon's Maw can be followed up with a grapple or throw, allowing the user to take control of the opponent and set up a devastating combo. The sheer force of the attack can also knock the opponent back, creating distance and giving the user an opportunity to counterattack.
* The Vivipere Herder:
* Phoenix's Flare: A rapid, fiery series of strikes targeting the opponent's arms or legs, designed to overwhelm and disorient. The Phoenix's Flare can be used defensively to parry or deflect attacks, creating an opening for a counterattack. The speed and ferocity of the strikes can also set the opponent up for a devastating combo, as they struggle to keep up with the flurry of attacks.
  * This NPC makes their living by raising Vivipere, and knows much about their day to day life.
* Tiger's Claw: A crushing, clawing strike targeting the opponent's head, capable of knocking them out cold. The Tiger's Claw can be combined with a ground-and-pound follow-up, allowing the user to rain down additional blows and finish the opponent off. The attack's sheer power can also stun the opponent, leaving them vulnerable to a quick submission hold or grapple.
  * They can give the player tips about how to best raise a vivipere.
* Crane's Wing: A high-flying, sweeping attack targeting the opponent's chest, designed to disrupt enemy formations or aerial combat. The Crane's Wing can be used to knock opponents off balance, creating an opening for a quick combo or grapple. The attack's range and speed also make it an effective tool for keeping opponents at bay, allowing the user to control the pace of the fight.
  * They can explain the differences between the temperaments of the different vivipere evolutions.
* Viper's Fang: A low, venomous strike targeting the opponent's legs, capable of inflicting a debilitating poison or bleed effect. The Viper's Fang can be combined with a quick escape or dodge, allowing the user to create distance and avoid counterattacks. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating combo or grapple.
   * The herder could have a quest line that unlocks special information about the year of chaos.
Advanced Martial Arts (Recharge > 1 <= 4) + (Power > 1.5 <= 2.5) + (Accuracy 100%)
* Monkey's Gambit: An evasive, deceptive strike targeting a random body part, designed to set up combos or counterattacks. The Monkey's Gambit can be used to create uncertainty and confusion, making it difficult for the opponent to anticipate the user's next move. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a quick combo or grapple.
* Bear's Hug: A powerful, grappling technique designed to immobilize the opponent, leaving them open to a devastating combo or submission hold. The Bear's Hug can be used to absorb a moderate amount of damage, allowing the user to counterattack while the opponent is stunned. The attack's crushing force can also knock the opponent's wind out, leaving them gasping for air and vulnerable to a quick finish.
* Eagle's Eye: A precise, piercing strike targeting the opponent's eyes, capable of temporarily blinding or disorienting them. The Eagle's Eye can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their vision. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
* Cheetah's Pounce: A swift, leaping attack targeting the opponent's back, designed to initiate a combo or escape from a grapple. The Cheetah's Pounce can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent.
* Scorpion's Tail: A low, stinging strike targeting the opponent's ankles, capable of tripping or disabling them. The Scorpion's Tail can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's stealthy nature also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
Exotic Martial Arts (Recharge > 4) + (Power > 2.5) + (Accuracy 100%)
* Samurai Slash: A clean, precise sword-like strike, capable of cutting down opponents with a single blow. The Samurai Slash can be charged for increased power, allowing the user to deal massive damage and finish off opponents quickly. The attack's precision also makes it an effective tool for targeting specific weak points, setting the opponent up for a devastating finish.
* Shadow Dance: A rapid, elusive series of strikes, designed to be combined with stealth or shadow-based abilities. The Shadow Dance can be used to create an opening for a quick combo or grapple, as the opponent struggles to keep up with the user's speed and agility. The attack's unpredictability also makes it an effective tool for catching opponents off guard, setting them up for a devastating finish.
* Norris Kick: An acrobatic, spinning kick, capable of avoiding attacks or creating space. The Norris Kick can be used to quickly close the distance and catch opponents off guard, setting them up for a devastating combo or submission hold. The attack's speed and agility also make it an effective tool for avoiding counterattacks, allowing the user to stay one step ahead of their opponent. (inspired to Chuck Norris spinning kick)
* Dragon Palm: A powerful, open-handed strike, capable of generating shockwaves or pushing opponents back. The Dragon Palm can be used to create an opening for a quick combo or grapple, as the opponent struggles to regain their footing. The attack's sheer force can also stun the opponent, leaving them vulnerable to a quick submission hold or finish.
* Grizzly Takedown: A grappling technique designed to throw the opponent, leaving them open to a devastating combo or submission hold. The Takedown can be followed up with a ground-and-pound or submission hold, allowing the user to finish off the opponent quickly. The attack's power and control also make it an effective tool for dominating opponents, setting them up for a quick finish.
 
Melee Techniques:
* 2 Simple (Dragon's Maw, Tiger's Claw)
* 2 Powerful (Bear's Hug, Eagle's Eye)
* 3 Exotic (Samurai Slash, Dragon Palm, Grizzly Takedown)
 
Ranged Techniques
* 1 Simple (Crane's Wing)
* 1 Powerful (Cheetah's Pounce)
* 1 Exotic (Norris Kick)
 
Hybrid techniques:
* 2 Simple (Phoenix's Flare, Viper's Fang)
* 2 Powerful (Monkey's Gambit, Scorpion's Tail)
* 1 Exotic (Shadow Dance)

Latest revision as of 16:59, 8 September 2025

Story Summary: Zircon’s Role and Crystal Town[edit | edit source]

After escaping his past in Fondent, Argon traverses Route 7, a desolate path symbolizing his inner conflict and transition. Haunted by mysterious voices Argon confronts his guilt over the destruction of Chrome Robo while gaining cryptic hints about Cathedral’s influence and Project Eclipse.

In Crystal Town, tension mounts as Cathedral’s looming presence threatens TuxeVault Bank’s independence. Argon attempts to uncover the truth but is intercepted by Zircon, a former colleague consumed by power. Zircon accuses Argon of leaving chaos behind and demands a battle to prove his strength. Despite Argon’s resolve, he is overwhelmed and defeated by Zircon's superior power.

Waking in the Cathedral healing center, Argon learns from an NPC that Aurora, TuxeVault Bank’s CEO, has mysteriously disappeared following commotion at the bank. As Argon regains his strength, a cryptic voice echoes in his mind, tying the Cathedral, Project Eclipse, and mysterious happenings in the mountains to his journey: *"The path ahead is darker than you know. Watch the Cathedral. Watch the mountains. The truth waits for you—if you dare to find it."*

With his ideals shaken and unanswered questions multiplying, Argon must decide how to face the forces conspiring against him, his past, and his principles.

Vivipere Ideas[edit | edit source]

Expand Pet Shop in Flower City:

* The Vivipere Herder:
  * This NPC makes their living by raising Vivipere, and knows much about their day to day life.
  * They can give the player tips about how to best raise a vivipere.
  * They can explain the differences between the temperaments of the different vivipere evolutions.

   * The herder could have a quest line that unlocks special information about the year of chaos.