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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "TXMN Description" with value "Rinse out the wound and you'll be right.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Water Booster  + (It uses the power of Water to morph a tuxemon into a different form.)
  • Wood Booster  + (It uses the power of Wood to morph a tuxemon into a different form.)
  • Tuxepedia App  + (Keep track of information about Tuxemon here, and share it with the world.)
  • Raise Ranged  + (Learn the aim of the emerald. Increase Ranged by 5%.)
  • Raise Melee  + (Learn the anger of the ruby. Increase Melee by 5%.)
  • Raise HP  + (Learn the bulk and abundance of quartz. Increase HP by 5%.)
  • Raise Armour  + (Learn the hardness of the diamond. Increase Armour by 5%.)
  • Raise Dodge  + (Learn the iridescence of the opal. Increase Dodge by 5%.)
  • Technical Manual (Earth)  + (Learn the particular Earth type technique in this TM.)
  • Move Module (Earth)  + (Learn the particular Earth type technique in this MM. Then it is consumed.)
  • Technical Manual (Fire)  + (Learn the particular Fire type technique in this TM.)
  • Move Module (Fire)  + (Learn the particular Fire type technique in this MM. Then it is consumed.)
  • Move Module (Metal)  + (Learn the particular Metal type technique in this MM. Then it is consumed.)
  • Technical Manual (Metal)  + (Learn the particular Metal type technique in this TM.)
  • Move Module (Water)  + (Learn the particular Water type technique in this MM. Then it is consumed.)
  • Technical Manual (Water)  + (Learn the particular Water type technique in this TM.)
  • Technical Manual (Wood)  + (Learn the particular Wood type technique in this TM.)
  • Move Module (Wood)  + (Learn the particular Wood type technique in this MM. Then it is consumed.)
  • Raise Speed  + (Learn the reflexes of the spinel. Increase Speed by 5%.)
  • Marble  + (Never lose your marbles again!)
  • Horseshoe  + (On the wrong foot? Put a horseshoe on it!)
  • Poseidon  + (Professional fishing rod.)
  • Restoration  + (Remove any condition currently affecting the target.)
  • Bivouac  + (Rest as if you were at a proper healing centre. Consumed on use.)
  • Revive  + (Revives an unconscious monster and sets their HP to 20.)
  • Escape Key  + (Slip out the back door.)
  • Sledgehammer  + (Smash apart grey boulders.)
  • Toy Bear  + (Substitute this toy bear for yourself when your life energy is being sapped!)
  • Drone  + (Switch out one tuxemon on your team for one in storage.)
  • Lucky Bamboo  + (Technically, it's not bamboo at all. Nor is it particularly lucky. But it makes a nice indoor plant.)
  • TM: Surf  + (Technique Manual that teaches a Water Tuxemon the Surf technique.)
  • TM: Avalanche  + (Technique Manual that teaches a Water or Earth Tuxemon the Avalanche technique.)
  • TM: Blossom  + (Technique Manual that teaches a Wood Tuxemon the Blossom technique.)
  • Book of Wishes  + (The Achievement Maniac's list of achievements for you to attempt.)
  • Lavish Tuxeball  + (The capture has a higher chance of succeeding.)
  • Fusion Report  + (The new TUXEMON fusion technology! You've scanned this and uploaded it to TUXEPEDIA.)
  • Park Tuxeball  + (The official Park capture device. It only works inside the Park.)
  • Crusher Tuxeball  + (This Tuxeball breaks through defenses and increases the catch rate the higher the opposing Tuxemon's defense is. It will fail to catch if a protection move is used.)
  • Ancient Tuxeball  + (This Tuxeball was made a long time ago and is capable of catching any Tuxemon without fail.)
  • Xero Tuxeball  + (This odd Tuxeball increases the chance of succeeding if the opposing Tuxemon is a different type than yours, but has a decreased chance if they are the same type.)
  • Omni Tuxeball  + (This odd Tuxeball increases the chance of succeeding if the opposing Tuxemon is the same type as yours, but has a decreased chance if they are different types.)
  • Spyder Pass  + (This should let you in to places only Spyder conspirators are meant to go.)
  • Feather  + (Tickle your assailant and force them to relinquish their grip!)
  • Hearty Tuxeball  + (Upon capture, the tuxemon's positive taste changes to hearty.)
  • Peppy Tuxeball  + (Upon capture, the tuxemon's positive taste changes to peppy.)
  • Refined Tuxeball  + (Upon capture, the tuxemon's positive taste changes to refined.)
  • Salty Tuxeball  + (Upon capture, the tuxemon's positive taste changes to salty.)
  • Zesty Tuxeball  + (Upon capture, the tuxemon's positive taste changes to zesty.)
  • Map App  + (Use this on your phone to see where you are.)
  • XP Transmitter  + (When this item is in your possession, all monsters that did ''not'' participate in defeating a monster get half of the XP. The remainder goes to the monsters that ''did'' participate.)